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XY UU Beta Discussion (Read post #32)

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Been running it 4 Attacks (Return/EQ/QA/U-turn) with Sticky Web support the last few games I played. However, on the subject of Sticky Web support, I think everyone besides OU got the majorly short end of the stick. My team is mostly built around Sticky Web (LO 4 Attack Crawdaunt/Keldeo/Diggersby says what?) and I've been using Shuckle for Rocks and Web support, but I'm really wishing I had Galvantula. If I go any less bulky (Leavanny, Masquerain, Ariados) they're all made of tissue paper and slow as crap to boot. Smeargle at least has the luxury of Sketch, so his poor speed and bulk can be excused. I ran Leavanny for two games and promptly switched back to Shuckle.
 
My biggest complaint about mega-aggron and maybe im just not making it work right is it's survivability. It has huge defenses but im finding it only able to wall once/or set up SR once which has been a mild disappointment. Idk how is Maggron supposed to be played? A defensive pivot for offensive teams?

With supporting set, MAgg can easy SR set-up and fsweeper paralys. With sweeping set, Rock polish with SR settuping and 140 base Atk can destroy extremely dangerous sweepers(Crobat, Bisharp(EQ can OHKO), Jolteon...) resisting any hit.
MAggron its a nice RestTalker physical sweeper/spe defensive physical sweeper. With 140 Atk, Heavy slam in UU normally has 100/120 base power + STAB.

RestTalker (Aggron) @ Aggronite
Ability: Heavy Metal
EVs: 232 HP / 232 SDef / 48 Atk
Careful Nature
- Rest
- Heavy Slam
- Stone Edge/Earthquake
- Sleep talk

RestTalker (Aggron) @ Aggronite
Ability: Heavy Metal
EVs: 232 HP / 232 Atk / 48 SDef
Adamant Nature
- Rest
- Heavy Slam
- Stone Edge/Earthquake
- Sleep talk
 
So i was playing with chesnaught last night and boy is he bulky lol. If you want a solid check to almost all knoc off users not named weavile then this guy is a great pick.

As far as a sub seed toxic set im not so sure about. Its really slow like really slow. Some of the tiers top threats are base 70 and up. The last thing you want is for gardevoir or medicham to set up a sub whike you try seer ing them. I thino youre better off with spikes, synthesis, roar and stab move of choice. I like hammer arm to nail bisharp krookodile crawdaunt etc...
 
Been running it 4 Attacks (Return/EQ/QA/U-turn) with Sticky Web support the last few games I played. However, on the subject of Sticky Web support, I think everyone besides OU got the majorly short end of the stick. My team is mostly built around Sticky Web (LO 4 Attack Crawdaunt/Keldeo/Diggersby says what?) and I've been using Shuckle for Rocks and Web support, but I'm really wishing I had Galvantula. If I go any less bulky (Leavanny, Masquerain, Ariados) they're all made of tissue paper and slow as crap to boot. Smeargle at least has the luxury of Sketch, so his poor speed and bulk can be excused. I ran Leavanny for two games and promptly switched back to Shuckle.

swadloon with eviolite reaches levels of bulk comparable to shuckle, as well as access to magic coat and baton pass. those 4x weaknesses are really unfortunate though, and it wishes it had leech seed.
 
swadloon with eviolite reaches levels of bulk comparable to shuckle, as well as access to magic coat and baton pass. those 4x weaknesses are really unfortunate though, and it wishes it had leech seed.

No to swadloon. Having shuckle around is enough l. Do we really need a wannabe shuckle? At least shuckle has access to sturdy, sticky web, infestation, toxic, and sturdy.and it can hold lefties. It has the offensive presence of a banana but it has a niche of being one of the bulkiest sticky web users.
 
Yeah, Shuckle is definitely the strudiest Sticky Web user. As long as the opponent doesn't lead with a Taunt user or Magic Bounce 'mon, you're basically guaranteed Sticky Web.

