XY Ubers team archive by Hack
and 1k post
Introduction
Hello everyone, I'm Hack and I will shamelessly steal Donkey's format for doing an archive of my better teams. With ORAS around the corner, the tier is going to be thrown around a lot and I doubt any of these builds will actually hold up without major revamps.
I feel that these teams had a big impact on many players around the ubers community. Just for reference ubers players that these teams have influenced (either by using them directly or just exchanged ideas with me) include Kebabe, Zolar, Steeljackal, Orch, Steve Angello, Malefic, Arsenal, Pistolero, Fireburn, Tomahawk to name a few. Handing them all out to should be helpful for everyone to get a fair view on how some XY Ubers teams looked like. I'm also going to briefly commentate my thoughts on the three main playstyles: offense, balance and stall to give further insight into the tier.
All teams are made after SPL5 and during 2014. Month of making are included in the individual description of each team below.
Offense
As many Ubers and even non-Ubers players alike obviously have figured out by now, offense was given many tools when the generation started. At the final phase of the meta, many of the more intuitive threats such as Xerneas, Ho-oh, Yveltal, Ekiller and Mewtwo are still going strong while offensive archetypes like Deoxys-S offense and sticky web are in my opinion very situational and has dropped in viability. An explanation for this is the resurgence of Giratina-O which is absolutely phenomenal vs suicide leads and the seemingly mindless spam offense that was fairly popular before and during SPL5.
Nowadays I tend to see and use much more bulkier styles of offense, often using mons like specs Kyogre, Kanga and the ever so amazing support Dialga.
Stall
Defog buffed stall by a fair bit. The obvious disadvantage of using Ubers stall in the past was the lack of reliable means to pressure hazard users and remove hazards. Walling stuff is almost impossible to do with hazard pressure, which lead to teams not actually needing significant wallbreaking power in the past. Of course Defog Arceus changed all this so much that techs were invented specifically to break these. Gothitelle, being the most notorious of these techs, is of course the bane of most stall teams. Other than that XY Ubers stall has many favorable match ups and players should not underestimate the power of defog Arceus+cleric.
In my experience building, watching and playing, staples on stall builds are Blissey, Tyranitar, Arceus-Grass, Ho-oh, Lando-T and Kyogre just to name a few.
Balance
The line between balance and bulky offense has always been hard to define- especially in ubers play where walls can pack a big punch and pure support mons still find ways onto offensive teams. Right now I would define balance as a team that doesn't necessarily need priority (as this is absolutely mandatory on offense) but still has enough offense presence to pose a threat of its own. Semantics aside, balance is very viable but has to be executed both correctly at the building table and when played to be good. Being status resilient is important, as well as having countermeasures to entry hazards. Hyper offense can often be a troublesome match up for balance, so a good revenge killer is often something I opt to use.
Some staples on my balanced builds are Ferrothorn, Kyogre, Kanga, Dialga, Arceus-Poison, Gliscor and of course Giratina-O.
Shoutouts
Kebabe
Zolar
Isa
Steelskitty
Edgar
Orch
Pistolero
Tomahawk
Blimlax
Steve Angello
Problems
Melee Mewtwo
Malefic
Arsenal
Fireburn
Blue Jay
Sweep
BKC
Dice
Donkey
#IDM
#scooters
#Arsenal Arcanines
and a lot of others I sadly missed...
and 1k post

Introduction
Hello everyone, I'm Hack and I will shamelessly steal Donkey's format for doing an archive of my better teams. With ORAS around the corner, the tier is going to be thrown around a lot and I doubt any of these builds will actually hold up without major revamps.
I feel that these teams had a big impact on many players around the ubers community. Just for reference ubers players that these teams have influenced (either by using them directly or just exchanged ideas with me) include Kebabe, Zolar, Steeljackal, Orch, Steve Angello, Malefic, Arsenal, Pistolero, Fireburn, Tomahawk to name a few. Handing them all out to should be helpful for everyone to get a fair view on how some XY Ubers teams looked like. I'm also going to briefly commentate my thoughts on the three main playstyles: offense, balance and stall to give further insight into the tier.
All teams are made after SPL5 and during 2014. Month of making are included in the individual description of each team below.
Offense
As many Ubers and even non-Ubers players alike obviously have figured out by now, offense was given many tools when the generation started. At the final phase of the meta, many of the more intuitive threats such as Xerneas, Ho-oh, Yveltal, Ekiller and Mewtwo are still going strong while offensive archetypes like Deoxys-S offense and sticky web are in my opinion very situational and has dropped in viability. An explanation for this is the resurgence of Giratina-O which is absolutely phenomenal vs suicide leads and the seemingly mindless spam offense that was fairly popular before and during SPL5.
Nowadays I tend to see and use much more bulkier styles of offense, often using mons like specs Kyogre, Kanga and the ever so amazing support Dialga.






The origin of this team predates back to right after SPL5 ended. I was definitely interested in the uprise of trap-turn (Gengar+Yveltal) teams so I decided to build my own. Ekiller+Xerneas+Mega Gengar forms a formidable and cheap offensive core that can possibly win any game while still checking a lot of stuff courtesy of Ekiller's priority, Gengar's speed and Xerneas bulk. Yveltal is the designated ground-check for the team, which is something that I personally find very important. It is the "turn" in the trap-turn core with Gengar and also pressures Klefki for a possible Xerneas sweep. Extra priority is a god-send for any offense. Zekrom is the scarfer of choice, it checks Kyogre and breaks down teams on the physical side together with Ekiller. Since most teams carry an immunity to electric that had to be removed, Zekrom showed its true colors late game where it could clean amazingly well with Bolt Strike. In fact, as far as I remember, Zekrom was often the last mon to step in and clean up which is a little bit strange considering I pack Xern/Ekiller.
Finally, my SR is put on a dedicated Deo-A lead that anti-leads Deo-S and generally packs a good punch should you opt to attack with it.
