AG Zygarde-Complete [Done]

bigtalk

Banned deucer.
189548


[OVERVIEW]

Zygarde has numerous positive attributes that make it stand out as one of the premier threats in Anything Goes. Its signature attacking move, Thousand Arrows, hits most relevant Pokemon—including Flying-types—for at least neutral damage. Access to excellent utility options such as Glare and Dragon Tail lets it punish its checks and makes it very difficult to take advantage of. A solid defensive typing of Ground / Dragon and colossal bulk gained after activating Power Construct buy offensive variants of Zygarde plenty of opportunities to set up and let defensive sets act as a blanket check to many of the tier's most dangerous physical attackers, including Primal Groudon, Marshadow, Ho-Oh, Necrozma-DM, Swords Dance Arceus formes, and some Mega Rayquaza variants. However, Zygarde's offensive presence is rather lackluster even with Attack investment; it typically requires support from teammates or the use of a boosted Z-Move in order to pressure its common checks in support Arceus formes and Fairy-types. Offensive sets face competition from Mega Rayquaza as a setup sweeper, as it offers more immediate firepower, has higher base Speed, and finds setup opportunities on largely the same threats. Zygarde's effectiveness during a match can also vary depending on whether it manages to activate Power Construct or not: base forme Zygarde has only decent bulk, and a smart opponent can play around it so that Zygarde is KOed before Power Construct activates. Nevertheless, Zygarde's versatility and ability to contend against top threats in the metagame make it one of the best Pokemon in the tier.

[SET]
name: Defensive
move 1: Rest
move 2: Thousand Arrows
move 3: Glare / Toxic / Dragon Tail
move 4: Dragon Tail / Coil / Haze
item: Leftovers
ability: Power Construct
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Rest is Zygarde's only source of recovery. It has the benefit of removing status incurred from Pokemon like Ho-Oh, defensive Primal Groudon, and Arceus-Poison that cannot otherwise punish Zygarde. Thousand Arrows provides Zygarde with a STAB attack that targets most of the metagame for at least neutral damage and hits important targets like Primal Groudon and Mega Gengar super effectively. Glare paralyzes foes that attempt to switch into Zygarde and force it out; it's also useful for slowing down setup sweepers such as Dragon Dance Mega Rayquaza, allowing teammates to deal with them more easily. Toxic can be used instead of Glare if the residual damage it inflicts is more beneficial for your team; it should be used alongside Coil so that Zygarde can force out bulky Pokemon like Ferrothorn and support Necrozma-DM. The final moveslot gives Zygarde a method of dealing with setup sweepers: Dragon Tail phazes Pokemon that are not Fairy-types or behind Substitute, racks up damage from entry hazards, and prevents Zygarde from being trapped by Gothitelle. Most importantly, it enables Zygarde to handle Dragon Dance Mega Rayquaza more effectively than other options; a paralyzed Mega Rayquaza will still outspeed Zygarde if it's already at +1, and Zygarde will still be overwhelmed by boosted hits if it tries to use Coil alongside a Life Orb variant. Alternatively, Coil boosts Zygarde's Attack and Defense by one stage each, letting it go toe-to-toe with Swords Dance users (including ones behind Substitute) and possibly pull off a late-game sweep once its checks have been weakened or eliminated. Haze is an option that allows Zygarde to deal with Baton Pass teams, opposing Zygarde, and Substitute + Bulk Up Marshadow and possibly waste Xerneas's Power Herb.

Set Details
========

Maximum investment in HP and Defense alongside an Impish nature maximizes Zygarde's already impressive physical bulk. This allows it to withstand very strong neutral hits prior to transformation, including +1 Dragon Ascent from Life Orb Mega Rayquaza and +2 Precipice Blades from Primal Groudon, so that it can activate Power Construct. Leftovers provides Zygarde with a source of passive recovery that leaves it less reliant on Rest.

Usage Tips
========

Oftentimes, using Glare or Toxic has the fewest drawbacks. Electric-types are virtually nonexistent in Anything Goes, and Zygarde naturally scares them away along with Steel- and Poison-types, so its status moves can be spammed quite liberally. Use Rest to keep Zygarde healthy and rid it of status; however, do so sparingly unless Zygarde's team provides cleric support, since it will leave Zygarde very exploitable for two turns. Variants with Coil should avoid trying to sweep until revenge killers such as Xerneas and support Arceus formes have been crippled or removed. A healthy Marshadow can also punish the use of excessive Coil boosts with Spectral Thief; this is particularly undesirable if Zygarde is the team's primary switch-in to Marshadow. Finally, Zygarde should be wary of coverage moves like Draco Meteor from Mega Rayquaza, Outrage from Ultra Necrozma, and Hidden Power Ice from Marshadow.

Team Options
========

Mega Gengar is a great partner for Zygarde, since it can trap and remove the Fairy-types and support Arceus formes that threaten it. It can also revenge kill threats like mixed Mega Rayquaza and Outrage Ultra Necrozma that are capable of muscling past Zygarde, ensuring that they do not deal further damage to the team. In return, Zygarde can easily switch into Primal Groudon and Ho-Oh for Mega Gengar, and the paralysis it spreads via Glare boosts the power of Mega Gengar's Hex and can potentially buy it free turns to use Substitute. Alternatively, Mega Rayquaza has an easier time breaking through Fairy-types and support Arceus formes once Zygarde lures them in and cripples them with status. It also appreciates Zygarde's ability to threaten Flying-type switch-ins like Arceus-Steel, Tyranitar, and Celesteela. Steel-types possess natural defensive synergy with Zygarde: Celesteela checks Arceus-Fairy, Arceus-Ground, and Choice Scarf Xerneas for it, while Zygarde switches into Fire-types like Primal Groudon and Ho-Oh for Celesteela. Ferrothorn can switch into the majority of support Arceus formes and Primal Kyogre, and it can set Spikes to help wear down Zygarde's grounded checks. Support Necrozma-DM and Magearna perform similar roles, but they also reliably check Xerneas. Arceus-Fairy and Choice Scarf Xerneas make for effective partners, as they can pivot into Dragon-type moves such as Draco Meteor from Mega Rayquaza and provide extra security against Marshadow in case it's running Hidden Power Ice or Substitute + Bulk Up. Xerneas and Magearna also provide cleric support so that Zygarde can wake up quickly after it uses Rest. In return, Zygarde can very easily switch into and take advantage of Fairy-type switch-ins like Arceus-Poison, Necrozma-DM, and Ho-Oh. Arceus-Poison checks Fairy-types and provides extra security against Marshadow in case it's running Hidden Power Ice, while Zygarde can deal with common switch-ins to Arceus-Poison like Steel-types and Primal Groudon. Primal Groudon checks both Primal Kyogre and Xerneas for Zygarde, while Zygarde can check opposing Primal Groudon and some Mega Rayquaza variants. It's worth noting that despite sharing a Ground typing, the two don't stack any type weaknesses. Slow wallbreakers and setup sweepers including Life Orb or Choice Band Mega Rayquaza, Life Orb Yveltal, Calm Mind Primal Kyogre, and Swords Dance Necrozma-DM can take advantage of the paralysis that Zygarde spreads.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Thousand Arrows
move 3: Substitute
move 4: Dragon Tail / Glare / Toxic
item: Leftovers / Groundium Z
ability: Power Construct
nature: Adamant
evs: 12 HP / 216 Atk / 48 SpD / 232 Spe

[SET COMMENTS]
Moves
========

Dragon Dance turns Zygarde into an offensive threat by boosting its Attack and Speed by one stage. Thousand Arrows is Zygarde's primary attacking move that hits most relevant Pokemon in the tier for at least neutral damage. Substitute shields Zygarde from status moves like Toxic, Will-O-Wisp, and Leech Seed. It also allows Zygarde to set up on any Pokemon that cannot break its Substitute in one hit; once it's in its Complete forme, this list includes various passive Pokemon such as support Necrozma-DM, Ferrothorn, and Celesteela. Dragon Tail allows Zygarde to circumvent checks such as Giratina, Lugia, and opposing Zygarde that rely on phazing to deal with it, as they will be phazed by Dragon Tail themselves before they can do the same to Zygarde. Glare punishes offensive foes that attempt to switch in and check Zygarde, and paralysis can occasionally give Zygarde a free turn to set up or attack. Toxic is more effective at pressuring bulky foes such as support Arceus formes and Lugia; after Zygarde poisons one of its checks, it can use Substitute repeatedly to stall out Toxic damage on said check until it is in range of being knocked out by Thousand Arrows.

Set Details
========

12 HP EVs ensure that Zygarde survives Life Orb Mega Rayquaza's Dragon Ascent prior to transformation, and they maximize Zygarde's Leftovers recovery in its Complete forme. If Zygarde is holding Groundium Z, they make Zygarde's HP number divisible by four so that Power Construct will activate after two uses of Substitute. 48 Special Defense EVs ensure that Zygarde survives an uninvested Ice Beam from support Arceus formes or Judgment from Arceus-Fairy prior to transformation. 232 Speed EVs allow Zygarde-C to outspeed Mega Gengar after a Dragon Dance boost. The rest of the EVs are placed into Attack with an Adamant nature to ensure that Zygarde hits as hard as possible. Leftovers provides Zygarde with passive recovery, increasing the number of times it can use Substitute and aiding its attempts to stall out foes with Glare or Toxic. Groundium Z allows Zygarde to use Tectonic Rage, which lets it bypass some of its usual checks. At +1, the Z-Move OHKOes Geomancy Xerneas after Stealth Rock damage and takes out defensive Arceus formes after they have been hit by Thousand Arrows.

Usage Tips
========

Zygarde should be brought in via a free switch into Pokemon that it forces out, like Primal Groudon and Necrozma-DM, or passive Pokemon that are unable to break its Substitute, like Ferrothorn and Celesteela. Switching directly into these Pokemon is risky, however, since they can set up or cripple Zygarde with status moves before it can use Substitute. Once Zygarde is safely in, use Substitute initially to scout for status moves or a switch from the opponent; even if the foe is likely to attack, it can still be useful for safely activating Power Construct. After Zygarde is behind a Substitute, it can start setting up if the opponent's Pokemon does not pose a significant threat to it. Alternatively, Glare or Toxic can be used to cripple the opponent's check to Zygarde so that it will be harder to deal with later in the game. Zygarde should not attempt to sweep until its checks and revenge killers have been weakened or removed. Have a plan to deal with support Arceus formes; crippling them with status or setting entry hazards is usually a good idea. Try to secure prior damage on offensive checks like Primal Kyogre and Xerneas, as they can tank a boosted Thousand Arrows from full HP and proceed to OHKO back if Zygarde is not behind a Substitute. Scout for potential Choice Scarf users like Mega Rayquaza, Xerneas, and Yveltal, as they outspeed a +1 Zygarde and can revenge kill it with Draco Meteor, Moonblast, or Foul Play. This set is not especially bulky due to the lack of defensive investment, so do not attempt to use it as a check to setup sweepers like Mega Rayquaza and Swords Dance Primal Groudon, especially prior to transformation. Zygarde can sometimes beat said threats in a one-on-one scenario thanks to Glare and Power Construct, but it cannot do so if they are given a free turn of setup.

Team Options
========

Mega Gengar is one of the best partners for Zygarde, as it can trap and remove the Fairy-types and support Arceus formes that stand in the way of a sweep. It takes advantage of the status Zygarde spreads via Glare and Toxic, which boosts the power of its Hex and can potentially buy it free turns to use Substitute. Entry hazard support is crucial for pressuring Zygarde's checks. Primal Groudon, Necrozma-DM, and Arceus-Poison can set Stealth Rock and also check Fairy-types for Zygarde. Ferrothorn and Skarmory can set Spikes and switch into many of Zygarde's checks. Toxapex provides Toxic Spikes support, which enables Zygarde to stall out foes indefinitely with Substitute and Protect. More offensive teams can employ dedicated entry hazard leads such as Deoxys-S and Excadrill. Wallbreakers like Life Orb or Choice Band Mega Rayquaza and Life Orb Yveltal break down checks they share with Zygarde and take advantage of paralysis spread by Glare. Fairy-types can pivot into Dragon-type attacks from Pokemon like Mega Rayquaza, and they tend to lure in Fire-, Steel-, and Poison-types that Zygarde can use as setup fodder. Defensive Arceus-Fairy checks dangerous physical attackers such as Mega Rayquaza and Marshadow and can set Stealth Rock for Zygarde's team. Xerneas and Magearna provide invaluable cleric support, curing this set of status ailments inflicted by Pokemon like Ho-Oh, Primal Groudon, and Arceus-Poison, allowing Zygarde to switch into said foes more liberally. Gothitelle can neutralize passive foes like support Arceus formes and provide Zygarde a safe environment in which to set up; unlike Mega Gengar, it can switch into most of them rather comfortably provided they don't use boosting moves like Calm Mind.

[STRATEGY COMMENTS]
Other Options
=============

Sleep Talk on the defensive set prevents Zygarde from being wholly passive while it is asleep and can be useful on teams that do not provide cleric support, but Zygarde loses its ability to check setup sweepers. Extreme Speed on the Dragon Dance set gives Zygarde some utility in revenge killing boosted threats like Mega Rayquaza and allows it to pick off weakened Choice Scarf users that attempt to revenge kill it like Xerneas, Yveltal, and Mega Rayquaza. Protect grants Zygarde an extra turn of Leftovers recovery while possibly racking up more residual damage on a foe; the combination of Substitute + Protect can be lethal if Zygarde is paired with a Toxic Spikes setter. Outrage used with Dragonium Z OHKOes opposing Zygarde and Giratina after a Dragon Dance boost and has a slightly higher Base Power than Tectonic Rage, but Fairy-types are commonly used to check Zygarde and Outrage takes up an extra moveslot, making Groundium Z the generally superior option. Coil can be used on the Dragon Dance set to boost Zygarde's defenses, making it even harder for physical attackers to break its Substitute. For example, simply adding 24 Defense EVs ensures that defensive Primal Groudon can never do so once Zygarde is at +1 Defense in its Complete forme. However, forgoing another move for Coil will mean that Zygarde completely lacks an option to punish support Arceus formes. Iron Tail used with Steelium Z deals massive damage to Arceus-Fairy and defensive Xerneas after a Dragon Dance boost, but it does not help with Zygarde's matchup against other threats. A set of Dragon Dance, Thousand Arrows, Thousand Waves, and Rest with a spread of 252 HP / 252 Def / 4 SpD aims to trap passive foes that cannot 4HKO Zygarde with Thousand Waves and then fully set up on them with Dragon Dance. However, it lacks an option to punish the support Arceus formes that tend to switch into Zygarde and force it out with Ice Beam.

Checks and Counters
===================

**Fairy-types**: Arceus-Fairy and defensive Xerneas are among the best checks to Zygarde, as they can easily withstand its attacks and retaliate with their super effective STAB moves; Xerneas can also heal off the status Zygarde inflicts with Aromatherapy. Offensive sets require at least three Dragon Dance boosts before these Pokemon can be knocked out with Tectonic Rage.

**Support Arceus Formes**: Support Arceus formes typically run quite a lot of Defense investment and wall Zygarde to no end. Zygarde requires many Dragon Dance boosts before it can start to threaten the likes of Arceus-Ground, Arceus-Water, and Arceus-Dark, and in the meantime, they can retaliate with Ice Beam, neuter it with Toxic and Will-O-Wisp, phaze it with Roar, or put it on a timer with Perish Song. Arceus-Grass gets a special mention, since it resists Thousand Arrows.

