I've been working for a while on a team to take to the VGCs, and lately, I've just been failing epically, but now I believe that I finally made a team that will work for me and win me a trip to Nationals, but I wanted to get a 2nd opinion on the team in case there were any weaknesses I didn't see. Please help me.
Crobat @ Flying Gem
Nature: Adamant
Ability: Inner Focus
EVs: 252 Atk/252 Spd/4 Def
Moves:
- Acrobatics
- Sunny Day
- Rain Dance
- Taunt
The anti-lead of my team. With the Adamant nature, he has a solid chance of KOing Latios in one hit with Gem-Crobat-ics and a lot of other non-resisting pokes as well. Taunt lets him shut down Trick Room and Tailwind users. I tried Cross Poison, but I never really used it, so I got rid of it. Sunny Day and Rain Dance let him screw with the weather to his hearts content while still giving his team good support.
Bisharp @ Focus Sash
Nature: Adamant
Ability: Defiant
EVs: 252 Atk/252 HP/4 Def
Moves:
- Sucker Punch
- Iron Head
- Swords Dance
- Protect
If you try to Intimidate Bisharp, he will Intimidate you. If you try to defend against Bisharp, he will only get stronger as he waits. If you see him with Crobat, your pokes might be a few moves away from death. After Crobat hits you with Taunt, there's no stopping Sucker Punch, which gives some much-needed support. Sword Dance lets him set up. Protect lets him block Fake Out in order to keep the Sash in play. Iron Head is there to give him a 2nd STAB.
Latios @ Haban Berry
Nature: Timid
Ability: Levitate
EVs: 252 Spd/244 Sp. Atk/4 HP/4Def/4 Sp. Def
Moves:
- Dragon Pulse
- Psychic
- Substitute
- Calm Mind
My solid hope against other Dragons and several other pokemon. Dragon Pulse guarantees a KO against every Dragon except Latios while the Haban Berry keeps from being killed by Dragons in turn. If Latios comes in on him, he can just set up Subs while Bisharp takes care of him. I thought about using Thunder, but I got so little use for it that I decided to give it Calm Mind instead so it can set up one someone trying to Sucker Punch him. Psychic kills all non-Payapa Fighting and Poison Types. No exceptions.
Rotom (Wash) @ Leftovers/Sitrus Berry
Nature: Modest
Ability: Levitate
EVs: 252 HP/252 Sp. Atk/4 Def
Moves:
- Thunderbolt
- Thunder
- Hydro Pump
- Protect
Rotom Heat wasn't working out for me, so I decided to turn him into a Hydro Pumping Washing Machine that works well in Rain. Thunder gives him perfect accuracy in Rain while Hydro Pump gives him a ridiculously powerful STAB. Thunderbolt is there if I can't afford to set up Rain. Protect gives him time for Leftovers if I give him that item, but I might stay with Sitrus Berries.
Mienshao @ Life Orb
Nature: Jolly
Ability: Regenerator
EVs: 252 Atk/252 Spd/ 4 Sp. Def
Moves:
- Hi Jump Kick
- Fake Out
- Rock Slide
- Wide Guard
Man. Whoever said that everything is worse with Weasels made a pretty d*** good point. Fake Out gives everybody, and i mean EVERYBODY, time to set up their stuff. Hi Jump Kick w/ a Life Orb gives him a move with RIDICULOUS power. Rock Slide is there to give him a good flinch chance and something to use if HJK = death for the weasel. Wide Guard protects the rest of the team from the most commonly used spread moves that can kill them. Regenerator lets him heal off LO recoil.
Roserade @
Choice Scarf/White Herb
Nature: Modest
Ability: Poison Point
EVs: 228 Spd/76 HP/204 Sp. Atk
Moves:
- Leaf Storm
- Shadow Ball
- Weather Ball
- Sludge Bomb
This is an oddball that actually does a good job. I tried a Choice Scarf, but the extra speed wasn't necessary for his job, so I gave it a White Herb to deal with Leaf Storm recoil. Its EVs give it enough speed to outrun an unscarfed Rotom, yet enough HP to survive Kingdra's Ice Beam. Sludge Bomb gives him a solid STAB while Shadow Ball lets him hit for random super effective hits, but I'm thinking about getting rid of it. Weather Ball gives him a wonderful choice b/w Fire and Water when Crobat is with him.
Please rate and I hope you enjoyed reading this.