Recorded myself playing old school 2002 format Yugioh :)
Not sure how much has changed in the meantime but:So I went to locals for the first time since I was a kid last Wednesday and had way more fun than I expected. It really made me feel 10 again! I decided to pick up 3 of the Shaddoll Showdown structure deck because I saw it had a lot of good non-archetype specific cards and Shaddolls seem to be a pretty splashable archetype. Someone there gave me Cross Sheep for free which was nice. Since I spent £30 on Yugioh products, the shop gave me free Dark Magician Girl and Legendry Fisherman lost art promos. I've been testing different permutations of my card pool on EDOPro. Does anyone know any budget options to improve my deck?
Ok hi! I've picked up a lot of experience was various Coltwing combos over the last year, and I've got a few tips to share:May as well share my current Gishki Hand Loop Decklist that I've been fiddling with, it's massively improved since my last one.
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This uses Deskbots to massively speed up the deck. You should all know the regular Deskbot combo, but if you're unfamiliar I'll put it in a spoiler...
With what this gives you, you can Synchro into Herald of the Arc Light and Old Entity Ethagua, then go into Dugares the Timeless to +2; you'll draw 1 for summoning, then when you use its first effect, you can search off Herald while drawing 2, all at the cost of a discard. Once you've done so, you will have one token remaining and a now-dead Dugares, so tribute those two to get Coltwing out and continue the token generation, which also triggers Deskbot 001 again. Alternatively, you can summon Herald of the Arc Light and subsequently go into Adamancipator Risen - Dragite which has its effect brought online by the Halq in grave at this point. PSY-Framelord Omega can be summoned in the same fashion to support the hand loop if you have the cards to get that started; if you happen to open broken it's usually very affordable. This is all off of one card, though obviously you can't rely on opening with this all the time...Optionally, you can tribute some of the tokens for Mecha Phantom Beast Coltwing to get some more tokens.
- NS Deskbot 003
- Summon Deskbot 001 from deck
- SS Crystron Halqifibrax w/both of them, eff SS Deskbot 001
- SS Mecha Phantom Beast Auroradon w/both, use eff to summon 3 Tokens
- Proc both Deskbot 001s, you should now have a full field. This on its own is an OTK on an open board since both 001s will have 3500 Atk each.
The other good NS is Deep Sea Diva, which summons Neptabyss from the deck, allowing for you to send Atlantean Dragoons and collect a Gishki Shadow/Vision, or summon Lapis Dragon. There are a few routes you can take with this thereafter; Diva + Gustkraken is an L8 Synchro on its own, or you can go into Halqifibrax for Deskbot plays. Personally, I like summoning Lapis Dragon and then using it + Neptabyss for the Deskbot plays, it's a very good way to access it and you get a full board of materials to work with. Oftentimes you can make Herald and make Dragite while still comboing off. Here's a combo for that, though you cannot open Dragoons in the same hand or it can't go off;
This combo can absolutely be used in better ways imo, it's just one of the things I like doing.
- NS Diva
- SS Neptabyss from deck
- Activate effect, send Dragoons, add + SS Lapis Dragon
- SS Needlefiber, do the Deskbot 001 combo from earlier. You should have Auroradon, 3 tokens, diva, and 001
- SS Herald w/Token + 001
- Auroradon eff, pop Herald + a token to SS Coltwing. You can keep Herald if you want, it just gets you Gustkraken to use later.
- Use Diva + 2 tokens to make Dragite
Anyway, other notes that I don't really think I can explain at length;
- Still using the Abyssgaios play w/Xyz Revive Splash which still a chore but extremely possible. If you open Foolish Goods you can likely get it off, remember that Beatrice can send it.
- Beautunaful + One for One + Gishki Abyss is still in but all as one-offs. You can also get Beautunaful off of Diva but I've not been too fond of it thus far. It does let you summon Herald off one card though, which is neat.
- Magical Midbreaker Field was chucked in since it's absolutely hilarious and this deck plays under it without any issues. We're attacking the hand, after all.
- Deep Sea Minstrel is a bit weird but I'm keeping it since it triggers Dragoons and assists the loop.
- I know some people like 3 Dragoons but drawing into this thing is fucking depressing and 2 is all that's needed for the Neptabyss proc.
Areas for improvement;
- Honestly, the Extra Deck feels like it can be optimized a bit. Maybe dump Cross-Sheep for something? Idk, it feels a bit loose rn...
- Could maybe cut Beautunaful, One for One, and Gishki Abyss for more consistency in getting to Diva/Deskbot 003. If anyone has tips there, lemme know. Gishki Photomirror could also be cut but sometimes I'm at points where I can't afford a tribute and this largely makes up for it. Nobody else uses it though, so it could be my own mediocre experience.
- Side Deck could be way better.
