Metagame ZeroUsed

Community-Create-a-Team Archive
"Collaboration is like carbonation for fresh ideas. Working together bubbles up ideas you would not have come up with solo, which gets you further faster."
- Caroline Ghosn

For those who do not already know, the Community-Create-a-Team (CCAT) project is about, as the name suggests, the community coming together in a groupchat on Pokemon Showdown, under the supervision of a member of room staff, in order to create a team. Previously the team would be based around a single lower ranked Pokemon, a more niche set on a higher ranked Pokemon or a less popular strategy, which was voted on by the participants. As of September 13, 2018 the team will be built around a core from the Good Cores project that the users will vote on. If you want something specific to be featured then make sure to get a core submitted and QC'd for the participants to work off of! More than one if you're particularly ambitious!

The importable versions of CCAT teams will be archived below, and the original posts will be linked with the teams for anyone who wants more information about a team, so make sure to check them out and drop some likes!

CCAT September 1, 2018
Post: https://www.smogon.com/forums/threads/zeroused.3629669/page-15#post-7896252

Rotom-Frost @ Icium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Blizzard
- Substitute
- Pain Split

Golem-Alola @ Choice Band
Ability: Galvanize
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Return
- Stone Edge
- Earthquake
- Volt Switch

Mareanie @ Eviolite
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Recover
- Haze

Gabite @ Eviolite
Ability: Rough Skin
EVs: 180 HP / 248 Def / 80 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Protect
- Roar

Chatot @ Choice Scarf
Ability: Tangled Feet
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Boomburst
- Defog
- Heat Wave
- U-turn

Kecleon @ Assault Vest
Ability: Protean
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Knock Off
- Shadow Sneak
- Drain Punch
- Fake Out

Rotom-Frost @ Icium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Blizzard
- Substitute
- Pain Split

Electivire @ Choice Scarf
Ability: Motor Drive
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Volt Switch
- Earthquake
- Ice Punch
- Cross Chop

Lurantis @ Leftovers
Ability: Contrary
EVs: 248 HP / 216 Def / 44 Spe
Impish Nature
- Leaf Storm
- Superpower
- Defog
- Synthesis

Mareanie @ Eviolite
Ability: Regenerator
EVs: 248 HP / 240 Def / 20 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Haze
- Recover

Gabite @ Eviolite
Ability: Rough Skin
EVs: 180 HP / 248 Def / 80 Spe
Impish Nature
- Earthquake
- Toxic
- Roar
- Stealth Rock

Kecleon @ Assault Vest
Ability: Protean
EVs: 136 HP / 252 Atk / 120 SpA
Brave Nature
- Knock Off
- Drain Punch
- Fire Blast
- Shadow Sneak

CCAT August 17, 2018
Post: https://www.smogon.com/forums/threads/zeroused.3629669/page-14#post-7883098

Raichu @ Fightinium Z
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
- Nasty Plot

Oricorio @ Leftovers
Ability: Dancer
EVs: 176 HP / 132 SpA / 200 Spe
Timid Nature
IVs: 0 Atk
- Revelation Dance
- Hurricane
- Taunt
- Roost

Lurantis @ Leftovers
Ability: Contrary
EVs: 248 HP / 216 Def / 44 Spe
Impish Nature
- Leaf Storm
- Superpower
- Defog
- Synthesis

Gabite @ Eviolite
Ability: Rough Skin
EVs: 180 HP / 248 Def / 80 Spe
Impish Nature
- Earthquake
- Toxic
- Roar
- Stealth Rock

Silvally @ Choice Scarf
Ability: RKS System
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Double-Edge
- Crunch / Flamethrower
- Explosion

Muk @ Black Sludge
Ability: Sticky Hold
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Poison Jab / Fire Punch
- Curse
- Sleep Talk
- Rest
CCAT September 16, 2018
Post: https://www.smogon.com/forums/threads/zeroused.3629669/page-17#post-7909255

Lapras @ Choice Specs
Ability: Water Absorb
EVs: 120 HP / 252 SpA / 136 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Freeze-Dry
- Ice Beam
- Hidden Power [Fire]

Stoutland @ Choice Band
Ability: Scrappy
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Frustration
- Facade
- Superpower
- Pursuit

Rotom-Fan @ Mago Berry
Ability: Levitate
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Air Slash
- Will-O-Wisp
- Defog

Silvally-Dragon @ Dragon Memory
Ability: RKS System
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Flamethrower
- Defog
- U-turn

Probopass @ Groundium Z
Ability: Magnet Pull
EVs: 164 HP / 252 SpA / 92 Spe
Modest Nature
- Stealth Rock
- Smack Down
- Power Gem
- Earth Power

Leafeon @ Choice Scarf
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Knock Off
- Double-Edge
- Toxic
CCAT July 19, 2018
Post: https://www.smogon.com/forums/threads/zeroused.3629669/page-11#post-7853836

Huntail @ White Herb / Darkinium Z
Ability: Swift Swim
EVs: 252 Atk / 4 SpA / 252 Spe
Naive / Naughty Nature
- Shell Smash
- Sucker Punch
- Waterfall
- Ice Beam

Kecleon @ Assault Vest
Ability: Protean
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Knock Off
- Drain Punch
- Shadow Sneak
- Fake Out / Sucker Punch

Electivire @ Choice Scarf
Ability: Motor Drive
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Flamethrower
- Earthquake / Cross Chop
- Volt Switch
- Wild Charge

Golem @ Leftovers
Ability: Sturdy
EVs: 252 HP / 32 Atk / 216 Def / 8 Spe
Impish Nature
- Earthquake
- Stone Edge
- Toxic
- Stealth Rock

Grumpig @ Leftovers
Ability: Thick Fat
EVs: 80 HP / 252 SpA / 176 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Psyshock
- Focus Blast / Shadow Ball / Signal Beam

Silvally-Grass @ Grass Memory
Ability: RKS System
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
- Grass Pledge
- Defog / Toxic
- U-turn
- Flamethrower
CCAT July 5, 2018
Post: https://www.smogon.com/forums/threads/zeroused.3629669/page-10#post-7836362

Golem @ Heat Rock
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Sunny Day
- Stealth Rock
- Explosion
- Earthquake

Sawsbuck @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Horn Leech
- Double-Edge
- Jump Kick

Bellossom @ Grassium Z
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Solar Beam / Giga Drain
- Hidden Power [Fire] / Moonblast
- Strength Sap

Liepard @ Heat Rock
Ability: Prankster
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Sunny Day
- Encore
- U-turn

Rapidash @ Charcoal
Ability: Flash Fire
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- High Horsepower
- Morning Sun

Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Solar Beam
- Dark Pulse
- Sucker Punch
- Growth

CCAT June 21, 2018
Post: https://www.smogon.com/forums/threads/zeroused.3629669/page-9#post-7820417

Natu @ Eviolite
Ability: Magic Bounce
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Reflect
- U-turn
- Night Shade
- Roost

Mareanie @ Eviolite
Ability: Regenerator
EVs: 248 HP / 240 Def / 20 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Recover
- Haze

Silvally @ Dark Memory
Ability: RKS System
EVs: 252 HP / 196 Def / 60 Spe
Impish Nature
- Multi-Attack
- Rest
- Defog
- U-turn

Lickilicky @ Leftovers
Ability: Oblivious
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
IVs: 0 Atk
- Wish
- Protect
- Toxic
- Heal Bell

Torterra @ Leftovers
Ability: Shell Armor
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Toxic
- Stealth Rock
- Earthquake
- Synthesis

Vigoroth @ Eviolite
Ability: Vital Spirit
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Taunt
- Bulk Up
- Slack Off
- Return

CCAT June 7, 2018
Post: https://www.smogon.com/forums/threads/zeroused.3629669/page-8#post-7808395

Lapras @ Choice Specs
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Surf
- Freeze-Dry
- Future Sight

Monferno @ Eviolite
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Mach Punch
- Flare Blitz
- U-turn

Dugtrio-Alola @ Choice Scarf
Ability: Tangling Hair
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Stone Edge
- Memento

Grumpig @ Mago Berry
Ability: Thick Fat
EVs: 252 HP / 80 SpD / 176 Spe
Timid Nature
IVs: 0 Atk
- Recycle
- Substitute
- Psychic
- Focus Blast

Tangela @ Eviolite
Ability: Regenerator
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Leaf Storm
- Sleep Powder
- Giga Drain
- Hidden Power [Fire]

Silvally-Water @ Water Memory
Ability: RKS System
EVs: 252 HP / 228 Def / 28 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Surf
- Toxic
- Parting Shot

CCAT June 2, 2018
Post: https://www.smogon.com/forums/threads/zeroused.3629669/page-8#post-7803745

Murkrow @ Flyinium Z
Ability: Prankster
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Sucker Punch
- Mirror Move
- Pursuit

Torterra @ Occa Berry
Ability: Overgrow
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rock Polish
- Wood Hammer
- Earthquake
- Stone Edge

