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Other XY OU Viability Ranking Thread (V3) (Rank changes are over until ORAS)

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i like to get Doublade ranked to B-. Its a pretty great pokemon right now it can wall pretty much the most common wallbreakers that give stall a hard time. i survives a hyper voice from mega gardevoir which is awesome. it doesn't give a crap what mega heracross and mega medicham do to it and can attack back. here are some calcs to show the real power of doublade

232 SpA Pixilate Mega Gardevoir Hyper Voice vs. 252 HP / 236+ SpD Eviolite Doublade: 84-99 (26 - 30.7%) -- guaranteed 4HKO
252+ Atk Mega Heracross Rock Blast (5 hits) vs. 252 HP / 0 Def Eviolite Doublade: 45-55 (13.9 - 17%) -- possible 6HKO


It can wall these wallbreakers and KO the pokemon. it can also wall other pshysical attackers bar ground types. so B- is just right for it
I'm just gonna list a few reasons why Doublade is C:
Weak to Knock Off
No reliable recovery
Knock Off fucks it up entirely
Knock Off at all
Also, you SAY it can wall MCham, but you don't give any calcs against it. And sure, it can wall MGardys Hyoer Voice, you know it resists it right? Because its like saying Skarmory can wall Hyper Voice, sure it CAN, but that's just a benefit of being Steel type. Furthermore, it can't function without a cleric, thanks to no reliable recovery (REST IS NOT RELIABLE) and it being vunurable to Status (Burn in particular)
Teal;Deer, Dublade is outclassed by both Chansey and Skarmory, and doesn't really provide enough to be used outside of its niche
 
Just nitpicking, I'm still not sure if doublade is b- rank (then again there is cresselia in there, with no reliable recovery and weak to knock off.. (moonlight has a poor pp distribution and it's near useless in sand and rain, and all pokemons in b-rank sans conkeldurr and avest entei have problems switching in against wow or scald).
Skarmory cannot wall hyper voice from gardevoir
232+ SpA Pixilate Mega Gardevoir Hyper Voice vs. 252 HP / 4 SpD Skarmory: 165-195 (49.4 - 58.3%) -- 68% chance to 2HKO after Leftovers recovery
Also
http://sweepercalc.com/stats/ou1760.html
From the 1760 stats we can see that medicham does not use fire punch any more, so yeah, doublade stops him
252 Atk Pure Power Mega Medicham Zen Headbutt vs. 240 HP / 0 Def Eviolite Doublade: 51-60 (15.9 - 18.8%) -- possible 6HKO
Gardevoir also gets stuff like taunt, psyshock and focus blast in order to kill the skarmsey core, while doublade doesn't mind it at all, since shadow ball is pretty rare atm.
 
Cresselia still has a recovery outside of rest which is fundamental to work as a wall. Better support movepool, much better defense stats and can hard stop top threats like Landorus and Mega Medicham.
 
doublade should maybe move up. yes it's a nice option on stall because of its fantastic typing and physical bulk, but it's pretty easy for offensive teams to victimise with the plethora of special attackers in the tier, and it's ridiculously easy to wear down due to no leftovers or reliable recovery, forcing it to be paired with either alomomola or chansey, which isn't necessarily a bad thing but it's incredibly reliant on receiving that wish in order to check the things it's supposed to. in fact, you kinda have to run alomomola since you can't wish with chansey on hera to pass to doublade. i mean, its typing and bulk help it a ton in checking typical stall problems but it lacks efficiency at it somewhat. a rise maybe one rank is possible, but i wouldn't see anymore than that.
 
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Doublade really only walls Mega Hera, Mega Gard, Mega Medi, non-EQ Mega Pinsir, Terrakion, Lati@s and Staraptor. Outside of that it's not really useful and it can be taken advantage of easily.

Just nitpicking, I'm still not sure if doublade is b- rank (then again there is cresselia in there, with no reliable recovery and weak to knock off.. (moonlight has a poor pp distribution and it's near useless in sand and rain, and all pokemons in b-rank sans conkeldurr and avest entei have problems switching in against wow or scald).
Skarmory cannot wall hyper voice from gardevoir
232+ SpA Pixilate Mega Gardevoir Hyper Voice vs. 252 HP / 4 SpD Skarmory: 165-195 (49.4 - 58.3%) -- 68% chance to 2HKO after Leftovers recovery
Also
http://sweepercalc.com/stats/ou1760.html
From the 1760 stats we can see that medicham does not use fire punch any more, so yeah, doublade stops him
252 Atk Pure Power Mega Medicham Zen Headbutt vs. 240 HP / 0 Def Eviolite Doublade: 51-60 (15.9 - 18.8%) -- possible 6HKO
Gardevoir also gets stuff like taunt, psyshock and focus blast in order to kill the skarmsey core, while doublade doesn't mind it at all, since shadow ball is pretty rare atm.