In the importable I have included the variant of the team that was used the most but changing sets to preference is encouraged depending on the setting.
http://replay.pokemonshowdown.com/ubers-106536433 - Orch vs Dragonuser for a subforum tournament
http://replay.pokemonshowdown.com/ubers-135897657 - Kebabe vs Korby for Haruno's Uber tournament
Comments on the replays:
Orch was one of the more avid users of this team, or at least I could dig up replays of him using it. The first game shows how easy it is to put a balanced team busy by pressuring with multiple set-up sweepers. Xerneas, which had HP Fire would obviously have 6-0ed at turn 5 or so if it wasn't for a max roll crit. The Kebabe replay is pretty straightforward.
Finally, my SR is put on a dedicated Deo-A lead that anti-leads Deo-S and generally packs a good punch should you opt to attack with it.
In the importable I have included the variant of the team that was used the most but changing sets to preference is encouraged depending on the setting.
http://replay.pokemonshowdown.com/ubers-106536433 - Orch vs Dragonuser for a subforum tournament
http://replay.pokemonshowdown.com/ubers-135897657 - Kebabe vs Korby for Haruno's Uber tournament
Comments on the replays:
Orch was one of the more avid users of this team, or at least I could dig up replays of him using it. The first game shows how easy it is to put a balanced team busy by pressuring with multiple set-up sweepers. Xerneas, which had HP Fire would obviously have 6-0ed at turn 5 or so if it wasn't for a max roll crit. The Kebabe replay is pretty straightforward.
Deoxys-Attack @ Focus Sash
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Stealth Rock
- Psycho Boost
- Knock Off
- ExtremeSpeed
Zekrom @ Choice Scarf
Ability: Teravolt
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Bolt Strike
- Outrage
- Sleep Talk
- Volt Switch
Arceus @ Life Orb
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Fire Blast
- ExtremeSpeed
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 104 HP / 28 Def / 252 SpA / 124 Spe
Modest Nature
- Geomancy
- Moonblast
- Psyshock
- Hidden Power [Fire]
Gengar @ Gengarite
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Sludge Wave
- Shadow Ball
- Destiny Bond
Yveltal @ Black Glasses
Ability: Dark Aura
EVs: 72 Atk / 252 SpA / 184 Spe
Mild Nature
- U-turn
- Dark Pulse
- Oblivion Wing
- Sucker Punch
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Stealth Rock
- Psycho Boost
- Knock Off
- ExtremeSpeed
Zekrom @ Choice Scarf
Ability: Teravolt
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Bolt Strike
- Outrage
- Sleep Talk
- Volt Switch
Arceus @ Life Orb
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Fire Blast
- ExtremeSpeed
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 104 HP / 28 Def / 252 SpA / 124 Spe
Modest Nature
- Geomancy
- Moonblast
- Psyshock
- Hidden Power [Fire]
Gengar @ Gengarite
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Sludge Wave
- Shadow Ball
- Destiny Bond
Yveltal @ Black Glasses
Ability: Dark Aura
EVs: 72 Atk / 252 SpA / 184 Spe
Mild Nature
- U-turn
- Dark Pulse
- Oblivion Wing
- Sucker Punch






As many other players before me, I always liked spikes leads coming from lower tiers. Whether it'd be BW Cloyster, Froslass or custap Forretress there was always something very appealing about anti-leading and getting up many hazards instantly. Due to defog, XY hasn't been kind to spikes stack in general and the playstyle often takes a more bulky approach to wear down defog users gradually. But not this one. Greninja's fast taunt and access to toxic spikes provides just the momentum I need early game. Deoxys-S is a troublesome match up and forces me to use magic coat Giratina-O, which has worked out great so far. Support Dialga completes the more conservative part of the team by giving me another phazer, a SR user and a semi check to many important threats. The offensive trio of specs Kyogre+GeoXern+Ekiller operates as a collective unit to punish defogs. Kyogre should enter the field as often as possible to force switches- that way toxic spikes will be permanent and thus not as important to prevent from getting defoged. After securing the hazard game, it's all about getting the essential damage on checks for my sweepers. Nothing special really, just standard offensive plays. You will have to make a couple of solid plays sometimes to execute this, but it's overall pretty autopilot and combines offensive prowess with defensive safety due to the combination of Giratina-O and Dialga.
If toxic spikes aren't up there is a good chance sub GeoXern will be able to sweep this. Keeping Dialga healthy and playing carefully is the best bet in this match up. Darkrai is another mon that is hard to face. Lum Dialga or sleep talk on Kyogre can help but I usually focus on winning match ups against everything else instead. Big credits my buddy Damon who told me about the Greninja set first.
http://replay.pokemonshowdown.com/smogtours-ubers-23779 - Hack vs Sprial Core in POCL
http://replay.pokemonshowdown.com/ubers-169370416 - Kebabe vs Malefic in Ubers Open
Comments on replays: Outplay in replay one. Do note that I have ditched sub Giratina-O (but it was hilariously fun I gotta admit). Kebabes game vs Malefic is trickier and I'm not quite sure how he won that but do watch it as I remember it to be quite the fight.
If toxic spikes aren't up there is a good chance sub GeoXern will be able to sweep this. Keeping Dialga healthy and playing carefully is the best bet in this match up. Darkrai is another mon that is hard to face. Lum Dialga or sleep talk on Kyogre can help but I usually focus on winning match ups against everything else instead. Big credits my buddy Damon who told me about the Greninja set first.
http://replay.pokemonshowdown.com/smogtours-ubers-23779 - Hack vs Sprial Core in POCL
http://replay.pokemonshowdown.com/ubers-169370416 - Kebabe vs Malefic in Ubers Open
Comments on replays: Outplay in replay one. Do note that I have ditched sub Giratina-O (but it was hilariously fun I gotta admit). Kebabes game vs Malefic is trickier and I'm not quite sure how he won that but do watch it as I remember it to be quite the fight.