Ok, I certainly have suggestions for these 3 decks. I'll spoiler them to not take up too much space.Nice to see this thread has revived, I'm down to share my current lists
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I've been playing Pure Mekk-Knights the most lately with my Desires build. Haven't had the time to try out any Prosperity builds but they are also effective when paired with more blow out cards like Lightning Storm, I prefer the lower ceiling but higher consistency my hand traps offer, as cracking a board and setting up for turn 3 usually wins the game.
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My Mekk Invoked build has gone through many iterations, the best being one that incorporated Ghost Reaper and Winter Chills during Infernoble/Dragon Link format, this is where I'm at with it currently. Haven't played this much this format though, I think my build is worse in this format than the ones with the heavy blowout cards that set up Mechaba and Dragoon, I've always been partial to Rainbow Neos' ability to end games on the spot (Mechaba+Rainbow+Aleister boost is 8k). Still, this will be good again once the format shifts (Dogmatika Invoked Shaddoll mainly), all about finding the right meta answers in the ocean of free space. Side note, 42 cards is the optimal number when playing the Set Rotation package, but you can go as high as 46 without seeing significant difference in the math, I've found 44 a sweet spot.
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Probably my most competitive deck at the moment, its as far as I know a unique take on Dogmatika Zoo running a heavy trap trick package. Always looking for new and stronger traps to fit the meta, Transmigration was godly against Drytrons but D Barrier is likely stronger now.
Feel free to ask questions or offer critiques.
Ok, I certainly have suggestions for these 3 decks. I'll spoiler them to not take up too much space.
Raye GangAny fellow SKY STRIKER GAMERS??? #RAYEISBAE
I actually do disagree with that quite heavily, zeus had little to nothing to do with why drident got banned, if anything those things are pretty much completely removed from one another, drident gets banned because of the absurd flexibility in multiple decks it has same way as last time it got banned, no drident doesn't stop you from making zeus, in fact if you're making drident more often than not you're not making zeus specially so with utopic dragon coming in kings court and that was the card that got it banned in the OCG.Drident was fine, Zeus was the real issue and it'll show in this format. I don't know why Konami insists on making uninteractive cards like Zeus and scratches its head wondering why the format warps around them. I guess it makes a good buck, but why not make, idk, interesting competitive archetypes or better legacy support? Just seems counterproductive.
Sorry I haven't replied to this, exams made me busy. Anyway, this comment was interesting to me, because it ties into how I like to build back row decks in general: I intend to go first, but build with the assumption that I will be losing the die roll ie: I avoid cards in the maindeck that are only good going first or second. I just make the assumption (and not an unfounded one I believe) that Trap decks just innately win most of their games they get to go first, so I put more focus on going second. In this case, my reasoning goes: "ofc Zoo+Nadir+3 backrow wins going first, so may as well play as many cards as possible that help going second". I still think that losing Mechaba+Meltdown protection is a bit of a sidegrade at best, but having seen that you're a stronger player than me, I'll defer to your practical experience with the deck.edit3: yeah I see where you missed the boat now. This is 100% not a going second deck.
Hate to be this guy but: 1. Drident was not seeing play outside Zoodaic-engine decks and banning it does nerf Zeus by making the Zoo engine in general much worse and preventing you making a 6-mat without Whiptail.I actually do disagree with that quite heavily, zeus had little to nothing to do with why drident got banned, if anything those things are pretty much completely removed from one another, drident gets banned because of the absurd flexibility in multiple decks it has same way as last time it got banned, no drident doesn't stop you from making zeus, in fact if you're making drident more often than not you're not making zeus specially so with utopic dragon coming in kings court and that was the card that got it banned in the OCG.
And for the latter thing i'm 100% sure they knew how good zeus was going to be it's the first piece of xyz support we had gotten in ages and it single handedly revived the mechanic so broken or not it did it's job, and it's gonna be banned eventually but now there's no reason to do so.
Hate to be this guy but: 1. Drident was not seeing play outside Zoodaic-engine decks and banning it does nerf Zeus by making the Zoo engine in general much worse and preventing you making a 6-mat without Whiptail.
2. VFD was a card, Adamancipator made Rank 4s a bunch, Zeus was hardly the first xyz support in ages, neither did it single-handedly revive the mechanic. Xyz have been doing fine and being regularly represented in various Extra Decks for the last 2 years, Synchro was the struggling mechanic that got "saved" by HalqCross and is now doing not so great again, Fusion is literally just Invoked Shaddolls and has been ever since Colossus ban and Rituals are doing good with Drytron. There haven't really been any "struggling mechanics" for a while, it's just Link Monsters tend to get more representation because they're just more generic. Oh yeah, Pendulum. Sure they've been struggling, but then I think Konami just wants to quietly kill this mechanic...
The best thing about Zeus it's not the broken ass effect, it's when you make another one bonus points if you make it on top of the old Zeus some cards should really be released at 1 lmao.Zeus to 1 is the take of the gods.
We're going to need Space X to seriously step up rocket production post-Mega Tins then. Meanwhile, I'm off for Advance Wars By Web until this all calms down.Drytron players deserve to be fired into the sun