Probopass @ Leftovers
Ability: Magnet Pull
EVs: 248 HP / 176 SpD / 84 Spe
Calm Nature
IVs: 0 Atk
- Volt Switch
- Earth Power
- Pain Split
- Stealth Rock

Silvally-Fighting @ Fighting Memory
Ability: RKS System
EVs: 236 HP / 88 Def / 184 Spe
Jolly Nature
- Multi-Attack
- Defog
- U-turn
- Swords Dance

Grumpig @ Mago Berry
Ability: Thick Fat
EVs: 252 HP / 80 SpD / 176 Spe
Timid Nature
IVs: 0 Atk
- Recycle
- Substitute
- Psychic
- Focus Blast

Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Blizzard
- Volt Switch
- Thunderbolt
- Trick

CCAT May 15, 2018
Post: https://www.smogon.com/forums/threads/zeroused.3629669/page-7#post-7788802

Combusken @ Fightinium Z
Ability: Speed Boost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Focus Blast
- Defog
- Protect

Liepard @ Black Glasses
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- U-turn
- Pursuit
- Sucker Punch

Grumpig @ Leftovers
Ability: Thick Fat
EVs: 120 HP / 252 SpA / 136 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Taunt
- Toxic

Torterra @ Leftovers
Ability: Overgrow
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Stealth Rock
- Synthesis
- Wood Hammer
- Earthquake

Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 160 HP / 252 SpA / 96 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Focus Blast
- Ice Beam
- Vacuum Wave

Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Blizzard
- Trick
 
Last edited:
Hello that's my last day before I start university and I won't be able to play as much as I did and want. So I want to give my thoughts on the metagame before being (almost) inactive.
I) The broken Mon

I know this mon just dropped last VR update but I share Union Caboche's point of view on this. I feel that building against Vigoroth is really hard even if Substitute sets are in decline because of the raising popularity of Mareanie. Having a hard counter for one of its set is a pain for Vigoroth, however it doesn't prevent Vigoroth from being broken.
Let see how the Pokémon from rank S to B+ deal with the different Vigoroth sets ; by dealing I mean able to reliably switch into Vigoroth and then 1v1 it:
Scarf needs to Trick or Freeze ; Icium needs to waste its Z or to freeze.
This is set-up fodder for Vigoroth.
Needs PuP to deal with Vigoroth, it can however Knock Off its Eviolite and stall some PP with Shadow Sneak. LO dies from recoil.
This is set-up fodder ; however it can annoy Vigoroth if T-Spikes are set up (but spoiler Vigoroth team runs a T-Spikes absorber)
Band is set-up bait if Vigoroth clicked Bulk Up on the switch. SD can overwhelm Vigoroth.
SD can overwhelm Vigoroth ; Scarf and Z-Me First are set-up fodder ; it can handicaped Vigoroth if it runs Knock Off (that's really uncommun)
Scarf relies on Focus Blast to successfully 2HKO Vigoroth ; SD is set-up fodder
Needs a lot of high roll for not being set-up fodder.
Scarf can PP stall Slack Off or crit ; Z-Encore can use Vigoroth as a set-up fodder ; however it is 2HKO after rocks by Facade/Chip Away and 2HKO by Frustration/Return.
Both Special and SD Combusken can beat Vigoroth ; physical non-SD is set-up fodder ; However Combusken is 3HKO by Facade/Chip Away and 2HKO by Frustration/Return making it a not that good SI.
Set-up fodder, can Knock Off
Defensive Grumpig needs to run Taunt ; Offensive Grumpig beats 1v1 Vigoroth
Can Taunt/Encore/Knock Off/Counter Vigoroth but is OHKO by Facade / 2HKO by Chip Away.
Scarf can Taunt / 2HKO with Focus Blast ; Nasty Plot can break through Vigoroth at +2 ; but Mr Mime takes massive damages from Vigoroths move.
Set-up fodder ; however the gimmick Block+Acid Spray set beats it.
Set-up fodder.
(fighting)Needs either Toxic or SD.
Specs and LO can break through ; NP is set-up fodder.
Same as for Monferno but it can surprise Vigoroth with an unexpected Toxic.
SubToxic beats Vigoroth ; other sets are set-up fodder.
Physical sets need to crit with Cross Chop ; Special Sets relies on Focus Blast to deal with Vigoroth.
Lurantis can break through Vigoroth with Leaf Storm or Superpower.
Can overwhelm Vigoroth with Nasty Plot and Specs but is 2HKO after SR by Frustration/Return and 3HKO by Facade/Chip Away.
CM, Taunt, Specs beats Vigoroth 1v1 if SR aren't up ; Scarf is set-up fodder.
(dragon)Set-up fodder.
(water)Set-up fodder.
Simipour beats Vigoroth but is 2HKO after SR by Frustration/Return and 3HKO by Facade/Chip Away.
Set-up fodder ; can Knock Off
Set-up fodder.
Set-up fodder.
Set-up fodder.
SD can overwhelm Vigoroth ; Scarf and Band can only Knock Off
Seismic Toss is set-up fodder ; Toxic win the 1v1 ; can Knock Off
RestTalk is set-up fodder, No Guard set can try to hax Vigoroth ; AoA is set-up fodder ; both can Knock Off
Set-up fodder, can Knock Off.
Set-up fodder.
Win the 1v1 but can't touch Vigoroth outside of Will-O-Wisp.
Set up fodder, can Knock Off.
^
Raichu 2HKO Vigoroth (OHKO with All Out Pummeling) but Vigoroth also 2HKO (Facade and Chip Away are roll after SR).
Set-up bait.
Specially Offensive breaks through Vigoroth. Physical can Knock Off.
Set up fodder if Mental Herb is consummed ; can Knock Off
Set up fodder .
Scarf needs to Trick or Freeze ; Icium needs to waste its Z or to freeze.
This is set-up fodder for Vigoroth.
Needs PuP to deal with Vigoroth, it can however Knock Off its Eviolite and stall some PP with Shadow Sneak. LO dies from recoil.
Haze Vigoroth to death
Band is set-up bait if Vigoroth clicked Bulk Up on the switch. SD can overwhelm Vigoroth.
SD can overwhelm Vigoroth ; Scarf and Z-Me First are set-up fodder
Scarf relies on Focus Blast to successfully 2HKO Vigoroth ; SD breaks through Vigoroth.
Psywave rolls are in favor of Vigoroth.
Scarf can PP stall Slack Off or crit ; Z-Encore can use Vigoroth as a set-up fodder ; however it is 2HKO after rocks by Facade/Chip Away and 2HKO by Frustration/Return.
Both Special and SD Combusken can beat Vigoroth ; physical non-SD is set-up fodder ; However Combusken is 3HKO by Facade/Chip Away and 2HKO by Frustration/Return making it a not that good SI.
Set-up fodder
Defensive Grumpig needs to run Taunt ; Offensive Grumpig beats 1v1 Vigoroth
Can Taunt/Encore/Counter Vigoroth but is OHKO by Frustraion/Return and 2HKO by Facade/Chip Away.
Scarf can Taunt / 2HKO with Focus Blast ; Nasty Plot can break through Vigoroth at +2 ; but Mr Mime takes massive damages from Vigoroth's move.
CroMuk wins the PP-stall war except if Vigoroth carries the rare chip away.
Set-up fodder.
(fighting)Needs either Toxic or SD.
Every Beheeyem win the 1v1.
SD overwhelms Vigoroth.
Set up fodder.
Physical sets need to crit with Cross Chop ; Special Sets relies on Focus Blast to deal with Vigoroth.
Lurantis can break through Vigoroth with Leaf Storm or Superpower.
Can overwhelm Vigoroth with Nasty Plot and Specs but is 2HKO after SR by Frustration/Return and 3HKO by Facade/Chip Away.
CM, Taunt, Specs beats Vigoroth 1v1 if SR aren't up ; Scarf is set-up fodder.
(dragon)Set-up fodder.
(water)Set-up fodder.
Simipour beats Vigoroth but is 2HKO after SR by Frustration/Return and 3HKO by Facade/Chip Away.
Set-up fodder.
Set-up fodder.
Set-up fodder.
Set-up fodder but Vigoroth loses most of its PP.
SD can overwhelm Vigoroth ; Scarf and Band can only Knock Off
Needs both Toxic and Seismic Toss (really uncommun).
RestTalk is set-up fodder, No Guard set can try to hax Vigoroth ; AoA is set-up fodder ; both can Knock Off
Seismic Toss variant carrying Toxic wins the 1v1.
Set-up fodder.
Win the 1v1 but can't touch Vigoroth behind a Sub.
Can overwhelm Vigoroth with SD.
Can Knock Off
Raichu 2HKO Vigoroth (OHKO with All Out Pummeling) but Vigoroth also 2HKO (Facade and Chip Away are roll after SR).
Set-up bait.
SD and Specially Offensive breaks through Vigoroth. AoA can Knock Off.
Set up fodder.
Set up fodder .
So here is the list of the Pokémon from S to B+ that can at least beat one Vigoroth set:
(AV PuP)
(SD)
(SD)
(Scarf and SD)
(Specs, Scarf and Z-Encore)
(SD and Special)
(Taunt and Offensive)
(fighting)
(SD)
(SubToxic)
(Special LO)
(not Scarf)
(SD)
(Toxic)
(Seismic Toss+Toxic)
(SD and Specially Offensive)
That's a total of 26 Pokémon. But now lets take in account only those who can switch twice on Vigoroth with SR up:
(AV PuP)
(Taunt)
(fighting)
(SD)
(with Roost)
(SubToxic)
(SD)
(Toxic)
(Seismic Toss+Toxic)