**Other Bulky Pokemon**: Giratina, Lugia, defensive Zygarde, and defensive Primal Kyogre can easily withstand a boosted Thousand Arrows from Zygarde. The first two can phaze Zygarde to cut its sweep short, defensive Zygarde can remove its boosts with Haze, and Primal Kyogre can threaten it with Ice Beam. Most of them also carry Rest, so they aren't really bothered by status moves like Glare and Toxic. However, Zygarde can circumvent attempts at phazing with its own Dragon Tail, evade status conditions with Substitute or Rest, and muscle past Giratina and Zygarde with a boosted Devastating Drake.

**Revenge Killers**: Choice Scarf users are able to outspeed a +1 Zygarde and revenge kill it; Mega Rayquaza, Xerneas, Yveltal, Kyogre, and Lunala are all notable examples. If Mega Rayquaza has a Speed-boosting nature, it can even outspeed a +2 Zygarde-C. Very fast Pokemon like Mega Mewtwo Y and Deoxys-A can do the same without a boosting item (although the former gets outsped at +1 if Zygarde has not activated Power Construct yet), and they can OHKO Zygarde with Ice Beam. None of these Pokemon really want to switch into Zygarde, however, as they are crippled by Glare.

[CREDITS]
- Written by: [[bigtalk, 466663]]
- Quality checked by: [[pichus, 374620], [Catalystic, 314467], [Megazard, 202117]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Empress,175616]]
 
Last edited by a moderator:

Lana

formerly pichus
is a Forum Moderatoris a Community Contributoris a Contributor to Smogonis a Battle Simulator Staff Alumnus
OMPL Champion
View attachment 189548

[OVERVIEW]

* Zygarde has numerous positive attributes that make it stand out as one of the premier threats in Anything Goes.
* Its signature move, Thousand Arrows, hits most relevant Pokemon for at least neutral coverage including flying types, and shines in a metagame where Flying-resistant Pokemon such as Arceus-Steel, Tyranitar, and Celesteela see increased usage. i dont think the arceus-steel/tyranitar/steela part is necessary tbh
* Its excellent utility movepool includes options such as Glare and Dragon Tail to punish its checks, making it very difficult to take advantage of set up on.
* After transforming via Power Construct, Zygarde gains colossal bulk that enhances its walling capabilities and buys offensive variants more time to set up. This bulk and a solid Ground / Dragon typing allows defensive sets to comfortably take on many of the tier's physical attackers, including Primal Groudon, Marshadow, Ho-Oh, Necrozma-DM, SD Arceus Formes and some variants of Mega Rayquaza.
* However, even with Attack investment, Zygarde's offensive presence can be rather lackluster; it typically requires support from teammates or the use of a boosted Z-Move in order to pressure its common checks in support Arceus formes and Fairy-types.
* Offensive variants face competition from Mega Rayquaza as a setup sweeper, which offers more immediate firepower, has a higher base Speed, and finds setup opportunities on largely the same threats.
* Zygarde's average Special Defense stat also means that it is easily forced out by strong special attackers that can hit it supereffectively, such as Primal Kyogre and Xerneas.
* Finally, the effectiveness of Zygarde can vary depending on whether or not Power Construct is activated: base forme Zygarde has only decent bulk, and a smart opponent can play around it so that Zygarde is KOed before Power Construct ever activates.
* Nevertheless, Zygarde's versatility and ability to contend against top threats in the metagame make it one of the best Pokemon in the tier.

[SET]
name: Defensive
move 1: Rest
move 2: Thousand Arrows
move 3: Glare / Toxic / Dragon Tail
move 4: Coil / Dragon Tail / Haze
item: Leftovers
ability: Power Construct
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

* Rest is Zygarde's only source of recovery. It has the benefit of removing status from Pokemon like Ho-Oh, defensive Primal Groudon, and Arceus-Poison that cannot otherwise punish Zygarde.
* Thousand Arrows provides Zygarde with a STAB attack that hits most of the metagame for at least neutral damage and discourages Mega Gengar from coming in to trap it.
* Glare paralyzes foes that attempt to switch into Zygarde and force it out; it's also useful for slowing down setup sweepers such as Dragon Dance Mega Rayquaza or Rock Polish Primal Groudon so that teammates can deal with them more easily.
* Alternatively, Toxic racks up residual damage on Zygarde's checks, but it requires more prediction than Glare due to the omnipresence of Steel-types.
* The final moveslot ensures that Zygarde prevails against setup sweepers; Coil boosts Zygarde's Attack and Defense by one stage each, letting it go toe-to-toe with Swords Dance users (including ones behind Substitute) and possibly pull off a late-game sweep once its checks have been weakened or eliminated.
* Haze is an alternative option that allows Zygarde to deal with Baton Pass teams, opposing Zygarde, Substitute + Bulk Up Marshadow, and possibly waste Xerneas's Power Herb; it should be used alongside Glare.
* Finally, Dragon Tail phazes setup sweepers that are not behind Substitute, racks up damage from entry hazards, and prevents Zygarde from being trapped by Gothitelle. It also enables Zygarde to handle Dragon Dance Mega Rayquaza lacking a Dragon-type move much more effectively; simply using Glare on Mega Rayquaza is not enough, since it will still outspeed Zygarde if it's already at +1, and it sometimes holds Lum Berry.
* Sleep Talk prevents Zygarde from being wholly passive while it is asleep and can be useful on teams that do not provide cleric support, but it loses its ability to check setup sweepers. this belongs in other options

Set Details
========

* Maximum investment in HP and Defense alongside an Impish nature maximize Zygarde's already impressive physical bulk. This allows it to withstand very strong neutral hits prior to transformation, including +1 Dragon Ascent from Life Orb Mega Rayquaza and +2 Precipice Blades from Primal Groudon, so that it can activate Power Construct.
* Leftovers provides Zygarde with a source of passive recovery that leaves it less reliant on Rest.
* Safety Goggles in tandem with Haze allows Zygarde to switch into sleep inducers like Smeargle and Vivillon and remove their stat boosts. please remove this, zygarde never runs safety goggles on a serious team

Usage Tips
========

* Oftentimes, using Glare or Toxic has the fewest drawbacks. Electric-types are virtually nonexistent in Anything Goes, and Zygarde naturally scares them away along with Steel- and Poison-types, so its status moves can be spammed quite liberally.
* If the opponent already has a status-afflicted Pokemon, they may try pivoting into it to absorb Glare or Toxic. In that case, use Thousand Arrows to chip at it, start setting up with Coil, or rack up entry hazard damage via Dragon Tail or a double switch.
* Use Rest to keep Zygarde healthy and rid it of status. However, be aware that without Sleep Talk or cleric support, Zygarde will be left completely passive for 3 turns, unable to respond to setup sweepers nor prevent Mega Gengar from trapping it.
* Avoid trying to sweep with Coil boosts until revenge killers such as Xerneas and support Arceus formes have been crippled or removed. A healthy Marshadow can also punish the use of excessive boosts, as Zygarde may end up being forced out by the threat of Spectral Thief. This is undesirable, especially if Zygarde is the team's primary switchin to Marshadow.
* Be wary of coverage moves like Draco Meteor from Mega Rayquaza, Outrage from Ultra Necrozma, and Hidden Power Ice from Marshadow.

Team Options
========

* Mega Gengar is a great partner for Zygarde; it traps and removes Fairy-types and support Arceus formes that threaten it, including Choice Scarf Xerneas, the most common cleric on offensive teams. It can also revenge kill threats like mixed Mega Rayquaza and Outrage Ultra Necrozma that are capable of muscling past Zygarde, ensuring that they do not deal further damage to the team. In return, Zygarde can easily switch into Primal Groudon and Ho-Oh for Mega Gengar, and the paralysis it spreads via Glare boosts the power of Mega Gengar's Hex and can potentially buy it free Substitutes.
* Mega Rayquaza has an easier time breaking through Fairy-types and support Arceus formes once Zygarde lures and cripples them with status. It also appreciates Zygarde's ability to threaten Flying-resistant Pokemon like Arceus-Steel, Tyranitar, and Celesteela.
* Steel-types possess natural defensive synergy with Zygarde. Celesteela checks Arceus-Fairy, Arceus-Ground, and Choice Scarf Xerneas for Zygarde, while Zygarde switches into Fire-types like Primal Groudon and Ho-Oh for it. Ferrothorn can switch into the majority of support Arceus formes and Primal Kyogre, and it can set Spikes to help wear down Zygarde's grounded checks. Support Necrozma-DM performs a similar role but also reliably checks Xerneas.
* Arceus-Fairy and Choice Scarf Xerneas make for effective partners, as they can pivot into Dragon-type moves such as Draco Meteor from Mega Rayquaza, and deal with Hidden Power Ice variants of Marshadow. In return, Zygarde can very easily switch into and take advantage of Fairy-resistant Pokemon like Arceus-Poison, Necrozma-DM, and Ho-Oh for them.
* Arceus-Poison checks Fairy-types and Hidden Power Ice variants of Marshadow basically, all variants of Marshadow except Bulk Up Z move, while Zygarde can deal with common switchins to it such as Steel-types and Primal Groudon.
* Primal Groudon checks both Primal Kyogre and Xerneas for Zygarde, while Zygarde can check opposing Primal Groudon and some Mega Rayquaza variants. Despite sharing a Ground typing, the two don't stack any type weaknesses.
* Slow wallbreakers and setup sweepers including Life Orb/Choice Band Mega Rayquaza, Life Orb Yveltal, Calm Mind Primal Kyogre, and Swords Dance Necrozma-DM can take advantage of the paralysis that Zygarde spreads.
* Cleric support is greatly appreciated if this set lacks Sleep Talk, since otherwise Zygarde will be left completely passive for 3 turns during which it will be unable to respond to setup sweepers. Teammates like Xerneas and Magearna can provide this support.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Thousand Arrows
move 3: Substitute
move 4: Glare / Toxic / Dragon Tail the order should be dragon tail/glare/toxic
item: Leftovers / Groundium Z
ability: Power Construct
nature: Adamant
evs: 12 HP / 216 Atk / 48 SpD / 232 Spe

[SET COMMENTS]
Moves
========

* Dragon Dance turns Zygarde into an offensive threat by boosting its Attack and Speed by one stage.
* Thousand Arrows is Zygarde's primary attacking move that hits most relevant Pokemon in the tier for at least neutral coverage.
* write about sub too? prevents status like will o wisp/leech or something
* Glare punishes offensive foes that attempt to switch in and check Zygarde, and paralysis can occasionally give Zygarde a free turn to set up or attack.
* Toxic is more effective at pressuring bulky foes such as support Arceus formes and Lugia. After Zygarde poisons one of its checks, it can use Substitute repeatedly to stall out Toxic damage on said check until it is in range of being knocked out by Thousand Arrows.
* Dragon Tail phazes foes, racking up damage from entry hazards. It allows Zygarde to circumvent checks such as Giratina, Lugia, and opposing Zygarde that rely on phazing to deal with it, as they will be phazed by Dragon Tail before they can use their respective phazing moves.
again, change the order to dragon tail / glare / toxic here
* Outrage provides Zygarde with a stronger Dragon-type STAB attack that OHKOs Mega Rayquaza and Marshadow and 2HKOes Giratina and opposing Zygarde at +1. However, it leaves Zygarde open to being taken advantage of by Fairy-types such as Xerneas and Arceus-Fairy while it's locked into the move. move this to other options
* Protect grants Zygarde an extra round of Leftovers recovery while possibly stalling out more residual damage on a foe. other options

Set Details
========

* 12 HP EVs ensure that Zygarde survives Life Orb Mega Rayquaza's Dragon Ascent prior to transformation, and they maximize Zygarde's Leftovers recovery in its Complete forme. If Zygarde is holding Groundium Z, it makes Zygarde's HP number divisible by 4 so that Power Construct will activate after 2 uses of Substitute.
* 48 Special Defense EVs ensure that Zygarde survives an uninvested Ice Beam from support Arceus formes or Judgment from Arceus-Fairy prior to transformation.
* 232 Speed EVs allow Zygarde to outspeed Mega Gengar after a Dragon Dance boost.
* The rest of the EVs are placed into Attack with an Adamant nature to ensure that Zygarde hits as hard as possible.
* Leftovers provides Zygarde with passive recovery, increasing the number of times it can use Substitute and aiding attempts to stall out foes with Glare or Toxic.
* Groundium Z allows Zygarde to use Tectonic Rage, which lets it bypass some of its usual checks. At +1, the Z-Move KOes Geomancy Xerneas after Stealth Rock damage and defensive Arceus formes after they have been hit by Thousand Arrows.

Usage Tips
========

* Zygarde should be brought in via a free or double switch into Pokemon that it forces out like Primal Groudon or Ho-Oh, or passive Pokemon that are unable to break its Substitute like Ferrothorn and Celesteela but you have to scout for toxic.
* Use Substitute initially to scout for status moves like Toxic and Leech Seed or a switch from the opponent. Even if the opponent is likely to attack, it can still be useful for safely activating Power Construct.
* Once safely behind a Substitute, Zygarde can start setting up if the opponent's Pokemon does not pose a significant threat to it. Alternatively, use Glare or Toxic to cripple your opponent's check to Zygarde so that it will be harder to deal with later in the game.
* Zygarde should not attempt to sweep until its checks and revenge killers have been weakened or removed. Have a plan to deal with support Arceus formes; crippling them with status or setting entry hazards is usually a good idea. Try to secure prior damage on offensive checks like Primal Kyogre and Xerneas, as they can tank a boosted Thousand Arrows from full HP and proceed to OHKO back if Zygarde is not behind a Substitute. Scout for potential Choice Scarf users like Mega Rayquaza, Xerneas, and Yveltal, as they outspeed a +1 Zygarde and can revenge kill it with Draco Meteor, Moonblast, or Foul Play, respectively.
* This set lacks the bulk of the defensive set, so do not attempt to use it as a check to setup sweepers like Primal Groudon or Mega Rayquaza, especially prior to transformation. Zygarde can sometimes beat said threats in a one-on-one scenario thanks to Glare and Power Construct, but cannot do so if they are given a free turn of setup.
* It's not advised to switch this set directly into status inducers like Ho-Oh, Primal Groudon, and Arceus-Poison, since they can cripple Zygarde with burn or poison before it gets a chance to use Substitute.

Team Options
========

* Mega Gengar is one of the best partners for this set, as it can trap and remove Fairy-types and support Arceus formes that stand in the way of a sweep. It appreciates Zygarde spreading status with Glare and Toxic, which boosts the power of its Hex and can potentially buy it free Substitutes.
* Entry hazard support is crucial for pressuring Zygarde's checks. Primal Groudon, Necrozma-DM, and Arceus-Poison can set Stealth Rock and check Fairy-types for Zygarde. Ferrothorn, Klefki, and Skarmory can set Spikes, and they also switch into many of Zygarde's checks. Toxapex provides Toxic Spikes support, which enables Zygarde to stall out foes indefinitely with Substitute and Protect. More offensive teams can employ dedicated entry hazard leads such as Deoxys-S, Cloyster, and Scolipede.
* Wallbreakers like Life Orb/Choice Band Mega Rayquaza and Life Orb Yveltal break down checks they share with Zygarde and take advantage of paralysis spread by Glare.
* Fairy-types can pivot into Dragon-type attacks from Pokemon like Mega Rayquaza, and they tend to lure in Fire-, Steel-, and Poison-types that Zygarde can use as setup fodder. Defensive Arceus-Fairy checks dangerous physical attackers such as Mega Rayquaza and Marshadow and can set Stealth Rock for Zygarde's team. Xerneas and Magearna provide invaluable cleric support, curing this set of status ailments inflicted by Pokemon like Ho-Oh, Primal Groudon, and Arceus-Poison.
* Gothitelle can neutralize passive foes like support Arceus formes and provide Zygarde a safe environment in which to setup. Unlike Mega Gengar, it can switch into most of them rather comfortably provided they don't use boosting moves like Calm Mind.