Moonlight is generally considered reliable recovery. It may not be the most reliable, but it's consistent enough to be considered reliable. Cress isn't weak to Knock Off the same way Doublade is. Cress loses 6% recovery at turn, which hurts, but it's defenses aren't reduced 66% like Doublade's. Also, I'm not really sure what WoW or Scald have to do with this. But, aside from that, Entei hates Scald, Azlef really doesn't care about either (it can Taunt Wisp and Scald burn isn't guaranteed), and Cress, Mega Amphy, Omastar, Zapdos and Goth really don't like burns but they aren't crippled by them either.
 
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After seeing RestTalk Doublade in action i agree that it deserves to rise in C+ rank. Regarding being easy to take advantage of, Doublade is no less set up bait than Chansey, an A- threat. Of course the big difference is reliable recovery and team support, as Chansey can pass Wishes to its team, cure status for its teammates, and set up SR. However, the sheer amount of dangerous wallbreakers that Doublade covers makes covering all the stuff you need to much easier, which in turn makes teambuilding easier. This is very important, because stall teams need all the teamslots they can get atm to cover all the relevant threats. And, outside of cleric support, Doublade doesn't need much else tbh. Not to mention that it's one of the few Steel-types that doesn't care about Magnezone, which is huge. Doublade is a key player to stall teams in this metagame, so a rise to C+ is completely justifiable.
Celticpride034 said:
Doublade really only walls Mega Hera, Mega Gard, Mega Medi, non-EQ Mega Pinsir and Staraptor. Outside of that it's not really useful and it can be taken advantage of easily.
Add Latios, Latias, Terrakion, Mega Aerodactyl, Mega Alakazam, Hawlucha, CB Dragonite, and Breloom in this list.
 
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Doublade really only walls Mega Hera, Mega Gard, Mega Medi, non-EQ Mega Pinsir, Terrakion, Lati@s and Staraptor. Outside of that it's not really useful and it can be taken advantage of easily.



Moonlight is generally considered reliable recovery. It may not be the most reliable, but it's consistent enough to be considered reliable. Cress isn't weak to Knock Off the same way Doublade is. Cress loses 6% recovery at turn, which hurts, but it's defenses aren't reduced 66% like Doublade's. Also, I'm not really sure what WoW or Scald have to do with this. But, aside from that, Entei hates Scald, Azlef really doesn't care about either (it can Taunt Wisp and Scald burn isn't guaranteed), and Cress, Mega Amphy, Omastar, Zapdos and Goth really don't like burns but they aren't crippled by them either.
Eh, if we consider restalk a bad recovery moonlight isn't that much better to be honest, low pp and weather dependant is a big problem for it, it's also the primal reason of why megasaur is scared to switch on keldeo under a sandstorm (since random burn and synthesis low pp and "power").
Majority of knock off players are predictable, what I mean is that, of course, say azumarill, bisharp, landorus-i/t have knock off, I don't think I'll switch in doublade on those things anyways, scizor too, since majority of 'em have swords dance doublade is sadly set up fodder in this case, cresselia has more trouble here since knock off conkeldurr, lando, both i and t still get a nice usage, but cresselia is used to check both of 'em, thundurus falls along this lines, but has less knock off usage than landorus.
But let's put it this other way, does stuff like gardevoir, heracross, medicham, terrakion, non-eq pinsir, (seriously why not close combat anyways) hawlucha latios, latias, staraptor and so on have knock off on their standard movesets? Nope, so there's no trouble, what I mean here is that doublade has less problem than cresselia on knock off, because majority of pokemon he stops does not have knock off on their standard movesets, while the same can't be applied for cresselia.
Of course if you get I don't know unaware knock off clefable you can blame the player, not the game
 
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I'm just gonna list a few reasons why Doublade is C:
Weak to Knock Off
No reliable recovery
Knock Off fucks it up entirely
Knock Off at all
Also, you SAY it can wall MCham, but you don't give any calcs against it. And sure, it can wall MGardys Hyoer Voice, you know it resists it right? Because its like saying Skarmory can wall Hyper Voice, sure it CAN, but that's just a benefit of being Steel type. Furthermore, it can't function without a cleric, thanks to no reliable recovery (REST IS NOT RELIABLE) and it being vunurable to Status (Burn in particular)
Teal;Deer, Dublade is outclassed by both Chansey and Skarmory, and doesn't really provide enough to be used outside of its niche