That's now a total of 14 Pokémon. But now lets take in account only those who aren't trapped by Silvally-Dark (or any other trapper).
(Fighting)
(Colbur NP)
(SD)
(with Roost)
(SD)
(Toxic)
(Seismic Toss+Toxic)
(Pawniard)
That's now a total of 11 Pokémon. So here is the list of Pokémon that can deal with Taunt Vigoroth+Pursuit:
(Acid Spray gimmick)
(Silvally-Fighting)
(with Roost)
(SD)
(Toxic)
That's 6 mon (and not all their sets). Acid Spray Muk is way to gimmick to fit on most teams, Silvally-Fighting and Leafeon have no recovery, Oricorio needs Hazard control, Toxic Lickilicky can't touch Poison, Steel-types and Pokémon behind a Sub. The only reliable answer to both TauntVigoroth+Pursuit support is Lurantis. Vigoroth presence is unhealthy for the tier, it restrains the teambuilding way to far. I don't know why people aren't running Vigoroth anymore but keep in mind usage=/= viability.

First, Rotom-Frost case is different from Vigoroth's one in level of brokeness.
Rotom-Frost is the master of the momentum because it has STAB Volt-Switch coming from its 105 SpA base stats that causes heavy damages to every non electric resistant Pokémon. Volt-Switch is generally handled with Electric-immunity but looks at our Electric-immunity that aren't 2HKO by its secondary STAB Blizzard:
(SpD)

And those which aren't OHKO and able to threaten Rotom-Frost:

So bar SpD Camerupt, Seaking, Chinchou and Shedinja there is no Pokémon able to come several time on a Blizzard predecting a Volt-Switch. If you're not running one of these mon Frostom will just be able to freely Volt-Switch most of the time. Because Specially Defensive Pokémon that can take on both Blizzard and Volt-Switch are (outside of Kecleon) really easy to take advantage of because they are very slow (Muk, Lickilicky, Regice, ...). It's also very versatile between Scarf, SubSplit, WispSplit and SubWisp which can all handicap/beat its answers.
I won't expand to much time on this because a suspect test has already been hold few months ago, but I want to emphasize that Rotom-Frost is broken because it forces the usage of Pokémon which are useless against almost the rest of the tier (Seaking and Chincou are super passive, Shedinja needs to much support and Camerupt can lose under hail), a bit like Breloom forced the usage of Vileplume and Tangela in UU. Moreover the constant 50/50 makes this Pokémon really hard to handle as misspredicting a Volt Switch or a Blizzard can makes in a really bad position whereas Rotom Frost answers are often to passive to threaten the opponent back. The only things that hold Rotom-Frost is its SR weakness and its speedtier (which is still high for ZU standard).
II) The Pokémon that deserve more intention

These Pokémon really like that the meta has slow down and that most team carry Pokémon that are slower than them. Thanks to their coverage and huge firepower they can break through a lot of common defensive core like TangMuk and MarZor. People need to know they can run offensive Pokémon slower than Monferno outside of Trick Room and Sticky Web.

Ghost-type is incredebly good atm because they are super good at checking a lot of threats like Pinsir, Bouffalant, Silvally-Fighting, Monferno, Combusken, Chatot, Bibarel, Lurantis. I feel like people don't run them anymore because of the omnispresence of Knock Off. However even if Misdreavus and Dusclops becomes less bulky without their Eviolite they are still bulky, Gourgeist can burn Dark-type until its Colbur Berry is consummed.

Uncommun set-up sweeper are really potent because people prepare for the common one and stay weaks to the other one. A team lacking a Fairy type or Mareanie will struggle against Hakamo-o, a team lacking Gourgeist or Tangela will struggle against Bibarel, etc... They are good because of how uncommun and unprepared they are and how easily they set-up.

These Pokémon are less run before because they can't break Mareanie. However that's mostly wrong because they can. Union Caboche already stated it with T-Punch Combusken but LO Simis can also break through Mareanie, to be honest they can even run themselves Knock Off to deal with Mareanie.

III) Some of my teams
I'd like to share the teams which I've built and are effective in the current metagame. I sorted them in order of viability:

(built with Beksel)




(built with Quagsone)
Conclusion
I've really enjoyed the current metagame because I found that the teambuilding was really free (outside of the broken Vigoroth). A lot of different Pokémon and archetypes are viable in the tier which makes every team original. My biggest concern is Vigoroth which is really to much for the tier. Even if I also believe Frostom has to go, I can understand that some people wants it to stay. I also have really enjoyed the community since I became more active in the tier (right after Jynx's ban).
 
https://pokepast.es/5d014ff2c58fad10
This is the team that I have had the most success in the September ZU ladder. I know it may look a little off meta but all the pokemon on this team are viable. Machoke with eviolite is a good lead since golem is a very popular rock setter. No guard is the ability so Dynamic Punch Will be your main damage. Dynamic Punch will activate sturdy. And anything that switches into a dynamic punch will be in a world of PAIN. Also has bulk up, knock off, and bullet punch. Next we specs Frostom but honestly you can run and frostom set. Specs is my personal favorite. Next we have one of my favorite and one of the most slept on pokemon, Unfezant. It's ability super luck combined with razor claw is op. 50% chance to crit on all moves. !00% chance on night slash. Crit return takes out 75% of the meta and crit quick attacks kill lots of thing. Aerial Ace and night slash for coverage. Unfezant has a pretty solid attack on 361 with my set. Next we have Wartortle. With eviolite it is a tank. Feel free to run is physical or special but i use it physically. Good rapid spin. It is a decent attacker. Beheeyem is really nice. Analytic is a great ability for such a slow pokemon. Setup with calm mind. Cripple with thunder wave. Psychic and Signal Beam for coverage. Finally we have arbok for coverage. Great sweeper to switch in on a physical attacker since intimidate drops attack. Then you can coil once and you will be good. Seed Bomb and EQ hit a loot of things super effectively. And a neutral gunk shot from a +1 attack arbok will do massive damage. Really good team and I hope you try out some of the components.
 
I'm using a Magmar with Life Orb, and haven't been disappointed. Flamethrower, HP Grass, and Psychic let it hit many targets extremely hard, while Mach Punch is priority in a pinch.
Still, how does this compare with the other Fire Types in the Tier?
 
I'm using a Magmar with Life Orb, and haven't been disappointed. Flamethrower, HP Grass, and Psychic let it hit many targets extremely hard, while Mach Punch is priority in a pinch.
Still, how does this compare with the other Fire Types in the Tier?
That sounds like a really neat set. It seems that this Magmar set aims to be anti-meta in its ability to hit standard Fire-type resists such as Golem and Mareanie. Taking that niche into account, we can see that most other Fire-types can also nail the same targets as Magmar. For example, Rapidash, Oricorio-Baille, Silvally-Fire, Ninetales, and Simisear all have the coverage to 2HKO both Golem and Mareanie. Also, these are Pokemon who are as fast or faster than Magmar, which shows you how it’s Speed compares to other Fire-types. However, due to holding a Life Orb, Magmar likely can hit harder than some of the aforementioned Fire-types (on phone so I won’t calc). Next, you mention Mach Punch to hit weakened foes. The only Fire-type that commonly uses priority is Monferno, who gets a STAB+Iron Fist boost from Mach Punch. In that aspect, Magmar kind of sets itself apart in the sense that it can beat Mareanie (something Monferno typically can’t do) and use priority to pick off weakened foes (although non-STAB Mach Punch is really weak).

Overall, Magmar doesn’t compare well with the tier’s Fire-types. It’s a really cool Pokemon with a super specific niche, but is largely outclassed by other Fire-types to their superior offensive stats or coverage options.

Lastly, I know I left out certain aspects such as bulk, but that’s because Magmar’s bulk is relatively okay on the special side and simply poor on the physical side. It won’t be taking many hits or switching in easily due to that and due to the fact that Life Orb recoil chips Magmar down.
 
