I am sad that I didn't save my replay against Aura's team =[
Or my match that lasted 38 turns, it was sweet!
Anyway, my experiment with stall was surprisingly successful. I would like to share a few replays that I actually saved correctly. I don't know if these would be great to add to the OP because the battles themselves aren't high quality, but they do open the window to the possibilities of stall in Doubles which was long deemed to be on the same level of viability as Slaking gimmicks.
http://replay.pokemonshowdown.com/pokebanksmogondoublesbeta-69294865
Here I was pretty psyched to 5-0 Lolkomori's rain team.
Key thing to check out is how ENTRY HAZARDS can actually be very useful!
Furfrou is actually kind of cool with 354 HP/374 Def/216 sDef on this set along with 300 speed to hit things with Snarl before they move. It gets to pretty ridiculously tanky levels when you compound Snarls and an Intimidate user. Side note: Furfrou has the equivalent of like 170 base def if you fully invest!!
Gothitelle was a twist that I hadn't really accounted for when building the team. I like to switch a lot to either force entry hazard damage or hard wall the opponent, but Goth put a lid on that strategy for a bit.
http://pokemonshowdown.com/replay/pokebanksmogondoublesbeta-69275236
Starting off, I am loving life since Aromatissee caught yet another Taunt Thundurus off-guard while I hard wall EruptionTran! Aromatherapy deals with paralysis shenanigans as well, so Aromatisse essentially ruins Thundy's day. Later on I start walling Mega Garchomp and find out that it is running Dragon Tail for its STAB so I KO it with a paralyzed Latias. CM Latias eventually sets up and sweeps.
http://pokemonshowdown.com/replay/pokebanksmogondoublesbeta-69282265
Discharge spam, EruptionTran in Sun, Cresselia surviving for days, NOTHING CM LATIAS CAN'T HANDLE! Also, Iron Barbs makes another appearance by causing a Cincinno to nearly kill itself. Latias comes back from the grave and saves the day lol
http://pokemonshowdown.com/replay/pokebanksmogondoublesbeta-69287250
Finally, Megga Aggron sets up in the face of STAB Flare Blitz and STAB Huge Power EQ and proceeds to sweep with mono attacking Heavy Slam. Again, no high quality predictions or whatever, but it does further illustrate that with the right sets you can tank A LOT in Doubles.
Stall in Doubles is actually a VERY VERY fun playstyle. You have to be incredibly creative to put together a team that can wall all of the ridiculously powerful threats in Doubles(oh hi Deoxys-A, EruptionTran in Sun, Mega anything, etc) and even then you are on the edge of your seat every turn of the battle. Not only is there the stress that at any moment 2 attacks could hit one of your Pokemon and put it out of commission, but a stall play-style relies on the survival of most of your teammates throughout the match or you are screwed! Also, since stall is so switch-dominant, you have to time your switches with precision because you can't forget that there are likely to be two attacks coming your way from the opponent while your Pokemon just sit there and take it.
I still haven't done amazing things with stall, but I have beaten a few #doubles players with it and a lotttt of ladder matches. Maybe with more experience using stall I will be able to work in some more goodstuffs elements to handle better players while still retaining the ability to wall. Idk we'll see.