Greninja @ Focus Sash
Ability: Protean
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Spikes
- Toxic Spikes
- Taunt
- Shadow Sneak
Dialga @ Leftovers
Ability: Pressure
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Stealth Rock
- Draco Meteor
- Fire Blast
- Roar
Kyogre @ Choice Specs
Ability: Drizzle
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Water Spout
- Surf
- Thunder
- Ice Beam
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 220 Atk / 248 Def / 40 Spe
Adamant Nature
- Shadow Sneak
- Shadow Force
- Dragon Tail
- Magic Coat
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 104 HP / 28 Def / 252 SpA / 124 Spe
Modest Nature
- Moonblast
- Geomancy
- Psyshock
- Hidden Power [Fire]
Arceus @ Life Orb
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- ExtremeSpeed
- Shadow Claw
Ability: Protean
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Spikes
- Toxic Spikes
- Taunt
- Shadow Sneak
Dialga @ Leftovers
Ability: Pressure
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Stealth Rock
- Draco Meteor
- Fire Blast
- Roar
Kyogre @ Choice Specs
Ability: Drizzle
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Water Spout
- Surf
- Thunder
- Ice Beam
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 220 Atk / 248 Def / 40 Spe
Adamant Nature
- Shadow Sneak
- Shadow Force
- Dragon Tail
- Magic Coat
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 104 HP / 28 Def / 252 SpA / 124 Spe
Modest Nature
- Moonblast
- Geomancy
- Psyshock
- Hidden Power [Fire]
Arceus @ Life Orb
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- ExtremeSpeed
- Shadow Claw






Big credit to Kebabe for hyping hypnosis Gengar as far back as pre-spl times. The big draw to the set isn't anything about synergizing with sweepers such as a icy wind Gengar would open up for a Zekrom clean. Instead, Gengar can become a win condition in almost any match ups should it get lucky enough. The strategy isn't as risky as it seems as Gengar can play normally most of the times. TTar+Exca+CB Ho-oh is one of my favorite combinations in the tier, here Ho-oh has a custom made physically defensive bias spread to give a little extra security vs Ekiller and Kanga while still retaining the ability to hit hard and absorb sleep. Whimscott makes up for the lack of fast taunt on Gengar, it often also gives my bigger threats chances to get in for free or it just annoys stuff by subseeding. A big mon vs offense and stall alike. Lastly, calm Waterceus is the least redundant Kyogre answer that could be used on this build since I wanted reliable defog as well.
http://replay.pokemonshowdown.com/smogtours-ubers-27115 - Zolar vs Calloflochie in Ubers Open
Comments on replay:
All it looked like was an Exca sweep after Giratina-O was weakened.
http://replay.pokemonshowdown.com/smogtours-ubers-27115 - Zolar vs Calloflochie in Ubers Open
Comments on replay:
All it looked like was an Exca sweep after Giratina-O was weakened.
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 64 Atk / 192 SpD
Adamant Nature
- Stealth Rock
- Pursuit
- Stone Edge
- Roar
Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 184 HP / 140 Atk / 160 Def / 24 Spe
Adamant Nature
- Brave Bird
- Sacred Fire
- Earthquake
- Sleep Talk
Whimsicott @ Leftovers
Ability: Prankster
EVs: 252 HP / 40 Def / 216 SpD
Bold Nature
- Substitute
- Leech Seed
- Taunt
- Encore
Gengar @ Gengarite
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hypnosis
- Destiny Bond
- Sludge Wave
- Shadow Ball
Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 252 HP / 200 SpD / 56 Spe
Calm Nature
IVs: 0 Atk
- Judgment
- Will-O-Wisp
- Defog
- Recover
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Iron Head
- Rock Slide
Ability: Sand Stream
EVs: 252 HP / 64 Atk / 192 SpD
Adamant Nature
- Stealth Rock
- Pursuit
- Stone Edge
- Roar
Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 184 HP / 140 Atk / 160 Def / 24 Spe
Adamant Nature
- Brave Bird
- Sacred Fire
- Earthquake
- Sleep Talk
Whimsicott @ Leftovers
Ability: Prankster
EVs: 252 HP / 40 Def / 216 SpD
Bold Nature
- Substitute
- Leech Seed
- Taunt
- Encore
Gengar @ Gengarite
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hypnosis
- Destiny Bond
- Sludge Wave
- Shadow Ball
Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 252 HP / 200 SpD / 56 Spe
Calm Nature
IVs: 0 Atk
- Judgment
- Will-O-Wisp
- Defog
- Recover
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Iron Head
- Rock Slide






As you may have noticed, I am not afraid of using Ho-oh, but I feel like Groudon is a mon that lacks on so many planes in the current meta. Maybe it's just me being permanently damaged from Blaziken rapes, but I do honestly not see the big draws to the Ho-oh+Groudon archetype. So here is another offensive Ho-oh build that just happens to not have Groudon support. Originally supposed to be my POCL finals team, the game was used in two variations in Ubers Open instead. Both revolve around many choice items, which is a little bit ironic since my last BW2 RMT had a similar theme. Specs Kyogre+CB Ho-oh breaks while scarf Xerneas cleans. Dialga is back again to just be the best support mon as always. Poisonceus is designated to remove hazards and check Xerneas while Sableye makes another appearance for its ability to make room for the wallbreakers and check certain offensive threats. On Zolar's variant, the underused thunder Gengar helps by bringing stallbreaking power in a different way, although it makes the team weaker to grounds. The team can have a tough match up against Kyogre so I'm always using timid nature on my own (on the Sableye variant I even use jolly cb Ho-oh to limit its impact).
http://replay.pokemonshowdown.com/smogtours-ubers-28130 - Zolar vs Steeljackal in Ubers Open
replay missing: Kebabe vs Steeljackal in Ubers Open
Comments on replays:
The speed creep on Ho-oh was wrong and that Kyogre should have been dead. Zolar eventually gets back in the game and manages to win. The other game was basically a match up win, where jolly Ho-oh ravaged a Gliscor early and opened up holes for Sableye to be king.
http://replay.pokemonshowdown.com/smogtours-ubers-28130 - Zolar vs Steeljackal in Ubers Open
replay missing: Kebabe vs Steeljackal in Ubers Open
Comments on replays:
The speed creep on Ho-oh was wrong and that Kyogre should have been dead. Zolar eventually gets back in the game and manages to win. The other game was basically a match up win, where jolly Ho-oh ravaged a Gliscor early and opened up holes for Sableye to be king.