That sounds like a really neat set. It seems that this Magmar set aims to be anti-meta in its ability to hit standard Fire-type resists such as Golem and Mareanie. Taking that niche into account, we can see that most other Fire-types can also nail the same targets as Magmar. For example, Rapidash, Oricorio-Baille, Silvally-Fire, Ninetales, and Simisear all have the coverage to 2HKO both Golem and Mareanie. Also, these are Pokemon who are as fast or faster than Magmar, which shows you how it’s Speed compares to other Fire-types. However, due to holding a Life Orb, Magmar likely can hit harder than some of the aforementioned Fire-types (on phone so I won’t calc). Next, you mention Mach Punch to hit weakened foes. The only Fire-type that commonly uses priority is Monferno, who gets a STAB+Iron Fist boost from Mach Punch. In that aspect, Magmar kind of sets itself apart in the sense that it can beat Mareanie (something Monferno typically can’t do) and use priority to pick off weakened foes (although non-STAB Mach Punch is really weak).

Overall, Magmar doesn’t compare well with the tier’s Fire-types. It’s a really cool Pokemon with a super specific niche, but is largely outclassed by other Fire-types to their superior offensive stats or coverage options.

Lastly, I know I left out certain aspects such as bulk, but that’s because Magmar’s bulk is relatively okay on the special side and simply poor on the physical side. It won’t be taking many hits or switching in easily due to that and due to the fact that Life Orb recoil chips Magmar down.
Woah. This is a really neat analysis. I really appreciate all the points you've made, and am going to keep them in mind for later. I've been having a fair bit of success with it, and on my team it's niche is special attacking with good coverage rather than hitting Grass, Bug, Steel, and Ice, but you're right that there are some more Fire types I can experiment with who fill the same role
 
Mini-noms first:

Silvally-Ice: Usually Useless -> C-
Yeah, I'm still with this. Not much else to say, but I'll link my other noms:
https://www.smogon.com/forums/threads/zeroused.3629669/page-11#post-7855753
https://www.smogon.com/forums/threads/zeroused.3629669/page-12#post-7870421
(Also run Thunderbolt over Zen Headbutt tbh, Pyuku is hell)
I do have two more replays tho:
https://replay.pokemonshowdown.com/gen7zu-802481020
https://replay.pokemonshowdown.com/gen7zu-806695429
Aside from Pyuku, it appreciates Ninetales leaving, as well as Supergeist and Altaria dropping.
4- SpA Silvally-Ice Thunderbolt vs. 252 HP / 40 SpD Pyukumuku: 88-104 (28 - 33.1%) -- 83.3% chance to 4HKO after Leftovers recovery (guaranteed 4HKO after Stealth Rock)
+2 252 Atk Silvally-Ice Multi-Attack vs. 252 HP / 252+ Def Gourgeist-Super: 296-350 (79.1 - 93.5%) -- guaranteed 2HKO
+2 252 Atk Silvally-Ice Multi-Attack vs. 248 HP / 0 Def Altaria: 1036-1224 (293.4 - 346.7%) -- guaranteed OHKO (it also OHKOs with +0)
4- SpA Silvally-Ice Thunderbolt vs. 0 HP / 0 SpD Floatzel: 194-230 (62.3 - 73.9%) -- guaranteed 2HKO
+2 252 Atk Silvally-Ice Multi-Attack vs. 252 HP / 0 Def Komala: 337-397 (100.8 - 118.8%) -- guaranteed OHKO
+2 252 Atk Silvally-Ice Multi-Attack vs. 0 HP / 0 Def Swanna: 345-406 (118.5 - 139.5%) -- guaranteed OHKO (Thunderbolt OHKOs too, but this does more)


Rotom-Fan: B+ -> A-
It's less out-classed with fridge gone, and it's been working pretty well for me. I think it deserves the rise.

Now for the real meat of this post:


Silvally-Fire: C -> C+ (Silvallys Galore!)
"What's this? JdRDMS using a Silvally that isn't Ice?! WHAT MADNESS IS THIS?!?!"
Yeah, I know. Everyone knows I love Icevallly. But eventually it became stupidly easy to prepare against me. So I decided to try Firevally. And discovered that it's pretty decent. Let's start with the set, by our very own Aleccat (fun fact btw).
Silvally-Fire @ Fire Memory
Ability: RKS System
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Thunderbolt
- Parting Shot / U-turn
- Surf

So, as you can see, unlike Icevally, this is a special attacker set. Flamethrower is used for some nice STAB. Of the 23 mons labeled as "Fire Checks", 7 of them are weak to Thunderbolt: Basculin, Lumineon, Mareanie (which is REALLY nice), Politoed (lol), Prinplup, Relicanth, and Simipour. In addition, 10 of them are weak to Surf: Camerupt, Crustle, Shuckle, Dugtrio, Dugtrio-A (tho tbf that's already weak to Flamethrower), Golem, Lunatone (LMAO), Ninetails, Rapidash, and Solrock. Finally, Parting Shot can make the opponent weaker and the switch safer, while U-Turn can do a bit of damage while allowing Firevally to hit Grumpig.
Heck, those 5 moves listed in the set aren't the only options. There are three other options you might decide to run: Defog (because Silvally), Grass Pledge (which allows you to OKHO Relicanth), and Ice Beam (which allows you to OHKO Vibrava).
Firevally can do a good amount of damage. Here are some calcs. (Notice 3HKO'ing Pyuku)

252 SpA Silvally-Fire Thunderbolt vs. 248 HP / 8 SpD Eviolite Mareanie: 176-208 (58 - 68.6%) -- guaranteed 2HKO
252 SpA Silvally-Fire Flamethrower vs. 0 HP / 4 SpD Dugtrio-Alola: 318-374 (150.7 - 177.2%) -- guaranteed OHKO
252 SpA Silvally-Fire Thunderbolt vs. 0 HP / 0- SpD Basculin: 284-336 (101 - 119.5%) -- guaranteed OHKO
252 SpA Silvally-Fire Thunderbolt vs. 248 HP / 0 SpD Lumineon: 180-214 (52.7 - 62.7%) -- 99.6% chance to 2HKO after Leftovers recovery
252 SpA Silvally-Fire Thunderbolt vs. 252 HP / 0 SpD Eviolite Prinplup: 134-158 (40.3 - 47.5%) -- guaranteed 3HKO
252 SpA Silvally-Fire Thunderbolt vs. 0 HP / 0 SpD Relicanth: 226-266 (66.2 - 78%) -- guaranteed 2HKO
252 SpA Silvally-Fire Thunderbolt vs. 0 HP / 4 SpD Simipour: 230-272 (79 - 93.4%) -- guaranteed 2HKO
252 SpA Silvally-Fire Surf vs. 248 HP / 8 SpD Solid Rock Camerupt: 300-354 (87.4 - 103.2%) -- 18.8% chance to OHKO
252 SpA Silvally-Fire Surf vs. 0 HP / 4 SpD Crustle: 200-236 (71.1 - 83.9%) -- guaranteed 2HKO
252 SpA Silvally-Fire Surf vs. 248 HP / 252+ SpD Shuckle: 62-74 (25.5 - 30.4%) -- guaranteed 4HKO
252 SpA Silvally-Fire Surf vs. 0 HP / 4 SpD Dugtrio: 212-250 (101.4 - 119.6%) -- guaranteed OHKO
252 SpA Silvally-Fire Surf vs. 0 HP / 0 SpD Lunatone: 182-216 (56.6 - 67.2%) -- guaranteed 2HKO (the set is known as PU Offensive in the Calculator)
252 SpA Silvally-Fire Surf vs. 0 HP / 4 SpD Rapidash: 190-224 (70.1 - 82.6%) -- guaranteed 2HKO
252 SpA Silvally-Fire Surf vs. 248 HP / 0 SpD Solrock: 226-266 (59 - 69.4%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Silvally-Fire Surf vs. 0 HP / 4 SpD Monferno: 264-312 (98.1 - 115.9%) -- 87.5% chance to OHKO
252 SpA Silvally-Fire Surf vs. 0 HP / 4 SpD Combusken: 238-282 (91.1 - 108%) -- 50% chance to OHKO
252 SpA Silvally-Fire Surf vs. 248 HP / 8 SpD Eviolite Vibrava: 90-107 (29.7 - 35.3%) -- 20.9% chance to 3HKO

252 SpA Silvally-Fire Grass Pledge vs. 0 HP / 0 SpD Relicanth: 400-472 (117.3 - 138.4%) -- guaranteed OHKO
252 SpA Silvally-Fire Ice Beam vs. 248 HP / 8 SpD Eviolite Vibrava: 360-428 (118.8 - 141.2%) -- guaranteed OHKO
252 SpA Silvally-Fire Thunderbolt vs. 200 HP / 0 SpD Silvally-Water: 166-196 (43.5 - 51.4%) -- 8.2% chance to 2HKO
252 SpA Silvally-Fire Thunderbolt vs. 252 HP / 40 SpD Pyukumuku: 124-146 (39.4 - 46.4%) -- guaranteed 3HKO after Leftovers recovery
Firevally can also take attacks pretty well too. This one isn't as long I promise. lol
252 SpA Rotom-Frost Thunderbolt vs. 0 HP / 4 SpD Silvally-Fire: 132-156 (39.8 - 47.1%) -- guaranteed 3HKO
124 SpA Silvally-Water Surf vs. 0 HP / 4 SpD Silvally-Fire: 218-260 (65.8 - 78.5%) -- guaranteed 2HKO
252 Atk Monferno Inferno Overdrive (190 BP) vs. 0 HP / 0 Def Silvally-Fire: 115-136 (34.7 - 41%) -- guaranteed 3HKO
252 SpA Life Orb Combusken Focus Blast vs. 0 HP / 4 SpD Silvally-Fire: 199-235 (60.1 - 70.9%) -- guaranteed 2HKO
0 SpA Mareanie Scald vs. 0 HP / 4 SpD Silvally-Fire: 96-114 (29 - 34.4%) -- 1.7% chance to 3HKO
Finally, some replays. I know these aren't great, but I think they show off Firevally fairly well.
https://replay.pokemonshowdown.com/gen7zu-802679970
https://replay.pokemonshowdown.com/gen7zu-803266134
https://replay.pokemonshowdown.com/gen7zu-803922800
https://replay.pokemonshowdown.com/gen7zu-806475473
And that does it for this nom. See you guys next time.
 