Chesnaught: This thing is really underrated. It does have some crippling weaknesses to Fairy, Psychic, and a 4x Flying weakness, but resisting Dark is so good in the current meta. Its painfully average special bulk is made up for in the ability to come in on Shadow Ball, Aura Sphere, Sludge Bomb, and other such moves thanks to Bulletproof, making it easier to switch in on some special attackers Chesnaught would otherwise only dream of being able to switch into. Pair it with something like Slowbro, and you can actually wall many of the physical attackers in the tier. Here's the set I see being most useful on it:

Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 240 Def / 16 SDef
Impish Nature
- Spikes
- Synthesis
- Hammer Arm
- Roar / Wood Hammer / Seed Bomb

The first two moves are easy to figure out. Team support with Spikes and self-healing in Synthesis. Pretty basic stuff for any good defensive-oriented Pokemon. Hammer Arm is necessary since Chesnaught really doesn't care about what most of the Dark-types in the tier have to offer. Roar is preferred in the last slot to give phazing support and is especially useful since most physical attackers have a hard time OHKOing Chesnaught, thus making it a great emergency check to many boosting physical sweepers in the tier. Wood Hammer is a strong Grass STAB you can use to handle the bulky Ground-types that Chesnaught can easily use as Spikes fodder early on in matches. If the recoil turns you off, Seed Bomb is there, but do note that Chesnaught can 2HKO 252/252+ Hippowdon with Wood Hammer late in a game if SR and 2 layers of Spikes are present to open the door to a physical sweeper to finish the match.

Something else that I finally got the chance to play around with last night was Assault Vest Empoleon. Now, I know that its best traits lie in its support movepool with such moves as Defog, Stealth Rock, Roar, and Knock Off, but consider this. The penguin has a solid base 111 Special Attack. A great Water / Steel typing that leaves it weak to just 3 types, 2 of which are predominantly physical-based in Fighting and Ground. It doesn't give 2 shits about Mega Gardevoir's STABs and has resistances to Water, Ice (4x) Fairy, Psychic, Dragon, Steel (4x) and a Poison immunity. I was expecting my idea to just be completely outlandish, but I worked with it a little bit last night and was surprised that it was actually pretty decent. Here's the set:

Empoleon @ Assault Vest
Ability: Torrent
EVs: 72 HP / 248 SAtk / 188 SDef
Modest or Quiet Nature
- Hydro Pump / Scald
- Flash Cannon
- Ice Beam
- Grass Knot / Knock Off

Empoleon is one of the few top defensive Pokemon that doesn't have reliable recovery anyway, so if you're willing to give up Stealth Rock and/or Defog support, why not use Assault Vest on the penguin? Water STAB comes down to power or offensive utility. Hydro Pump hits pretty dang hard, but it does have some accuracy issues. Scald has that nifty 30% burn chance to deter physical attackers from trying to come in, but you shouldn't rely on this once most physical attackers are in safely. Flash Cannon is basically a necessity to reliably 2HKO Mega Gardevoir along with the other Fairy- and Ice-types Empoleon can check. Ice Beam keeps most Grass- and Dragon-types away, and with the newfound special bulk, you can take their attacks pretty nicely. The last slot is offensive utility. Grass Knot lets Empoleon fight the Water-types it typically checks naturally. However, if you want Empoleon to still provide some team support, Knock Off is a neat option. This can be used as sort of a scout move early on to cripple the intended check or counter to Empoleon. As with most Assault Vest Pokemon, the EVs are a little strange. The HP EVs simply ensure Mega Gardevoir has no shot against you with her STAB moves alone, allowing Empoleon to avoid the 3HKO from Psyshock so you can switch into one with a Sub already up in dire situations. Special Attack hits the final boost point with the rest of the EVs thrown into Special Defense to take advantage of the AV boost. Use Modest with Grass Knot and use Quiet with Knock Off. Empoleon struggles quite a bit with Ground- and Fighting-types and would rather not have to tank an Electric-type move if it can be avoided (although it usually can due to that special bulk) so Pokemon like Celebi, Defog Latias, and Hippowdon can be used. Celebi and Latias are resistant or immune to all three types while Hippowdon can cover phazing and Stealth Rock support that Empoleon can't due to the AV. Latias provides Defog support, which is really good considering Empoleon hates Spikes due to the lack of Leftovers recovery. Wish Support from Florges is a solid option to considering it takes most Electric-type moves really well and Empoleon can easily come in on Poison- and Steel-type moves aimed at Florges. I'm not trying to say this is the best set Empoleon can run. It is best at supporting its team, but if you're wanting to try something different with the penguin that doesn't comprimise its special bulk, this can be a solid option.
 
