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Media Yu-Gi-Oh discussion

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Made an Infernity deck a few days ago. It works pretty well in its current state, but any criticisms will be welcomed towards it. (I don't want to get rid of Red Nova though.) Also, while I'm here, I'd like to be added to the DN name list. My name on DN is RenegadeKingShawn.
All I see is bad draws for dayzzz. 26 Monsters is a bit too much for Infernities. The Dark Creator is going to be dead a lot. I'd honestly go up the standard Infernity route because it's just a lot more consistent.
 
InfernalNova.png


Made an Infernity deck a few days ago. It works pretty well in its current state, but any criticisms will be welcomed towards it. (I don't want to get rid of Red Nova though.) Also, while I'm here, I'd like to be added to the DN name list. My name on DN is RenegadeKingShawn.

remove the guardians , randomizer and creator , i would go with 2 grepher 1 arma knight with a monk if you like it .

2 stygian are enough btw .

infernity run 13-15 monsters :/
 
I tried out someone's version. It was Dino XyZ White Dragon Ninjas. I really like White Dragon though. Want to make a deck out of him :)

If you do, make sure you have a way to get rid of it if it's in your hand. You could either make it discard fodder for something like Phoenix Wing Wind Blast or return it to the deck with Good Goblin Housekeeping.
 
RenegadeKingShawn said:
Infernity.dek

Here's a basic Infernity Skeleton:

3x Archfiend
3x Necromancer
2x Avenger
1-2x Mirage

1x Stygian Seargents
0-1x Plaguespreader
1-2x Summoner Monk
2-3x Combination of Armageddon Knight/Dark Grepher

1x Launcher
0-1x One for One (depends on how many Mirages)
1x Foolish
0-1x Allure
Staple Spells

3x Infernity Barrier
0-2x Infernity Break
Staple Traps

Extra Deck:
1-2x Lavalval Chain (card is so good. Move an Archfiend to the top, or mill something)
0-1x Leviair (if you want to reuse Mirage)
2-3x Hundred-Eyes Dragon
1x Purgatory Dragon - Ogre Dragoon
1x Stygian Seargents
Staple Synchros
 
the more i think about it triple Mirage looks like it'd be cool

however yeah lots of other stuff needs changing

personally i don't like infernity break at all; i'd rather run infernity inferno, which adds a lot of speed to the deck, sending up to four mons to the grave
 
Some quick suggestions that come to mind:

-2 Infernity Guardian
-1 The Dark Creator
-1 Infernity Randomizer
-1 or 2 Infernity Break
-1 Stygian Street Patrol
-1 Armageddon Knight
-1 Burial From a Different Dimension
-3 Infernity Beetle (subjective)

-1 Dark End Dragon

+1 The Transmigration Prophecy (recycling Launcher is ridiculous)
+2 Dark Smog (one of the best ways to pitch Infernities)
+2 or 3 Infernity Inferno (subjective) (speeds the deck up)
+1 Dark Hole
+2 or 3 Mystical Space Typhoon
+3 Tour Guide From the Underworld (subjective, speeds the deck up and gets Necromancers into the grave quickly via Leviair / Leviathan, gives you some defensive backbone with Zenmaines. If you're going to run these I'd suggest dumping all copies of Armageddon Knight.)
+1 Sangan (If running TGU)

+1 Leviair the Sea Dragon
+2 Hundred-Eyes Dragon (subjective, but the loops 3 copies enable are impenetrable if they go off succesfully. If you add these then definitely run 3 Infernity Inferno. You may have to cut Red Dragon and Red Nova though.)
+1 Wind-Up Zenmaines (if running TGU)
+1 Number 17: Leviathan Dragon (also if running TGU)
+1 Black Rose Dragon

I didn't compare the number of cards I removed with the number of cards I suggested be added, so just take a look and decide for yourself what chances you like.
 