[SET]
name: Thousand Waves
move 1: Dragon Dance
move 2: Thousand Arrows
move 3: Thousand Waves
move 4: Rest
item: Leftovers
ability: Power Construct
nature: Impish
evs: 244 HP / 252 Def / 12 SpD

[SET COMMENTS]
Moves
========

* Dragon Dance and Thousand Arrows are mandatory for any Zygarde variant attempting to sweep.
* Thousand Waves prevents a foe from switching once it has been hit by the move. Depending on what foe Zygarde traps, it can either fully set up or safely switch to a teammate that can deal with the foe.
* Rest fully restores Zygarde's health and removes status, letting it consistently take hits from foes like Primal Groudon, Ho-Oh, and support Necrozma-DM that can't immediately threaten it and fully set up.

Set Details
========

* 12 Special Defense EVs ensure that Zygarde always lives a Moonblast from defensive Xerenas prior to transformation.
* Maximum HP and Defense investment alongside an Impish nature maximizes Zygarde's physical bulk, allowing it to comfortably set up on physical attackers like Primal Groudon and Ho-Oh.
* At +6, Zygarde OHKOes offensive variants of Xerneas, Primal Kyogre, and Mega Rayquaza, and 2HKOes support Arceus formes and most defensive Pokemon with Thousand Arrows.
* Leftovers provides Zygarde a source of passive recovery that leaves it less reliant on Rest.

Usage Tips
========

* Attempt to bring in Zygarde on physical attackers that it checks or passive Pokemon that cannot significantly threaten it, such as support variants of Primal Groudon and Necrozma-DM, Ferrothorn, and Arceus-Poison.
* Use Thousand Arrows to ground the foe first if it is airborne, such as in the case of Ho-Oh and Celesteela. Then, attempt to trap it using Thousand Waves.
* If the trapped Pokemon cannot 4HKO Zygarde, then boost with Dragon Dance and use Rest as needed until Zygarde is at +6. Otherwise, switch to a teammate that can deal with the trapped Pokemon.
* Some Arceus formes don't carry coverage to hit Zygarde supereffectively, so pay attention to the opponent's movesets. For example, if Arceus-Ground reveals Will-O-Wisp, or if Arceus-Dark reveals Defog and a status move, they are unlikely to be running Ice Beam. If this turns out to be the case, then Zygarde can also use these Pokemon as setup fodder, as it avoids the 4HKO from an uninvested neutral Judgment in its Complete forme.
* Even at +6, Zygarde is unable to OHKO defensive Pokemon like support Arceus formes, and defensive variants of Primal Kyogre, Xerneas, and opposing Zygarde. Try to remove these Pokemon from play or set entry hazards before attempting to sweep.
* Phazers like Giratina, Lugia, and opposing Zygarde easily shut down this set, so be prepared to deal with them.

Team Options
========

* This set is very punishable by support Arceus formes, so Pokemon that can deal with them are recommended.
* Ferrothorn checks the majority of Arceus formes and can set Spikes to punish the switches Zygarde forces with its threat of trapping. Toxapex sets Toxic Spikes to deter the opponent from switching into support Arceus formes, giving Zygarde a greater chance of trapping a passive foe and setting up. Both of these Pokemon can soft-check Fairy-types like Arceus-Fairy and Choice Scarf Xerneas for Zygarde.
* Mega Gengar removes support Arceus formes and defensive Xerneas, giving this set a greater chance to sweep once it has set up. Its presence may cause the opponent to hesitate about switching directly into their Fairy-type for fear of being trapped by it, so the opponent is more likely to stay in with Zygarde on a passive Pokemon and give it a setup opportunity.
* Gothitelle performs a role similar to Mega Gengar's, but it has the advantage of being able to switch directly into most support Arceus formes. If Zygarde traps an Arceus forme with Thousand Waves, Gothitelle can be switched in without any fear of the opponent pulling a double switch.
* Wallbreakers like Life Orb/Choice Band Mega Rayquaza, Swords Dance Primal Groudon, Calm Mind Primal Kyogre, and Swords Dance Necrozma-DM are other ways of putting pressure on support Arceus formes and breaking down defensive cores.
* Teammates that check Fairy-types such as Primal Groudon, Necrozma-DM, and Arceus-Poison are greatly appreciated by Zygarde. These particular Pokemon can also set Stealth Rock to support Zygarde's team.
* Fairy-types including Arceus-Fairy and Xerneas offer more solid checks to Mega Rayquaza, as this set struggles to punish it without access to options like Glare, Coil, or Dragon Tail. Fairy-types can switch into Dragon-type moves aimed at Zygarde and also deal with Hidden Power Ice variants of Marshadow. In return, Zygarde finds setup opportunities on many of the Pokemon that they tend to lure in, including support variants of Primal Groudon and Necrozma-DM, Ho-Oh, and Arceus-Poison.

[STRATEGY COMMENTS]
Other Options
=============

add outrage, protect, sleep talk here
* Extreme Speed on the Dragon Dance set gives Zygarde some utility in revenge killing boosted threats like Mega Rayquaza, and allows it to pick off weakened Choice Scarf users that attempt to revenge kill it like Xerneas, Yveltal, and Mega Rayquaza.
* Coil can be used on the Dragon Dance set to boost Zygarde's defenses, making it even harder for physical attackers to break its Substitute. For example, simply adding 24 Defense EVs ensures that defensive Primal Groudon can never do so once Zygarde is at +1 Defense in its Complete forme. However, forgoing another move for Coil will mean that Zygarde completely lacks an option to punish support Arceus formes.
* Iron Tail used with Steelium Z deals massive damage to Arceus-Fairy and defensive Xerneas after a Dragon Dance boost, but does not help with Zygarde's matchup against other threats.
* An offensive set of Substitute, Coil, Glare, and Thousand Arrows with a spread of 116 HP / 248 Atk / 76 Def / 68 Spe and an Adamant nature can be used. This spread allows Zygarde to outspeed paralyzed Modest Choice Scarf Xerneas in its Complete forme, lives Hidden Power Ice from Marshadow and Ice Beam from support Arceus formes prior to transformation, and prevents its Substitute from being broken by support Necrozma-DM. However, Zygarde will still find it difficult to break support Arceus formes unless it gets considerable hax. Additionally, Zygarde can be forced out by Marshadow if the latter is given a free switch or comes in as Zygarde goes for Coil, and Zygarde is easily revenge killed by faster special attackers once its Substitute is broken.

Checks and Counters
===================

- **Fairy-types**: Arceus-Fairy and defensive Xerneas are among the best checks to Zygarde, as they can easily withstand its attacks and retaliate with their supereffective STAB moves; Xerneas can additionally heal off status Zygarde inflicts with Aromatherapy. Offensive sets require at least three Dragon Dance boosts before these Pokemon can be knocked out with Tectonic Rage.

- **Support Arceus formes:** Support Arceus formes typically run quite a lot of Defense investment and wall Zygarde to no end. Zygarde requires many Dragon Dance boosts before it can start to threaten the likes of Arceus-Ground, Arceus-Water, and Arceus-Dark, and in the meantime they can retaliate with Ice Beam, pressurize with toxic/wisp, phaze it with Roar, or put it on a timer with Perish Song. Arceus-Grass gets a special mention, as it resists Thousand Arrows.

- **Other Bulky Pokemon**: Giratina, Lugia, defensive Zygarde, and defensive Primal Kyogre can easily withstand a boosted Thousand Arrows from Zygarde; they can either phaze Zygarde to cut its sweep short or, in Primal Kyogre's case, threaten it with Ice Beam. Most of them also carry Rest, so they aren't really bothered by status moves like Glare or Toxic. However, Zygarde can circumvent attempts at phazing with its own Dragon Tail, 2HKO Giratina and Zygarde with a boosted Outrage, and evade status conditions with Substitute or Rest.

- **Revenge Killers**: Choice Scarf users are able to outspeed a +1 Zygarde and revenge kill it; Mega Rayquaza, Xerneas, Yveltal, Kyogre, and Lunala are all notable examples. If Mega Rayquaza has a speed-boosting nature, it can even outspeed a +2 Zygarde in its Complete forme. Very fast Pokemon like Mega Mewtwo Y and Deoxys-A can do the same without a boosting item (although the former gets outsped at +1 if Zygarde has not activated Power Construct yet), and they OHKO Zygarde with Ice Beam. None of these Pokemon really want to switch into Zygarde, however, because they are crippled by Glare.

[CREDITS]
- Written by: [[bigtalk, 466663]]
- Quality checked by: [[], [], []]
- Grammar checked by: [[], []]
very well written! qc 1/3
 
View attachment 189548

[OVERVIEW]

* Zygarde has numerous positive attributes that make it stand out as one of the premier threats in Anything Goes.
* Its signature attacking move, Thousand Arrows, hits most relevant Pokemon including Flying-types for at least neutral coverage; it shines in a metagame where Flying-resistant Pokemon, such as Rock- and Steel-types, see increased usage.
* Its excellent utility movepool includes options such as Glare and Dragon Tail to punish its checks, making it very difficult to take advantage of.
* Zygarde's Ground / Dragon typing is solid defensively, and it gains colossal bulk after transforming via Power Construct. These attributes buy offensive variants plenty of opportunities to set up, and enhance defensive sets' walling capabilities to the point where they can comfortably take on many of the tier's most dangerous physical attackers, including Primal Groudon, Marshadow, Ho-Oh, Necrozma-DM, Swords Dance Arceus formes, and some variants of Mega Rayquaza.
* However, even with Attack investment, Zygarde's offensive presence can be rather lackluster; it typically requires support from teammates or the use of a boosted Z-Move in order to pressure its common checks in support Arceus formes and Fairy-types.
* Offensive variants face competition from Mega Rayquaza as a setup sweeper, which offers more immediate firepower, has a higher base Speed, and finds setup opportunities on largely the same threats.
* Zygarde's average Special Defense stat also means that it is easily forced out by strong special attackers that can hit it super effectively (either add space or add hyphen, i forget which), such as Primal Kyogre and Xerneas.
* Finally, the effectiveness of Zygarde can vary depending on whether or not Power Construct is activated: base forme Zygarde has only decent bulk, and a smart opponent can play around it so that Zygarde is KOed before Power Construct ever activates.
* Nevertheless, Zygarde's versatility and ability to contend against top threats in the metagame make it one of the best Pokemon in the tier.

[SET]
name: Defensive
move 1: Rest
move 2: Thousand Arrows
move 3: Glare / Toxic / Dragon Tail
move 4: Dragon Tail / Coil / Haze
item: Leftovers
ability: Power Construct
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

* Rest is Zygarde's only source of recovery. It has the benefit of removing status from Pokemon like Ho-Oh, defensive Primal Groudon, and Arceus-Poison that cannot otherwise punish Zygarde.
* Thousand Arrows provides Zygarde with a STAB attack that hits most of the metagame for at least neutral damage and discourages Mega Gengar from coming in to trap it.
* Glare paralyzes foes that attempt to switch into Zygarde and force it out; it's also useful for slowing down setup sweepers such as Dragon Dance Mega Rayquaza or Rock Polish Primal Groudon (So RP PDon's kinda bad so mention it can glare support arcs instead) so that teammates can deal with them more easily.
* Toxic racks up residual damage on Zygarde's checks, but it requires more prediction than Glare due to the omnipresence of Steel-types.
* The final moveslot ensures that Zygarde prevails against setup sweepers. Dragon Tail phazes Pokemon that are not Fairy-types or behind Substitute, racks up damage from entry hazards, and prevents Zygarde from being trapped by Gothitelle. It also enables Zygarde to handle Dragon Dance Mega Rayquaza lacking a Dragon-type move more effectively than other options; simply using Glare on Mega Rayquaza is not enough, since it will still outspeed Zygarde if it's already at +1 (and it sometimes holds Lum Berry), and Zygarde will still be overwhelmed by boosted hits if it tries to use Coil alongside a variant holding Life Orb.
* Coil boosts Zygarde's Attack and Defense by one stage each, letting it go toe-to-toe with Swords Dance users (including ones behind Substitute) and possibly pull off a late-game sweep once its checks have been weakened or eliminated.
* Haze allows Zygarde to deal with Baton Pass teams, opposing Zygarde, Substitute + Bulk Up Marshadow, and possibly waste Xerneas's Power Herb; it should be used alongside Glare.

Set Details
========

* Maximum investment in HP and Defense alongside an Impish nature maximize Zygarde's already impressive physical bulk. This allows it to withstand very strong neutral hits prior to transformation, including +1 Dragon Ascent from Life Orb Mega Rayquaza and +2 Precipice Blades from Primal Groudon, so that it can activate Power Construct.
* Leftovers provides Zygarde with a source of passive recovery that leaves it less reliant on Rest.

Usage Tips
========

* Oftentimes, using Glare or Toxic has the fewest drawbacks. Electric-types are virtually nonexistent in Anything Goes, and Zygarde naturally scares them away along with Steel- and Poison-types, so its status moves can be spammed quite liberally.
* If the opponent already has a status-afflicted Pokemon, they may try pivoting into it to absorb Glare or Toxic. In that case, use Thousand Arrows to chip at it, start setting up with Coil, or rack up entry hazard damage via Dragon Tail or a double switch.
* Use Rest to keep Zygarde healthy and rid it of status. However, be aware that without cleric support, Zygarde will be left completely passive for 3(two turns right) turns, unable to respond to setup sweepers nor prevent Mega Gengar from trapping it.
* Avoid trying to sweep with Coil boosts until revenge killers such as Xerneas and support Arceus formes have been crippled or removed. A healthy Marshadow can also punish the use of excessive boosts, as Zygarde may end up being forced out by the threat of Spectral Thief. This is undesirable, especially if Zygarde is the team's primary switchin to Marshadow.
* Be wary of coverage moves like Draco Meteor from Mega Rayquaza, Outrage from Ultra Necrozma, and Hidden Power Ice from Marshadow.