Dialga @ Leftovers
Ability: Pressure
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Draco Meteor
- Toxic
- Rest
Sableye @ Leftovers
Ability: Prankster
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Taunt
- Will-O-Wisp
- Recover
- Foul Play
Arceus-Poison @ Toxic Plate
Ability: Multitype
EVs: 248 HP / 140 Def / 24 SpD / 96 Spe
Jolly Nature
- Poison Jab
- Defog
- Will-O-Wisp
- Recover
Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 8 HP / 248 Atk / 252 Spe
Jolly Nature
- Sacred Fire
- Brave Bird
- Earthquake
- Sleep Talk
Kyogre @ Choice Specs
Ability: Drizzle
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Water Spout
- Surf
- Thunder
- Ice Beam
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 76 Atk / 248 SpA / 184 Spe
Mild Nature
- Moonblast
- Aromatherapy
- Megahorn
- Rock Slide
Ability: Pressure
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Draco Meteor
- Toxic
- Rest
Sableye @ Leftovers
Ability: Prankster
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Taunt
- Will-O-Wisp
- Recover
- Foul Play
Arceus-Poison @ Toxic Plate
Ability: Multitype
EVs: 248 HP / 140 Def / 24 SpD / 96 Spe
Jolly Nature
- Poison Jab
- Defog
- Will-O-Wisp
- Recover
Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 8 HP / 248 Atk / 252 Spe
Jolly Nature
- Sacred Fire
- Brave Bird
- Earthquake
- Sleep Talk
Kyogre @ Choice Specs
Ability: Drizzle
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Water Spout
- Surf
- Thunder
- Ice Beam
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 76 Atk / 248 SpA / 184 Spe
Mild Nature
- Moonblast
- Aromatherapy
- Megahorn
- Rock Slide
Dialga @ Leftovers
Ability: Pressure
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Draco Meteor
- Fire Blast
- Roar
Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Taunt
- Destiny Bond
- Thunder
- Sludge Wave
Arceus-Poison @ Toxic Plate
Ability: Multitype
EVs: 248 HP / 140 Def / 24 SpD / 96 Spe
Jolly Nature
- Poison Jab
- Defog
- Will-O-Wisp
- Recover
Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 184 HP / 140 Atk / 160 Def / 24 Spe
Adamant Nature
- Brave Bird
- Sacred Fire
- Earthquake
- Sleep Talk
Kyogre @ Choice Specs
Ability: Drizzle
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Water Spout
- Surf
- Thunder
- Ice Beam
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 72 Def / 252 SpA / 184 Spe
Modest Nature
- Moonblast
- Grass Knot
- Rock Slide
- Aromatherapy
Ability: Pressure
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Draco Meteor
- Fire Blast
- Roar
Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Taunt
- Destiny Bond
- Thunder
- Sludge Wave
Arceus-Poison @ Toxic Plate
Ability: Multitype
EVs: 248 HP / 140 Def / 24 SpD / 96 Spe
Jolly Nature
- Poison Jab
- Defog
- Will-O-Wisp
- Recover
Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 184 HP / 140 Atk / 160 Def / 24 Spe
Adamant Nature
- Brave Bird
- Sacred Fire
- Earthquake
- Sleep Talk
Kyogre @ Choice Specs
Ability: Drizzle
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Water Spout
- Surf
- Thunder
- Ice Beam
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 72 Def / 252 SpA / 184 Spe
Modest Nature
- Moonblast
- Grass Knot
- Rock Slide
- Aromatherapy
Defog buffed stall by a fair bit. The obvious disadvantage of using Ubers stall in the past was the lack of reliable means to pressure hazard users and remove hazards. Walling stuff is almost impossible to do with hazard pressure, which lead to teams not actually needing significant wallbreaking power in the past. Of course Defog Arceus changed all this so much that techs were invented specifically to break these. Gothitelle, being the most notorious of these techs, is of course the bane of most stall teams. Other than that XY Ubers stall has many favorable match ups and players should not underestimate the power of defog Arceus+cleric.
In my experience building, watching and playing, staples on stall builds are Blissey, Tyranitar, Arceus-Grass, Ho-oh, Lando-T and Kyogre just to name a few.






This is one of my more famous teams I guess. Tyranitar stall was something I had already experimented a lot with during SPL, but I never felt it had what I was looking for. This team operates on a three man core with Ho-oh+Blissey+Arceus-Grass supported by a pursuiting TTar to remove Gengar at all costs. Exca goes with TTar sand as a win condition that also happens to check Xerneas. The true star of this team and metagame, Stalltwo, finishes off the build by giving it speed and stallbreaking power. It also checks some fundamental offensive threats like Ekiller and MMX which is needed for the core.
If you can justify specs Kyogre+Goth in a build then you know what to use to break this team.
There have been some adaptations to this team and the original one was build together with user Steve Angello, so big credits to him.
http://replay.pokemonshowdown.com/smogtours-ubers-12720 - Hack vs HSA in POWC finals
http://replay.pokemonshowdown.com/smogtours-ubers-25267 - Hack vs Calloflochie in Ubers Open
Comments on replays:
zzz burn stall.
