Maybe I was just unlucky running into one lol.Fizz said:Right, but when Bronzong's sitting at number 166 (weighted stats), that's not a big deal.
Maybe I was just unlucky running into one lol.Fizz said:Right, but when Bronzong's sitting at number 166 (weighted stats), that's not a big deal.
YESSSSSSSSSSSS MEGA HOUNDOOM IS BACK!!!!!!!!!! But in all seriousness, I don't think Houndoom is that broken and will hopefully stay in UU for good. Everything else looks good aswell
Just a quick nitpick, Liepard should be removed from the list as Swagger is banned.
I dunno, dude. I'm sure every point I'm about to make on Mega Houndoom has probably been posted in this thread, but lemme just give my 2 cents on why I think this dog might get booted again.
1. After a Nasty Plot, most of the tier is being 2HKOed by just its STABs alone
2. Base 115 Speed means only a handful of unboosted Pokemon not including Scarfers can safely go to revenge kill it
3. Access to Destiny Bond allows it to take out slower Pokemon who may actually be able to stand up to it
4. With Hydreigon and Crawdaunt, some of its best offensive checks, now missing from the tier, it's actually deadlier in this metagame now than before it was banned
1. When you realize that the only Pokemon in the UU metagame who resist Mega Houndoom's STABs are Sharpedo (lol), opposing Houndoom, Poliwrath, and Emboar, you kind of can expect that most switch-ins aren't going to enjoy a boosted hit. In fact, in general, Pokemon who can afford to switch in on a Mega Houndoom at +2 and have a chance to stand up against it are mainly Specially Defensive Bulky Waters, Assault Vest users (preferably bulky waters using AV), and I guess Trace Porygon2 before Mega Evolution. In general, anyway. There's many specific examples I could get into (seriously though, AV Emboar actually ruins this thing lolol) but that alone means you're going to be better off checking it offensively, as I'll explain under point no. 2, or having to sack a wall just to soften it up, and then another one to just barely hang on and finish it off. And by then, it's already done its job.
2. Literally the only thing barring Choice Scarfers that are outpacing Mega Houndoom without any boosts after Mega Evolution are Crobat, Jolteon, Noivern, Mega Manectric, Mega Aerodactyl, and Tornadus-T. Base 115 is shared by several Pokemon like Azelf, Cinccino, Mega Absol, Raikou, etc. and each of those Pokemon has the potential to kill Mega Houndoom just as easily as it can kill them. But a 50/50 chance isn't exactly the most reliable outcome, especially assuming a worst-case scenario (You'll notice I'll tend to do this a lot) where it's already set up and in a position to threaten your entire team. So given that it's not only fast but hard to switch into and outright wall, revenge killing it with something faster will often be a common resort to getting rid of Houndoom. But letting something die just to get rid of it every time isn't gonna be much of any complaint to the Houndoom player, so...yeah.
3. Remember that blanket statement about "Specially Defensive Bulky Waters and Assault Vest users" I made being the main reliable checks to a boosted Mega Houndoom? Well now imagine you sent in your AV Snorlax/Slowking/lolEmboar/whatever on it just after it decides to go for a Fire Blast or Nasty Plot or whatever. Just as you're about to kill it, bam! Destiny Bond happens, and your AV Snorlax is now dead along with the Houndoom. Now you're missing a Pokemon, and even though Houndoom was able to be dealt with, it still managed to do its job and kill something on your team. This in tandem with point #2 makes it relatively easy for it to get off the Dbond to take something with it.
4. Hydreigon was able to comfortably switch in on Mega Houndoom and deal some serious damage to it or whatever incoming Pokemon the opponent switched to, or even gain momentum with U-turn in anticipation of this. Crawdaunt could just Aqua Jet Mega Houndoom's face, and IF YOU ABSOLUTELY NEEDED TO, were able to switch a healthy Crawdaunt in on an unboosted Houndoom with relative success, if only just once. With both of them gone, its presence in UU is going to be felt a bit more strongly than before, and with all the aforementioned things it has going on for it in one, Mega Houndoom's definitely going to be a force to be reckoned with, if it wasn't before.