Surprised more people haven't caught on to Diggersby. I haven't used it simply because I haven't gotten around to making a team with it (because I'm a lazy bum) but its stat spread is really solid. Base 78 Speed isn't amazing, but it's a lot better than Azumarrill's ridiculously low base 50 Speed. He's also got a slightly higher base 56 Attack (Azu has base 50) which is actually really important with an ability like Huge Power. Perhaps the biggest difference is the BP of its STAB moves. EQ and Return have 100 and 102 BP respectively, which is definitely higher than Waterfall's 80 BP. Diggersby's main downfall would have to be its weakness to priority. Being weak to Aqua Jet, Mach Punch, and Ice Shard with modest-at-best 85 / 77 / 77 bulk and a less than stellar Normal / Ground defensive typing. That said, its bulk is still enough to take hits from most defensive Pokemon should they not carry a super effective move. Definitely a great Pokemon and something to be prepared for whenever you build a team. It can and will decimate you.

Until everyone starts to catch on, it is currently one of the best pokemon in the UU teir. The SD set makes stall not viable.


EDIT: And chestnaught is the best pokemon to take on Knock off spamming. Beating two of the best knock off users 1 on 1 and continually switch in on them and recover health.
 
Chesnaught: This thing is really underrated. It does have some crippling weaknesses to Fairy, Psychic, and a 4x Flying weakness, but resisting Dark is so good in the current meta. Its painfully average special bulk is made up for in the ability to come in on Shadow Ball, Aura Sphere, Sludge Bomb, and other such moves thanks to Bulletproof, making it easier to switch in on some special attackers Chesnaught would otherwise only dream of being able to switch into. Pair it with something like Slowbro, and you can actually wall many of the physical attackers in the tier. Here's the set I see being most useful on it:

I had thought the same thing, but when I ended up testing Chesnaught, I found it really underwhelming. It is true that Chesnaught does perform exceedingly well against physical Dark-types, with the exception of Honchkrow, but I feel like it doesn't do well against much outside of that specific group of pokemon. It beats Hippowdon, Keldeo, and Jellicent if it avoids burns, but it suffers against a lot of top threats, most notably Psychic-types like Mega Gardevoir an Latias, or Fire-types like Victini. It's like I'm putting Chesnaught on my team specificly to beat Bisharp/Absol/Crawdaunt, and it's absolute deadweight against pretty much anything else in the tier. What bothers me the most is that while it can get in and set up spikes fairly consistently, it just lures in defoggers due to its 4x weakness to Flying, as well as its weakness to Psychic (Latias/Mew? Is Mew even still UU?) But that's just me, I might be using it wrong. I do really think it has a lot of potential, but I just can't stand using it right now. It's such a shame, because Spiky Shield/Leech Seed is really cool, and Bulletproof is a great ability.
 
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I had thought the same thing, but when I ended up testing Chesnaught, I found it really underwhelming. It is true that Chesnaught does perform exceedingly well against physical Dark-types, with the exception of Honchkrow, but I feel like it doesn't do well against much outside of that specific group of pokemon. It beats Hippowdon, Keldeo, and Jellicent if it avoids burns, but it suffers against a lot of top threats, most notably Psychic-types like Mega Gardevoir an Latias, or Fire-types like Victini. It's like I'm putting Chesnaught on my team specificly to beat Bisharp/Absol/Crawdaunt, and it's absolute deadweight against pretty much anything else in the tier. What bothers me the most is that while it can get in and set up spikes fairly consistently, it just lures in defoggers due to its 4x weakness to Flying, as well as its weakness to Psychic (Latias/Mew? Is Mew even still UU?) But that's just me, I might be using it wrong. I do really think it has a lot of potential, but I just can't stand using it right now. It's such a shame, because Spiky Shield/Leech Seed is really cool, and Bulletproof is a great ability.