Team Options
========

* Mega Gengar is a great partner for Zygarde, since it can trap and remove the Fairy-types and support Arceus formes that threaten it. It can also revenge kill threats like mixed Mega Rayquaza and Outrage Ultra Necrozma that are capable of muscling past Zygarde, ensuring that they do not deal further damage to the team. In return, Zygarde can easily switch into Primal Groudon and Ho-Oh for Mega Gengar, and the paralysis it spreads via Glare boosts the power of Mega Gengar's Hex and can potentially buy it free Substitutes.
* Mega Rayquaza has an easier time breaking through Fairy-types and support Arceus formes once Zygarde lures and cripples them with status. It also appreciates Zygarde's ability to threaten Flying-resistant Pokemon like Arceus-Steel, Tyranitar, and Celesteela.
* Steel-types possess natural defensive synergy with Zygarde. Mention Magearna over celesteela Celesteela checks Arceus-Fairy, Arceus-Ground, and Choice Scarf Xerneas for Zygarde, while Zygarde switches into Fire-types like Primal Groudon and Ho-Oh for it. Ferrothorn can switch into the majority of support Arceus formes and Primal Kyogre, and it can set Spikes to help wear down Zygarde's grounded checks. Support Necrozma-DM performs a similar role but also reliably checks Xerneas.
* Arceus-Fairy and Choice Scarf Xerneas make for effective partners, as they can pivot into Dragon-type moves such as Draco Meteor from Mega Rayquaza, and deal with Hidden Power Ice variants of Marshadow. In return, Zygarde can very easily switch into and take advantage of Fairy-resistant Pokemon like Arceus-Poison, Necrozma-DM, and Ho-Oh for them.
* Arceus-Poison checks Fairy-types and provides extra security against Marshadow, which sometimes runs Hidden Power Ice to hit Zygarde. Zygarde can deal with common switchins to Arceus-Poison like Steel-types and Primal Groudon.
* Primal Groudon checks both Primal Kyogre and Xerneas for Zygarde, while Zygarde can check opposing Primal Groudon and some Mega Rayquaza variants. Despite sharing a Ground typing, the two don't stack any type weaknesses.
* Slow wallbreakers and setup sweepers including Life Orb/Choice Band Mega Rayquaza, Life Orb Yveltal, Calm Mind Primal Kyogre, and Swords Dance Necrozma-DM can take advantage of the paralysis that Zygarde spreads.
* Cleric support is recommended to wake up Zygarde quickly after it uses Rest; otherwise, it will be left wholly passive for 3 turns during which it will be unable to respond to setup sweepers. Teammates like Xerneas and Magearna can provide this support.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Thousand Arrows
move 3: Substitute
move 4: Dragon Tail / Glare / Toxic
item: Leftovers / Groundium Z
ability: Power Construct
nature: Adamant
evs: 12 HP / 216 Atk / 48 SpD / 232 Spe

[SET COMMENTS]
Moves
========

* Dragon Dance turns Zygarde into an offensive threat by boosting its Attack and Speed by one stage.
* Thousand Arrows is Zygarde's primary attacking move that hits most relevant Pokemon in the tier for at least neutral coverage.
* Substitute shields Zygarde from status moves like Toxic, Will-O-Wisp, and Leech Seed. It also allows Zygarde to set up on any Pokemon that cannot break its Substitute in one hit; once in its Complete forme, this list includes various passive Pokemon such as support Necrozma-DM, Ferrothorn, and Celesteela.
* Dragon Tail phazes foes, racking up damage from entry hazards. It allows Zygarde to circumvent checks such as Giratina, Lugia, and opposing Zygarde that rely on phazing to deal with it, as they will be phazed by Dragon Tail before they can use their respective phazing moves.
* Glare punishes offensive foes that attempt to switch in and check Zygarde, and paralysis can occasionally give Zygarde a free turn to set up or attack.
* Toxic is more effective at pressuring bulky foes such as support Arceus formes and Lugia. After Zygarde poisons one of its checks, it can use Substitute repeatedly to stall out Toxic damage on said check until it is in range of being knocked out by Thousand Arrows.

Set Details
========

* 12 HP EVs ensure that Zygarde survives Life Orb Mega Rayquaza's Dragon Ascent prior to transformation, and they maximize Zygarde's Leftovers recovery in its Complete forme. If Zygarde is holding Groundium Z, it makes Zygarde's HP number divisible by 4 so that Power Construct will activate after 2 uses of Substitute.
* 48 Special Defense EVs ensure that Zygarde survives an uninvested Ice Beam from support Arceus formes or Judgment from Arceus-Fairy prior to transformation.
* 232 Speed EVs allow Zygarde to outspeed Mega Gengar after a Dragon Dance boost.
* The rest of the EVs are placed into Attack with an Adamant nature to ensure that Zygarde hits as hard as possible.
* Leftovers provides Zygarde with passive recovery, increasing the number of times it can use Substitute and aiding attempts to stall out foes with Glare or Toxic.
* Groundium Z allows Zygarde to use Tectonic Rage, which lets it bypass some of its usual checks. At +1, the Z-Move KOes Geomancy Xerneas after Stealth Rock damage and defensive Arceus formes after they have been hit by Thousand Arrows.

Usage Tips
========

* Zygarde should be brought in via a free or double switch into Pokemon that it forces out like Primal Groudon or Ho-Oh, or passive Pokemon that are unable to break its Substitute like Ferrothorn and Celesteela. Switching directly into these Pokemon is risky however, since they can cripple Zygarde with status or annoy it with Leech Seed before it can use Substitute.
* Once Zygarde is safely in, use Substitute initially to scout for status moves or a switch from the opponent. Even if the opponent is likely to attack, it can still be useful for safely activating Power Construct.
* Once Zygarde is behind a Substitute, it can start setting up if the opponent's Pokemon does not pose a significant threat to it. Alternatively, use Glare or Toxic to cripple the opponent's check to Zygarde so that it will be harder to deal with later in the game.
* Zygarde should not attempt to sweep until its checks and revenge killers have been weakened or removed. Have a plan to deal with support Arceus formes; crippling them with status or setting entry hazards is usually a good idea. Try to secure prior damage on offensive checks like Primal Kyogre and Xerneas, as they can tank a boosted Thousand Arrows from full HP and proceed to OHKO back if Zygarde is not behind a Substitute. Scout for potential Choice Scarf users like Mega Rayquaza, Xerneas, and Yveltal, as they outspeed a +1 Zygarde and can revenge kill it with Draco Meteor, Moonblast, or Foul Play, respectively.
* This set lacks the bulk of the defensive set, so do not attempt to use it as a check to setup sweepers like Primal Groudon or Mega Rayquaza, especially prior to transformation. Zygarde can sometimes beat said threats in a one-on-one scenario thanks to Glare and Power Construct, but cannot do so if they are given a free turn of setup.

Team Options
========

* Mega Gengar is one of the best partners for this set, as it can trap and remove the Fairy-types and support Arceus formes that stand in the way of a sweep. It appreciates Zygarde spreading status with Glare and Toxic, which boosts the power of its Hex and can potentially buy it free Substitutes.
* Entry hazard support is crucial for pressuring Zygarde's checks. Primal Groudon, Necrozma-DM, and Arceus-Poison can set Stealth Rock and check Fairy-types for Zygarde. Ferrothorn, Klefki, and Skarmory can set Spikes, and they also switch into many of Zygarde's checks. Toxapex provides Toxic Spikes support, which enables Zygarde to stall out foes indefinitely with Substitute and Protect. More offensive teams can employ dedicated entry hazard leads such as Deoxys-S, Cloyster, and Scolipede.
* Wallbreakers like Life Orb/Choice Band Mega Rayquaza and Life Orb Yveltal Life orb Yveltal is probably a bad example here, mention CM Refresh Arceus Formes as wincons that can benefit from zyg breaking down stuff break down checks they share with Zygarde and take advantage of paralysis spread by Glare.
* Fairy-types can pivot into Dragon-type attacks from Pokemon like Mega Rayquaza, and they tend to lure in Fire-, Steel-, and Poison-types that Zygarde can use as setup fodder. Defensive Arceus-Fairy checks dangerous physical attackers such as Mega Rayquaza and Marshadow and can set Stealth Rock for Zygarde's team. Xerneas and Magearna provide invaluable cleric support, curing this set of status ailments inflicted by Pokemon like Ho-Oh, Primal Groudon, and Arceus-Poison.
* Gothitelle can neutralize passive foes like support Arceus formes and provide Zygarde a safe environment in which to setup. Unlike Mega Gengar, it can switch into most of them rather comfortably provided they don't use boosting moves like Calm Mind.

[SET] Great work, but I want to OO this entire set since it's very very rarely used
name: Thousand Waves
move 1: Dragon Dance
move 2: Thousand Arrows
move 3: Thousand Waves
move 4: Rest
item: Leftovers
ability: Power Construct
nature: Impish
evs: 244 HP / 252 Def / 12 SpD

[SET COMMENTS]
Moves
========

* Dragon Dance and Thousand Arrows are mandatory for any Zygarde variant attempting to sweep.
* Thousand Waves prevents a foe from switching once it has been hit by the move. Depending on what foe Zygarde traps, it can either fully set up or safely switch to a teammate that can deal with the foe.
* Rest fully restores Zygarde's health and removes status, letting it consistently take hits from foes like Primal Groudon, Ho-Oh, and support Necrozma-DM that can't immediately threaten it and fully set up.

Set Details
========

* 12 Special Defense EVs ensure that Zygarde always lives a Moonblast from defensive Xerenas prior to transformation.
* Maximum HP and Defense investment alongside an Impish nature maximizes Zygarde's physical bulk, allowing it to comfortably set up on physical attackers like Primal Groudon and Ho-Oh.
* At +6, Zygarde OHKOes offensive variants of Xerneas, Primal Kyogre, and Mega Rayquaza, and 2HKOes support Arceus formes and most defensive Pokemon with Thousand Arrows.
* Leftovers provides Zygarde a source of passive recovery that leaves it less reliant on Rest.

Usage Tips
========

* Attempt to bring in Zygarde on physical attackers that it checks or passive Pokemon that cannot significantly threaten it, such as support variants of Primal Groudon and Necrozma-DM, Ferrothorn, and Arceus-Poison.
* Use Thousand Arrows to ground the foe first if it is airborne, such as in the case of Ho-Oh and Celesteela. Then, attempt to trap it using Thousand Waves.
* If the trapped Pokemon cannot 4HKO Zygarde, then boost with Dragon Dance and use Rest as needed until Zygarde is at +6. Otherwise, switch to a teammate that can deal with the trapped Pokemon.
* Some Arceus formes don't carry coverage to hit Zygarde supereffectively, so pay attention to the opponent's movesets. For example, if Arceus-Ground reveals Will-O-Wisp, or if Arceus-Dark reveals Defog and a status move, they are unlikely to be running Ice Beam. If this turns out to be the case, then Zygarde can also use these Pokemon as setup fodder, as it avoids the 4HKO from an uninvested neutral Judgment in its Complete forme.
* Even at +6, Zygarde is unable to OHKO defensive Pokemon like support Arceus formes, and defensive variants of Primal Kyogre, Xerneas, and opposing Zygarde. Try to remove these Pokemon from play or set entry hazards before attempting to sweep.
* Phazers like Giratina, Lugia, and opposing Zygarde easily shut down this set, so be prepared to deal with them.

Team Options
========

* This set is very punishable by support Arceus formes, so Pokemon that can deal with them are recommended.
* Ferrothorn checks the majority of Arceus formes and can set Spikes to punish the switches Zygarde forces with its threat of trapping. Toxapex sets Toxic Spikes to deter the opponent from switching into support Arceus formes, giving Zygarde a greater chance of trapping a passive foe and setting up. Both of these Pokemon can soft-check Fairy-types like Arceus-Fairy and Choice Scarf Xerneas for Zygarde.
* Mega Gengar removes support Arceus formes and defensive Xerneas, giving this set a greater chance to sweep once it has set up. Its presence may cause the opponent to hesitate about switching directly into their Fairy-type for fear of being trapped by it, so the opponent is more likely to stay in with Zygarde on a passive Pokemon and give it a setup opportunity.
* Gothitelle performs a role similar to Mega Gengar's, but it has the advantage of being able to switch directly into most support Arceus formes. If Zygarde traps an Arceus forme with Thousand Waves, Gothitelle can be switched in without any fear of the opponent pulling a double switch.
* Wallbreakers like Life Orb/Choice Band Mega Rayquaza, Swords Dance Primal Groudon, Calm Mind Primal Kyogre, and Swords Dance Necrozma-DM are other ways of putting pressure on support Arceus formes and breaking down defensive cores.
* Teammates that check Fairy-types such as Primal Groudon, Necrozma-DM, and Arceus-Poison are greatly appreciated by Zygarde. These particular Pokemon can also set Stealth Rock to support Zygarde's team.
* Fairy-types including Arceus-Fairy and Xerneas offer more solid checks to Mega Rayquaza, as this set struggles to punish it without access to options like Glare, Coil, or Dragon Tail. Fairy-types can switch into Dragon-type moves aimed at Zygarde and also deal with Hidden Power Ice variants of Marshadow. In return, Zygarde finds setup opportunities on many of the Pokemon that they tend to lure in, including support variants of Primal Groudon and Necrozma-DM, Ho-Oh, and Arceus-Poison.

[STRATEGY COMMENTS]
Other Options
=============

* Sleep Talk on the defensive set prevents Zygarde from being wholly passive while it is asleep and can be useful on teams that do not provide cleric support, but it loses its ability to check setup sweepers.
* Extreme Speed on the Dragon Dance set gives Zygarde some utility in revenge killing boosted threats like Mega Rayquaza, and allows it to pick off weakened Choice Scarf users that attempt to revenge kill it like Xerneas, Yveltal, and Mega Rayquaza.
* Protect on the Dragon Dance set grants Zygarde an extra round of Leftovers recovery while possibly stalling out more residual damage on a foe. The combination of Substitute + Protect can be lethal if Zygarde is paired with a Toxic Spikes setter.
* Outrage on the Dragon Dance set provides Zygarde with a stronger Dragon-type STAB attack that, at +1, OHKOes Mega Rayquaza and Marshadow and 2HKOes Giratina and opposing Zygarde. However, it leaves Zygarde open to being taken advantage of by Fairy-types such as Xerneas and Arceus-Fairy while it's locked into the move. Mention Dragonium-Z
* Coil can be used on the Dragon Dance set to boost Zygarde's defenses, making it even harder for physical attackers to break its Substitute. For example, simply adding 24 Defense EVs ensures that defensive Primal Groudon can never do so once Zygarde is at +1 Defense in its Complete forme. However, forgoing another move for Coil will mean that Zygarde completely lacks an option to punish support Arceus formes.
* Iron Tail used with Steelium Z deals massive damage to Arceus-Fairy and defensive Xerneas after a Dragon Dance boost, but does not help with Zygarde's matchup against other threats.
* An offensive set of Substitute, Coil, Glare, and Thousand Arrows with a spread of 116 HP / 248 Atk / 76 Def / 68 Spe and an Adamant nature can be used. This spread allows Zygarde to outspeed paralyzed Modest Choice Scarf Xerneas in its Complete forme, lives Hidden Power Ice from Marshadow and Ice Beam from support Arceus formes prior to transformation, and prevents its Substitute from being broken by support Necrozma-DM. However, Zygarde will still find it difficult to break support Arceus formes unless it gets considerable hax. Additionally, Zygarde can be forced out by Marshadow if the latter is given a free switch or comes in as Zygarde goes for Coil, and Zygarde is easily revenge killed by faster special attackers once its Substitute is broken. I have never seen this and don't think this is good but up to you if you want to remove

Checks and Counters
===================

- **Fairy-types**: Arceus-Fairy and defensive Xerneas are among the best checks to Zygarde, as they can easily withstand its attacks and retaliate with their supereffective STAB moves; Xerneas can additionally heal off status Zygarde inflicts with Aromatherapy. Offensive sets require at least three Dragon Dance boosts before these Pokemon can be knocked out with Tectonic Rage.

- **Support Arceus formes:** Support Arceus formes typically run quite a lot of Defense investment and wall Zygarde to no end. Zygarde requires many Dragon Dance boosts before it can start to threaten the likes of Arceus-Ground, Arceus-Water, and Arceus-Dark, and in the meantime they can retaliate with Ice Beam, neuter it with Toxic and Will-O-Wisp, phaze it with Roar, or put it on a timer with Perish Song. Arceus-Grass gets a special mention, as it resists Thousand Arrows.