But of course though, I could be tripping. Everything has flaws, and Houndoom has plenty of them on its own... You could just switch your scarfer in on a predicted Nasty Plot. Or it might be bulky enough to take an unboosted Fire Blast/Dark Pulse and strike back. Or you could have Sticky Web up, which kinda just ruins Houndoom's existence badly...A Stealth Rock weakness didn't exactly make it easy to sweep, and even with the increase in bulk upon Mega Evolution, Mega Houndoom's still relatively frail, and its defensive typing lends it to a few exploitable weaknesses. With offensive pressure you might not even let it have a chance to set up. Shoot, your opponent might just set up to +4, kill one Pokemon, and then have to switch back in later on Stealth Rock just because you had something to outpace it. Fire Blast could miss, Dark Pulse might not get that much-needed flinch hax, and prankster Toxic/Thunder Wave certainly cripple it too. All plausible reasons to assume Mega Houndoom's able to be dealt with, and I'm sure you could think up more.
But the entire point of this ridiculously longwinded post is that yeah I think Mega Houndoom's pretty broken, lol. AT LEAST on paper, if not in practice. And let's be real...it was kinda broken in practice, too. Kinda.
tl;dr: Mega Houndoom's got a lot of potential to sweep between incredible speed, great offensive typing, Nasty Plot, and Destiny Bond to remove defensive threats that try to stop it short. Even though Mega houndoom's got just as many exploitable flaws, that shouldn't make it anything less than a massive threat to this UU metagame, especially with fewer checks than it had before.
Feraligatr and kabutops can take it down with aqua jet after stealth rock and are both capable of switching on fire blast if needed, sharpedo can setup a protect and then outspeed and kill doom next turn, poliwrath is a massively underrated mon that can deal with doom pretty well, sp def hippowdon can take even a boosted fire blast and ko back with earthquake, snorlax is self explanatory, aero and torn-t can easily revenge kill with edge and superpower, many scarf users such as heracross, darmanitan and flygon can revenge kill it confortably, sp def zygarde walls it even after a boost (LOL), blastoise can beat it even after a boost, stealth rocks are always a pain and honestly as long as you dont let it setup there are quite a lot of things capable of taking it down 1v1, even nidoking can survive a fire blast. Also destiny bond is a really lame argument because there are many situations where sacrificing houndoom can be detrimental to your team if you still need it to deal with another threat and destiny bond itself can be played around.
Feraligatr and kabutops can take it down with aqua jet after stealth rock and are both capable of switching on fire blast if needed, sharpedo can setup a protect and then outspeed and kill doom next turn, poliwrath is a massively underrated mon that can deal with doom pretty well, sp def hippowdon can take even a boosted fire blast and ko back with earthquake, snorlax is self explanatory, aero and torn-t can easily revenge kill with edge and superpower, many scarf users such as heracross, darmanitan and flygon can revenge kill it confortably, sp def zygarde walls it even after a boost (LOL), blastoise can beat it even after a boost, stealth rocks are always a pain and honestly as long as you dont let it setup there are quite a lot of things capable of taking it down 1v1, even nidoking can survive a fire blast. Also destiny bond is a really lame argument because there are many situations where sacrificing houndoom can be detrimental to your team if you still need it to deal with another threat and destiny bond itself can be played around.
The thing is that most things don't have Destiny Bond, and it definately needs to be considered. The fact of the matter is that any check that is slower than Houndoom and doesn't carry priority, has to face the very real chance that the best it will be able to do is trade with it.I think that we can all say destiny bond is a thing on Mega Houndoom, but I don't think destiny bond can be used as justification for argument of determining a counter or check, because anything can be dstiny bonded it just doesn't make alot of sense imo.
One Pokemon in B- I am confused about is Articuno. What exactly makes it even good enough to be in B-? It has a terrible typing which makes it incredibly weak to SR and other common attacking types like Electric and fire, a somewhat barren movepool and although it has good stats (being a legendary and all), its typing doesn't allow it to use them effectively.
Granted, it has excellent STABs to use but like I said, it doesn't have the stats to back them up.
I just don't think it should be in the same rank as Pokemon like Cresselia, Uxie, Rhyperior and Venomoth (which should be moved up btw).
hariyama still stuggles to get though Hippowdon, Slowbro and Tangrowth, the prossibly greatest physical walls in the tier. Close combat (stronger than ice punch) cant garantie to 2HKO tangrowth, Thunder punch cant 2HKO slowbro, and knock off will not OHKO, so slowbro can switch out and be perfectly fine thanks to regenerator. I calced this while using guts boosted 252+ hariyama.Nominating Hariyama for A- rank.
After testing Hariyama extensively I have found that it completely outclasses Machamp as an assault vest user. With a spread of 252Atk, 84Def and 172 Sdef Hariyama possess slightly more bulk slightly than Machamp and yes while the difference is not staggering and Machamp still possess more attack than Hariyama the beauty of Hariyama is that it is incredibly versatile.