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Quick drops have been released! https://www.smogon.com/forums/threa...this-time-sep-138.3639170/page-6#post-7903369
Going by Antar's past statement about second month quick drops, the cutoff point was 2.28%! https://www.smogon.com/forums/threa...-mar-changes-696.3625266/page-29#post-7710483

Our quick drops are:
From PU
Granbull - 1.477%
Probopass - 2.278%
Stoutland - 1.456%
From NU
Sandslash - 1.502% (Drastic tier shifts rule; Sandslash rose from ZU to NU without significant enough usage in PU that month [2.399%], so therefore it drops from NU to ZU)
 
Quick drops have been released! https://www.smogon.com/forums/threa...this-time-sep-138.3639170/page-6#post-7903369
Going by Antar's past statement about second month quick drops, the cutoff point was 2.28%! https://www.smogon.com/forums/threa...-mar-changes-696.3625266/page-29#post-7710483

Our quick drops are:
From PU
Granbull - 1.477%
Probopass - 2.278%
Stoutland - 1.456%
From NU
Sandslash - 1.502% (Drastic tier shifts rule; Sandslash rose from ZU to NU without significant enough usage in PU that month [2.399%], so therefore it drops from NU to ZU)
Confirming that this is correct and tagging The Immortal and Kris to implement on our ladder (and I think TI also needs to say something regarding this in Snake)
 
hi friends, i'm here to share my thoughts on the new mons so far, subject to change in the future ofc!

Ranking estimate: S - biggest threat in the tier with band having v few safe switch-ins barring tangela and mawile. certain things like mago berry bulky golem, bronzor, gabite, and phys def granbull can punish it but not to the extent of the former two. it also has decent potential to customize its set to have better mus against its checks, with work up+groundium z or darkinium z breaking through mawile and bronzor much more liberally. standout presence whether it's through sand or not.

: Ranking estimate: A - insane offensive support capabilities w/ its variable trapping ability vs all relevant steels, particularly for stout (checking this w/ steels would be cool and all if it wasn't for the fact this dropped alongside it, lol) but also other threats like muk, leafeon, chatot, oricorio, vigoroth, and aboma. tort no longer being zu means that it's not pressured to run hp ice anymore, so it can afford to act as a pivot with volt and be fine. the bulk it has gives it similar defensive backbone to kec in terms of blanket checking special attackers also, but it has certain typing weaknesses that require it to have the right mu to make the most out of its use. overall, it is a solid utility poke.

: Ranking estimate: A- / B+ - yay torterra is gone, a reliable and prevalent rocker that made it unsafe for sandslash to do its job as a spinner! this is quite huge as it can now adept very well in the hazards game in general, actively threatening all of golem, probo, mareanie, bronzor, and mawile thanks to its coverage and utility with knock off. i'm sure this will open a lot of options for viable hazard control in non-defensive hazard stack teams. dunno how it would fare for sand, but another option is nice.

: Ranking estimate: A- / B+ - phys def sets fill up holes for a lot of defensive cores due to its great blanket physical checking ability with intimidate, typing, and support movepool. this is huge since most defensive cores in zu have been notorious for being prone to knock off abusers and may have trouble checking the likes of pokemon like kecleon and pinsir. granbull is great for addressing both, while offering z-heal bell for a simultaneous cleric support and 1-time full heal and having room for coverage for things that can switch into its stab. choice band has like one gsi in tangela bc of its great damage output and coverage also!

overall, i think they're all pokemon with very practical niches and strong overall viability. what are you guys' take on them? where do you see them falling within the ranking?
 
UU -> C



Pretty self-explanatory nomination, now that both Sandslash and Stoutland are back sand teams are now decent again.

Hippopotas (M) @ Eviolite
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Stealth Rock
- Slack Off
- Earthquake
- Whirlwind


I totally endorse this nomination. I meant to nominate Hippopotas prior to the Sandslash and Stoutland dropping, as I had climbed reasonably high on my main ladder account (this is ZU, mind you), but now that I'm sure that it will be in C-ish rank, after having been assured by several council members. While I'm sure many of you have noted me as a staunch stan of "unmons" or Pokemon that seem outclassed, Hippopotas has some very valid pros to it (as well as cons). Instead of listing them, or discussing them in a biased way, I'm going to share a coversation regarding Hippopotas, where I stan Hippopotas.

Disclaimer: Please no hate, as everyone was just discussing their points and how they felt about Hippopotas.

Standard, Garden Variety ZU Player
Today at 3:56 PM

ok
at least hippo isn't useless anymore

-------------------------------

Aleccat
Today at 4:10 PM

let's clear something up
hippo was never unranked worthy
it has the unique niche of being a physical wall that, upon switching in, brings a 6%/turn residual damaging effect
with reasonable bulk, reliable recovery, and phasing
and rocks
sure it had a laughable spdef even with eviolite, and some will claim it was knock off weak, but hippo occupied a unique space in the zu metagame even without sand abusers
i have replays to show me doing sand stall
7 to be exact
i might write a post regarding it today since it was nommed

Esteemed ZU Player
Today at 6:42 PM

it is not
bulky at all

Aleccat
Today at 7:01 PM

that's false and fabricated
sure mareanie has a lot more resistances, but let's not forget
50/62/52
vs
68/78/42
even then, hippo can take on popular leads like golem

Esteemed ZU Player
Today at 7:06 PM

mareanie has eviolite
lol
and no it can't take on golem
it gets toxic stalled

Aleccat
Today at 7:06 PM

it can certainly
whirlwind

Esteemed ZU Player
Today at 7:06 PM

which burns sand turns too

Aleccat
Today at 7:06 PM

what golems run toxic nowadays

Esteemed ZU Player
Today at 7:06 PM

most..
phazing isn't taking it on
lol

Aleccat
Today at 7:07 PM

it has eq too
beyond that

Esteemed ZU Player
Today at 7:07 PM

eq does jack shit
like
40%
to 0def golem

Aleccat
Today at 7:08 PM

252+ Atk Golem Earthquake vs. 252 HP / 252+ Def Eviolite Hippopotas: 96-114 (28.2 - 33.5%) -- 0.1% chance to 3HKO
0 Atk Hippopotas Earthquake vs. 0 HP / 4 Def Golem: 132-156 (43.8 - 51.8%) -- 6.3% chance to 2HKO
not outright saying that golem cannot deal with it
i am simply stating hippo can take it on
some sets

Esteemed ZU Player
Today at 7:09 PM

0hp golem
90% of golems are max hp

Aleccat
Today at 7:09 PM

sorry
0 Atk Hippopotas Earthquake vs. 252 HP / 4 Def Golem: 132-156 (36.2 - 42.8%) -- guaranteed 3HKO

Esteemed ZU Player
Today at 7:10 PM

yeah so like
40

Aleccat
Today at 7:10 PM

which is not at all bad

Esteemed ZU Player
Today at 7:10 PM

then 12% in leftovers

Aleccat
Today at 7:10 PM

if we're assuming it's defensive golem calcs change too

Esteemed ZU Player
Today at 7:10 PM

it just
toxics
also
why is your hippo
eviolite
lol

Aleccat
Today at 7:11 PM

...because i'm not using it for sand
LOL
i'm using it for sand but not for sand
like
using it to stall

Esteemed ZU Player
Today at 7:11 PM

why not run like
cradilly

Aleccat
Today at 7:12 PM

sandstream, phasing, reliable recovery, decent typing, rocks. if i run cradily i have two grass types on the team i use it on too
also two fighting weaknesses
cradily can do like two of those

Esteemed ZU Player
Today at 7:13 PM

cradilly literally has all of that besides phasing and irrelevant sand sstream
and wayyyyy better typing
and much better bulk
and passive lefties recovery

Aleccat
Today at 7:14 PM

phasing is not as irrelevant as you seem to think

Esteemed ZU Player
Today at 7:14 PM

why
whats getting phazed in zu
lol

Aleccat
Today at 7:15 PM

+2 252+ Atk Golem Earthquake vs. 252 HP / 252+ Def Eviolite Hippopotas: 190-225 (55.8 - 66.1%) -- guaranteed 2HKO
hold on
bleh
+2 252+ Atk Golem Earthquake vs. 252 HP / 252+ Def Cradily: 249-294 (66.2 - 78.1%) -- guaranteed 2HKO after Leftovers recovery

Esteemed ZU Player
Today at 7:15 PM

yeah so

Aleccat
Today at 7:16 PM

just an example
i'm not saying you're wrong in advocating for cradily but apples to oranges

Esteemed ZU Player
Today at 7:16 PM

0 SpA Cradily Giga Drain vs. 0 HP / 0 SpD Golem: 388-460 (128.9 - 152.8%) -- guaranteed OHKO

Aleccat
Today at 7:16 PM

right but it also can't phase

Esteemed ZU Player
Today at 7:16 PM
so?