- **Other Bulky Pokemon**: Giratina, Lugia, defensive Zygarde, and defensive Primal Kyogre can easily withstand a boosted Thousand Arrows from Zygarde; they can either phaze Zygarde to cut its sweep short or, in Primal Kyogre's case, threaten it with Ice Beam. Most of them also carry Rest, so they aren't really bothered by status moves like Glare or Toxic. However, Zygarde can circumvent attempts at phazing with its own Dragon Tail, 2HKO Giratina and Zygarde with a boosted Outrage, and evade status conditions with Substitute or Rest.

- **Revenge Killers**: Choice Scarf users are able to outspeed a +1 Zygarde and revenge kill it; Mega Rayquaza, Xerneas, Yveltal, Kyogre, and Lunala are all notable examples. If Mega Rayquaza has a speed-boosting nature, it can even outspeed a +2 Zygarde in its Complete forme. Very fast Pokemon like Mega Mewtwo Y and Deoxys-A can do the same without a boosting item (although the former gets outsped at +1 if Zygarde has not activated Power Construct yet), and they OHKO Zygarde with Ice Beam. None of these Pokemon really want to switch into Zygarde, however, because they are crippled by Glare.

[CREDITS]
- Written by: [[bigtalk, 466663]]
- Quality checked by: [[pichus, 374620], [], []]
- Grammar checked by: [[], []]
Good work, QC 2/3. Write this up, and Megazard will check it for QC 3/3.
 

bigtalk

Banned deucer.
* Wallbreakers like Life Orb/Choice Band Mega Rayquaza and Life Orb Yveltal Life orb Yveltal is probably a bad example here, mention CM Refresh Arceus Formes as wincons that can benefit from zyg breaking down stuff break down checks they share with Zygarde and take advantage of paralysis spread by Glare.
Life Orb Yveltal and CM Darkceus are like the same thing right? Theyre both mons until checked by Fairyceus until it gets glared, then Yveltal 2HKOes with wing upon switchin after some chip and CM Darkceus just boosts and para fishes with recover. So I don't think Yveltal is necessarily a worse example than Darkceus.
Great work, but I want to OO this entire set since it's very very rarely used
Fair enough, I only included because it was in the Ubers analysis and was mentioned here
Mention Dragonium-Z
What are the uses for this in AG? In Ubers there is a lot of stuff Dragon coverage is helpful for like Mega Salamence / Giratina-O since Dragon types are more common there to check Pdon, but none of that exists in AG. And then there's also Fairyceus/Xerneas being more common here since they also deal with Mray. The only uses I see for this are opposing Zygarde, Giratina and Mray; Giratina isn't that common, and Mray is OHKOed by non-Z Outrage anyway.
 
Last edited:

bigtalk

Banned deucer.
Catalystic I just checked and Dragonium Z didn't even make the usage stats for AG this month:
Code:
 +----------------------------------------+
 | Items                                  |
 | Leftovers 81.078%                      |
 | Chesto Berry  3.695%                   |
 | Groundium Z  2.697%                    |
 | Safety Goggles  2.358%                 |
 | Yache Berry  2.233%                    |
 | Lum Berry  1.348%                      |
 | Choice Band  0.977%                    |
 | Wiki Berry  0.878%                     |
 | Other  4.736%                          |
 +----------------------------------------+
so I'm deciding not to include it. Other than that I've implemented everything else you suggested, so should be ready for QC 3/3
 
Last edited:

MZ

And now for something completely different
is a Site Content Manager Alumnusis a Top Team Rater Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
View attachment 189548

[OVERVIEW]

Zygarde has numerous positive attributes that make it stand out as one of the premier threats in Anything Goes. Its signature attacking move, Thousand Arrows, hits most relevant Pokemon including Flying-types for at least neutral coverage, and shines in a metagame where Flying-resistant Pokemon, such as Rock- and Steel-types, see increased usage. Its movepool also includes excellent utility options such as Glare and Dragon Tail to punish its checks, making it very difficult to take advantage of. A solid defensive typing of Ground / Dragon and colossal bulk gained after transforming via Power Construct buys offensive variants of Zygarde plenty of opportunities to set up, and enhances defensive sets' walling capabilities to the point where they can comfortably take on many of the tier's most dangerous physical attackers, including Primal Groudon, Marshadow, Ho-Oh, Necrozma-DM, Swords Dance Arceus formes, and some variants of Mega Rayquaza.

However, even with Attack investment, Zygarde's offensive presence can be rather lackluster; it typically requires support from teammates or the use of a boosted Z-Move in order to pressure its common checks in support Arceus formes and Fairy-types. Offensive sets face competition from Mega Rayquaza as a setup sweeper, which offers more immediate firepower, has a higher base Speed, and finds setup opportunities on largely the same threats. Zygarde's average Special Defense stat also means that it is easily forced out by strong special attackers that can hit it supereffectively, such as Primal Kyogre and Xerneas the overview is pretty long and this is easily the most cuttable line since it adds almost nothing. Finally, its effectiveness during a match can vary depending on whether it manages to activate Power Construct or not: base forme Zygarde has only decent bulk, and a smart opponent can play around it so that Zygarde is KOed before Power Construct ever activates. Nevertheless, Zygarde's versatility and ability to contend against top threats in the metagame make it one of the best Pokemon in the tier. u could also definitely shorten all the lines just a bit and merge into one paragraph which would be mildly preferable but not required

[SET]
name: Defensive
move 1: Rest
move 2: Thousand Arrows
move 3: Glare / Toxic / Dragon Tail
move 4: Dragon Tail / Coil / Haze
item: Leftovers
ability: Power Construct
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Rest is Zygarde's only source of recovery. It has the benefit of removing status from Pokemon like Ho-Oh, defensive Primal Groudon, and Arceus-Poison that cannot otherwise punish Zygarde. Thousand Arrows provides Zygarde with a STAB attack that hits most of the metagame for at least neutral damage and discourages Mega Gengar from coming in to trap it. Glare paralyzes foes that attempt to switch into Zygarde and force it out; it's also useful for slowing down setup sweepers such as Dragon Dance Mega Rayquaza, allowing teammates to deal with them more easily. Toxic racks up residual damage on Zygarde's checks, but it requires more prediction than Glare due to the omnipresence of Steel-types this isnt wholly accurate, zygarde beats pretty much every relevant steel and poison. the difference in which u run has more to do with which status is more beneficial for your team to inflict, particularly on support arc forms. The final moveslot ensures that Zygarde prevails more isnt complete setup fodder than actively prevailing which generally suggests winning the 1v1 outright against setup sweepers; Dragon Tail phazes Pokemon that are not Fairy-types or behind Substitute, racks up damage from entry hazards, and prevents Zygarde from being trapped by Gothitelle. Most importantly, it enables Zygarde to handle Dragon Dance Mega Rayquaza lacking a Dragon-type move they run a dragon type move on dd so rarely i wouldnt mention it more effectively than other options; simply using Glare on Mega Rayquaza is not enough, since it will still outspeed Zygarde if it's already at +1, and Zygarde will still be overwhelmed by boosted hits if it tries to use Coil alongside a Life Orb variant. Coil boosts Zygarde's Attack and Defense by one stage each, letting it go toe-to-toe with Swords Dance users (including ones behind Substitute) and possibly pull off a late-game sweep once its checks have been weakened or eliminated. Haze allows Zygarde to deal with Baton Pass teams, opposing Zygarde, Substitute + Bulk Up Marshadow, and possibly waste Xerneas's Power Herb; it should be used alongside Glare if ur gonna say somth like this then explain why.

Set Details
========

Maximum investment in HP and Defense alongside an Impish nature maximize Zygarde's already impressive physical bulk. This allows it to withstand very strong neutral hits prior to transformation, including +1 Dragon Ascent from Life Orb Mega Rayquaza and +2 Precipice Blades from Primal Groudon, so that it can activate Power Construct. Leftovers provides Zygarde with a source of passive recovery that leaves it less reliant on Rest.

Usage Tips
========

Oftentimes, using Glare or Toxic has the fewest drawbacks. Electric-types are virtually nonexistent in Anything Goes, and Zygarde naturally scares them away along with Steel- and Poison-types, so its status moves can be spammed quite liberally. If the opponent already has a status-afflicted Pokemon, however, they may try pivoting into it to absorb Glare or Toxic. In that case, use Thousand Arrows to chip at it, start setting up with Coil, or rack up entry hazard damage via Dragon Tail or a double switch this gets a little too simplistic and obvious for my liking. Rest should be used to keep Zygarde healthy and rid it of status; however, be aware that without cleric support, Zygarde will be left completely passive for 2 turns, unable to respond to setup sweepers nor prevent Mega Gengar from trapping it also this, there's no greater point being made as much as explaining a basic status condition we assume any reader already knows. Coil variants should avoid trying to sweep until revenge killers such as Xerneas and support Arceus formes have been crippled or removed. A healthy Marshadow can also punish the use of excessive Coil boosts, as Zygarde may end up being forced out by the threat of Spectral Thief; this is particularly undesirable if Zygarde is the team's primary switchin to Marshadow. Finally, Zygarde should be wary of coverage moves like Draco Meteor from Mega Rayquaza, Outrage from Ultra Necrozma, and Hidden Power Ice from Marshadow.

Team Options
========

Mega Gengar is a great partner for Zygarde, since it can trap and remove the Fairy-types and support Arceus formes that threaten it. It can also revenge kill threats like mixed Mega Rayquaza and Outrage Ultra Necrozma that are capable of muscling past Zygarde, ensuring that they do not deal further damage to the team. In return, Zygarde can easily switch into Primal Groudon and Ho-Oh for Mega Gengar, and the paralysis it spreads via Glare boosts the power of Mega Gengar's Hex and can potentially buy it free Substitutes. Alternatively, Mega Rayquaza has an easier time breaking through Fairy-types and support Arceus formes once Zygarde lures and cripples them with status. It also appreciates Zygarde's ability to threaten Flying-resistant Pokemon like Arceus-Steel, Tyranitar, and Celesteela. Steel-types possess natural defensive synergy with Zygarde: Celesteela checks Arceus-Fairy, Arceus-Ground, and Choice Scarf Xerneas for it, while Zygarde switches into Fire-types like Primal Groudon and Ho-Oh for Celesteela. Ferrothorn can switch into the majority of support Arceus formes and Primal Kyogre, and it can set Spikes to help wear down Zygarde's grounded checks. Support Necrozma-DM and Magearna perform similar roles, but they also reliably check Xerneas. Arceus-Fairy and Choice Scarf Xerneas make for effective partners, as they can pivot into Dragon-type moves such as Draco Meteor from Mega Rayquaza, and provide extra security against Marshadow in case it's running Hidden Power Ice or Substitute + Bulk Up. Xerneas and Magearna also provide cleric support so that Zygarde can wake up quickly after it uses Rest. In return, Zygarde can very easily switch into and take advantage of Fairy-resistant Pokemon like Arceus-Poison, Necrozma-DM, and Ho-Oh. Arceus-Poison checks Fairy-types and provides extra security against Marshadow in case it's running Hidden Power Ice, while Zygarde can deal with common switchins to Arceus-Poison like Steel-types and Primal Groudon. Primal Groudon checks both Primal Kyogre and Xerneas for Zygarde, while Zygarde can check opposing Primal Groudon and some Mega Rayquaza variants. It's worth noting that despite sharing a Ground typing, the two don't stack any type weaknesses. Slow wallbreakers and setup sweepers including Life Orb/Choice Band Mega Rayquaza, Life Orb Yveltal, Calm Mind Primal Kyogre, and Swords Dance Necrozma-DM can take advantage of the paralysis that Zygarde spreads.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Thousand Arrows
move 3: Substitute
move 4: Dragon Tail / Glare / Toxic
item: Leftovers / Groundium Z
ability: Power Construct
nature: Adamant
evs: 12 HP / 216 Atk / 48 SpD / 232 Spe

[SET COMMENTS]
Moves
========

Dragon Dance turns Zygarde into an offensive threat by boosting its Attack and Speed by one stage. Thousand Arrows is Zygarde's primary attacking move that hits most relevant Pokemon in the tier for at least neutral coverage. Substitute shields Zygarde from status moves like Toxic, Will-O-Wisp, and Leech Seed. It also allows Zygarde to set up on any Pokemon that cannot break its Substitute in one hit; once in its Complete forme, this list includes various passive Pokemon such as support Necrozma-DM, Ferrothorn, and Celesteela. Dragon Tail phazes foes, racking up damage from entry hazards this is not what it's for though, would only mention 2nd part. It allows Zygarde to circumvent checks such as Giratina, Lugia, and opposing Zygarde that rely on phazing to deal with it, as they will be phazed by Dragon Tail before they can use their respective phazing moves. Glare punishes offensive foes that attempt to switch in and check Zygarde, and paralysis can occasionally give Zygarde a free turn to set up or attack. Toxic is more effective at pressuring bulky foes such as support Arceus formes and Lugia; after Zygarde poisons one of its checks, it can use Substitute repeatedly to stall out Toxic damage on said check until it is in range of being knocked out by Thousand Arrows.

Set Details
========

12 HP EVs ensure that Zygarde survives Life Orb Mega Rayquaza's Dragon Ascent prior to transformation, and they maximize Zygarde's Leftovers recovery in its Complete forme. If Zygarde is holding Groundium Z, it makes Zygarde's HP number divisible by 4 so that Power Construct will activate after 2 uses of Substitute. 48 Special Defense EVs ensure that Zygarde survives an uninvested Ice Beam from support Arceus formes or Judgment from Arceus-Fairy prior to transformation. 232 Speed EVs allow Zygarde to outspeed Mega Gengar after a Dragon Dance boost. The rest of the EVs are placed into Attack with an Adamant nature to ensure that Zygarde hits as hard as possible. Leftovers provides Zygarde with passive recovery, increasing the number of times it can use Substitute and aiding its attempts to stall out foes with Glare or Toxic. Groundium Z allows Zygarde to use Tectonic Rage, which lets it bypass some of its usual checks. At +1, the Z-Move KOes Geomancy Xerneas after Stealth Rock damage and defensive Arceus formes after they have been hit by Thousand Arrows.

Usage Tips
========

Zygarde should be brought in via a free or double switch into Pokemon that it forces out like Primal Groudon or Ho-Oh hooh is not the best mention of something u force out, only defensive rly beats it. something like poisonceus or dm or w/e would work better here, or passive Pokemon that are unable to break its Substitute like Ferrothorn and Celesteela. Switching directly into these Pokemon is risky however, since they can cripple Zygarde with status or annoy it with Leech Seed before it can use Substitute. Once Zygarde is safely in, use Substitute initially to scout for status moves or a switch from the opponent; even if the opponent is likely to attack, it can still be useful for safely activating Power Construct. After Zygarde is behind a Substitute, it can start setting up if the opponent's Pokemon does not pose a significant threat to it. Alternatively, Glare or Toxic can be used to cripple the opponent's check to Zygarde so that it will be harder to deal with later in the game. Zygarde should not attempt to sweep until its checks and revenge killers have been weakened or removed. Have a plan to deal with support Arceus formes; crippling them with status or setting entry hazards is usually a good idea. Try to secure prior damage on offensive checks like Primal Kyogre and Xerneas, as they can tank a boosted Thousand Arrows from full HP and proceed to OHKO back if Zygarde is not behind a Substitute. Scout for potential Choice Scarf users like Mega Rayquaza, Xerneas, and Yveltal, as they outspeed a +1 Zygarde and can revenge kill it with Draco Meteor, Moonblast, or Foul Play, respectively. This set lacks the bulk of the defensive set, so do not attempt to use it as a check to setup sweepers like Mega Rayquaza or Swords Dance Primal Groudon, especially prior to transformation. Zygarde can sometimes beat said threats in a one-on-one scenario thanks to Glare and Power Construct, but cannot do so if they are given a free turn of setup.