Unlike Machamp who has to run no guard to actually have a niche in the metagame, Hariyama can opt to use anyone of it's great abilities to get the jump on opponents. If you feel to take on a more defensive role you can run thick fat allowing Haryima to hard counter kyurem or you can choose to run sheer force alongside the elemental punches giving you great and powerful coverage, however the best ability to use in my opinion is guts. Running guts on assault vest Hariyama allows it to reliably deal with defensive pokemon like Jellicent and specially defensive mew pokemon machamp cannot deal as it fears will o wisp it also allows it to act as a status absorber.
All in all, with its effective bulk great movepool and and even greater abilities Hariyama is a pokemon that is vastly underestimated, its usefulness lies in it versatility which makes it a very unpredictable pokemon compared to most of the other pokemon in the tier that are only able to run one effective set, so it it for this reason and the fact that it clearly outclasses Machamp why I believe it should be moved up to the A- rank
hariyama still stuggles to get though Hippowdon, Slowbro and Tangrowth, the prossibly greatest physical walls in the tier. Close combat (stronger than ice punch) cant garantie to 2HKO tangrowth, Thunder punch cant 2HKO slowbro, and knock off will not OHKO, so slowbro can switch out and be perfectly fine thanks to regenerator. I calced this while using guts boosted 252+ hariyama.
I think it is closer to B- since it cannot break the main physical walls in the tier and it is painfuly slow. Close combat and Toxic/Burn damage is a living hell for it aswell, as it becomes easy to revenge kill after only one stat drop.
Hariyamas Stab might be stronger, but it can much easier be revenge killed than machamp, and Machamps annoying Dynamic punch is better than Close combat because it does not give you stat drops. Also:Neither can Machamp, which possess less bulk fears a scald burn from slowbrow and apart from knock off it cannot run any of the listed effectively. I'm not really focusing on damage output I am just simply highlighting the fact that Hariyama runs an overall better assault vest set than Machamp, its stab is stronger, it has better bulk, better abilities, can run other sets, is unpredictable and does not completely rely on luck. Machamp's role as an assault vest user is honestly just outclassed.
Machamp has No Guard which makes moves such as Stone Edge and Dynamic Punch perfectly viable though.
Hariyamas Stab might be stronger, but it can much easier be revenge killed than machamp, and Machamps annoying Dynamic punch is better than Close combat because it does not give you stat drops. Also:
252 SpA Azelf Psychic vs. 252 HP / 4 SpD Assault Vest Machamp: 218-260 (56.7 - 67.7%) -- guaranteed 2HKO
252 SpA Azelf Psychic vs. 0 HP / 172 SpD Assault Vest Hariyama: 228-270 (53.1 - 62.9%) -- guaranteed 2HKO
The difference is so small that is will at most times not matter. Machamp also get Guts, and can do it alot better than Hariyama with its higher attack (and their move pull is almost the same) I think that Machamp should be put down to B/B+ , But hariyama does not fit in A-.
B Rank: Reserved for Pokemon who cannot sweep through or wall significant portions of the metagame, but can properly fulfill a given offensive/defensive niche. Support Pokemon in this category have flaws that prevent them from doing their job or are setup bait for dangerous sweepers. Pokemon who are partially outclassed by a Pokemon in A or S Rank, but are otherwise very dangerous, may also fall into this category.
Both machamp and Hariyama fall under this description, but bullshit punch from Machamp is still better than hariyamas CC.
Can anyone link me to the part where vaporeon got discussed and ranked? I'm just curious as to why it is where it is. I want to read up on the arguments before making any nominations otherwise (ofc, I may just leave it where it is).
Reasons why I like vaporeon
1. Hard counters the vast majority of bulky waters, esp suicune, easily swaps into everything and can either nab a free wishpass (wish + slow BP) or phaze it out if it's trying to setup. Does not suffer scald burns which separates it from other bulky water counters. Depending on the bulky water in question, can do this many times throughout the match.
2. Scald is a wonderful move, and it has the stats to use it well.
3. The only bulky water with wish pass, and the wish passes are among the fattest in the tier.
4. Roar stops it from being total setup bait.
Reasons why vaporeon prolly isn't top tier
1. Roar requires taking a hit, which kinda sucks
2. No reliable recovery, unless you like wasting an ultra valuable moveslot on protect (vap has better things to do, like heal belling and phazing)
3. Jellicent prolly has better defensive typing, while Suicune has more offensive presence.
Lemme know if I missed anything, or just link me to the previous arguments on vaporeon, I want to weigh in on this, but I want to do so intelligently.