Doublade walls completely different threats than Chansey and Skarmory. Doublade walls MMedi / MHera / MGarde for stall, which neither Chansey nor Skarmory can do. If you want a calc showing that it can wall Mega Medicham:

252+ Atk Pure Power Mega Medicham Thunder Punch vs. 248 HP / 0 Def Eviolite Doublade: 71-84 (22.1 - 26.1%) -- 7.5% chance to 4HKO

Geez. How does Chansey or Skarmory outclass Doublade if they cannot handle MHera / MGarde / MMedi?
 
Doublade forced to run eviolite, which means no item versatility. It has no SpA, and while this isn't a big deal, it can't really follow under Aegi's play style. Double de also has a gashing Knock Off weakness. It won't hurt anything except some frail Fairy types unless you boosts it's attack. It's honestly mainly used so the player has, let's say MHera on the field, he is forced to switch out to a check. Then you can switch to something else, and so on. It has no other niche, and even though it's not outclassed, why would you want a stupid niche pokemon to be outclassed.
Doublade for C.
 
Doublade forced to run eviolite, which means no item versatility. It has no SpA, and while this isn't a big deal, it can't really follow under Aegi's play style. Double de also has a gashing Knock Off weakness. It won't hurt anything except some frail Fairy types unless you boosts it's attack. It's honestly mainly used so the player has, let's say MHera on the field, he is forced to switch out to a check. Then you can switch to something else, and so on. It has no other niche, and even though it's not outclassed, why would you want a stupid niche pokemon to be outclassed.
Doublade for C.

Stupid niche huh. Walling mega gardevoir, mega heracross, and mega medicham totally isn't useful to stall teams at all and is simply a stupid niche to be brushed aside into the echelons of C ranking. Its omnipotence on practically any respectable stall team definitely doesn't tell us anything at all about the pokemon either.
 
Doublade forced to run eviolite, which means no item versatility. It has no SpA, and while this isn't a big deal, it can't really follow under Aegi's play style. Double de also has a gashing Knock Off weakness. It won't hurt anything except some frail Fairy types unless you boosts it's attack. It's honestly mainly used so the player has, let's say MHera on the field, he is forced to switch out to a check. Then you can switch to something else, and so on. It has no other niche, and even though it's not outclassed, why would you want a stupid niche pokemon to be outclassed.
Doublade for C.
since when was "item versatility" ever an important thing? it's the effectiveness of the relevant sets, not how the fact that doublade can't run any item other than eviolite so it's bad. being forced to run eviolite isn't even necessarily a bad thing, as it does benefit it. that same logic can be applied to chansey as well. doublade isn't meant to "follow under aegi's playstyle", which is why it doesn't need special attack. what it does do is provide an extremely bulky check to terrakion, mega heracross, mega gardevoir, mega medicham, latios, latias, breloom, gyarados, hawlucha, so many pokemon. while i've acknowledged it's disadvantages before, it's certainly a lot better than you make it out to be. its niche is a valuable one, so your post is so incredibly wrong that it leads me to question whether you actually play this game at all.
 
Doublade forced to run eviolite, which means no item versatility. It has no SpA, and while this isn't a big deal, it can't really follow under Aegi's play style. Double de also has a gashing Knock Off weakness. It won't hurt anything except some frail Fairy types unless you boosts it's attack. It's honestly mainly used so the player has, let's say MHera on the field, he is forced to switch out to a check. Then you can switch to something else, and so on. It has no other niche, and even though it's not outclassed, why would you want a stupid niche pokemon to be outclassed.
Doublade for C.
110 Attack doesn't only "hurt some frail Faries." Sacred Sword can 2HKO Magnezone, which is huge because Mag can't one shot it, thus it can't be trapped by Mag consistantly. Gyro Ball also takes a chunk out of everything it checks. It 2HKOs everything it's supposed to check (outside of Mega Hera, who it beats anyway) between Gyro Ball and Shadow Claw. That's also all at 0 Attack EVs, some run anywhere up to max attack.
 
