


Zapdos
HP: 90
Atk: 90
Def: 85
SpA: 125
SpD: 90
Spe: 100
Ability:
Pressure: Increases the PP cost of moves targetting the Pokémon by one.
DreamWorld:
LightningRod: Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Code:
[B]Level-Up Moves[/B]
Lv1 Peck
Lv1 Thundershock
Lv8 Thunder Wave
Lv15 Detect
Lv22 Pluck
Lv29 Ancient Power
Lv36 Charge
Lv43 Agility
Lv50 Discharge
Lv57 Roost
Lv64 Light Screen
Lv71 Drill Peck
Lv78 Thunder
Lv85 Rain Dance
[B]TM/HMs Learned[/B]
TM05 Roar
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM21 Frustration
TM24 Thunderbolt
TM25 Thunder
TM27 Return
TM32 Double Team
TM37 Sandstorm
TM40 Aerial Ace
TM42 Facade
TM44 Rest
TM48 Round
TM57 Charge Beam
TM58 Sky Drop
TM68 Giga Impact
TM70 Flash
TM72 Volt Switch
TM73 Thunder Wave
TM87 Swagger
TM88 Pluck
TM89 U-Turn
TM90 Substitute
TM93 Wild Charge
TM94 Rock Smash
HM01 Fly
[B]Gen IV Move Tutor[/B]
Shock Wave
Secret Power
Steel Wing
Endure
Sleep Talk
Natural Gift
Defog
Air Cutter
Ominous Wind
Snore
Swift
Heat Wave
Mud-Slap
Signal Beam
Twister
Tailwind
Sky Attack
GBU Doubles Sets
Zapdos @ Leftovers
4 HP / 252 SpA / 252 Speed
Modest Nature
Ability: Pressure
- Tailwind / Substitute
- Heat Wave / HP Grass / HP Ice
- Thunderbolt / Discharge / Thunder
- Detect
With a base 125 Special Attack and great typing, Zapdos can fit into many teams. Zapdos runs a Modest nature, as Timid doesn't outspeed anything of importance. Heat Wave is only available in the 4th Generation games, but Hidden Power Grass and Ice can be used instead. Tailwind is always useful to have, and it's what makes Zapdos usable over Thundurus. Substitute allows Zapdos to avoid moves that can KO it, like an Ice Punch from an Expert Belt Weavile, as well as statuses it needs to avoid and could be used if Tailwind isn't needed. Thunderbolt or Discharge are both usable, but this choice usually depends on it's teammates. An Earthquake user or Telepathy partner work nicely if Discharge is used. Thunder is only really viable if Zapdos is part of a rain team. Detect is used for the slight chance of Imprison, but Protect can be used. Heat Wave hits Weavile, and gets boosted in the sun. HP Grass does 4x damage to Ground and Rock for 2x, while HP Ice helps against Grass-types on sun teams. Zapdos is rarely OHKOed, and can usually KO back because of it's large Special Attack. Leftovers adds to it's bulk, making Zapdos even more threatening. To ensure Zapdos can take an Ice Punch from Expert Belt Weavile, 232 EVs can be moved to HP.
Now to discuss! If you know any different sets feel free to tell me and I'll add them.
Zapdos @ Leftovers
4 HP / 252 SpA / 252 Speed
Modest Nature
Ability: Pressure
- Tailwind / Substitute
- Heat Wave / HP Grass / HP Ice
- Thunderbolt / Discharge / Thunder
- Detect
With a base 125 Special Attack and great typing, Zapdos can fit into many teams. Zapdos runs a Modest nature, as Timid doesn't outspeed anything of importance. Heat Wave is only available in the 4th Generation games, but Hidden Power Grass and Ice can be used instead. Tailwind is always useful to have, and it's what makes Zapdos usable over Thundurus. Substitute allows Zapdos to avoid moves that can KO it, like an Ice Punch from an Expert Belt Weavile, as well as statuses it needs to avoid and could be used if Tailwind isn't needed. Thunderbolt or Discharge are both usable, but this choice usually depends on it's teammates. An Earthquake user or Telepathy partner work nicely if Discharge is used. Thunder is only really viable if Zapdos is part of a rain team. Detect is used for the slight chance of Imprison, but Protect can be used. Heat Wave hits Weavile, and gets boosted in the sun. HP Grass does 4x damage to Ground and Rock for 2x, while HP Ice helps against Grass-types on sun teams. Zapdos is rarely OHKOed, and can usually KO back because of it's large Special Attack. Leftovers adds to it's bulk, making Zapdos even more threatening. To ensure Zapdos can take an Ice Punch from Expert Belt Weavile, 232 EVs can be moved to HP.
Now to discuss! If you know any different sets feel free to tell me and I'll add them.