Hence why you pair chesnaught with Bisharp to counter the defog users and also provide great synergy. Give bisharp pursuit, switch in on latias, mew, or crobat and you got yourself a free kill right there lol. The top 5 defoggers so far have been, latias, mew, crobat, gligar, and empoleon. With chesnaught being able to beat the the latter two 1 on 1, and Bisharp being able to KO the rest with a +2 pursuit. speaking of pursuit bisharp, idk why people arent running this more?
 
Ive been runninv chesnaught, bisharp, and jellicent and they have great synergy. Chesnaught and jelli have flawless synergy where ches takes on the dark pulse and shadow bakks aimed at jelli. Jelli handles special attackers very well
Bisharp patches up the psychic neutrality and other misc, threats..
 
Wobbufet is extremely weak to Burn and Toxic. Its true that it can trap attackers, but not all of them carry 4 moves (sub/SD Bisharp for example) and can easily play around it. Also Volt Switchers and U-turners can just switch out to a wall with reliable recovery and/or toxic.
The only real mons it can kill off are Choice usrs, but even then, a lot have access to Vswitch and Uturn
Volt Switch and U-turn aren't the best way to flee from Wobbuffet. They are way more risky against this pokemon than you might think.

Because unless it changed in Gen VI, if Wobbuffet is hit with Volt-turn and uses Encore, Encore simply fails. But if they decide to use Counter (for U-turn) and Mirror Coat (for Volt Switch) this happens:
Example
-The pokemon uses U-turn Deals X damage
-The pokemon switches out
-The second pokemon enters it.
-Wobbufet uses Counter. The pokemon receives 2X damage.
 
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Krookodile (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 188 Def / 68 Spd
Impish Nature
- Knock Off
- Earthquake
- Taunt
- Stealth Rock

I was using Krook in OU so I thought I'd come try UU and give it a go here too. The Speed EVs outspeed defensive Zapdos (T-bolt/Toxic/Roost/Sub) to get the Taunt on it. It also outruns things such as defensive Roserade which usually uses Sleep Powder or Spikes expecting Krook to switch.

I'm very impressed with Krook this gen!

641-s.png

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 208 Spd / 252 SAtk / 48 Atk
Naive Nature
- Air Slash
- Superpower
- Knock Off
- U-turn

Been having fun with this set too. The EVs are just to outspeed positive max base 115s since there isn't really anything between there and 121 (unless I'm missing some Scarfers or whatever, which I probably am, and someone can tell me I should just be using max Speed!) so the rest in Attack to give Superpower and Knock Off some more welly. Weavile, Jolteon, Crobat are in general annoying to it though. But switching isn't so bad due to Regenerator.
 
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Hence why you pair chesnaught with Bisharp to counter the defog users and also provide great synergy. Give bisharp pursuit, switch in on latias, mew, or crobat and you got yourself a free kill right there lol. The top 5 defoggers so far have been, latias, mew, crobat, gligar, and empoleon. With chesnaught being able to beat the the latter two 1 on 1, and Bisharp being able to KO the rest with a +2 pursuit. speaking of pursuit bisharp, idk why people arent running this more?
Speaking of Pursuit Bisharp, Assault Vest Pursuit Bisharp in particular is super underrated imo. Most people run LO 3 Attacks + SD but AV Bisharp is way more consistent and useful from my experiences simply because of a) the increased amount of switch-ins and b) the extra utility provided by the SpD boost. It becomes an excellent Pursuit trapper since most Psychics can't do anything significant to you (especially w/ AV), and becomes a way better offensive pivot in general that can actually use its fantastic typing while still smacking shit around with strong STABs and Knock Off. Dunno how well it works with Chesnaught but I've found Keldeo to be an awesome partner since the two donk each other's counters and as a plus even have pretty decent type synergy too.