Team Options
========

Mega Gengar is one of the best partners for Zygarde, as it can trap and remove the Fairy-types and support Arceus formes that stand in the way of a sweep. It takes advantage of the status Zygarde spreads via Glare and Toxic, which boosts the power of its Hex and can potentially buy it free Substitutes. Entry hazard support is crucial for pressuring Zygarde's checks. Primal Groudon, Necrozma-DM, and Arceus-Poison can set Stealth Rock and additionally check Fairy-types for Zygarde. Ferrothorn, Klefki not worth mentioning, shitty mon, and Skarmory can set Spikes, and they can also switch into many of Zygarde's checks. Toxapex provides Toxic Spikes support, which enables Zygarde to stall out foes indefinitely with Substitute and Protect. More offensive teams can employ dedicated entry hazard leads such as Deoxys-S, Cloyster also hesitant to mention this, at least smeargle or exca or something more relevant wouldnt hurt, and Scolipede. Wallbreakers like Life Orb/Choice Band Mega Rayquaza and Life Orb Yveltal break down checks they share with Zygarde and take advantage of paralysis spread by Glare. Fairy-types can pivot into Dragon-type attacks from Pokemon like Mega Rayquaza, and they tend to lure in Fire-, Steel-, and Poison-types that Zygarde can use as setup fodder. Defensive Arceus-Fairy checks dangerous physical attackers such as Mega Rayquaza and Marshadow and can set Stealth Rock for Zygarde's team. Xerneas and Magearna provide invaluable cleric support, curing this set of status ailments inflicted by Pokemon like Ho-Oh, Primal Groudon, and Arceus-Poison, allowing Zygarde to switch into said foes more liberally. Gothitelle can neutralize passive foes like support Arceus formes and provide Zygarde a safe environment in which to setup; unlike Mega Gengar, it can switch into most of them rather comfortably provided they don't use boosting moves like Calm Mind.

[STRATEGY COMMENTS]
Other Options
=============

Sleep Talk on the defensive set prevents Zygarde from being wholly passive while it is asleep and can be useful on teams that do not provide cleric support, but it loses its ability to check setup sweepers. Extreme Speed on the Dragon Dance set gives Zygarde some utility in revenge killing boosted threats like Mega Rayquaza, and allows it to pick off weakened Choice Scarf users that attempt to revenge kill it like Xerneas, Yveltal, and Mega Rayquaza. Protect grants Zygarde an extra round of Leftovers recovery while possibly stalling out more residual damage on a foe; the combination of Substitute + Protect can be lethal if Zygarde is paired with a Toxic Spikes setter. Outrage on the Dragon Dance set provides Zygarde with a stronger Dragon-type STAB attack that, at +1, OHKOes Mega Rayquaza and Marshadow and 2HKOes Giratina and opposing Zygarde. However, it leaves Zygarde open to being taken advantage of by Fairy-types such as Xerneas and Arceus-Fairy while it's locked into the move. dragonium 100% needs to be mentioned here. usage is zero argument for not mentioning it for multiple reasons. the two major ones are 1) ladder isnt good or especially representative of the meta and what's good and worth mentioning and 2) if you look at the stats you posted, that would suggest you should mention some awful items that're far worse than dragonium like cb Coil can be used on the Dragon Dance set to boost Zygarde's defenses, making it even harder for physical attackers to break its Substitute. For example, simply adding 24 Defense EVs ensures that defensive Primal Groudon can never do so once Zygarde is at +1 Defense in its Complete forme. However, forgoing another move for Coil will mean that Zygarde completely lacks an option to punish support Arceus formes. Iron Tail used with Steelium Z deals massive damage to Arceus-Fairy and defensive Xerneas after a Dragon Dance boost, but does not help with Zygarde's matchup against other threats. A set of Dragon Dance, Thousand Arrows, Thousand Waves, and Rest with a spread of 252 HP / 252 Def / 4 SpD can be used; this set aims to trap passive foes that cannot 4HKO Zygarde with Thousand Waves and then fully set up on them with Dragon Dance. However, it lacks an option to punish the support Arceus formes that tend to switch into Zygarde and force it out with Ice Beam.

Checks and Counters
===================
there shouldn't be any hyphen, just start the line with the asterisks (**Fairy-types** not -**Fairy-types**)
- **Fairy-types**: Arceus-Fairy and defensive Xerneas are among the best checks to Zygarde, as they can easily withstand its attacks and retaliate with their supereffective STAB moves; Xerneas can additionally heal off status Zygarde inflicts with Aromatherapy. Offensive sets require at least three Dragon Dance boosts before these Pokemon can be knocked out with Tectonic Rage.

- **Support Arceus formes**: Support Arceus formes typically run quite a lot of Defense investment and wall Zygarde to no end. Zygarde requires many Dragon Dance boosts before it can start to threaten the likes of Arceus-Ground, Arceus-Water, and Arceus-Dark, and in the meantime they can retaliate with Ice Beam, neuter it with Toxic and Will-O-Wisp, phaze it with Roar, or put it on a timer with Perish Song. Arceus-Grass gets a special mention since it resists Thousand Arrows.

- **Other Bulky Pokemon**: Giratina, Lugia, defensive Zygarde, and defensive Primal Kyogre can easily withstand a boosted Thousand Arrows from Zygarde; they can either phaze Zygarde to cut its sweep short or, in Primal Kyogre's case, threaten it with Ice Beam. Most of them also carry Rest, so they aren't really bothered by status moves like Glare or Toxic. However, Zygarde can circumvent attempts at phazing with its own Dragon Tail, 2HKO Giratina and Zygarde with a boosted Outrage, and evade status conditions with Substitute or Rest.

- **Revenge Killers**: Choice Scarf users are able to outspeed a +1 Zygarde and revenge kill it; Mega Rayquaza, Xerneas, Yveltal, Kyogre, and Lunala are all notable examples. If Mega Rayquaza has a speed-boosting nature, it can even outspeed a +2 Zygarde in its Complete forme. Very fast Pokemon like Mega Mewtwo Y and Deoxys-A can do the same without a boosting item (although the former gets outsped at +1 if Zygarde has not activated Power Construct yet), and they can OHKO Zygarde with Ice Beam. None of these Pokemon really want to switch into Zygarde, however, because they are crippled by Glare.

[CREDITS]
- Written by: [[bigtalk, 466663]]
- Quality checked by: [[pichus, 374620], [Catalystic, 314467], []] me
- Grammar checked by: [[], []]
stamp.gif
3/3
 

bigtalk

Banned deucer.
this isnt wholly accurate, zygarde beats pretty much every relevant steel and poison. the difference in which u run has more to do with which status is more beneficial for your team to inflict, particularly on support arc forms
I was thinking in the case where you have say support Necro/Ferro against Zygarde, they might decide to just stay in since they take very little from tarrows, you can't really force them out unless you have Coil. Skarm/Celes too don't take any damage until you hit them at least once with tarrows. I'll add a mention that Coil should be used with Toxic.
dragonium 100% needs to be mentioned here. usage is zero argument for not mentioning it for multiple reasons. the two major ones are 1) ladder isnt good or especially representative of the meta and what's good and worth mentioning and 2) if you look at the stats you posted, that would suggest you should mention some awful items that're far worse than dragonium like cb
Yeah, still though I don't see what targets Dragonium is supposed to have besides Giratina/opposing Zygarde, you don't really see stuff like Giratina-O or Mega Salamence in AG and Fairy-types are more common to check it. I'll just say that Groundium Z is the better option
 

MZ

And now for something completely different
is a Site Content Manager Alumnusis a Top Team Rater Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
I was thinking in the case where you have say support Necro/Ferro against Zygarde, they might decide to just stay in since they take very little from tarrows, you can't really force them out unless you have Coil. Skarm/Celes too don't take any damage until you hit them at least once with tarrows. I'll add a mention that Coil should be used with Toxic.

Yeah, still though I don't see what targets Dragonium is supposed to have besides Giratina/opposing Zygarde, you don't really see stuff like Giratina-O or Mega Salamence in AG and Fairy-types are more common to check it. I'll just say that Groundium Z is the better option
it is mostly fat zyg but that's not nothing, it's also a noticeably stronger hit than z-arrows if u need to break a fat arc form, and there's still other random things like ho-oh, gira, etc. to where it honestly makes the stall mu much better save an unaware stop
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Zygarde has numerous positive attributes that make it stand out as one of the premier threats in Anything Goes. Its signature attacking move, Thousand Arrows, hits most relevant Pokemon including Flying-types for at least neutral coverage. Access to excellent utility options such as Glare and Dragon Tail lets it punish its checks and makes it very difficult to take advantage of. A solid defensive typing of Ground / Dragon and colossal bulk gained after transformation via activating Power Construct buys buy offensive variants of Zygarde plenty of opportunities to set up (RC) and lets let defensive sets act as a blanket check to many of the tier's most dangerous physical attackers, including Primal Groudon, Marshadow, Ho-Oh, Necrozma-DM, Swords Dance Arceus formes, and some Mega Rayquaza variants. However, Zygarde's offensive presence is rather lackluster even with Attack investment; it typically requires support from teammates or the use of a boosted Z-Move in order to pressure its common checks in support Arceus formes and Fairy-types. Offensive sets face competition from Mega Rayquaza as a setup sweeper, which offers more immediate firepower, has a higher base Speed, and finds setup opportunities on largely the same threats. Zygarde's effectiveness during a match can also vary depending on whether it manages to activate Power Construct or not: base forme Zygarde has only decent bulk, and a smart opponent can play around it so that Zygarde is KOed before Power Construct activates. Nevertheless, Zygarde's versatility and ability to contend against top threats in the metagame make it one of the best Pokemon in the tier.

[SET]
name: Defensive
move 1: Rest
move 2: Thousand Arrows
move 3: Glare / Toxic / Dragon Tail
move 4: Dragon Tail / Coil / Haze
item: Leftovers
ability: Power Construct
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Rest is Zygarde's only source of recovery. It has the benefit of removing status incurred from Pokemon like Ho-Oh, defensive Primal Groudon, and Arceus-Poison that cannot otherwise punish Zygarde. Thousand Arrows provides Zygarde with a STAB attack that hits targets (repetition) most of the metagame for at least neutral damage (RC) and hits important targets like Primal Groudon and Mega Gengar supereffectively super effectively. Glare paralyzes foes that attempt to switch into Zygarde and force it out; it's also useful for slowing down setup sweepers such as Dragon Dance Mega Rayquaza, allowing teammates to deal with them more easily. Toxic can be used instead of Glare if the residual damage it inflicts is more beneficial for your team; it should be used alongside Coil so that Zygarde can force out bulky Pokemon like Ferrothorn and support Necrozma-DM. The final moveslot gives Zygarde a method of dealing with setup sweepers: Dragon Tail phazes Pokemon that are not Fairy-types or behind Substitute, racks up damage from entry hazards, and prevents Zygarde from being trapped by Gothitelle. Most importantly, it enables Zygarde to handle Dragon Dance Mega Rayquaza more effectively than other options; a paralyzed Mega Rayquaza will still outspeed Zygarde if it's already at +1, and Zygarde will still be overwhelmed by boosted hits if it tries to use Coil alongside a Life Orb variant. Alternatively, Coil boosts Zygarde's Attack and Defense by one stage each, letting it go toe-to-toe with Swords Dance users (including ones behind Substitute) and possibly pull off a late-game sweep once its checks have been weakened or eliminated. Haze is an option that allows Zygarde to deal with Baton Pass teams, opposing Zygarde, and Substitute + Bulk Up Marshadow (RC) and possibly waste Xerneas's Power Herb.

Set Details
========

Maximum investment in HP and Defense alongside an Impish nature maximize maximizes Zygarde's already impressive physical bulk. This allows it to withstand very strong neutral hits prior to transformation, including +1 Dragon Ascent from Life Orb Mega Rayquaza and +2 Precipice Blades from Primal Groudon, so that it can activate Power Construct. Leftovers provides Zygarde with a source of passive recovery that leaves it less reliant on Rest.

Usage Tips
========

Oftentimes, using Glare or Toxic has the fewest drawbacks. Electric-types are virtually nonexistent in Anything Goes, and Zygarde naturally scares them away along with Steel- and Poison-types, so its status moves can be spammed quite liberally. Use Rest to keep Zygarde healthy and rid it of status; however, do so sparingly unless Zygarde's team provides cleric support, since it will leave Zygarde very exploitable for 2 turns. Variants with Coil should avoid trying to sweep until revenge killers such as Xerneas and support Arceus formes have been crippled or removed. A healthy Marshadow can also punish the use of excessive Coil boosts with Spectral Thief; this is particularly undesirable if Zygarde is the team's primary switchin switch-in to Marshadow. Finally, Zygarde should be wary of coverage moves like Draco Meteor from Mega Rayquaza, Outrage from Ultra Necrozma, and Hidden Power Ice from Marshadow.

Team Options
========

Mega Gengar is a great partner for Zygarde, since it can trap and remove the Fairy-types and support Arceus formes that threaten it. It can also revenge kill threats like mixed Mega Rayquaza and Outrage Ultra Necrozma that are capable of muscling past Zygarde, ensuring that they do not deal further damage to the team. In return, Zygarde can easily switch into Primal Groudon and Ho-Oh for Mega Gengar, and the paralysis it spreads via Glare boosts the power of Mega Gengar's Hex and can potentially buy it free Substitutes. Alternatively, Mega Rayquaza has an easier time breaking through Fairy-types and support Arceus formes once Zygarde lures them and cripples them with status. It also appreciates Zygarde's ability to threaten Flying-resistant Pokemon like Arceus-Steel, Tyranitar, and Celesteela. Steel-types possess natural defensive synergy with Zygarde: Celesteela checks Arceus-Fairy, Arceus-Ground, and Choice Scarf Xerneas for it, while Zygarde switches into Fire-types like Primal Groudon and Ho-Oh for Celesteela. Ferrothorn can switch into the majority of support Arceus formes and Primal Kyogre, and it can set Spikes to help wear down Zygarde's grounded checks. Support Necrozma-DM and Magearna perform similar roles, but they also reliably check Xerneas. Arceus-Fairy and Choice Scarf Xerneas make for effective partners, as they can pivot into Dragon-type moves such as Draco Meteor from Mega Rayquaza (RC) and provide extra security against Marshadow in case it's running Hidden Power Ice or Substitute + Bulk Up. Xerneas and Magearna also provide cleric support so that Zygarde can wake up quickly after it uses Rest. In return, Zygarde can very easily switch into and take advantage of Fairy-resistant Pokemon like Arceus-Poison, Necrozma-DM, and Ho-Oh. Arceus-Poison checks Fairy-types and provides extra security against Marshadow in case it's running Hidden Power Ice, while Zygarde can deal with common switchins switch-ins to Arceus-Poison like Steel-types and Primal Groudon. Primal Groudon checks both Primal Kyogre and Xerneas for Zygarde, while Zygarde can check opposing Primal Groudon and some Mega Rayquaza variants. It's worth noting that despite sharing a Ground typing, the two don't stack any type weaknesses. Slow wallbreakers and setup sweepers including Life Orb or Choice Band Mega Rayquaza, Life Orb Yveltal, Calm Mind Primal Kyogre, and Swords Dance Necrozma-DM can take advantage of the paralysis that Zygarde spreads.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Thousand Arrows
move 3: Substitute
move 4: Dragon Tail / Glare / Toxic
item: Leftovers / Groundium Z
ability: Power Construct
nature: Adamant
evs: 12 HP / 216 Atk / 48 SpD / 232 Spe

[SET COMMENTS]
Moves
========

Dragon Dance turns Zygarde into an offensive threat by boosting its Attack and Speed by one stage. Thousand Arrows is Zygarde's primary attacking move that hits most relevant Pokemon in the tier for at least neutral coverage damage. Substitute shields Zygarde from status moves like Toxic, Will-O-Wisp, and Leech Seed. It also allows Zygarde to set up on any Pokemon that cannot break its Substitute in one hit; once it's in its Complete forme, this list includes various passive Pokemon such as support Necrozma-DM, Ferrothorn, and Celesteela. Dragon Tail allows Zygarde to circumvent checks such as Giratina, Lugia, and opposing Zygarde that rely on phazing to deal with it, as they will be phazed by Dragon Tail themselves before they can use their respective phazing moves do the same to Zygarde. Glare punishes offensive foes that attempt to switch in and check Zygarde, and paralysis can occasionally give Zygarde a free turn to set up or attack. Toxic is more effective at pressuring bulky foes such as support Arceus formes and Lugia; after Zygarde poisons one of its checks, it can use Substitute repeatedly to stall out Toxic damage on said check until it is in range of being knocked out by Thousand Arrows.

