ZeroFear's Battle Team (4th Gen)

Introduction:

I love the 4th generation games way more than the fifth generation games because this is the time where the game developed so many more features and attacks and just overall playability with pokemon with respects to teams. With the addition of sets specific to HGSS, coming up with competitive teams has never been easier; and at the same time, that much more difficult. This is my first RMT thread, and my first competitive online team. There is a point where playing locally just isn’t cutting it anymore. With this in mind, I decided to take one of my favorite ideas and turn it into a team. It started out as a Scizor sweep with Swampert as my lead, but I slowly found that the team had all the makings of being a Lucario sweep set, and so is the set you see below. As with all sweeping teams, the purpose here was to create a team with both offensive and defensive synergy that could set up rather easily, and provide the necessary back-up so that Lucario could beast through several OU threats. The first thread was for my Scizor sweep team, but with changes coming and going, I’ve decided that it would be better to simply post the new team separately.

The name of the team comes from a Yu-Gi-Oh card. “Elemental Hero – Absolute Zero.” This card has the ability to remove all monsters from the opponent’s side of the field when it hits and leaves the field. I tried making this team with that logic in mind. Once Lucario hits the field, by the time he leaves the battle should be over with a victory going to me. Thus is the plan of Team Absolution.

Team Preview:

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Members of Team Absolution:

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Infernape (M)
Nickame: Zane
Item: Focus Sash
Nature: Naïve
Ability: Blaze
EVs: 82 Atk / 218 S.Atk / 210 Spd
~ Fake Out
~ Stealth Rock
~ Close Combat
~ Flamethrower

Summary:

I’m not really a fan of Scarf leads. A lead needs to have a purpose. Come in, set-up, and get the field ready for the remainder of your team. A lead that comes in and can’t do that doesn’t really fit my style of play. Scarf leads limit the number of moves that you can use. Now granted if the opponent has a response to your lead they’ll swap, I still believe that a lead needs to have options to respond to the inevitable switch. With this in mind, Focus Sash Infernape comes to mind. Fake Out breaks opposing Focus Sash users, and Stealth Rock is the set-up thanks to Infernape’s speed. Even if he’s slower, Focus Sash garuntee’s that Stealth Rock hits the field (unless he runs into a Fake-Out user, such as Hitmontop). He’s also a relatively good scout, luring in Lucario counters with his dual typing, (the pain in my side Gliscor), allowing Quagsire the room to hold it’s own against them.

Set:

I love this set. It allows a definite Stealth Rock, (which I used to have trouble setting up due to inexperience), and at least another move on the switch. With access to Stealth Rock, which is one of the most used entry hazards in the Gen, and his impressive speed, I didn’t see a reason not to use it. Opting for Flamethrower over the more powerful Fire Blast for accuracies sake, Infernape has amazing potential as a lead, and also covers counters to Quagsire. In order to support this set, I invested a few ev’s into attack, just to give the ever so powerful close combat a little more bite. Flamethrower is less powerful than Fire Blast, but is more accurate. In order to make up for this difference in fire power, (literally), I invested a good deal of ev’s into S.Atk in hopes of making his flames something to be worried about.

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Tyranitar (F)
Nickame: Raine
Item: Expert Belt
Nature: Quiet
Ability: Sandstream
EVs: 252 Atk / 162 S.Atk / 96 Spd
~ Crunch / Pursuit
~ Earthquake
~ FlameThrower
~ Ice Beam

Summary:

So here is a team who now needs defensive synergy since we see an offensive lead; as well as set up the mid/late-game Lucario sweep. Tyranitar is the first thing that comes to mind. With her Sandstream ability, she slowly withers down the opponent’s health without attacking. All right, so 3-4% of the opposing pokemon’s health is scoffable right? Wrong. Just this little bit of damage, combined with turnly attacking, can change a 3HKO to a 2HKO, and 2HKOs to possible OHKOs. Just as Infernape’s Fake Out before it, it also breaks Focus Sashes on switch-ins. This pokemon brings a bulk to the team that it would lack otherwise. Tyranitar also covers my Lucario’s weakness by running this set. In short, he’s essential to the team, end of discussion. He lures an opponent’s Gliscor, Rotom, and Zapdos who all stand in Lucario’s way.

