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Xerneas

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Psyshock is better in general though, Thunderbolt only lets you hit Lugia harder while Psyshock hits everything else TBolt does and more.

Another gen, another gen for Lugia to get worse in.

Also, for reference: (yes I counted Fairy Aura)

+2 252+ SpA (custom) Psyshock vs. 4 HP / 252 Def Eviolite Chansey: 361-425 (56.23 - 66.19%) -- guaranteed 2HKO

Ice Beam: 32.24 - 38% Focus Blast: 54.2 - 63.86% Psyshock: 56.23 - 66.19%
 
Psyshock is better in general though, Thunderbolt only lets you hit Lugia harder while Psyshock hits everything else TBolt does and more.
Moonblast hits Lugia harder. Tbolt is only for Ho oh and to slightly hit gene for more accurate damage.

Neutral moonblast > SE moves under 110 bp
 
Like, you know, if you switch a prankster right in the turn next to Geomancy you'll force this stag out?

Name 1 viable Prankster in Ubers. There are none. Don't even give me that Klefki garbage.

Moonblast hits Lugia harder. Tbolt is only for Ho oh and to slightly hit gene for more accurate damage.

Neutral moonblast > SE moves under 110 bp

Actually, I think you're wrong there. Pretty sure it's >SE 95 BP (though I might've forgotten something)

95 BP Moonblast x 1.5 = 142 x 1.3 Fairy Aura = 181 so technically it's 91 meaning it's 95.
 
Cheesus chrust, is Xerneas hard to stop from using Geomancy since it's esentially a "Triple-Chaos Dunk-Fuck You-In the Face-Grand Slam-Atomic-Buttrape" version of Calm Mind and Gear Grind combined.

Once Xerneas sets up Geomancy, there will be almost no survivors, and since Xerneas can counter most of it's own counters; well, you get the idea.

EDIT: I'm starting to get the idea that Xerneas will replace Ho-Oh this Gen as a Tank.
 
Cheesus chrust, is Xerneas hard to stop from using Geomancy since it's esentially a "Triple-Chaos Dunk-Fuck You-In the Face-Grand Slam-Atomic-Buttrape" version of Calm Mind and Gear Grind combined.

Once Xerneas sets up Geomancy, there will be almost no survivors, and since Xerneas can counter most of it's own counters; well, you get the idea.

EDIT: I'm starting to get the idea that Xerneas will replace Ho-Oh this Gen as a Tank.
Ho oh and xerneas perform completely different roles and are thus uncomparable.

Xerneas is a one time thing, once it uses up its PH few things stop it, though all good players have one or two checks to xerneas and once xerneas is forced out/dead then it no longer poses a threat
 
Like, you know, if you switch a prankster right in the turn next to Geomancy you'll force this stag out?
The point is, your question of 'how about prankster encore' was not elaborated on or put into any kind of context. You asked it at a point when no one in the thread was discussing Xerneas counters, only moveslots. Thus, people aren't liable to know what you're talking about unless you explain yourself more clearly.

Incidentally, the problem with that is just as dbzmg points out: there are no good users of Prankster Encore in Ubers.

Is there nothing that can just tank a +2 Moonblast and force it out with Roar hit it with a strong physical Poison/Steel move or anything? One of the Steel/Psychics like Jirachi or Metagross, perhaps? Would 252 HP / 252 SDef Jirachi be able to counter it effectively with Body Slam / Iron Head flinchax, perhaps?
 
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Cheesus chrust, is Xerneas hard to stop from using Geomancy since it's esentially a "Triple-Chaos Dunk-Fuck You-In the Face-Grand Slam-Atomic-Buttrape" version of Calm Mind and Gear Grind combined.

Do you mind if I use that description for, like, everything? Kay thanks.

EDIT: I'm starting to get the idea that Xerneas will replace Ho-Oh this Gen as a Tank.

Xerneas very well could (even though they're kinda different, with Xerneas being all reliant on Geomancy), but Ho-Oh is still definitely going to see some use, even with the x4 SR weakness. It's got some great offensive STAB and Regenerator, and a little more Special bulk. What Ho-Oh lacks, however, is the sheer "Triple-Chaos Dunk-Fuck You-In the Face-Grand Slam-Atomic-Buttrape" of a boosting move.

Honestly, I'm seeing Xerneas as more of a quick sweeper or bulky set-up 'mon than a pure Tank like Ho-Oh. Just look at him though.

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He could have the stats of a Bidoof and I'd still love 'em. Majestic.
 
Getting rid of Power Herb makes him more manageable. Also, if you are running Power Herb Xerneas you don't really have to worry about covering it's weaknesses. You don't want to switch out after you used Geomancy. You pretty much Geo-up and blast away until either your Xerneas or all of your opponent's mons die.