Set Details
========

12 HP EVs ensure that Zygarde survives Life Orb Mega Rayquaza's Dragon Ascent prior to transformation, and they maximize Zygarde's Leftovers recovery in its Complete forme. If Zygarde is holding Groundium Z, it makes they make Zygarde's HP number divisible by 4 so that Power Construct will activate after 2 uses of Substitute. 48 Special Defense EVs ensure that Zygarde survives an uninvested Ice Beam from support Arceus formes or Judgment from Arceus-Fairy prior to transformation. 232 Speed EVs allow Zygarde to outspeed Mega Gengar after a Dragon Dance boost. The rest of the EVs are placed into Attack with an Adamant nature to ensure that Zygarde hits as hard as possible. Leftovers provides Zygarde with passive recovery, increasing the number of times it can use Substitute and aiding its attempts to stall out foes with Glare or Toxic. Groundium Z allows Zygarde to use Tectonic Rage, which lets it bypass some of its usual checks. At +1, the Z-Move KOes Geomancy Xerneas after Stealth Rock damage and takes out defensive Arceus formes after they have been hit by Thousand Arrows.

Usage Tips
========

Zygarde should be brought in via a free switch into Pokemon that it forces out, like Primal Groudon and Necrozma-DM, or passive Pokemon that are unable to break its Substitute, like Ferrothorn and Celesteela. Switching directly into these Pokemon is risky, (AC) however, since they can set up or cripple Zygarde with status moves before it can use Substitute. Once Zygarde is safely in, use Substitute initially to scout for status moves or a switch from the opponent; even if the opponent is likely to attack, it can still be useful for safely activating Power Construct. After Zygarde is behind a Substitute, it can start setting up if the opponent's Pokemon does not pose a significant threat to it. Alternatively, Glare or Toxic can be used to cripple the opponent's check to Zygarde (RC) so that it will be harder to deal with later in the game. Zygarde should not attempt to sweep until its checks and revenge killers have been weakened or removed. Have a plan to deal with support Arceus formes; crippling them with status or setting entry hazards is usually a good idea. Try to secure prior damage on offensive checks like Primal Kyogre and Xerneas, as they can tank a boosted Thousand Arrows from full HP and proceed to OHKO back if Zygarde is not behind a Substitute. Scout for potential Choice Scarf users like Mega Rayquaza, Xerneas, and Yveltal, as they outspeed a +1 Zygarde and can revenge kill it with Draco Meteor, Moonblast, or Foul Play, respectively. This set lacks the bulk of the defensive set, so do not attempt to use it as a check to setup sweepers like Mega Rayquaza or Swords Dance Primal Groudon, especially prior to transformation. Zygarde can sometimes beat said threats in a one-on-one scenario thanks to Glare and Power Construct, but it cannot do so if they are given a free turn of setup.

Team Options
========

Mega Gengar is one of the best partners for Zygarde, as it can trap and remove the Fairy-types and support Arceus formes that stand in the way of a sweep. It takes advantage of the status Zygarde spreads via Glare and Toxic, which boosts the power of its Hex and can potentially buy it free Substitutes. Entry hazard support is crucial for pressuring Zygarde's checks. Primal Groudon, Necrozma-DM, and Arceus-Poison can set Stealth Rock and additionally check Fairy-types for Zygarde. Ferrothorn and Skarmory can set Spikes and switch into many of Zygarde's checks. Toxapex provides Toxic Spikes support, which enables Zygarde to stall out foes indefinitely with Substitute and Protect. More offensive teams can employ dedicated entry hazard leads such as Deoxys-S and Excadrill. Wallbreakers like Life Orb or Choice Band Mega Rayquaza and Life Orb Yveltal break down checks they share with Zygarde and take advantage of paralysis spread by Glare. Fairy-types can pivot into Dragon-type attacks from Pokemon like Mega Rayquaza, and they tend to lure in Fire-, Steel-, and Poison-types that Zygarde can use as setup fodder. Defensive Arceus-Fairy checks dangerous physical attackers such as Mega Rayquaza and Marshadow and can set Stealth Rock for Zygarde's team. Xerneas and Magearna provide invaluable cleric support, curing this set of status ailments inflicted by Pokemon like Ho-Oh, Primal Groudon, and Arceus-Poison, allowing Zygarde to switch into said foes more liberally. Gothitelle can neutralize passive foes like support Arceus formes and provide Zygarde a safe environment in which to setup set up; unlike Mega Gengar, it can switch into most of them rather comfortably provided they don't use boosting moves like Calm Mind.

[STRATEGY COMMENTS]
Other Options
=============

Sleep Talk on the defensive set prevents Zygarde from being wholly passive while it is asleep and can be useful on teams that do not provide cleric support, but it loses its ability to check setup sweepers. Extreme Speed on the Dragon Dance set gives Zygarde some utility in revenge killing boosted threats like Mega Rayquaza (RC) and allows it to pick off weakened Choice Scarf users that attempt to revenge kill it like Xerneas, Yveltal, and Mega Rayquaza. Protect grants Zygarde an extra round of Leftovers recovery while possibly stalling out racking up more residual damage on a foe; the combination of Substitute + Protect can be lethal if Zygarde is paired with a Toxic Spikes setter. Outrage used with Dragonium Z OHKOes opposing Zygarde and Giratina after a Dragon Dance boost and has a slightly higher BP Base Power than Tectonic Rage, but Fairy-types are commonly used to check Zygarde and Outrage takes up an extra moveslot, making Groundium Z the generally superior option. Coil can be used on the Dragon Dance set to boost Zygarde's defenses, making it even harder for physical attackers to break its Substitute. For example, simply adding 24 Defense EVs ensures that defensive Primal Groudon can never do so once Zygarde is at +1 Defense in its Complete forme. However, forgoing another move for Coil will mean that Zygarde completely lacks an option to punish support Arceus formes. Iron Tail used with Steelium Z deals massive damage to Arceus-Fairy and defensive Xerneas after a Dragon Dance boost, but it does not help with Zygarde's matchup against other threats. A set of Dragon Dance, Thousand Arrows, Thousand Waves, and Rest with a spread of 252 HP / 252 Def / 4 SpD can be used; this set aims to trap passive foes that cannot 4HKO Zygarde with Thousand Waves and then fully set up on them with Dragon Dance. However, it lacks an option to punish the support Arceus formes that tend to switch into Zygarde and force it out with Ice Beam.

Checks and Counters
===================

**Fairy-types**: Arceus-Fairy and defensive Xerneas are among the best checks to Zygarde, as they can easily withstand its attacks and retaliate with their supereffective super effective STAB moves; Xerneas can additionally heal off status Zygarde inflicts with Aromatherapy. Offensive sets require at least three Dragon Dance boosts before these Pokemon can be knocked out with Tectonic Rage.

**Support Arceus formes**: Support Arceus formes typically run quite a lot of Defense investment and wall Zygarde to no end. Zygarde requires many Dragon Dance boosts before it can start to threaten the likes of Arceus-Ground, Arceus-Water, and Arceus-Dark, and in the meantime they can retaliate with Ice Beam, neuter it with Toxic and Will-O-Wisp, phaze it with Roar, or put it on a timer with Perish Song. Arceus-Grass gets a special mention, (AC) since it resists Thousand Arrows.

**Other Bulky Pokemon**: Giratina, Lugia, defensive Zygarde, and defensive Primal Kyogre can easily withstand a boosted Thousand Arrows from Zygarde; they can either phaze Zygarde to cut its sweep short or, in Primal Kyogre's case, threaten it with Ice Beam. Most of them also carry Rest, so they aren't really bothered by status moves like Glare or Toxic. However, Zygarde can circumvent attempts at phazing with its own Dragon Tail, 2HKO Giratina and Zygarde with a boosted Outrage, and evade status conditions with Substitute or Rest.

**Revenge Killers**: Choice Scarf users are able to outspeed a +1 Zygarde and revenge kill it; Mega Rayquaza, Xerneas, Yveltal, Kyogre, and Lunala are all notable examples. If Mega Rayquaza has a Speed-boosting nature, it can even outspeed a +2 Zygarde-C in its Complete forme. Very fast Pokemon like Mega Mewtwo Y and Deoxys-A can do the same without a boosting item (although the former gets outsped at +1 if Zygarde has not activated Power Construct yet), and they can OHKO Zygarde with Ice Beam. None of these Pokemon really want to switch into Zygarde, however, because they are crippled by Glare.

[CREDITS]
- Written by: [[bigtalk, 466663]]
- Quality checked by: [[pichus, 374620], [Catalystic, 314467], [Megazard, 202117]]
- Grammar checked by: [[], []]
 

Ginger Princess

Girl moding so hard rn
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Zygarde has numerous positive attributes that make it stand out as one of the premier threats in Anything Goes. Its signature attacking move, Thousand Arrows, hits most relevant Pokemon including Flying-types for at least neutral coverage. Access to excellent utility options such as Glare and Dragon Tail lets it punish its checks and makes it very difficult to take advantage of. A solid defensive typing of Ground / Dragon and colossal bulk gained after transformation via activating Power Construct buys buy offensive variants of Zygarde plenty of opportunities to set up (RC) and lets let defensive sets act as a blanket check to many of the tier's most dangerous physical attackers, including Primal Groudon, Marshadow, Ho-Oh, Necrozma-DM, Swords Dance Arceus formes, and some Mega Rayquaza variants. However, Zygarde's offensive presence is rather lackluster even with Attack investment; it typically requires support from teammates or the use of a boosted Z-Move in order to pressure its common checks in support Arceus formes and Fairy-types. Offensive sets face competition from Mega Rayquaza as a setup sweeper, which offers more immediate firepower, has a higher base Speed, and finds setup opportunities on largely the same threats. Zygarde's effectiveness during a match can also vary depending on whether it manages to activate Power Construct or not: base forme Zygarde has only decent bulk, and a smart opponent can play around it so that Zygarde is KOed before Power Construct activates. Nevertheless, Zygarde's versatility and ability to contend against top threats in the metagame make it one of the best Pokemon in the tier.

[SET]
name: Defensive
move 1: Rest
move 2: Thousand Arrows
move 3: Glare / Toxic / Dragon Tail
move 4: Dragon Tail / Coil / Haze
item: Leftovers
ability: Power Construct
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Rest is Zygarde's only source of recovery. It has the benefit of removing status incurred from Pokemon like Ho-Oh, defensive Primal Groudon, and Arceus-Poison that cannot otherwise punish Zygarde. Thousand Arrows provides Zygarde with a STAB attack that hits targets (repetition) most of the metagame for at least neutral damage (RC) and hits important targets like Primal Groudon and Mega Gengar supereffectively super effectively. Glare paralyzes foes that attempt to switch into Zygarde and force it out; it's also useful for slowing down setup sweepers such as Dragon Dance Mega Rayquaza, allowing teammates to deal with them more easily. Toxic can be used instead of Glare if the residual damage it inflicts is more beneficial for your team; it should be used alongside Coil so that Zygarde can force out bulky Pokemon like Ferrothorn and support Necrozma-DM. The final moveslot gives Zygarde a method of dealing with setup sweepers: Dragon Tail phazes Pokemon that are not Fairy-types or behind Substitute, racks up damage from entry hazards, and prevents Zygarde from being trapped by Gothitelle. Most importantly, it enables Zygarde to handle Dragon Dance Mega Rayquaza more effectively than other options; a paralyzed Mega Rayquaza will still outspeed Zygarde if it's already at +1, and Zygarde will still be overwhelmed by boosted hits if it tries to use Coil alongside a Life Orb variant. Alternatively, Coil boosts Zygarde's Attack and Defense by one stage each, letting it go toe-to-toe with Swords Dance users (including ones behind Substitute) and possibly pull off a late-game sweep once its checks have been weakened or eliminated. Haze is an option that allows Zygarde to deal with Baton Pass teams, opposing Zygarde, and Substitute + Bulk Up Marshadow (RC) and possibly waste Xerneas's Power Herb.

Set Details
========

Maximum investment in HP and Defense alongside an Impish nature maximize maximizes Zygarde's already impressive physical bulk. This allows it to withstand very strong neutral hits prior to transformation, including +1 Dragon Ascent from Life Orb Mega Rayquaza and +2 Precipice Blades from Primal Groudon, so that it can activate Power Construct. Leftovers provides Zygarde with a source of passive recovery that leaves it less reliant on Rest.

Usage Tips
========

Oftentimes, using Glare or Toxic has the fewest drawbacks. Electric-types are virtually nonexistent in Anything Goes, and Zygarde naturally scares them away along with Steel- and Poison-types, so its status moves can be spammed quite liberally. Use Rest to keep Zygarde healthy and rid it of status; however, do so sparingly unless Zygarde's team provides cleric support, since it will leave Zygarde very exploitable for 2 turns. Variants with Coil should avoid trying to sweep until revenge killers such as Xerneas and support Arceus formes have been crippled or removed. A healthy Marshadow can also punish the use of excessive Coil boosts with Spectral Thief; this is particularly undesirable if Zygarde is the team's primary switchin switch-in to Marshadow. Finally, Zygarde should be wary of coverage moves like Draco Meteor from Mega Rayquaza, Outrage from Ultra Necrozma, and Hidden Power Ice from Marshadow.