Set:

Just as many people before me, this set was burrowed and I merely changed the EV investments to match what my team needed. Pursuit allows me to chase opposing Rotom’s and deal major damage, while Flamethrower allows me 2HKO’s to opposing defensive Skarmory after Stealth Rock damage, (or without, but I’m unsure). Ice Beam offers coverage to Dragon Dance Dragonite’s, and Earthquake is a powerful stab move. Since this set is running Expert Belt, the bonus damage is helpful to supporting Lucario. In a perfect world, Lucario can remain hidden until the end of the game, and this is a good set to accomplish that goal. Pokemon like Suicune won’t be hit for major damage, but Quagsire can hold his own against the legenday dog on his own.

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Quagsire (F)
Nickame:
Item:
Nature: Careful
Ability: Water Absorb
EVs: 252 Hp / 56 Def / 200 S.Def
~ Encore
~ Toxic
~ Earthquake
~ Recover

Summary:

The ultimate attempt at defensive synergy, Quagsire has earned himself a home on this team. She serves as a very bulky Water-type. Thanks to an amazing dual typing, Quagsire can take on Fire, Water, Ice, Steel, and Dark type attacks with ease. What does this mean? She can comfortably switch in on attacks aimed at Lucario and Celebi, as well as Dark attacks aimed at Rotom-W (unless it’s pursuit). She also covers Infernape by taking bulky Water attacks which would otherwise kill him. It is my primary check to Pokemon such as Tyranitar and Gliscor who will look to stop my Lucario sweep.

Set:

Quagisire has made a triumphant return with respects to sets. Well, I guess I shouldn’t say return, but OMG this pokemon is beast now. With the introduction to HGSS, Quagsire has an amazing new weapon to add to his arsenal, (which was also a suggestion from Hiest), access to both Encore and Recover respectively. These two moves together, I can lock opposing pokemon into moves my team can resist, or lock them into a set-up move, if I’m lucky, and then proceed to Toxic the switch-in. Again, Earthquake is simply an amazing Stab move. This pokemon has “the utility to take on other offensive water types and hold it’s own against various OU threats like Tyranitar and Metagross.” This statement has never been more true. While pokemon such as Swampert have the same typing and a slightly larger move pool, Quagsire’s access to Recover is nothing to shrug off.

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Rotom-W
Nickame: Blitz
Item: Choice Scarf
Nature: Timid
Ability: Levitate
EVs: 252 Hp / 40 S.Atk / 216 Spd
~ Trick
~ Will-o-Wisp
~ Hydro Pump
~ Pain Split

Summary:

So, I have no clue what made me switch from Gengar to Rotom-W actually. Gengar was fast, had outstanding S.Atk and an amazing movepool. However, there was something about this pokemon’s typing that made me want him. Even outside of the fact that he is a relatively good pokemon, an electric ghost is pretty awesome. Weak against ground moves, but levitate saves him, you have to admit how awesome this typing is; but I digress. Thanks to Hiest suggestion to run Rotom-W, I now have access to a teammate who can both lure in Scarf Tyranitar switch-ins looking to stop the obvious sweep. Although Rotom is outclassed by Mismagius due it's higher special attack and speed, Rotom has a dual typing that supports what the team is trying to accomplish with this set. Being able to handle physical threats by being immune to attacks and resisting a good majority of the remaining, Rotom fits into this team quite well.

Set:

This set is an interesting one. It isn’t that common, and yet it really is. Most people will use Trick and Will-o-Wisp together and that’s it, save for the ultimate attack that you gain access to when using a different variation of Rotom. I opted to have Trick, Will-o-Wisp, and Pain Split all in one set. Trick serves the obvious purpose of trapping pokemon into single moves. Will-o-Wisp burns the foe, and together with Sandstream will slowly wither away at the Hp of more powerful walls. Pain Split will give Rotom more longevity, as well as further cripple the opposing pokemons health. The last was a choice between Thunderbolt and Hydro Pump. Hydro Pump will destroy oncoming Choice Tyranitars, which again, good if I want my sweep to be successful.

