Turn 5: Here my opponent makes a very weird move by switching in Excadrill for Togekiss. He probably predicted Heatran, but I would have not done that due to a Belly Drum Azumarill awaiting for me. I did not want Rotom-W gone from the field, so I protected as he goes for Seed Flare on my Rotom-W. Togekiss does manage to take down Shaymin-S, and the score is finally 6-5. I thought Togekiss would have outsped Skymin, so that was my mistake, but it worked out for me. He then brings in Togekiss, a smart play as it can defeat all of Drill's counters and my Togekiss on field as well.
Turn 6: Here, I choke big time. I somehow overpredicted or something and thought that leaving in Rotom-W was a good idea. Of course, his Excadrill goes for EQ and 91% of my health goes down. Not only that, but instead of going for Hydro Pump, I went for Electroweb to get rid of Psycho's Togekiss. That wasn't even a threat, and now I decresed my chances of winning. Luckily, my Togekiss set up Tailwind, so now I can probably go and kill Excadrill with Hydro Pump. Psycho sees this and goes into Hitmontop to KO my Rotom-W while getting Excadrill into a safe place.
Turn 7: I make a obvious switch by switching in Skymin. He sees this coming and goes into his Kanga-Mega. Hitmontop goes for Rock Slide to nail both of my mons which I was unaware of. For some reason, I went for Protect; I still don't know why I did this. Now Psycho's Kanga-Mega is in and can Fake Out something while his Top goes for Rock Slide.
Turn 8: Kanga goes for Fake Out as expected. I thought he would target my Togekiss as I probably would have Protected with my Skymin but I guess it works out for him as my Skymin flinches. Togekiss gets a nice hit on Top, and flinches it, so my blunder before wasn't that significent.
Turn 9: I go into Keldeo, getting Skymin out of there while trying to dodge a Sucker Punch, as he brings in his Drill. Togekiss luckily finishes off his Hitmontop, and I take no damage that turn while he's in a tough situation.
Turn 10: I double Protect to see what move Drill locks itself into (Scarf) and to dodge a Fake Out. Psycho's Drill locks itself into Rock Slide making Keldeo very safe.
Turn 11: Knowing that no real harm can be done to Keldeo from Excadrill, I go for Secret Sword on the Kanga-Mega. I don't mind Togekiss dying, but Secret Sword fails to knock out Mega Kanga, and my Keldeo is knocked out. Now I'm getting worried, but knowing that Excadrill cannot go for Earthquake makes me relieved. I feel safe to go into Heatran, as well as Kanga-Mega as it can Fake Out Psycho's Mega Kanga for the almost guarenteed win. This is where the game unfolds.