If you can justify specs Kyogre+Goth in a build then you know what to use to break this team.
There have been some adaptations to this team and the original one was build together with user Steve Angello, so big credits to him.
http://replay.pokemonshowdown.com/smogtours-ubers-12720 - Hack vs HSA in POWC finals
http://replay.pokemonshowdown.com/smogtours-ubers-25267 - Hack vs Calloflochie in Ubers Open
Comments on replays:
zzz burn stall.
Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Stealth Rock
- Pursuit
- Stone Edge
- Payback
Ho-Oh @ Leftovers
Ability: Regenerator
EVs: 248 HP / 200 Def / 52 SpD / 8 Spe
Impish Nature
- Sacred Fire
- Brave Bird
- Roost
- Whirlwind
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Calm Nature
- Ice Beam
- Heal Bell
- Soft-Boiled
- Toxic
Mewtwo @ Leftovers
Ability: Unnerve
EVs: 252 HP / 80 Def / 176 Spe
Timid Nature
- Psystrike
- Recover
- Taunt
- Will-O-Wisp
Arceus-Grass @ Meadow Plate
Ability: Multitype
Shiny: Yes
EVs: 252 HP / 160 SpD / 96 Spe
Timid Nature
- Judgment
- Defog
- Recover
- Will-O-Wisp
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Substitute
- Rock Slide
Ability: Sand Stream
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Stealth Rock
- Pursuit
- Stone Edge
- Payback
Ho-Oh @ Leftovers
Ability: Regenerator
EVs: 248 HP / 200 Def / 52 SpD / 8 Spe
Impish Nature
- Sacred Fire
- Brave Bird
- Roost
- Whirlwind
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Calm Nature
- Ice Beam
- Heal Bell
- Soft-Boiled
- Toxic
Mewtwo @ Leftovers
Ability: Unnerve
EVs: 252 HP / 80 Def / 176 Spe
Timid Nature
- Psystrike
- Recover
- Taunt
- Will-O-Wisp
Arceus-Grass @ Meadow Plate
Ability: Multitype
Shiny: Yes
EVs: 252 HP / 160 SpD / 96 Spe
Timid Nature
- Judgment
- Defog
- Recover
- Will-O-Wisp
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Substitute
- Rock Slide






Sadly, this team never really got to play many important games. Aside my POCL win vs El Poeta (replay below), I never felt too confident playing around its inherent weakness to stall, which the primitive version of the team definitely had. These days I am using a more refined version that has Lugia instead of Ho-oh and croXern over scarfXern. Lugia gives me a lesser Kyogre weakness and a more reliable Ekiller check at the cost of being more weak to stalltwo. Below are importables for both versions.
Both teams play similarly, spread as much scald burns (or sacred fire with the Ho-oh variant) on toxic immunes and try to get up one or two layer toxic spikes with Tenta to wear the opposition down for a Eleceus/Xern sweep. It is often beneficial to let Eleceus take a burn against teams that lack ways to check it outside toxic spam, but it's always a matter of circumstance. Try keep Tenta burn free at all cost so it can maximize longevity. HO is the most problematic match up for the croXern+Lugia variant- playing Tenta and Lugia together in a correct manner will often win games against those teams.
http://replay.pokemonshowdown.com/smogtours-ubers-20686 - Hack vs El Poeta in POCL
Comments on replay:
Unfortunately the only replay I got on this team in tour action. While this is the more primitive Ho-oh variant, you can clearly see how strong Tenta is vs spikes stack and Mega Gengar.
Both teams play similarly, spread as much scald burns (or sacred fire with the Ho-oh variant) on toxic immunes and try to get up one or two layer toxic spikes with Tenta to wear the opposition down for a Eleceus/Xern sweep. It is often beneficial to let Eleceus take a burn against teams that lack ways to check it outside toxic spam, but it's always a matter of circumstance. Try keep Tenta burn free at all cost so it can maximize longevity. HO is the most problematic match up for the croXern+Lugia variant- playing Tenta and Lugia together in a correct manner will often win games against those teams.
http://replay.pokemonshowdown.com/smogtours-ubers-20686 - Hack vs El Poeta in POCL
Comments on replay:
Unfortunately the only replay I got on this team in tour action. While this is the more primitive Ho-oh variant, you can clearly see how strong Tenta is vs spikes stack and Mega Gengar.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 184 Def / 76 Spe
Impish Nature
- Stealth Rock
- Toxic
- Roost
- Knock Off
Lugia @ Leftovers
Ability: Multiscale
EVs: 248 HP / 228 Def / 32 Spe
Bold Nature
IVs: 0 Atk
- Aeroblast
- Toxic
- Roost
- Whirlwind
Tentacruel @ Leftovers
Ability: Rain Dish
EVs: 236 HP / 4 Def / 252 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Toxic Spikes
- Scald
- Rapid Spin
- Protect
Kyogre @ Leftovers
Ability: Drizzle
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Rest
- Sleep Talk
- Roar
- Scald
Arceus-Electric @ Zap Plate
Ability: Multitype
EVs: 248 HP / 84 Def / 176 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Ice Beam
- Calm Mind
- Recover
Xerneas @ Leftovers
Ability: Fairy Aura
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Rest
- Sleep Talk
- Calm Mind
- Moonblast
Ability: Poison Heal
EVs: 248 HP / 184 Def / 76 Spe
Impish Nature
- Stealth Rock
- Toxic
- Roost
- Knock Off
Lugia @ Leftovers
Ability: Multiscale
EVs: 248 HP / 228 Def / 32 Spe
Bold Nature
IVs: 0 Atk
- Aeroblast
- Toxic
- Roost
- Whirlwind
Tentacruel @ Leftovers
Ability: Rain Dish
EVs: 236 HP / 4 Def / 252 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Toxic Spikes
- Scald
- Rapid Spin
- Protect
Kyogre @ Leftovers
Ability: Drizzle
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Rest
- Sleep Talk
- Roar
- Scald
Arceus-Electric @ Zap Plate
Ability: Multitype
EVs: 248 HP / 84 Def / 176 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Ice Beam
- Calm Mind
- Recover
Xerneas @ Leftovers
Ability: Fairy Aura
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Rest
- Sleep Talk
- Calm Mind
- Moonblast
The line between balance and bulky offense has always been hard to define- especially in ubers play where walls can pack a big punch and pure support mons still find ways onto offensive teams. Right now I would define balance as a team that doesn't necessarily need priority (as this is absolutely mandatory on offense) but still has enough offense presence to pose a threat of its own. Semantics aside, balance is very viable but has to be executed both correctly at the building table and when played to be good. Being status resilient is important, as well as having countermeasures to entry hazards. Hyper offense can often be a troublesome match up for balance, so a good revenge killer is often something I opt to use.