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Celebi
Nickame: (Something in Kanji)
Item: Life Orb
Nature: Timid
Ability: Natural Cure
EVs: 232 Hp / 240 S.Atk / 36 Spd
~ Thunder Wave
~ Leaf Storm
~ U-Turn
~ Recover

Summary:

So, before it was pointed out that this team had an outstanding weakness to offensive grass types, the previos poke in this spot was Vaporeon. Able to provide wish support which frailer members like Infernape needed, Vaporeon could also scout with protect as well as reveal members of the opponent’s team. However, with this huge weakness to offensive grass types, the question now became “who can I switch to in order to solve this problem?” Celebi wasn’t the first to come to mind, but after taking a step of faith and following a suggestion, Celebi fills the hole nicely. She, (because I feel like Celebi is more of a female poke), is able to counter everything that Vaporeon did prior, such as Gyarados, Suicune, etc, while providing defensive syngery and a way to respond to those pesky grass types.

Set:

This set would be able to provide support using Thunder Wave during a switch in to give slower pokemon on the team, such as TTar, to deal damage during the next switch, (if the opponent chooses to switch their newly paralyzed pokemon) for excessive damage. Leaf Storm is here for sheer power and the lack of grass moves on this team. Using Leaf Storm and U-Turn together allow Celebi to shed the Special Attack drop, which is going to be necessary if she is supposed to be a forced. -2 Leaf Storm does nothing, and it's laughable to even consider leaving her in after using maybe one, (or two; but preferably one), of those. This is where Life Orb comes into play, reducing the severity of the power loss. It's still going to be considerable, but this way it's not AS detrimental. Recover's purpose is to lengthen her survivability and to heal off entry hazard, life orb, and weather damage.

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Lucario (F)
Nickame: Valeska
Item: Life Orb
Nature: Jolly
Ability: Steadfast
EVs: 6 Hp / 252 Atk / 252 Spd
~ Swords Dance
~ ExtremeSpeed
~ Close Combat
~ Stone Edge

Summary:

Previously a Scizor, and after several test on "shoddy battle 2," a swords dance Lucario is definitely the better choice here. Defensive Skarmory, and non max speed offensive Infernape, will be hit with a OHKO by Close Combat after a swords dance. Jolly is for other Lucario sweeps. Ensuring that my sweep occurs before theres is important, and should I run into a Jolly Lucario while using an Adamant nature I'd be in a world of hurt. In order to ensure this sweep is successful, Lucario needs to deal heavy damage on switch-ins, and outrun the ones who come in as a result of previous kills. With the removal of Pursuit Scizor and the soon addition of Pursuit TTar, crunch doesn't seem as prevalent, and Stone Edge will allow for more type coverage as well as a higher base power.

Set:

So, this set ensures that Lucario will be a very dominant sweeper. The Jolly nature as I have stated before is for other Lucario’s who would otherwise beast me due to a speedy nature. With this nature, I ensure that Lucario is the faster of the pokemon on the field. With a SD Lucario, the adamant nature didn’t seem so pressing since I’m going to set up with SD before I start the sweeping. ExtremeSpeed is for priority and Close Combat is excellent for sweeping with it’s extremely high base power. Stone Edge was an interesting choice, but Crunch is, well crunch, and stone edge provides an extremely higher base power. By the time Lucario hits the field, in a perfect world, any need for using crunch will have been removed before he hits the field, so I opted for the extra offensive power.
 
Change the font to make it size 2 or 3, it is very painful on the eyes =P

Also, for when you say Scizor has 252 SPD, make that say 252 Spe as it confused me at first thinking it was Special Defense, abbreviated SpD.

For Swampert, use Earthquake over Stone Edge as it is your best STAB attack, and use Ice Beam over Surf for better coverage.

Arcanine is just eh in OU because many Pokémon wall it and set up on it. It's UU where it shines best, so I suggest dropping Arcanine for another Fire type like Infernape or Heatran.

Finish the last two Pokémon because I cannot rate fully until I know the other members and how they need to support each other.
 
Yea, someone just told me that. I didn't know. Like I said I just started literally today. I'm slowly picking pokemon though. It should be done in a little.
 
Alright, so the team is finally done I guess. Save for a replacement for Gengar or Gallade. Whichever works best with the team. They both have similar weaknesses, so it may be smarter to remove one of the two. I'm going for synergy and I want to make it so Infernape and Swampert cover a majority of pokemon together.
 
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Scizor
Item: Choice Band / Choice Scarf
Nature: Jolly
Ability: Technician
EV'S: 252 ATK / 252 SPE
U-turn
Bullet Punch
Pursuit
Superpower

This Scizor is designed for scouting and escaping with U-turn. Run Bullet Punch over Iron Head just so you don't get screwed over by other priority users. Quick Attack should be dropped because you don't need the type coverage. You shouldn't be switching Scizor into anything it can't dent with Bullet Punch anyways.