Oh yeah and speaking of that I've really been liking Specs Keldeo lately. It's insanely strong and paired with entry hazards from like Deo-D or something not even some of its best checks can really shrug off the damage. For reference, even Mega Gardevoir gets OHKOed by Hydro after SR + 1 Spikes! Keldeo in general is really good because it's one of the best offensive checks to Bisharp and Crawdaunt and stuff like that, since it resists Sucker Punch / Aqua Jet and even outspeeds Crawdaunt after one Dragon Dance (which is pretty common on the ladder). I've also used Scarf to an extent and that's also pretty neat since it's one of the few Scarfers that can outspeed Staraptor, but for this particular reference I prefer Specs just because of its sheer wallbreaking power and the fact that it makes such a scary offensive core with Bisharp.

Bisharp @ Assault Vest
Ability: Defiant
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Sucker Punch
- Iron Head
- Knock Off
- Pursuit

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Hydro Pump
- Secret Sword
- Hidden Power [Dark]
- Surf
 
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Krookodile (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 188 Def / 68 Spd
Impish Nature
- Knock Off
- Earthquake
- Taunt
- Stealth Rock

I was using Krook in OU so I thought I'd come try UU and give it a go here too. The Speed EVs outspeed defensive Zapdos (T-bolt/Toxic/Roost/Sub) to get the Taunt on it. It also outruns things such as defensive Roserade which usually uses Sleep Powder or Spikes expecting Krook to switch.

I'm very impressed with Krook this gen!

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Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 208 Spd / 252 SAtk / 48 Atk
Naive Nature
- Air Slash
- Superpower
- Knock Off
- U-turn

Been having fun with this set too. The EVs are just to outspeed positive max base 115s since there isn't really anything between there and 121 (unless I'm missing some Scarfers or whatever, which I probably am, and someone can tell me I should just be using max Speed!) so the rest in Attack to give Superpower and Knock Off some more welly. Weavile, Jolteon, Crobat are in general annoying to it though. But switching isn't so bad due to Regenerator.
I've never seen defensive Krooks do well. I love moxie scarf. Knock off is the only thing that sets him apart from hippowdon though right? Isn't hippo a better physdef ground? Recovery and higher natural bulk outweigh intimidate (intimidate also hinders his ability to wall things like bisharp or braviary).
I have found success with tornados T's LO set. How come you don't use hurricane or heat wave? You are investing more in Satk anyway
 
I find Mixed ScarfTini to be very good now with a set such as:

Victini @ Choice Scarf
Naive Nature
EVs: 252 Spe/ 252 Atk/ 4 Spa
======Moves=====
V-create
Bolt Strike
U-turn
Psyshock/ Psychic

You can pair this with something like Mega Medicham to get rid of dark-types, then sweep.
Then again, most dark-types do not like V-create to begin with..
 
Well, Krookodile is muuuuch faster than HIppowdon, has slightly higher Attack, access to STAB Knock Off, and access to Taunt. It does have enough to differentiate itself from Hippowdon, but the opportunity cost just doesn't seem worth it with how devestating Krook can be in the late-game as a Scarf user.

LO Tornadus-T is really good, but Heat Wave seems to make a lot more sense over Superpower considering the Steels in UU (I'll give you a hint; none of them are named Heatran) Knock Off is a really good move on it to cripple would-be checks or counters such as Chansey, Florges, and Empoleon.

AV Bisharp is definitely good. Considering that Bisharp just wants to switch into Defog users, of which most are special attackers (Zapdos, Latias, Empoleon) AV really helps to ease prediction when it comes to switching into them. Keep in mind that Bisharp does have base 100 Defense to take advantage of as well. I feel AV suits it better than LO imo. You gain the ability to tank out special attacks, provide extra support in the form of Pursuit, and still have the tools necessary to take advantage of any Defiant boost you end up receiving.

On ScarfTini, why go mixed? Especially with Psyshock which is still going to hit the physical defense stat of the opposing Pokemon, but with Tini's uninvested Special Attack. MixTini should probably go with something like V-create, Psychic, Grass Knot / Thunderbolt, Dazzling Gleam / Focus Blast. Victini can rely on the brute power of V-create, so it can fully invest in Special Attack and Speed. TBolt over Grass Knot for consistency, but then you get hard-walled by Swampert. Dazzling Gleam and Focus Blast both smash Dark-types, but not only is Dazzling Gleam more reliable, but it also hits Dragons that can otherwise switch-in with little to fear. ScarfTini is solid, but you should probably go with Zen Headbutt or Trick in the last slot.
 