I wonder if there is a way to play a Xerneas that doesn't depend on Power Herb, yet can still use Geomancy. +2 Life Orb Moonblast has to hurt even the most impressive resists.
 
Getting rid of Power Herb makes him more manageable. Also, if you are running Power Herb Xerneas you don't really have to worry about covering it's weaknesses. You don't want to switch out after you used Geomancy. You pretty much Geo-up and blast away until either your Xerneas or all of your opponent's mons die.

I wonder if there is a way to play a Xerneas that doesn't depend on Power Herb, yet can still use Geomancy. +2 Life Orb Moonblast has to hurt even the most impressive resists.

You want to waste a turn just so you can give yourself recoil basically since that doesn't give anything important.
 
You want to waste a turn just so you can give yourself recoil basically since that doesn't give anything important.

That is a good point. Look at it this way:

Turn 1. Geomancy chargeup
Turn 2. Geomancy; +2 SpA, +2 SpD, +2 Spe
Turn 3. +2 LO Moonblast

OR

Turn 1. Geomancy, +2 SpA, +2 SpD, +2 Spe
Turn 2. +2 Moonblast
Turn 3. +2 Moonblast again

The extra turn required to charge Geomancy just isn't worth getting the extra LO damage, especially when you take into account recoil and potential switch-ins while you're setting up. Plus, 2 of a move > 1 of that move with LO.
 
I seriously don´t know if either my team is really good against xerneas or my opponents are terrible but i haven´t had a problem handling it. Power herb geomancy is really underwhelming since it´s too weak to blast trough the likes of the pink blobs or Arceus or Kyogre and i just twave it with Kyogre or Ferrothorn and wear it down which it´s easy because the lack of self recovery. Again that´s been my experience against Xerneas but it seems people are enjoying power herb+ geomancy while i find it underwhelming.
 
I seriously don´t know if either my team is really good against xerneas or my opponents are terrible but i haven´t had a problem handling it. Power herb geomancy is really underwhelming since it´s too weak to blast trough the likes of the pink blobs or Arceus or Kyogre and i just twave it with Kyogre or Ferrothorn and wear it down which it´s easy because the lack of self recovery. Again that´s been my experience against Xerneas but it seems people are enjoying power herb+ geomancy while i find it underwhelming.

Ladder and good are usually not in the same sentence for a reason. It's them. Though something not many people have discussed is Ferrothorn. If Focus Blast misses or something an uninvested Gyro Ball deals a ton of damage (to a Modest 156 HP Xerneas it still deals around 70%+)
 
and i just twave it with Kyogre or Ferrothorn
Provided that your opponent is inexperienced enough to try and straight set up on Kyogre/Ferro without at least scouting for their movesets, then yes, that strategy can work. Ofc, if you switch either of them in on a Power Herb Geomancy setup, then Ferro will take heavy damage from or get KO'd (not sure on the calc), and Kyogre will get demolished by Thunder/TBolt.

it´s too weak to blast trough the likes of the pink blobs
This, by extension, would make every other dedicated special attacker in the tier seem "underwhelming" if used as criteria.
 
Power herb geomancy is really underwhelming since it´s too weak to blast trough the likes of the pink blobs or Arceus or Kyogre and i just twave it with Kyogre or Ferrothorn and wear it down which it´s easy because the lack of self recovery.

Wait, so not getting through the pink blobs means you're a bad special attacker? Not even Kyogre's in-the-rain, Choice Specs Water Spout can OHKO Evolite Chansey.

252+ SpA Choice Specs Kyogre Water Spout vs. 252 HP / 252+ SpD Eviolite Chansey in rain: 313-369 (44.46 - 52.41%) -- 17.58% chance to 2HKO

The pink blobs really aren't the best deciding factor to make or break a special attacker.
 
Well maybe i shouldn´t have put the pink blobs in that sentence but like every Arceus form that doesn´t get a type disadvantage can win one on one vs Xerneas. Kyogre yes maybe a shaky counter because Xerneas can pack an electric type attack and as dbzmariogeno accurately pointed out my experience comes from ladder so yeah that might be i am still not buying the geomancy + power herb hype but maybe it´s because i haven´t found a person skilled enough to use it well
 
+2 252+ SpA Xerneas Moon Blast vs. 252 HP / 252+ SpD Arceus-AnythingHitNeutrallyByFairy: 282-333 (63.51 - 75%) -- guaranteed 2HKO

+2 252+ SpA Xerneas Moon Blast vs. 248 HP / 252+ SpD Kyogre: 253-298 (62.77 - 73.94%) -- guaranteed 2HKO

(this factors in Fairy Aura boosting Moon Blast to effectively 123 BP)

I guess Kyogre could Roar Xerneas out?...
 
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