Some staples on my balanced builds are Ferrothorn, Kyogre, Kanga, Dialga, Arceus-Poison, Gliscor and of course Giratina-O.






During POWC, I got an idea for a balance core that was compressed to the max. It didn't work out but along the way I found out the absurd effectivity of SR+Roost Gliscor. Its status immunity and reliable recovery made it an almost full stop to the Groudon+Ho-oh+defog Arceus archetype. This team has a nice touch of what I like to use- scarf Xerneas is my favorite set in the meta etc. An underrated mon that rightfully earns a place on this team is Sableye. No mon can compress the utility I needed in this slot. Fast Taunt, anti lead, E-killer check are the obvious draws and burn spreading is so strong in general. It also counters stalltwo variants which is huge.
Sdef Palkia fills the role of a pure special tank which is the drawback of using two specially frail mons in Sab and Gliscor. To an extent Palkia can work as a CM Arceus check, which is something I like. Defog Poisonceus is excellent and provides a Xerneas check. Its weaknesses are covered neatly by Gliscor and Sableye. Kyogre provides me with a strong wallbreaker since a fast Taunt user and some status resilient walls isn't exactly a given win vs well built stall teams.
This team has very well rounded match-ups. The rise of Psyshock Xerneas is unfortunate but Xerneas is still manageable inspite of this. Vs HO the key is playing Xerneas, Sableye and Arceus-Poison correctly so that hazards are prevented and Xerneas gets as many free kills as possible (HO generally has few ways to handle scarf Xerneas). Gliscor and Kyogre truly shines against balance and the stall match up is all about using Kyogre, Sableye and Gliscor correctly and occasionally support important status ridden mons with Aromatherapy from Xerneas.
http://replay.pokemonshowdown.com/smogtours-ubers-15139
http://replay.pokemonshowdown.com/smogtours-ubers-10033
Comments on replays:
I do acknowledge the misplays I made in the very close game against my friend Arsenal. Sableye+Palkia+Gliscor was practically a free win but I managed to to throw Sableye in a pointless attempt to prevent a Defog. The match comes down to a low damage roll which costs me the win (the Xerneas was Naive at the time so it had about a 70 % chance to KO his Mewtwo). However, I do think it's a nice example on how Gliscor can pressure any defog Arceus+Ho-oh core given Palkia's support.
Game 2 is the premiere game of the team, a POWC game against Spain. Gliscor shows what Lando-T can't do.
Sdef Palkia fills the role of a pure special tank which is the drawback of using two specially frail mons in Sab and Gliscor. To an extent Palkia can work as a CM Arceus check, which is something I like. Defog Poisonceus is excellent and provides a Xerneas check. Its weaknesses are covered neatly by Gliscor and Sableye. Kyogre provides me with a strong wallbreaker since a fast Taunt user and some status resilient walls isn't exactly a given win vs well built stall teams.
This team has very well rounded match-ups. The rise of Psyshock Xerneas is unfortunate but Xerneas is still manageable inspite of this. Vs HO the key is playing Xerneas, Sableye and Arceus-Poison correctly so that hazards are prevented and Xerneas gets as many free kills as possible (HO generally has few ways to handle scarf Xerneas). Gliscor and Kyogre truly shines against balance and the stall match up is all about using Kyogre, Sableye and Gliscor correctly and occasionally support important status ridden mons with Aromatherapy from Xerneas.
http://replay.pokemonshowdown.com/smogtours-ubers-15139
http://replay.pokemonshowdown.com/smogtours-ubers-10033
Comments on replays:
I do acknowledge the misplays I made in the very close game against my friend Arsenal. Sableye+Palkia+Gliscor was practically a free win but I managed to to throw Sableye in a pointless attempt to prevent a Defog. The match comes down to a low damage roll which costs me the win (the Xerneas was Naive at the time so it had about a 70 % chance to KO his Mewtwo). However, I do think it's a nice example on how Gliscor can pressure any defog Arceus+Ho-oh core given Palkia's support.
Game 2 is the premiere game of the team, a POWC game against Spain. Gliscor shows what Lando-T can't do.