On ScarfTini, why go mixed? Especially with Psyshock which is still going to hit the physical defense stat of the opposing Pokemon, but with Tini's uninvested Special Attack. MixTini should probably go with something like V-create, Psychic, Grass Knot / Thunderbolt, Dazzling Gleam / Focus Blast. Victini can rely on the brute power of V-create, so it can fully invest in Special Attack and Speed. TBolt over Grass Knot for consistency, but then you get hard-walled by Swampert. Dazzling Gleam and Focus Blast both smash Dark-types, but not only is Dazzling Gleam more reliable, but it also hits Dragons that can otherwise switch-in with little to fear. ScarfTini is solid, but you should probably go with Zen Headbutt or Trick in the last slot.
Thank you for the tip EonX! It was a set I made up, and I' m not the best at deciding moves. *sigh* You might be right, because Psyshock has not really done much in matches I've played.
 
Staraptor, come back!
Go! Chesnaught!
The opposing Bisharp used Sucker Punch!
But it failed!
Turn 21
The opposing Bisharp used Swords Dance!
The opposing Bisharp's Attack sharply rose!
Chesnaught used Hammer Arm!
The opposing Bisharp avoided the attack!
Turn 22
The opposing Bisharp used Iron Head!
Chesnaught lost 67.1% of its health!
The opposing Bisharp lost some of its HP!
Chesnaught flinched and couldn't move!
Chesnaught restored HP using its Leftovers!

I am running a team with three reasonable answers to Bisharp, including one of the best in the game in Chesnaught. Unfortunately all of Bisharp's moves have very nasty side effects, which means even the best answers can easily lose to it. In this case my Hammer Arm missed, but had my opponent been a better player they would have Swords Danced on the switch since they knew me to be locked into Scarf Brave Bird. I had preserved Chesnaught, one of the best Bisharp counters in the game, for a full 30+ turns with no damage, and I STILL have a 30% chance to just flat-out lose to that broken PoS. In this case my team was weakened, as can be expected in the lategame, but the combination of priority, ridiculous power and excellent side effects on all of its moves allowed Bisharp to sweep a team with Nidoqueen, Blastoise-M and Chesnaught no questions asked. I also had two faster Pokemon that could OHKO it, but Sucker Punch made both of them irrelevant. My fingers are most definitely crossed that this broken bastard will be leaving us tommorow.
 
The top megas are pushing everything else down. There's an opportunity cost to running the less powerful megas.

That said, Sylveon is a special wall and Gardevoir is a special attacker.

Gardevoir is easily one of the best Megas in the game, even in OU. It requires no set-ups and can still rape teams. It can OHKO a ton of pokemon, and 2HKO's pretty much anyone else. Even a not very effective hyper voice does a lot of damage. There is no safe switch-in against it. Use HP ground for Magnezones and Heatrans. It cant be walled by special walls because psyshock. Gardevoir has more Sp Def than Sylveon. Sylveon has a little bit more HP than Gardevoir, and access to Leftovers, but thats about it. I find it very silly that Sylveon is in a higher tier than Mega Gardevoir, it is a huge threat to every team no matter what tier, and the thing is way to overpowered for UU. Right now, it is the Mega-Kangaskhan of UU.
 
Gardevoir is easily one of the best Megas in the game, even in OU. It requires no set-ups and can still rape teams. It can OHKO a ton of pokemon, and 2HKO's pretty much anyone else. Even a not very effective hyper voice does a lot of damage. There is no safe switch-in against it. Use HP ground for Magnezones and Heatrans. It cant be walled by special walls because psyshock. Gardevoir has more Sp Def than Sylveon. Sylveon has a little bit more HP than Gardevoir, and access to Leftovers, but thats about it. I find it very silly that Sylveon is in a higher tier than Mega Gardevoir, it is a huge threat to every team no matter what tier, and the thing is way to overpowered for UU. Right now, it is the Mega-Kangaskhan of UU.

no, gardevoir is NOT one of the best megas in the game. that's why it's UU - the stronger megas are stealing its spotlight in OU, since you can only have one mega on a team at a time.

and ffs stop comparing mega gardevoir to sylveon.
 