obligatory ratemydeck post

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i've been screwing around with the main on this one for quite some time, but it still feels like something's....missing

i've run the entire gamut of using 3 giant rat down to 2 then 1 and finally 0; i decided i'd rather main a few anti-meta cards instead, plus it annoyed me how he kept getting popped by things like brionac, hornet, and murmillo; doctor cranium has the same problem kinda, but at least he can works with mind over matter in a pinch

worst match-up by far is t.g. skill drain, and to a point skill drain in general; should i take something out of the side for a pair of Dust Tornadoes?

also as an aside, i'd love it if these guys won a ycs or something really soon because it seems like nobody i play irl or on dn is familiar with psychics so they have to stop and read like every card i play lol
 
Psychics need some new support if they want to top a YCS any time soon. This format, they were pretty much completely outclassed by Tengu Plants, and lost their precious Mind Master on the last ban list.

But if you can make the deck work, then more power to you. Your build looks pretty solid at a glance, but I would probably replace Transmigration Prophecy with Pot of Avarice, since it's just a much much better card and you shouldn't have too many issues getting 5 things in the grave with this deck. Also, take out a Pot of Duality for a Mind Control; that card is way too good not to use in a synchro deck.
 
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Been testing this after I got the idea of using De-Synchro to re-use Celfon more effectively. Wonderful results, the deck is still a bit rough though. I love going into Quasar with this thing. People's jaws drop.

One of my favorite plays is to:
Celfon into Lantron
Sync into Formula
Draw 1
Activate De-Synchro
Special Summon Celfon and Lantron
Celfon into another Morphtronic
Re-sync into Formula
Draw 1

It's so much funnier if Librarian is already on the field, making each sync into Formula a +2.
 
centipede and dragonfly are the same as in the ocg lol

they actually punched hornet up one level, from rare to sr

if anything i'm getting tired of konami's practice of severely punching up rarities of cards when they hit the tcg, but i know the reason they do it is for more profit so w/e
 
But then I can't special summon for the turn - why would I want that?
Decks like Plants and Six Sams ran 2-3 Duality and in theory they special summoned every turn. It's not worth giving the opponent a 7 card start if you ODoP first turn. Its not that you have to use all 3 Duality in the duel, it's increasing the chance of opening one.
 
Decks like Plants and Six Sams ran 2-3 Duality and in theory they special summoned every turn. It's not worth giving the opponent a 7 card start if you ODoP first turn. Its not that you have to use all 3 Duality in the duel, it's increasing the chance of opening one.

yeah but plants and six sams can still have plays during the turn they activate duality, his deck has absolutely none
 
If One Day of Piece is being used just for the draw (I'm assuming it's not and is also being used as a defensive backbone) then Upstart Goblin would be a better replacement than Pot of Duality in this deck.
 
Like which? The only good generic draw cards I can think of are Upstart Goblin, Maxx "C", Pot of Duality, and Reckless Greed (to an extent). One Day of Peace is only good in decks that want draw power and some defense, and don't really care about a minus 1, like Exodia.
 
Upstart Goblin, Good Goblin House Keeping (maybe?), Maxx "C", One Day of Peace, Pot of Duality and Reckless Greed are the only "generic" draw cards. One Day of Peace is better for the deck than Pot of Duality because I can't afford not to Special Summon for a turn (or if I can't Special Summon, I can't afford to be OTK'd when I don't have anything to set).

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Refined the build a little bit. It's fun.
 
you should definitely run leviair. duping a remoten, using their effects to banish something, then summoning it back is pretty cool
 
reminds me of my trish loop build with de synchro , 2 trish on the same turn is just mean .

it's a shame de synchro isn't quick spell though :/

And i like the one day of peace idea , seriously morph don't have any staying power on the field , one day of peace is perfect for protecting your LP in case celphon doesn't fetch anything :( .
 
Nooooo don't die! Anyways, I played Lightsworns with Draw Power on DN before I got perma banned and it was sacking all over the place there was just no defense,I could drop multiple JDs and BLS and Trish plays all over. It just didn't get old either.
 
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