Switch Infernape's Stealth Rock for something else, like HP Ice or Grass Knot or Mach Punch. If you play your Swampert correctly and the other team rapid spins your junk away, just bring Swampert back in to set up SR again.
 
Gengar should have Hidden Power [Fire] over Protect as the whole reason of running Protect is to see if Scizor is using Bullet Punch or Pursuit.

I don't understand why you have Infernape using Fake Out and Stealth Rock if he isn't your lead. Swampert has Stealth Rock also, and he is your lead so you should change Infernape's moveset around a bit. I recommend the Nasty Plotter as it baits in Gyarados (who is a huge threat to your team currently) and dispatches it with a +2 Grass Knot after Stealth Rock.

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EVs: 252 SpA / 4 SpD / 252 Spe
Nature: Timid... +Spe, -Atk
Nasty Plot / Flamethrower / Grass Knot / Focus Blast or Vacuum Wave

Pretty simple set, with Flamethrower over the standard Fire Blast because it seems that you like the more accurate moves. Focus Blast is an horrifyingly inaccurate, but it is your best Special Fighting move. As an (weaker) alternative, you could run Vacuum Wave to pick off weakened Scarf Flygon who is on 25% of gen 4 teams, and is often most team's check for Infernape besides maybe Starmie.

Change Roar on Vaporeon to Hidden Power [Electric] as you currently have no reliable Gyarados counter, who is another common OU Pokémon.

I feel that Gallade is knd of useless on this team as it just adds another frail Pokémon who doesn't seem to do much. I recommend Machamp if you want another Fighting type as most teams are weak to it in one form or another, and especially because you are quite weak to a well played Choice Band Tyranitar. Swampert is likely to take good damage when he is leading, and Scizor takes quite a lot from Choice Band Stone Edge, so it isn't a reliable switchin.

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EVs: 252 HP / 252 Atk / 4 Def
Nature: Adamant... +Atk, -SpA
Dynamic Punch / Payback / Stone Edge / Substitute

Max HP for bulk, and max Attack to hurt stuff. The analysis on site suggests 128 Speed EVs to outspeed 0 Speed Skarmory, but Skarmory usually run at least 20+ Speed EVs, and using more EVs to take out of your HP to switch into Tyranitar easier is not practical imo. Also, you outspeeding Skarmory means that it cannot Roost when you Dynamic Punch because you will get a super effective hit.

Good luck =)
 
Shnoogle: Well, I wouldn't mind running Infernape as my lead imo. Imo Infernape is a good lead choice. I posted the team as I came up with the idea, so it's in no particular order. I'm curious about how I would run Swampert with Infernape as my lead. I was also thinking about whether or not Gengar has good synergy with this team. He's a ghost yes, but he seems relatively "just for attacking" if that's the right term to use. I'll give an example: Swampert sets up SR and then switches to Scizor to sponge the counter grass damage from the predicted switch (if it happens this way.) Gengar can't sponge damage at all, unless he's protecting someone from let's say a fighting move, which seems a little uncommon as my team has no weaknesses to fighting currently.

Hoi: I like the idea of that Scizor. I'll give it a try and update the moves after a test or two. As for swampert, if I do choose to use Infernape as my lead, what would be a good direction to take his moves. I do like the idea of having him use SR support because of his many resists.
 
IMO, you need more bulk on this team, so stick with Swampert.
And if you really haven't tested this team out yet, do it before coming back to ask for more changes. Usually, you can identify and patch up a lot of holes just by playtesting your own team on Pokemon Online/Shoddy.
 
Hello ZeroFear. When I first glanced upon this time I actually liked the look of it and the Pokemon seemed to compliment each other nicely. However, I noticed that you are certainly not using these Pokemon in roles ideally suited for your team.