Sableye @ Leftovers
Ability: Prankster
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Taunt
- Will-O-Wisp
- Foul Play
- Recover
Kyogre @ Choice Specs
Ability: Drizzle
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Water Spout
- Surf
- Ice Beam
- Thunder
Palkia @ Leftovers
Ability: Pressure
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Surf
- Rest
- Toxic
- Sleep Talk
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 216 Def / 40 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Roost
- Toxic
Arceus-Poison @ Toxic Plate
Ability: Multitype
EVs: 248 HP / 140 Def / 24 SpD / 96 Spe
Jolly Nature
- Poison Jab
- Will-O-Wisp
- Defog
- Recover
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 76 Atk / 248 SpA / 184 Spe
Mild Nature
- Moonblast
- Aromatherapy
- Rock Slide
- Megahorn
Ability: Prankster
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Taunt
- Will-O-Wisp
- Foul Play
- Recover
Kyogre @ Choice Specs
Ability: Drizzle
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Water Spout
- Surf
- Ice Beam
- Thunder
Palkia @ Leftovers
Ability: Pressure
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Surf
- Rest
- Toxic
- Sleep Talk
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 216 Def / 40 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Roost
- Toxic
Arceus-Poison @ Toxic Plate
Ability: Multitype
EVs: 248 HP / 140 Def / 24 SpD / 96 Spe
Jolly Nature
- Poison Jab
- Will-O-Wisp
- Defog
- Recover
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 76 Atk / 248 SpA / 184 Spe
Mild Nature
- Moonblast
- Aromatherapy
- Rock Slide
- Megahorn






Mostly famous for popularizing Heal Block Klefki, this is my Klefki team. It was built with big help from user Problems who came up with ideas such as LO lure Dialga to punish fairys MMX couldn't break. Big credits to this man. The team originally used the support Dialga+Klefki+Giratina-O core invented by Blimlax. It is one of the strongest standard cores out there, I just wanted to mention that. However, as I said, Dialga is LO here which mandated a stronger Kyogre check and I was building with Problems so Palkia it was. Electric Arceus helps me check birds and pose a threat offensively with Calm Mind.
I feel like Ferrothorn+Kyogre balance is by far the most threatening match up to this team, as shown in Kebabe's semi final loss in Ubers open.
http://replay.pokemonshowdown.com/smogtours-ubers-20230 - Hack vs Elodin for POCL
http://replay.pokemonshowdown.com/smogtours-ubers-21383 - Hack vs Pidge for Ubers Open
Comments on replays:
The first replay is definitely the most interesting as it turned what was looking like a trapped Klefki into a murder machine. Heal Block Klefki definitely had some impact on the meta. Otherwise it's a very straightforward game where my opponent's strategy totally backfired and lead to an easy win. In a way I feel this game goes to show why Gothitelle teams aren't always as reliable as some people make them out to be. The other game is pretty straightforward as well and shows off MMX as a great late and mid game threat that forces reactive plays.
I feel like Ferrothorn+Kyogre balance is by far the most threatening match up to this team, as shown in Kebabe's semi final loss in Ubers open.
http://replay.pokemonshowdown.com/smogtours-ubers-20230 - Hack vs Elodin for POCL
http://replay.pokemonshowdown.com/smogtours-ubers-21383 - Hack vs Pidge for Ubers Open
Comments on replays:
The first replay is definitely the most interesting as it turned what was looking like a trapped Klefki into a murder machine. Heal Block Klefki definitely had some impact on the meta. Otherwise it's a very straightforward game where my opponent's strategy totally backfired and lead to an easy win. In a way I feel this game goes to show why Gothitelle teams aren't always as reliable as some people make them out to be. The other game is pretty straightforward as well and shows off MMX as a great late and mid game threat that forces reactive plays.
Dialga @ Life Orb
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Stealth Rock
- Draco Meteor
- Fire Blast
- Flash Cannon
Klefki (M) @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Thunder Wave
- Play Rough
- Spikes
- Heal Block
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 16 HP / 220 Atk / 252 Def / 20 Spe
Adamant Nature
- Dragon Tail
- Will-O-Wisp
- Shadow Force
- Shadow Sneak
Mewtwo @ Mewtwonite X
Ability: Unnerve
EVs: 64 Atk / 192 SpA / 252 Spe
Naive Nature
- Taunt
- Ice Beam
- Psystrike
- Low Kick
Arceus-Electric @ Zap Plate
Ability: Multitype
EVs: 248 HP / 148 Def / 112 Spe
Timid Nature
- Judgment
- Ice Beam
- Recover
- Calm Mind
Palkia @ Leftovers
Ability: Pressure
EVs: 52 HP / 204 SpA / 252 Spe
Timid Nature
- Toxic
- Thunder Wave
- Spacial Rend
- Hydro Pump
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Stealth Rock
- Draco Meteor
- Fire Blast
- Flash Cannon
Klefki (M) @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Thunder Wave
- Play Rough
- Spikes
- Heal Block
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 16 HP / 220 Atk / 252 Def / 20 Spe
Adamant Nature
- Dragon Tail
- Will-O-Wisp
- Shadow Force
- Shadow Sneak
Mewtwo @ Mewtwonite X
Ability: Unnerve
EVs: 64 Atk / 192 SpA / 252 Spe
Naive Nature
- Taunt
- Ice Beam
- Psystrike
- Low Kick
Arceus-Electric @ Zap Plate
Ability: Multitype
EVs: 248 HP / 148 Def / 112 Spe
Timid Nature
- Judgment
- Ice Beam
- Recover
- Calm Mind
Palkia @ Leftovers
Ability: Pressure
EVs: 52 HP / 204 SpA / 252 Spe
Timid Nature
- Toxic
- Thunder Wave
- Spacial Rend
- Hydro Pump






What would my collection of my teams be without a collaboration between myself and my dearest friend Kebabe? This build is weird because I don't quite understand how it won so many games, but it did. SD Scizor was always interesting to me and I had seen many interesting attempts on a synergetic builds, especially from Edgar, who used popularized the set. Heatran+Scizor is amazing for covering the burn weakness Scizor has in a proactive way. Heatran is an interesting and underrated mon in the meta. While it doesn't check many offensive threats aside Rayquaza, it cockblocks stalltwo and support arceus which is just amazing. The core also makes me feel really safe going up against Xerneas… The most important holes to cover for these two mons together are Kyogre and Blaziken, which mandated Palkia and Lando-T on the build as those are the best checks to the aforementioned threats. Defog is obviously needed on a balanced team so Ghostceus finds its way onto this team by helping with that and also checking Ekiller. Scarf Xern is the last member and aside from revenge killing and checking Yveltal, it has some utility with aromatherapy.
http://replay.pokemonshowdown.com/smogtours-ubers-21678
http://replay.pokemonshowdown.com/ubers-169357740
Comments on replays:
SD Scizor sweeps balance by weakening checks in the first replay. The second one is close and just overall shows how hard it is to beat the build (which could have happened shouldn't malefic have choked in the end).
http://replay.pokemonshowdown.com/smogtours-ubers-21678
http://replay.pokemonshowdown.com/ubers-169357740
Comments on replays:
SD Scizor sweeps balance by weakening checks in the first replay. The second one is close and just overall shows how hard it is to beat the build (which could have happened shouldn't malefic have choked in the end).