Aleccat
Today at 7:16 PM

and you'd run cradily as a special wall anyway

Esteemed ZU Player
Today at 7:16 PM

who needs to phaze
when u can ohko
like what is getting phzed
in zu
name 1 pokemon that gets phazed by hippo

Aleccat
Today at 7:17 PM

you're neglecting sturdy and that if it is the typical, spdef cradily, that wp golem has a chance to kill

Our Queen
Today at 7:17 PM

Muk gets phazed by Hippo

Aleccat
Today at 7:17 PM

^

Esteemed ZU Player
Today at 7:17 PM

ok so

Our Queen, Whomst We Stan
Today at 7:17 PM

I mean I don't mean to encourage using it on stall

Esteemed ZU Player
Today at 7:17 PM

1 pokemon

Our Queen, Whomst We Still Stan
Today at 7:17 PM

it sounds atrocious
but you said to name a mon

Esteemed ZU Player
Today at 7:17 PM

ok
now name another
if ur muk counter on stall is hippo
then x

Aleccat
Today at 7:19 PM

+2 252+ Atk Crustle Earthquake vs. 252 HP / 252+ Def Eviolite Hippopotas: 116-137 (34.1 - 40.2%) -- guaranteed 3HKO
i stan hippopotas omg
252 Atk Rapidash Flare Blitz vs. 252 HP / 252+ Def Eviolite Hippopotas: 93-109 (27.3 - 32%) -- guaranteed 4HKO
+1 0 Atk Vigoroth Return vs. 252 HP / 252+ Def Eviolite Hippopotas: 76-91 (22.3 - 26.7%) -- 28.5% chance to 4HKO
also 6%/turn + phasing on sr is not nearly as bad as you are claiming
i'm not advocating hippo as like s rank or anything
merely stating it is not bad as everyone writes it off as whenever it doesn't have stoutland or sandslash
and definitely worth ranking whenever stoutland and sandslash are not in the tier


Afterword*: Some names and details have been changed to protect the privacy and reputation of individuals associated. No person or entity associated with this nomination received payment or anything of value, or entered into any agreement, in connection with the depiction of Hippopotas. No Pokemon were harmed in the making of this discussion.

~~~~~

While I'm on my soap box, I would like to also discuss Lurantis. While Lurantis is placed where it should be on the VR (maybe A at most?), this thing wrecks unprepared teams.



lululemon (Lurantis) (F) @ Leftovers
Ability: Contrary
Shiny: Yes
EVs: 248 HP / 72 Atk / 144 SpD / 44 Spe
Careful Nature
- Leaf Storm
- Superpower
- Aromatherapy
- Synthesis


Daily PSA: Bring Lurantis checks, and also use Lurantis.
(Obamasnow and Frostom might be legitimate threats to it, but Yache Lurantis is always an option, and it's Froasty-approved. :D)

~~~~~

......very last thing:

hi friends, i'm here to share my thoughts on the new mons so far, subject to change in the future ofc!

Ranking estimate: S - biggest threat in the tier with band having v few safe switch-ins barring tangela and mawile. certain things like mago berry bulky golem, bronzor, gabite, and phys def granbull can punish it but not to the extent of the former two. it also has decent potential to customize its set to have better mus against its checks, with work up+groundium z or darkinium z breaking through mawile and bronzor much more liberally. standout presence whether it's through sand or not.

: Ranking estimate: A - insane offensive support capabilities w/ its variable trapping ability vs all relevant steels, particularly for stout (checking this w/ steels would be cool and all if it wasn't for the fact this dropped alongside it, lol) but also other threats like muk, leafeon, chatot, oricorio, vigoroth, and aboma. tort no longer being zu means that it's not pressured to run hp ice anymore, so it can afford to act as a pivot with volt and be fine. the bulk it has gives it similar defensive backbone to kec in terms of blanket checking special attackers also, but it has certain typing weaknesses that require it to have the right mu to make the most out of its use. overall, it is a solid utility poke.

: Ranking estimate: A- / B+ - yay torterra is gone, a reliable and prevalent rocker that made it unsafe for sandslash to do its job as a spinner! this is quite huge as it can now adept very well in the hazards game in general, actively threatening all of golem, probo, mareanie, bronzor, and mawile thanks to its coverage and utility with knock off. i'm sure this will open a lot of options for viable hazard control in non-defensive hazard stack teams. dunno how it would fare for sand, but another option is nice.

: Ranking estimate: A- / B+ - phys def sets fill up holes for a lot of defensive cores due to its great blanket physical checking ability with intimidate, typing, and support movepool. this is huge since most defensive cores in zu have been notorious for being prone to knock off abusers and may have trouble checking the likes of pokemon like kecleon and pinsir. granbull is great for addressing both, while offering z-heal bell for a simultaneous cleric support and 1-time full heal and having room for coverage for things that can switch into its stab. choice band has like one gsi in tangela bc of its great damage output and coverage also!

overall, i think they're all pokemon with very practical niches and strong overall viability. what are you guys' take on them? where do you see them falling within the ranking?
Also agree with all of these. Shoutout to jklioe <3

----------------------------------------------------------
tl;dr, public perception of hippo is incorrect and in reality it has general use outside of sand offense, and has been, and while it has serious counters and checks, it was performing better than a lot of the usually useless mons prior to the drops. also, abuse lurantis against unprepared teams for #freewins, sponsored by new york fashion week. sorry for all of the cringe XD uwu
 
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Hello everyone ! This is the first time I post !
I would like to suggest this set :


Shiftry @ Life Orb / Grassium Z
Ability: Chlorophyll
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Energy Ball / Giga Drain / Leaf Storm
- Extrasensory
- Nasty Plot

This set is specially oriented. Dark Pulse and Energy Ball are the STAB moves which hit mons such as Grumpig, Beheyeem, Gourgeist L, Metang, Golem, Silvally Water. Extrasensory is a good coverage move that hit Fighting and Poison types such as Mareanie, Silvally Poison. Finally, Nasty Plot is a good set-up move that allow Shiftry to do a lot of OHKO. Giga Drain is a good option to recover some HP, but its lack of power is significant. Leaf Storm, on the paper, is really good, but the fact that you lose SpA for each hit is significant too. You may use Grassium Z with Leaf Storm to destroy one mon at +2. You can play Sucker Punch but you need to sacrifice some bulk, play Hasty nature with 4 EVs in Atk.
This set main drawbacks are the fact that it needs to set up one NP to be dangerous, its 80 speed that leaves him revenge killed by priorities (but resisted one), Choice Scarf, and faster threats. Its SpA is only 90 so it could be sometimes weak to reach an KO. Finally, its type, quite good offensively, but really bad defensively coupled with a bad bulk let him easily killed.



Here are some calcs
+2 252 SpA Shiftry Extrasensory vs. 252 HP / 20+ SpD Eviolite Mareanie: 270-318 (88.8 - 104.6%) -- guaranteed OHKO after Stealth Rock
+2 252 SpA Life Orb Shiftry Dark Pulse vs. +1 80 HP / 0 SpD Grumpig: 328-385 (102.1 - 119.9%) -- guaranteed OHKO
+2 252 SpA Life Orb Shiftry Extrasensory vs. 64 HP / 0 SpD Silvally-Poison: 367-434 (105.7 - 125%) -- guaranteed OHKO
+2 252 SpA Life Orb Shiftry Energy Ball vs. 252 HP / 224+ SpD Golem: 1144-1357 (314.2 - 372.8%) -- guaranteed OHKO
+2 252 SpA Life Orb
Shiftry Dark Pulse vs. 248 HP / 8 SpD Beheeyem: 549-647 (155.5 - 183.2%) -- guaranteed OHKO (Choice specs set)
+2 252 SpA Life Orb Shiftry Energy Ball vs. 248 HP / 8 SpD Beheeyem: 308-364 (87.2 - 103.1%) -- 93.8% chance to OHKO after Stealth Rock (colbur berry set).
+2 252 SpA Life Orb Shiftry Energy Ball vs. 252 HP / 0 SpD Silvally-Water: 619-733 (157.1 - 186%) -- guaranteed OHKO



Here are some calcs of others mons I didn't mentioned before, but that prove this set can do its job.
+2 252 SpA Life Orb Shiftry Energy Ball vs. 0 HP / 0 SpD Crustle: 376-445 (133.8 - 158.3%) -- guaranteed OHKO (shell smash set)
+2 252 SpA Life Orb Shiftry Dark Pulse vs. 252 HP / 252+ SpD Eviolite Bronzor: 281-330 (88.3 - 103.7%) -- 62.5% chance to OHKO after Stealth Rock
+2 252 SpA Shiftry Bloom Doom (195 BP) vs. 172 HP / 0 SpD Assault Vest Kecleon: 282-333 (92.7 - 109.5%) -- guaranteed OHKO after Stealth Rock.
This calc shows that +2 Leaf Storm Z kills resisting mons but not 2x resisting.