Firstly, Quagsire has a huge niche in OU, being one of the best counters to Life Orb Starmie in the game. It also has the utility to take on other offensive water-types like Suicune and hold its own vs. various OU threats like Tyranitar and Metagross. However, I believe you are using the wrong set on this Pokemon. Quagsire has been blessed with Recover in HGSS and for you to not use this, seems a bit stupid to me. Quagsire also has an amazing move in Encore which lets it disable many Pokemon. With a specially defensive spread, Quagsire is also not 3HKOed by Starmie's Life Orb Ice Beam. Here is the set:

Quagsire @ Leftovers
Careful | Water Absorb
EVs: 252 HP / 56 Def / 200 SpDef
Encore / Earthquake / Toxic / Recover

To be perfectly honest, your team seems to meet every single criteria in order to set up a Lucario sweep. You have a Bait Tyranitar to remove key Pokemon such as Gliscor, Rotom and Zapdos that stand in Lucario's way, you have a Scarf Rotom which gives Lucario an opportunity to set up vs. a Pursuit user and you have Vaporeon which can switch into a lot of Lucario's counters such as Scarf Jirachi [or any Jirachi with Fire Punch and over 176 Spe EVs], Gliscor and Gyarados. I think a Lucario would fit wonderfully over your Scizor. You know the set.

Onto set changes, I think Vaporeon should use Protect and Hidden Power [Electric] over Ice Beam and Roar. Tyranitar should also find a spot for Pursuit to trap Scarf Rotom, perhaps over Earthquake. You should also consider Rotom-W as it can do substantial damage to Scarf Tyranitar switch-ins, who will look to stop a Lucario sweep.

Your current team has quite a huge problem with offensive grass-types, so you need to be quite careful vs them. I would definitely consider something like a Celebi over Vaporeon. With Scarf Rotom, your own Infernape, priority with Lucario, Quagsire and Tyranitar's Sandstorm, Infernape is not too prevalent of an issue and Celebi is able to stop almost everything Vaporeon usually counters such as Gyarados, Suicune, etc and you have Heatran covered between your own Ape, Ttar and Quagsire. Celebi will be able to beat pretty much all other grass-types as it will generally win vs. Leech Seed Shaymin as well as taking on Breloom comfortably. While it may seem like an odd replacement, I think it would really make your team a lot stronger defensively and offensively. If you decide to keep Vaporeon, make sure to play Infernape safely as it may be your only means at stopping a raging offensive Shaymin or something of similar nature.

Good luck!
 
Just a nitpick, Rotom-C is what it is called (Rotom-Cut) not Rotom-M (Rotom-Mow).

If you don't choose to take Heist's advice (which you should) you should change your Scizor's EV spread to 248 HP / 252 Atk / 8 Spe as this gives you more bulk on the physical and special side and lets you switch in to Stealth Rock 11 times if you don't take damage when you switch in from other Pokémon.
 
Going to try some of the edits and comment back after some shoddy battles.

Hiest: You're suggestion to Quagsire really helped a lot, though I will admit the process to getting BOTH Encore and Recover was painstakingly time consuming. All of your edits helped a lot. Quagsire definitely has more longevity now with the EV investment in HP.
 
So, after trying the celebi mentioned above, i'm wondering whether I should go for a more support based celebi. There are already support types in this build, Rotom and Quagire respectively; Rotom with Trick and Will-o-Wisp, and Quagsire with Toxic and Encore. Both can stand there own against several opposing threats such as LO Starmie and OU Tyrantiar to name a few. However, I'm questioning whether it would be too bad of an idea to provide a little more defensive support, or a combination of a support and offensive build. Here is the combination build I had in mind:


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Nature: Timid
EV'S: 232 HP / 240 SP.ATK / 36 SPE
Moveset: Thunder Wave / Leaf Storm / U-turn / Recover

This set would be able to provide support using Thunder Wave during a switch in to give slower pokemon on the team, such as TTar, to deal damage during the next switch, (if the opponent chooses to switch their newly paralyzed pokemon) for excessive damage. Leaf Storm is here for sheer power and the lack of grass moves on this team. Using Leaf Storm and U-Turn together allow Celebi to shed the Special Attack drop, which is going to be necessary if she is supposed to be a forced. -2 Leaf Storm does nothing, and it's laughable to even consider leaving her in after using maybe one, (or two; but preferably one), of those. This is where Life Orb comes into play, reducing the severity of the power lose. It's still going to be considerable, but this way it's not AS detrimental. Recover's purpose is to lengthen her survivability and to heal off entry hazard, life orb, and whether damage.