110 Attack doesn't only "hurt some frail Faries." Sacred Sword can 2HKO Magnezone, which is huge because Mag can't one shot it, thus it can't be trapped by Mag consistantly. Gyro Ball also takes a chunk out of everything it checks. It 2HKOs everything it's supposed to check (outside of Mega Hera, who it beats anyway) between Gyro Ball and Shadow Claw. That's also all at 0 Attack EVs, some run anywhere up to max attack.

It also can't be trapped by Magnezone period cause its a ghost type meaning Magnezone has no business attempting to trap it in the first place. Always forget that but it is a thing of ghosts not being trappable.
 
110 Attack doesn't only "hurt some frail Faries." Sacred Sword can 2HKO Magnezone, which is huge because Mag can't one shot it, thus it can't be trapped by Mag consistantly. Gyro Ball also takes a chunk out of everything it checks. It 2HKOs everything it's supposed to check (outside of Mega Hera, who it beats anyway) between Gyro Ball and Shadow Claw. That's also all at 0 Attack EVs, some run anywhere up to max attack.
minor nitpick, doublade can't be trapped period cos its a ghost

but anyways, i support it to c+, but no higher since i feel that doublade's ranking should reflect on full stall's viability as a whole. its on pretty much any full stall team, and its ranking should reflect that.
 
Is there a reason why we bother replying to people who have terrible logic? I understand if you miss a couple of points here and there and get a decent discussion going but pretty sure this is about to go downhill pretty soon.

Kind of wanted to just say I support the doublade move up and also someone suggested a move up for M-Houndoom which I support as well. It's actually a pretty decent stallbreaker and Sucker Punch, Destiny Bond, and NP are some useful tools it has access to, Destiny Bond being pretty fantastic in taking out a nuisance to a team barring very fast stuff.
 
L
I thought they avoided trapping specifically by Shadow Tag for some reason. My bad.

Again tis fine bud. Its a weird thing to try and recall anyway.

AM huh 'or some reason I had thought Mega Doom as t he very least on the same level as Mega Sol. The two are very comparable frail dark types but I'd think Houndoom could be at least ranks higher just do to the fact it gets another STAB to abuse. Sadly that's just theorymoning on my part as it been awhile dice I used both of em inches current Meta so I couldn't say besides at least get it to C+ ranking.
 
Fuck, my logic is terribly flawed.
Well, I'll just take your word and "Wiz" on outta here!
Was that sarcasm I can't really tell....
Anyway while I have next to no experience with Doublade, I can see the very clear pros and cons with this mon, basically walling most of the stuff Aegi did and being able to do something back. Although its extremly weak to knock off and has meh special defense, it's powerful niche on stall and even balance teams certainly warrants a small raise
 
Doublade's pros are far too situational. He is practically a deadweight most of the time, takes away any momentum, is seriously crippled by status so he is forced to run resttalk so he only has room for two attacks and once those moves are figured out it becomes incredibly easy to choose his opponents and most pokes in S and A can force it out with, knock off, strong STAB attack it's weak to or just any special attack simply to wear it down.

There is no reason for anyone to use Doublade unless countering the mega wallbreakers is an absolute must. It is an awesome niche I'll give it that but that's about it.
 
Doublade's pros are far too situational. He is practically a deadweight most of the time, takes away any momentum, is seriously crippled by status so he is forced to run resttalk so he only has room for two attacks and once those moves are figured out it becomes incredibly easy to choose his opponents and most pokes in S and A can force it out with, knock off, strong STAB attack it's weak to or just any special attack simply to wear it down.

There is no reason for anyone to use Doublade unless countering the mega wallbreakers is an absolute must. It is an awesome niche I'll give it that but that's about it.

Have you even seen a solid stall team in the current OU meta? Doublade is on many as it checks/counters so much crap that threatens stall, such as M-Cham/Garde/Hera/Pinsir/Dactyl and Terrakion, as well as , Lati@s, Breloom, CB D-Nite... there's a lot. It has many flaws, such as the many you mentioned, but you're just seriously downplaying it right here.

I agree with a small bump to C+ if you couldn't tell.
 
Jirachi should definitely move up. It is a great mon on both stall and balance alike right now because it checks so many specially attacking threats in the meta, especially Mega Gardevoir. It's a great tool to wear your opponent's team down by statusing it with poison, paralysis, and flinching. Furthermore, it can be a wonderful support mon since it can learn Wish as well as Healing Wish.

Mega Houndoom I don't have much experience myself with, but I have watched several good players use it as well as playing against it with competent players. I can totally see it rising with the huuuuge rise of Mew, and Houndoom is pretty much a safeproof counter to that. It also counters Wow + taunt Gengar and has a great speed tier after Mega Evolving.