I don't have replays because I don't play often but to me, the calcs show how this set can be interesting to put in a team. Mareanie is a good teammate thanks to its type and bulk. It can set up TP to help Shiftry doing his job. I think Silvally Fighting is a good partner too because it can eliminate Dark type like Pawniard or Steel type like Mawile which annoy Shiftry. It can also Defog. SR can be put on field with mons like Metang, or Golem-A. You have to take care of Monferno, due to its type, 81 speed and priorities (but it don't survive a extrasensory), as well as every scarf.


So that's it ! If I need to add something I will by EDITs, tell me what you think about this set. I know it has many drawbacks but it can surprise. I have other set to suggest I will show them later :).
Thanks !
 

Funbot28

Breaking hearts since '09
is a Pre-Contributor
New drops talk lets go:

-> S
Stoutland is as good as it once was being one of the tier's best wallbreakers with its Band set, lacking reliable switchins to its STAB + coverage options such as Superpower, Stomping Tantrum, and even more niche stuff like Play Rough. Its respectable bulk + solid Speed tier also enables it to come in and threaten out the majority of opposing threats. It has issue facing off against common threats such as Silvally-Fighting, Probopass, and stuff like Scarf Monferno, however the impact Stout has had on teambuilding already lets me believe it to be an S Rank threat that it used to be back in previous metas. It may face slight competition with Keckleon as a bulky wallbreaker, although Stoutland's much better Speed lets it threaten out more offensive teams more easily without needing to rely on priority.

-> A- / A
A great Steel type that can check annoying specially offensive threats such as Chatot, Oricorio-B, Rotom-F, and Silvally-Fire. Access to SR + pivoting and useful utility moves such as Taunt also leaves Probopass to be less passive then one might think, while coverage in Earth Power and its primary STAB moves also enables it to threaten opposing defensive walls as well. Being able to support its teammates by trapping stuff like Bronzor, Mawile, and opposing Probopass can be extremely useful as well for threats such as the aforementioned Stoutland, Mr.Mime, and Chatot. Abundance of physical weaknesses to common types such as Ground, Fighting, and Water leaves it out of the top ranks, but Probo has cemented itself as a pretty reliable entry hazard setter already.

-> B
Fairies are already uncommon in ZU so being a Fairy-type wallbreaker may seem like a great thing for Granbull where its coverage moves in Fire Punch and Earthquake enables it to threaten its checks as well. However, its extremely low Speed stat combined with the competition it faces with other threats such as Stoutland, Keckleon, and Bouffalant makes it hard to place Granbull on a team atm in my opinion. Although Intimidate support and other niche options such as Heal Bell and Taunt opens up its versatility a bit, it still is threatened out by common threats such as Mawile, Dugrio-A, and Roselia to be any higher.

No comments on Sandslash although I would suspect it to float somewhere in the C rankings.

Now for my own nom:

A- -> A
Lurantis has been heavily abused in both seasonal and snake draft due to it being one of the best deffogers in the tier while simultaneously being an amazing setup sweeper with Leaf Storm + Superpower combo. Its good bulk enables it to check threats such as Golem, Leafeon, and certain Electrivire sets. Other options such as Aromatherapy, Protect, and Toxic have also seen good use as well. Its low speed speed is really the only thing holding it back, although its good bulk mitigates this problem slightly. It also takes advantage in the rise of Rock types due to Stoutland's presence as well, while the popularity of Oriciorio-B also comes to show the effect that Lurantis has on teambuilding imo.
 
I'm going to suggest moving Marowak to B or B+
It has an effective base attack of 160+, and decent physical bulk as well. It can't live too many hits, but it ORKO or 2RKO's pretty much everything in the metagame.

Since it has the highest unboosted attack stat in the metagame I have some calcs for you guys:

252+ Atk Thick Club Marowak Bonemerang (2 hits) vs. 252 HP / 0 Def Kecleon: 348-410 (107.4 - 126.5%) -- guaranteed OHKO
252+ Atk Thick Club Marowak Bonemerang (2 hits) vs. 252 HP / 176 Def Golem: 364-432 (100 - 118.6%) -- guaranteed OHKO
To live a hit, Kecleon needs to have 252 HP and 52 Defense IVs or a +Defense nature, while Golem needs 252 HP and 176 IVs, or a +Defense Nature
252+ Atk Thick Club Marowak Bonemerang (2 hits) vs. 252 HP / 252+ Def Eviolite Mareanie: 336-400 (110.5 - 131.5%) -- guaranteed OHKO
252+ Atk Thick Club Marowak Bonemerang (2 hits) vs. 252 HP / 252+ Def Eviolite Monferno: 372-436 (112 - 131.3%) -- guaranteed OHKO
There's nothing these two can do to live a hit.
As you can see, it is guaranteed a kill against 80% of the A+ rated pokemon, And it isn't too bad against Pinsir or Stoutland either.
252+ Atk Thick Club Marowak Rock Slide vs. 0 HP / 0 Def Pinsir: 260-306 (95.9 - 112.9%) -- 75% chance to OHKO
252+ Atk Thick Club Marowak Bonemerang (2 hits) vs. 0 HP / 4 Def Stoutland: 282-332 (90.6 - 106.7%) -- approx. 37.5% chance to OHKO
And still, with the right set, you could ORKO the highest ranked pokemon in the metagame (Although only on a switch, as Marowak dies to a blizzard)
252+ Atk Thick Club Marowak Rock Slide vs. 0 HP / 0 Def Rotom-Frost: 246-290 (102 - 120.3%)
 
0
I'm going to suggest moving Marowak to B or B+
It has an effective base attack of 160+, and decent physical bulk as well. It can't live too many hits, but it ORKO or 2RKO's pretty much everything in the metagame.

Since it has the highest unboosted attack stat in the metagame I have some calcs for you guys:

252+ Atk Thick Club Marowak Bonemerang (2 hits) vs. 252 HP / 0 Def Kecleon: 348-410 (107.4 - 126.5%) -- guaranteed OHKO
252+ Atk Thick Club Marowak Bonemerang (2 hits) vs. 252 HP / 176 Def Golem: 364-432 (100 - 118.6%) -- guaranteed OHKO
To live a hit, Kecleon needs to have 252 HP and 52 Defense IVs or a +Defense nature, while Golem needs 252 HP and 176 IVs, or a +Defense Nature
252+ Atk Thick Club Marowak Bonemerang (2 hits) vs. 252 HP / 252+ Def Eviolite Mareanie: 336-400 (110.5 - 131.5%) -- guaranteed OHKO
252+ Atk Thick Club Marowak Bonemerang (2 hits) vs. 252 HP / 252+ Def Eviolite Monferno: 372-436 (112 - 131.3%) -- guaranteed OHKO
There's nothing these two can do to live a hit.
As you can see, it is guaranteed a kill against 80% of the A+ rated pokemon, And it isn't too bad against Pinsir or Stoutland either.
252+ Atk Thick Club Marowak Rock Slide vs. 0 HP / 0 Def Pinsir: 260-306 (95.9 - 112.9%) -- 75% chance to OHKO
252+ Atk Thick Club Marowak Bonemerang (2 hits) vs. 0 HP / 4 Def Stoutland: 282-332 (90.6 - 106.7%) -- approx. 37.5% chance to OHKO
And still, with the right set, you could ORKO the highest ranked pokemon in the metagame (Although only on a switch, as Marowak dies to a blizzard)
252+ Atk Thick Club Marowak Rock Slide vs. 0 HP / 0 Def Rotom-Frost: 246-290 (102 - 120.3%)
Interesting nomination but I heavily disagree. The prevalance and ever increasing use of Knock Off users in the tier in tandem with Marowaks low speed find Marowak losing its Thick Club fairly often, limiting its wallbreaking potential. While its physically defensive bulk is alright, Its poor special bulk leaves it easily revenge killed by special attackers. It faces competition from other ground types such as Golem and Sandslash due to higher bulk/better defensive typing and speed/role compression respectively despite its raw strength. These factors leave Marowak mostly unviable outside of Trick Room, where it can use its power to full potential. Due to only really being viable on one playstyle (especially one that hasnt signficantly risen in viability), Marowak should not rise.
 