Or a more specially defensive set, such as follows:

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Nature: Timid
EV'S: 206 HP / 136 SP.ATK / 156 SP. DEF / 12 SPE
Moveset: Leaf Storm / Thunder Wave / Leach Seed / Hidden Power [Fire]

The slight investment in SP.ATK gives a little more bite to Leaf Storm and Hidden Power [Fire]. With Leach Seed to slowly where down enemies, there didn't seem to be a need for Recover, especially since someone who doesn't want a pokemon seeded will most likely switch, allowing for Thunder Wave to do it's job against incoming pokemon. Hidden Power [Fire] is to handle threats such as Scizor, whose priority Bullet Punch can put a dent in my plans. Not severe, but enough to cause problems since my best bet at hitting Scizor for super effective damage is my Lead Infernape, who may or may not live long enough to see that aspect of the battle.

Suggestions on these builds?

Edit: Going to update that first post later tonight or tomorrow morning. Expect a more in-depth analysis of the team soon.
 
Go with the first Celebi. You've got fire moves covered already, and U-turn saves you a turn switching out.
 
So, thanks to edits by Hiest and Shnoogle, I have remastered and re-edited the team to it's current state. The following changes have been made.

Swampert to Infernape

While Swampert was my original lead with his dual typing, him and Quagsire together created an obvious hole in my team. As it's been stated repeatedly, offensive grass types gave me a serious problem. With this switch, I not only have a Stealth Rock user, I also have an answer to those grass types. Infernape makes a good lead in conjunction with my play style, which is I like fast leads. Don't know why, I just like fast leads. Leads need to serve a purpose, and although it's not always true, a faster, more versatile lead (IMO) will probably serve it's purpose better than a slow lead without a purpose. I digress; Infernape closes the hole left by grass types, this the switch.

Gengar to Rotom-W

While they both serve the same purpose, (almost but not really), Rotom's dual typing and access to the TTar stomping Hydro Pump was really the deal breaker for me on this side. While Gengar is still a pokemon to be reckoned with, his lack of Hydro Pump was his downfall as far as my team is concerned.

Vaporeon to Celebi

Just another hole that needed to be closed. With Swampert and Vaporeon on the same team, opposing Celebi and Shaymin were free to reck havoc. Celebi counters the same things as Gyarados and can still go toe to toe with Shaymin and win.

Scizor to Lucario

As Hiest once said, this team meets all of the conditions for a Lucario sweep. Lucario is one of the games best late-game sweepers, and if my team sets up for him quite nicely, there was no reason to not use him. While I lose damaging priority moves like Bullet Punch, I gain access to a more powerful, non priority moves like CC and SE. On top of that, all hope is not lost as ExtremeSpeed is a nice priority in and of itself. Combine this with a SD and you have one monster of a sweeper.

Edit:

Also, the first post has been edited and I go more in-depth, or at least I try, about the team and their purposes. Additional comments are much appreciated as this team can always use improvement.
 
get rid of every bit of speed and on attack quagsire and every and all hp on rotom. by putting all sp atk evs on ur scarfer into hp youre being incredibly counterproductive. ur attacks will all hit for moot damage on anything good and be countered easily. and why run speed on quagsire. its a wall it has no use for it at all.
 
Quagsire was a mis-copy when editing the first post. That I need to re-correct. His Ev's should read as follows:

Quagsire @ Leftovers
Careful | Water Absorb
EVs: 252 HP / 56 Def / 200 SpDef
Encore / Earthquake / Toxic / Recover

The scarfer on the other hand i'm going to leave the way it is. The point of my Scarfer on the other hand isn't to deal massive damage. As you can see my scarfer isn't for damaging, it's for setting up trick and will-o-wisp, so I therefore won't be holding onto that Scarf for more than his incoming turn. The speed Ev's are for ensuring that trick is successful on the switch in, since i'll be switching him in to EQ's targeted at Infernape and or Choice Mach Punch targeted at Tyranitar and Lucario, (if he survives that long and Lucario isn't already in the process of sweeping for the win). Even if they switch when seeing Rotom, someone is going to get tricked. He's being used as a revenger killer in this instance, not really looking to hit hard with him. Choosing the bulky set was preference. I will lose to TTar, but I already have him covered with Infernape, Celebi, and Lucario. The Hp investment is to have bulk. Take a hit while setting up Trick or Will-o-Wisp, return the hit with pain split. Their health drops and mine goes up.
 
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