Mega Absol needs to move down. I don't recall having ever seen a decent player use this thing in ages. It was semi-decent during the Deo period I guess since it destroyed the Deo/Aeg/Sharp core but now two of those mons are banned and its just really bad right now. Horrendous bulk and the fact that it requires a crucial turn to mega evolve to get its desired speed tier is depressing.

Agree with Doublade. C+ is a really good place for it right now because it has an incredible niche on stall. It beats many powerful wallbreakers in just one slot, leaving your stall team to have 5 more spots to wall the rest of the metagame which is extremely beneficial. Don't move it up more than C+ tho because it's basically next to deadweight if the opposing team doesn't have one of those specific wallbreaking megas.

Agree with Blissey as well, move it down. It's outclassed at everything. Chansey tanks better hits than it, there are way better Landorus counters such as spdef gliscor and spdef mandibuzz, it has 0 offensive pressence and gives up way too many free turns to be effective.

I DISAGREE WITH WEAVILE MOVING UP. Weavile should stay the rank it is. Even tho it has an incredible speed tier allowing it to dispatch HO with relative few trouble, it is walled utterly by some of the most common and powerful threats. And giving these things a switch in is never good. Clefable, Keldeo, Azumarill, Mega Scizor, Zard X, Mega Hera all give 2 shits about it and now you need another mon on your team to deal with these aforementioned threats.

Ferrothorn still has some amazing defensive and support utility going for it, but it is not adapting well to this meta at all. I feel like everything in the meta has their guns pointed at Ferro atm... HP Fire Latis, Mag skyrocketing in usage overnight, HP Fire Greninja, Clefable can literally turn it into set up bait. It's still a good mon, but it no longer deserves the A+ ranking. Move it down.

LANDO-T SHOULD REMAIN A+. Everyone should know that usage does not equal viability by now. Even though you can pretty much slap Lando-T on any given team as a glue and offensive pivot, it neither poses much of an offensive threat nor a defensive threat. The two most common sets atm (Bulky SR and Scarf) are near useless vs any stall. The bulky SR set tanks hits well, yes, but it has no recovery allowing it to get worn down rather fast. The mons it beats (Zard X and Terrakion mainly) are declining in usage. Pinsir runs hyper cutter so it can't switch in on that well at all. Scarf Lando-T doesn't appreciate the transition of the previously fast paced HO meta to a more bulky offensive meta.

Move Magnezone up, of course. I'd even push to have this thing go to A. It's a great partner to birdspam teams because they appreciate its ability to trap steels. Even if skarm carries Shed Shell you can still get a free momentum switch via volt switch. Ironically, it's also great at combating bird spam teams as well with its choice scarf set, so its nowhere useless against offensive teams. Theres also that pretty cool magnet rise + air balloon set that gets a guaranteed kill on Exca which is really sweet.

Drop Landorus from S, it doesn't deserve it anymore. Too slow to be effective vs most offensive teams which outspeed and KO. Often in HO vs HO battles, I feel like I use Landorus as death fodder more than anything else. It's no longer the terror vs stall teams as it once was, since nearly every stall team has an answer for it now, such as spdef dnite or cress. Landorus is the best vs balanced teams, but typically, most of the stuff Lando does outspeed vs balance are bulky enough to tank a hit and KO back (i.e. Manaphy, Zard Y)

I never understood why Breloom was A- rank in the first place, so i definiely agree on moving it down. It's pretty much dead weight against any team that has a bulky grass like Mega Venu (hint hint ALL stall teams and most balance teams). Sash Mamo is a really popular lead for HO teams right now and it beats loom. The popularity of Lando-T and birdspam atm also means Breloom's effectiveness in OU isn't that good.

Drop Kube. Too slow to be much effective vs offense where everything outspeeds and KOes (like landorus). Most stall teams have common answers to this as well now. The increasing popularity of Mega Scizor, Clefable, Mega Garde, Mega Hera, Mega Medi, and jirachi don't help.