Gardevoir is easily one of the best Megas in the game, even in OU. It requires no set-ups and can still rape teams. It can OHKO a ton of pokemon, and 2HKO's pretty much anyone else. Even a not very effective hyper voice does a lot of damage. There is no safe switch-in against it. Use HP ground for Magnezones and Heatrans. It cant be walled by special walls because psyshock. Gardevoir has more Sp Def than Sylveon. Sylveon has a little bit more HP than Gardevoir, and access to Leftovers, but thats about it. I find it very silly that Sylveon is in a higher tier than Mega Gardevoir, it is a huge threat to every team no matter what tier, and the thing is way to overpowered for UU. Right now, it is the Mega-Kangaskhan of UU.

So many huge flaws in that. The biggest difference is the leftovers, Sylveon's high HP, and you DONT have to use up a mega slot for it. The biggest difference between offensive OU Mega Evolutions, are that they have priority moves or fit a role better than gardevoir. Or even some of them are just fine without needing to mega evolve(looking at gyarados, garchomp and tyranitar) I wouldnt even call MGardevoir a major threat in UU. A good threat, but not something to cause alarm. And until Gardevoir gets a special priority move(not Vacuum Wave) I wouldnt even but it in the same category as Kangaskhan.
 
Gardevoir is easily one of the best Megas in the game, even in OU. It requires no set-ups and can still rape teams. It can OHKO a ton of pokemon, and 2HKO's pretty much anyone else. Even a not very effective hyper voice does a lot of damage. There is no safe switch-in against it. Use HP ground for Magnezones and Heatrans. It cant be walled by special walls because psyshock.

Megardevoir is pretty good in UU, I agree. But the main reason it's not OU is because using it means not using the six or so unbanned megas that are simply much stronger than it. Also, OU is just not as kind to it. It's really frail, doesn't have priority (shadow sneak what,) it's not very fast, and while it's hard to switch into, it's not hard to check. That said, I think it is workable in OU (due to Will-o-wisp and the fact that its counters are almost exclusively physical attackers,) but you're still a disadvantage for not using the better megas.

Gardevoir has more Sp Def than Sylveon. Sylveon has a little bit more HP than Gardevoir, and access to Leftovers, but thats about it.

68/135 is a lot worse than 95/130. Especially when you consider the physical side, and also just how awful Psychic typing is. Sylveon is also going to be investing in its defenses, Gardevoir won't. They're just not the same, at all. Gardevoir is a special attacker, Sylveon is a special wall/cleric that's also no pushover due to Hyper Voice.

Right now, it is the Mega-Kangaskhan of UU.

For it to be even comparable to Kangaskhan, it would need a lot more physical bulk, mono-Fairy typing, Nasty Plot, and a strong special priority move that doesn't even exist. It's good, but it's not borderline unstoppable like Kangaskhan was.

I've actually been using Scarfed Gardevoir, and it's a pretty good revenge killer.
 
Volt Switch and U-turn aren't the best way to flee from Wobbuffet. They are way more risky against this pokemon than you might think.

Because unless it changed in Gen VI, if Wobbuffet is hit with Volt-turn and uses Encore, Encore simply fails. But if they decide to use Counter (for U-turn) and Mirror Coat (for Volt Switch) this happens:
Example
-The pokemon uses U-turn Deals X damage
-The pokemon switches out
-The second pokemon enters it.
-Wobbufet uses Counter. The pokemon receives 2X damage.

Pretty much, unless you switch to chansey. Chansey basically says "meh
I find Mixed ScarfTini to be very good now with a set such as:

Victini @ Choice Scarf
Naive Nature
EVs: 252 Spe/ 252 Atk/ 4 Spa
======Moves=====
V-create
Bolt Strike
U-turn
Psyshock/ Psychic

You can pair this with something like Mega Medicham to get rid of dark-types, then sweep.
Then again, most dark-types do not like V-create to begin with..

ok if you run this with psyshock, i will personally track you down and smack you. you may as well run zen headbutt and put the EV in hp or something more useful than special attack. If you want this set, run psychic.
 
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