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 208 HP / 252 Def / 48 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Toxic
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 240 SpD / 16 Spe
Calm Nature
- Lava Plume
- Toxic
- Protect
- Taunt
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 16 Atk / 244 SpD
Adamant Nature
- Bullet Punch
- Knock Off
- Swords Dance
- Roost
Palkia @ Leftovers
Ability: Pressure
EVs: 52 HP / 204 SpA / 252 Spe
Timid Nature
- Spacial Rend
- Hydro Pump
- Rest
- Toxic
Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 248 HP / 160 Def / 100 Spe
Timid Nature
- Judgment
- Will-O-Wisp
- Defog
- Recover
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 76 HP / 248 SpA / 184 Spe
Modest Nature
- Moonblast
- Aromatherapy
- Toxic
- Focus Blast
Ability: Intimidate
EVs: 208 HP / 252 Def / 48 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Toxic
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 240 SpD / 16 Spe
Calm Nature
- Lava Plume
- Toxic
- Protect
- Taunt
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 16 Atk / 244 SpD
Adamant Nature
- Bullet Punch
- Knock Off
- Swords Dance
- Roost
Palkia @ Leftovers
Ability: Pressure
EVs: 52 HP / 204 SpA / 252 Spe
Timid Nature
- Spacial Rend
- Hydro Pump
- Rest
- Toxic
Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 248 HP / 160 Def / 100 Spe
Timid Nature
- Judgment
- Will-O-Wisp
- Defog
- Recover
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 76 HP / 248 SpA / 184 Spe
Modest Nature
- Moonblast
- Aromatherapy
- Toxic
- Focus Blast






If I would give myself a pat on the back and be like "hey this is my most solid effort" then this would be it. The team is a well rounded balance that uses the Ferro+sdef Kyogre pairing with a Giratina-O to check a multitude of big threats like Ekiller, CM Arceus, Xerneas and Mewtwo. Later comes my offensive core, which I'm quite fond of as I don't generally use GeoXern on balance. Here, I use the slightly unconventional aromatherapy to ensure that even in match ups against Aegislash, Xerneas will never be dead weight. Of course without means to hit Ho-oh and a Ferrothorn of my own, one would be surprised if the Arceus was anything but Rock. CM Arceus Rock is superb against sun teams and with the occasional cleric support Xerneas can give, I can often get multiple chances to pressure stall. In the last slot, Stalltwo-Y gives me a pseudo revenge killer, a true stallbreaker and a semi check to some threats that would pressure the core (think lustKia, Dialga).
http://replay.pokemonshowdown.com/smogtours-ubers-27114 - Zolar vs Calloflochie in Ubers Open
http://replay.pokemonshowdown.com/smogtours-ubers-28119 - Zolar vs Steelskitty in Ubers Open
Comments on replays:
5/9 chance to hit one out of two Shadow Forces vs Goth is fair enough in the first game while match up wins Zolar the first game of open finals.
http://replay.pokemonshowdown.com/smogtours-ubers-27114 - Zolar vs Calloflochie in Ubers Open
http://replay.pokemonshowdown.com/smogtours-ubers-28119 - Zolar vs Steelskitty in Ubers Open
Comments on replays:
5/9 chance to hit one out of two Shadow Forces vs Goth is fair enough in the first game while match up wins Zolar the first game of open finals.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Toxic
Kyogre @ Leftovers
Ability: Drizzle
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Rest
- Sleep Talk
- Roar
- Scald
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 220 Atk / 248 Def / 40 Spe
Adamant Nature
- Shadow Sneak
- Shadow Force
- Dragon Tail
- Defog
Arceus-Rock @ Stone Plate
Ability: Multitype
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Judgment
- Will-O-Wisp
- Recover
- Calm Mind
Mewtwo @ Mewtwonite Y
Ability: Unnerve
EVs: 248 HP / 80 SpD / 180 Spe
Timid Nature
- Taunt
- Will-O-Wisp
- Psystrike
- Recover
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 176 HP / 28 Def / 252 SpA / 52 Spe
Modest Nature
- Moonblast
- Focus Blast
- Aromatherapy
- Geomancy
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Toxic
Kyogre @ Leftovers
Ability: Drizzle
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Rest
- Sleep Talk
- Roar
- Scald
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 220 Atk / 248 Def / 40 Spe
Adamant Nature
- Shadow Sneak
- Shadow Force
- Dragon Tail
- Defog
Arceus-Rock @ Stone Plate
Ability: Multitype
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Judgment
- Will-O-Wisp
- Recover
- Calm Mind
Mewtwo @ Mewtwonite Y
Ability: Unnerve
EVs: 248 HP / 80 SpD / 180 Spe
Timid Nature
- Taunt
- Will-O-Wisp
- Psystrike
- Recover
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 176 HP / 28 Def / 252 SpA / 52 Spe
Modest Nature
- Moonblast
- Focus Blast
- Aromatherapy
- Geomancy
Shoutouts
Kebabe
Zolar
Isa
Steelskitty
Edgar
Orch
Pistolero
Tomahawk
Blimlax
Steve Angello
Problems
Melee Mewtwo
Malefic
Arsenal
Fireburn
Blue Jay
Sweep
BKC
Dice
Donkey
#IDM
#scooters
#Arsenal Arcanines
and a lot of others I sadly missed...
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