Mandibuzz is pretty shit right now. After Aegi's ban it lost one of its biggest niches. Right now the only reason to use mandi is for defog support, and i'd say its pretty outclassed at that. It gives free switches to many powerful threats right now which sometimes make it a liability to have on your team (like M Hera or M Garde)

In all honesty I haven't seen Mence used at all or played against it much so I can't really say anything about this, but uhh i don't think it deserves to move up cuz its pretty outclassed by every other dragon in OU. Hell, i'd use Haxorus over this

Tangrowth should move up, it's a really cool mon right now. It's a great pivot to stuff like Lando-t and rotom-w which is always good so they don't quickly wear down your team, it makes sure breloom doesn't cripple a mon, and it hardwalls Exca. hp fire lets it kinda check non bug bite scizor as well

Celebi is good in the current metagame and so it deserves to go up. It has a great niche on stall teams as an option to counter keldeo, azu, rotom-w, landorus, thundy. its also pretty unpredictable since it can run offensive LO sets or BP ones. I wouldn't rank it any higher than it is tho since it basically invites all bird spam members to come in against it for free

Move aggron down. Everytime I use it i just think (why dont i just use rhyperior). like seriously, i think rhyperior outclasses it completely except for countering bisharp and scizor. no healing at all, no offensive presence, and too passive. no one even uses it anyway.

Politoed deserves the A- ranking. Rain is so good in this meta, it destroys stall + HO alike when they're not unprepared. After deo-s ban, ALL rain teams pretty much are forced to have this thing too, which should only further bump it up. kingdra is by far the best rain abuser imo.

sylveon has some cool niches over clefable that allows it to be bumped up. clefable needs to run a mixed or specially defensive spread to tank the hits of thundy, greninja, and landorus well, which lowers its physical bulkiness greatly. sylveon doesnt need to run spdef investment and still tanks hits from those easily, allowing it to maximize its physical defense. it hits way harder and goes through subs. Basically, if your clefable doesn't have CM, i'd change it to sylveon. theres also the specs set which i never used but i heard its pretty good?

DISAGREE WITH SKARM MOVING DOWN. Just cuz Mag is popular as ever doesnt mean skarm should drop. if anything, its defensive utility is valued even more right now because of how popular bird spam and double bunny spam are. Just run shed shell on it, dont let it get knocked off, and skarm can still pull its weight extremely well.

Victini is good, move it up. It can function as a really powerful wallbreaker with the PuP set, can check some of the most powerful threats with its stall set, and can sweep on TR teams. Also Final Gambit spam is becoming pretty popular atm (really TFL?_?) so i guess it fits on those teams as well.
 
In all honesty I haven't seen Mence used at all or played against it much so I can't really say anything about this, but uhh i don't think it deserves to move up cuz its pretty outclassed by every other dragon in OU. Hell, i'd use Haxorus over this

you honestly need experience with salamence to speak for it, because while it is outclassed to an extent, its scarf set is good for dragmag teams and it has great cleaning potential. if we're ranking based on how good a pokemon is, salamence is definitely above D. and haxorus, being a similarly niche dragon, in C- means that salamence is equally as worth because both are as good as the other.

and to make a testament to salamence's cleaning ability:http://replay.pokemonshowdown.com/ou-160525110
 
I saw somewhere earlier in the doublade conversation that someone mentioned it is one of the few steel types that doesn't care about magnezone, and I had to say something.

Specs magnezone (which is the better set imo) can potentially OHKO a set with minimal SpD with thunderbolt, and even if doublade is a bit more invested, some magnezones even run thunder, which although the accuracy can let it down, hits much harder. Doublade without a SpD nature would have to run around 156 SpD to avoid the OHKO from thunder, and even then it's taking heavy damage.

Now, I assume that most people are citing sacred sword as doublade's answer to zone, but against specs magnezone running max HP, it doesn't 2HKO without max (or almost max) Atk investment, which imo cuts into what doublade is supposed to be doing, and still allows magnezone to win that matchup, netting it's 2HKO against doublade before receiving one from it.

Now, doublade does avoid being trapped by zone as it's a ghost type, so I don't think it should actually be staying in against magnezone, personally; But that actually makes doublade just as much volt switch fodder for zone as anything else, which is one of zone's best perks. Without a ground type to switch to, you're going to either have to tank a volt switch, which will hurt quite a bit, and have to deal with whatever the zone user brings in, or switch out and give the zone user momentum.

Of course, other than that little nitpick about the zone vs. doublade matchup, I don't think that affects doublade's viability all THAT much, as I don't feel that particular matchup is vital to doublade's usability (or magnezone's, for that matter), I just felt it had to be mentioned, as it seemed people were getting the wrong idea about it.
 
literally the only reason you won that was because your opponent choked and sent out Mag instead of Raikou, allowing their only steel type to faint and leaving the rest of his team prone to outrage spam... WHICH YOU COULD SAY FOR LIKE ALMOST ANY OTHER DRAGON LIKE SCARF KUBE
 
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