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I'm going to suggest moving Marowak to B or B+
It has an effective base attack of 160+, and decent physical bulk as well. It can't live too many hits, but it ORKO or 2RKO's pretty much everything in the metagame.

Since it has the highest unboosted attack stat in the metagame I have some calcs for you guys:

252+ Atk Thick Club Marowak Bonemerang (2 hits) vs. 252 HP / 0 Def Kecleon: 348-410 (107.4 - 126.5%) -- guaranteed OHKO
252+ Atk Thick Club Marowak Bonemerang (2 hits) vs. 252 HP / 176 Def Golem: 364-432 (100 - 118.6%) -- guaranteed OHKO
To live a hit, Kecleon needs to have 252 HP and 52 Defense IVs or a +Defense nature, while Golem needs 252 HP and 176 IVs, or a +Defense Nature
252+ Atk Thick Club Marowak Bonemerang (2 hits) vs. 252 HP / 252+ Def Eviolite Mareanie: 336-400 (110.5 - 131.5%) -- guaranteed OHKO
252+ Atk Thick Club Marowak Bonemerang (2 hits) vs. 252 HP / 252+ Def Eviolite Monferno: 372-436 (112 - 131.3%) -- guaranteed OHKO
There's nothing these two can do to live a hit.
As you can see, it is guaranteed a kill against 80% of the A+ rated pokemon, And it isn't too bad against Pinsir or Stoutland either.
252+ Atk Thick Club Marowak Rock Slide vs. 0 HP / 0 Def Pinsir: 260-306 (95.9 - 112.9%) -- 75% chance to OHKO
252+ Atk Thick Club Marowak Bonemerang (2 hits) vs. 0 HP / 4 Def Stoutland: 282-332 (90.6 - 106.7%) -- approx. 37.5% chance to OHKO
And still, with the right set, you could ORKO the highest ranked pokemon in the metagame (Although only on a switch, as Marowak dies to a blizzard)
252+ Atk Thick Club Marowak Rock Slide vs. 0 HP / 0 Def Rotom-Frost: 246-290 (102 - 120.3%)
I don’t believe you have addresses what holds Marowak back and the most the calcs don’t need to be mentioned as we already know a ground type wallbreaker can OHKO a Mareanie. It is true Marowak has no safe switch ins, it struggles quite a bit to make many impacts vs offensive teams by itself due to subpar speed and being weak to (Toxic) Spikes, special attackers in general, and especially Knock Off. Without proper support, it, at most, causes a one-for-one trade vs these playstyles and therefore is not very splashable. On Trick Room it does function better due to turning its poor speed on its head, but Trick Room is infamous for being inconsistent. While Marowak does have ways of breaking near everything, it must dance around pokemon like Tangela or Gourgeist properly to make the most out of your opportunities to break or else it’s wasted turns. Marowak in comparison to other grounds really lacks defensive utility or any actual utility when used outside TR besides being “the breaker,” so it’s hard to justify outside personal preference.
 
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New VR Update folks! For this one we'll be hitting the new drops at a quicker-than-normal process to give you guys an idea of the council's overall evaluation of their presence in the current metagame. This should serve as a good baseline to start things off, as well as to encourage questions and discussions that we're more than happy to answer for those looking to understand these Pokemon more closely. These placements are subject to change once we're ready to progress to the next full VR update, so be on the lookout for that in the future. Without further ado:
Stoutland -> S
Probopass -> A
Granbull -> B+
Sandslash -> B+

View the votes and explanations here!
 


The council has decided to suspect one of the new additions to our metagame, Stoutland! Even though we have had this doggo before, it was both S rank and suspect tested back then and remained controversial even afterwards. Now that it has returned, its Choice Band set has been running wild once more and in this new metagame, there are two main differences that have pushed the council to suspect it.
First, Stoutland's best switch-ins are considerably worse right now. Mawile and physically defensive Tangela always had a fairly easy time switching into Stoutland even with hazards up (though Spikes can mess them up). However, both of these Pokemon have been suffering recently, with Fire-types improving and them generally having a much harder time doing what they'd like to do. Of course, they aren't bad per se, but they're much harder to fit on a team than they used to be.
Second, ZU has been dealing with threat over-saturation in recent times, and Stoutland only exemplifies that issue. For those of you not sure what I mean by that term, it basically means that there are too many things to prepare for, which makes it incredibly difficult to teambuild and especially hits balance teams hard, as they don't have enough room for a defensive backbone to cover the whole meta. With a breaker of Stoutland's level joining the meta, balance teams are pressured even further and are having a tough time in the meta right now.

Now, Stoutland is not unbeatable and the council is aware of that. Golem is common and makes it somewhat difficult for the dog to lock into its STAB moves. It also generally does not like to lock into coverage moves like Superpower or Crunch, as they are simply considerably weaker and make it hard for it to consistently break teams. Regardless, we believe it is worth it to take a good look at this new dog.

This will be the first time ZU has a ladder for a suspect test and thus, we will be using it. In order to obtain reqs for this test, you will have to obtain the following two requirements on a fresh alt on the ladder:
  • GXE of 79% or higher
  • A minimum of 40 games played
In order for us to ensure that your alt is indeed fresh, its name must begin with ZUST (ex: ZUST Xayah). There will be no council reqs for this suspect, everyone that wishes to vote is expected to fulfill the above requirements. An alt identification thread will go up later during the test.

The suspect test will end on September 29th 12:00 pm EST

A simple ban-majority (50% +1) will be needed for Stoutland to be moved to ZUBL.
Please discuss Stoutland in this thread and good luck laddering!
 
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The council has decided to suspect one of the new additions to our metagame, Stoutland! Even though we have had this doggo before, it was both S rank and suspect tested back then and remained controversial even afterwards. Now that it has returned, its Choice Band set has been running wild once more and in this new metagame, there are two main differences that have pushed the council to suspect it.
First, Stoutland's best switch-ins are considerably worse right now. Mawile and physically defensive Tangela always had a fairly easy time switching into Stoutland even with hazards up (though Spikes can mess them up). However, both of these Pokemon have been suffering recently, with Fire-types improving and them generally having a much harder time doing what they'd like to do. Of course, they aren't bad per se, but they're much harder to fit on a team than they used to be.
Second, ZU has been dealing with threat over-saturation in recent times, and Stoutland only exemplifies that issue. For those of you not sure what I mean by that term, it basically means that there are too many things to prepare for, which makes it incredibly difficult to teambuild and especially hits balance teams hard, as they don't have enough room for a defensive backbone to cover the whole meta. With a breaker of Stoutland's level joining the meta, balance teams are pressured even further and are having a tough time in the meta right now.

Now, Stoutland is not unbeatable and the council is aware of that. Golem is common and makes it somewhat difficult for the dog to lock into its STAB moves. It also generally does not like to lock into coverage moves like Superpower or Crunch, as they are simply considerably weaker and make it hard for it to consistently break teams. Regardless, we believe it is worth it to take a good look at this new dog.

This will be the first time ZU has a ladder for a suspect test and thus, we will be using it. In order to obtain reqs for this test, you will have to obtain the following two requirements on a fresh alt on the ladder:
  • GXE of 79% or higher
  • A minimum of 40 games played
In order for us to ensure that your alt is indeed fresh, its name must begin with ZUST (ex: ZUST Xayah). There will be no council reqs for this suspect, everyone that wishes to vote is expected to fulfill the above requirements. An alt identification thread will go up later during the test.

The suspect test will end on September 29th 12:00 pm EST

A simple ban-majority (50% +1) will be needed for Stoutland to be moved to ZUBL.
Please discuss Stoutland in this thread and good luck laddering!
How about y'all start doing suspect tests for OU. Seeing the same teams for 3+months is stale. No one cares about these doo doo formats u want to balance.
 

JustoonSmitts

formerly ArtistSmeargle1991
How about y'all start doing suspect tests for OU. Seeing the same teams for 3+months is stale. No one cares about these doo doo formats u want to balance.
Take that up with the OU moderators then, not here. I'll even link you to the proper OU forum here.

Oh, and welcome to Smogon! I hope you can find some fun in the lower tiers. :)
 
How about y'all start doing suspect tests for OU. Seeing the same teams for 3+months is stale. No one cares about these doo doo formats u want to balance.
Hi there,

You are posting in the thread for ZeroUsed, which is an OM that functions the same as the usage based tiers, except it is below PU. I am one of its Tier Leaders. As fun as it'd be, I have no authority whatsoever in the OU community nor do I play the meta.
Thank you for checking this thread out, at least. I do recommend you try to play this metagame a few times, perhaps you'll enjoy it!

Welcome to Smogon!
 

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