Team Options
========

Mega Gengar is a great partner for Zygarde, since it can trap and remove the Fairy-types and support Arceus formes that threaten it. It can also revenge kill threats like mixed Mega Rayquaza and Outrage Ultra Necrozma that are capable of muscling past Zygarde, ensuring that they do not deal further damage to the team. In return, Zygarde can easily switch into Primal Groudon and Ho-Oh for Mega Gengar, and the paralysis it spreads via Glare boosts the power of Mega Gengar's Hex and can potentially buy it free Substitutes. Alternatively, Mega Rayquaza has an easier time breaking through Fairy-types and support Arceus formes once Zygarde lures them and cripples them with status. It also appreciates Zygarde's ability to threaten Flying-resistant Pokemon like Arceus-Steel, Tyranitar, and Celesteela. Steel-types possess natural defensive synergy with Zygarde: Celesteela checks Arceus-Fairy, Arceus-Ground, and Choice Scarf Xerneas for it, while Zygarde switches into Fire-types like Primal Groudon and Ho-Oh for Celesteela. Ferrothorn can switch into the majority of support Arceus formes and Primal Kyogre, and it can set Spikes to help wear down Zygarde's grounded checks. Support Necrozma-DM and Magearna perform similar roles, but they also reliably check Xerneas. Arceus-Fairy and Choice Scarf Xerneas make for effective partners, as they can pivot into Dragon-type moves such as Draco Meteor from Mega Rayquaza (RC) and provide extra security against Marshadow in case it's running Hidden Power Ice or Substitute + Bulk Up. Xerneas and Magearna also provide cleric support so that Zygarde can wake up quickly after it uses Rest. In return, Zygarde can very easily switch into and take advantage of Fairy-resistant Pokemon like Arceus-Poison, Necrozma-DM, and Ho-Oh. Arceus-Poison checks Fairy-types and provides extra security against Marshadow in case it's running Hidden Power Ice, while Zygarde can deal with common switchins switch-ins to Arceus-Poison like Steel-types and Primal Groudon. Primal Groudon checks both Primal Kyogre and Xerneas for Zygarde, while Zygarde can check opposing Primal Groudon and some Mega Rayquaza variants. It's worth noting that despite sharing a Ground typing, the two don't stack any type weaknesses. Slow wallbreakers and setup sweepers including Life Orb or Choice Band Mega Rayquaza, Life Orb Yveltal, Calm Mind Primal Kyogre, and Swords Dance Necrozma-DM can take advantage of the paralysis that Zygarde spreads.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Thousand Arrows
move 3: Substitute
move 4: Dragon Tail / Glare / Toxic
item: Leftovers / Groundium Z
ability: Power Construct
nature: Adamant
evs: 12 HP / 216 Atk / 48 SpD / 232 Spe

[SET COMMENTS]
Moves
========

Dragon Dance turns Zygarde into an offensive threat by boosting its Attack and Speed by one stage. Thousand Arrows is Zygarde's primary attacking move that hits most relevant Pokemon in the tier for at least neutral coverage damage. Substitute shields Zygarde from status moves like Toxic, Will-O-Wisp, and Leech Seed. It also allows Zygarde to set up on any Pokemon that cannot break its Substitute in one hit; once it's in its Complete forme, this list includes various passive Pokemon such as support Necrozma-DM, Ferrothorn, and Celesteela. Dragon Tail allows Zygarde to circumvent checks such as Giratina, Lugia, and opposing Zygarde that rely on phazing to deal with it, as they will be phazed by Dragon Tail themselves before they can use their respective phazing moves do the same to Zygarde. Glare punishes offensive foes that attempt to switch in and check Zygarde, and paralysis can occasionally give Zygarde a free turn to set up or attack. Toxic is more effective at pressuring bulky foes such as support Arceus formes and Lugia; after Zygarde poisons one of its checks, it can use Substitute repeatedly to stall out Toxic damage on said check until it is in range of being knocked out by Thousand Arrows.

Set Details
========

12 HP EVs ensure that Zygarde survives Life Orb Mega Rayquaza's Dragon Ascent prior to transformation, and they maximize Zygarde's Leftovers recovery in its Complete forme. If Zygarde is holding Groundium Z, it makes they make Zygarde's HP number divisible by 4 so that Power Construct will activate after 2 uses of Substitute. 48 Special Defense EVs ensure that Zygarde survives an uninvested Ice Beam from support Arceus formes or Judgment from Arceus-Fairy prior to transformation. 232 Speed EVs allow Zygarde to outspeed Mega Gengar after a Dragon Dance boost. The rest of the EVs are placed into Attack with an Adamant nature to ensure that Zygarde hits as hard as possible. Leftovers provides Zygarde with passive recovery, increasing the number of times it can use Substitute and aiding its attempts to stall out foes with Glare or Toxic. Groundium Z allows Zygarde to use Tectonic Rage, which lets it bypass some of its usual checks. At +1, the Z-Move KOes Geomancy Xerneas after Stealth Rock damage and takes out defensive Arceus formes after they have been hit by Thousand Arrows.

Usage Tips
========

Zygarde should be brought in via a free switch into Pokemon that it forces out, like Primal Groudon and Necrozma-DM, or passive Pokemon that are unable to break its Substitute, like Ferrothorn and Celesteela. Switching directly into these Pokemon is risky, (AC) however, since they can set up or cripple Zygarde with status moves before it can use Substitute. Once Zygarde is safely in, use Substitute initially to scout for status moves or a switch from the opponent; even if the opponent is likely to attack, it can still be useful for safely activating Power Construct. After Zygarde is behind a Substitute, it can start setting up if the opponent's Pokemon does not pose a significant threat to it. Alternatively, Glare or Toxic can be used to cripple the opponent's check to Zygarde (RC) so that it will be harder to deal with later in the game. Zygarde should not attempt to sweep until its checks and revenge killers have been weakened or removed. Have a plan to deal with support Arceus formes; crippling them with status or setting entry hazards is usually a good idea. Try to secure prior damage on offensive checks like Primal Kyogre and Xerneas, as they can tank a boosted Thousand Arrows from full HP and proceed to OHKO back if Zygarde is not behind a Substitute. Scout for potential Choice Scarf users like Mega Rayquaza, Xerneas, and Yveltal, as they outspeed a +1 Zygarde and can revenge kill it with Draco Meteor, Moonblast, or Foul Play, respectively. This set lacks the bulk of the defensive set, so do not attempt to use it as a check to setup sweepers like Mega Rayquaza or Swords Dance Primal Groudon, especially prior to transformation. Zygarde can sometimes beat said threats in a one-on-one scenario thanks to Glare and Power Construct, but it cannot do so if they are given a free turn of setup.

Team Options
========

Mega Gengar is one of the best partners for Zygarde, as it can trap and remove the Fairy-types and support Arceus formes that stand in the way of a sweep. It takes advantage of the status Zygarde spreads via Glare and Toxic, which boosts the power of its Hex and can potentially buy it free Substitutes. Entry hazard support is crucial for pressuring Zygarde's checks. Primal Groudon, Necrozma-DM, and Arceus-Poison can set Stealth Rock and additionally check Fairy-types for Zygarde. Ferrothorn and Skarmory can set Spikes and switch into many of Zygarde's checks. Toxapex provides Toxic Spikes support, which enables Zygarde to stall out foes indefinitely with Substitute and Protect. More offensive teams can employ dedicated entry hazard leads such as Deoxys-S and Excadrill. Wallbreakers like Life Orb or Choice Band Mega Rayquaza and Life Orb Yveltal break down checks they share with Zygarde and take advantage of paralysis spread by Glare. Fairy-types can pivot into Dragon-type attacks from Pokemon like Mega Rayquaza, and they tend to lure in Fire-, Steel-, and Poison-types that Zygarde can use as setup fodder. Defensive Arceus-Fairy checks dangerous physical attackers such as Mega Rayquaza and Marshadow and can set Stealth Rock for Zygarde's team. Xerneas and Magearna provide invaluable cleric support, curing this set of status ailments inflicted by Pokemon like Ho-Oh, Primal Groudon, and Arceus-Poison, allowing Zygarde to switch into said foes more liberally. Gothitelle can neutralize passive foes like support Arceus formes and provide Zygarde a safe environment in which to setup set up; unlike Mega Gengar, it can switch into most of them rather comfortably provided they don't use boosting moves like Calm Mind.

[STRATEGY COMMENTS]
Other Options
=============

Sleep Talk on the defensive set prevents Zygarde from being wholly passive while it is asleep and can be useful on teams that do not provide cleric support, but it loses its ability to check setup sweepers. Extreme Speed on the Dragon Dance set gives Zygarde some utility in revenge killing boosted threats like Mega Rayquaza (RC) and allows it to pick off weakened Choice Scarf users that attempt to revenge kill it like Xerneas, Yveltal, and Mega Rayquaza. Protect grants Zygarde an extra round of Leftovers recovery while possibly stalling out racking up more residual damage on a foe; the combination of Substitute + Protect can be lethal if Zygarde is paired with a Toxic Spikes setter. Outrage used with Dragonium Z OHKOes opposing Zygarde and Giratina after a Dragon Dance boost and has a slightly higher BP Base Power than Tectonic Rage, but Fairy-types are commonly used to check Zygarde and Outrage takes up an extra moveslot, making Groundium Z the generally superior option. Coil can be used on the Dragon Dance set to boost Zygarde's defenses, making it even harder for physical attackers to break its Substitute. For example, simply adding 24 Defense EVs ensures that defensive Primal Groudon can never do so once Zygarde is at +1 Defense in its Complete forme. However, forgoing another move for Coil will mean that Zygarde completely lacks an option to punish support Arceus formes. Iron Tail used with Steelium Z deals massive damage to Arceus-Fairy and defensive Xerneas after a Dragon Dance boost, but it does not help with Zygarde's matchup against other threats. A set of Dragon Dance, Thousand Arrows, Thousand Waves, and Rest with a spread of 252 HP / 252 Def / 4 SpD can be used; this set aims to trap passive foes that cannot 4HKO Zygarde with Thousand Waves and then fully set up on them with Dragon Dance. However, it lacks an option to punish the support Arceus formes that tend to switch into Zygarde and force it out with Ice Beam.

Checks and Counters
===================

**Fairy-types**: Arceus-Fairy and defensive Xerneas are among the best checks to Zygarde, as they can easily withstand its attacks and retaliate with their supereffective super effective STAB moves; Xerneas can additionally heal off status Zygarde inflicts with Aromatherapy. Offensive sets require at least three Dragon Dance boosts before these Pokemon can be knocked out with Tectonic Rage.

**Support Arceus formes**: Support Arceus formes typically run quite a lot of Defense investment and wall Zygarde to no end. Zygarde requires many Dragon Dance boosts before it can start to threaten the likes of Arceus-Ground, Arceus-Water, and Arceus-Dark, and in the meantime they can retaliate with Ice Beam, neuter it with Toxic and Will-O-Wisp, phaze it with Roar, or put it on a timer with Perish Song. Arceus-Grass gets a special mention, (AC) since it resists Thousand Arrows.

**Other Bulky Pokemon**: Giratina, Lugia, defensive Zygarde, and defensive Primal Kyogre can easily withstand a boosted Thousand Arrows from Zygarde; they can either phaze Zygarde to cut its sweep short or, in Primal Kyogre's case, threaten it with Ice Beam. Most of them also carry Rest, so they aren't really bothered by status moves like Glare or Toxic. However, Zygarde can circumvent attempts at phazing with its own Dragon Tail, 2HKO Giratina and Zygarde with a boosted Outrage, and evade status conditions with Substitute or Rest.

**Revenge Killers**: Choice Scarf users are able to outspeed a +1 Zygarde and revenge kill it; Mega Rayquaza, Xerneas, Yveltal, Kyogre, and Lunala are all notable examples. If Mega Rayquaza has a Speed-boosting nature, it can even outspeed a +2 Zygarde-C in its Complete forme. Very fast Pokemon like Mega Mewtwo Y and Deoxys-A can do the same without a boosting item (although the former gets outsped at +1 if Zygarde has not activated Power Construct yet), and they can OHKO Zygarde with Ice Beam. None of these Pokemon really want to switch into Zygarde, however, because they are crippled by Glare.

[CREDITS]
- Written by: [[bigtalk, 466663]]
- Quality checked by: [[pichus, 374620], [Catalystic, 314467], [Megazard, 202117]]
- Grammar checked by: [[], []]
This was implemented, for clarification
 

Empress

Don't waffle or you'll get pancaked
is a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
add remove comment
[OVERVIEW]

Zygarde has numerous positive attributes that make it stand out as one of the premier threats in Anything Goes. Its signature attacking move, Thousand Arrows, hits most relevant Pokemon—including Flying-types—for at least neutral coverage damage. Access to excellent utility options such as Glare and Dragon Tail lets it punish its checks and makes it very difficult to take advantage of. A solid defensive typing of Ground / Dragon and colossal bulk gained after activating Power Construct buy offensive variants of Zygarde plenty of opportunities to set up and let defensive sets act as a blanket check to many of the tier's most dangerous physical attackers, including Primal Groudon, Marshadow, Ho-Oh, Necrozma-DM, Swords Dance Arceus formes, and some Mega Rayquaza variants. However, Zygarde's offensive presence is rather lackluster even with Attack investment; it typically requires support from teammates or the use of a boosted Z-Move in order to pressure its common checks in support Arceus formes and Fairy-types. Offensive sets face competition from Mega Rayquaza as a setup sweeper, which as it offers more immediate firepower, has a higher base Speed, and finds setup opportunities on largely the same threats. Zygarde's effectiveness during a match can also vary depending on whether it manages to activate Power Construct or not: base forme Zygarde has only decent bulk, and a smart opponent can play around it so that Zygarde is KOed before Power Construct activates. (You can end the opening paragraph here if you wish.) Nevertheless, Zygarde's versatility and ability to contend against top threats in the metagame make it one of the best Pokemon in the tier.

[SET]
name: Defensive
move 1: Rest
move 2: Thousand Arrows
move 3: Glare / Toxic / Dragon Tail
move 4: Dragon Tail / Coil / Haze
item: Leftovers
ability: Power Construct
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Rest is Zygarde's only source of recovery. It has the benefit of removing status incurred from Pokemon like Ho-Oh, defensive Primal Groudon, and Arceus-Poison that cannot otherwise punish Zygarde. Thousand Arrows provides Zygarde with a STAB attack that targets most of the metagame for at least neutral damage and hits important targets like Primal Groudon and Mega Gengar super effectively. Glare paralyzes foes that attempt to switch into Zygarde and force it out; it's also useful for slowing down setup sweepers such as Dragon Dance Mega Rayquaza, allowing teammates to deal with them more easily. Toxic can be used instead of Glare if the residual damage it inflicts is more beneficial for your team; it should be used alongside Coil so that Zygarde can force out bulky Pokemon like Ferrothorn and support Necrozma-DM. The final moveslot gives Zygarde a method of dealing with setup sweepers: Dragon Tail phazes Pokemon that are not Fairy-types or behind Substitute, racks up damage from entry hazards, and prevents Zygarde from being trapped by Gothitelle. Most importantly, it enables Zygarde to handle Dragon Dance Mega Rayquaza more effectively than other options; a paralyzed Mega Rayquaza will still outspeed Zygarde if it's already at +1, and Zygarde will still be overwhelmed by boosted hits if it tries to use Coil alongside a Life Orb variant. Alternatively, Coil boosts Zygarde's Attack and Defense by one stage each, letting it go toe-to-toe with Swords Dance users (including ones behind Substitute) and possibly pull off a late-game sweep once its checks have been weakened or eliminated. Haze is an option that allows Zygarde to deal with Baton Pass teams, opposing Zygarde, and Substitute + Bulk Up Marshadow and possibly waste Xerneas's Power Herb.

Set Details
========

Maximum investment in HP and Defense alongside an Impish nature maximizes Zygarde's already impressive physical bulk. This allows it to withstand very strong neutral hits prior to transformation, including +1 Dragon Ascent from Life Orb Mega Rayquaza and +2 Precipice Blades from Primal Groudon, so that it can activate Power Construct. Leftovers provides Zygarde with a source of passive recovery that leaves it less reliant on Rest.

Usage Tips
========

Oftentimes, using Glare or Toxic has the fewest drawbacks. Electric-types are virtually nonexistent in Anything Goes, and Zygarde naturally scares them away along with Steel- and Poison-types, so its status moves can be spammed quite liberally. Use Rest to keep Zygarde healthy and rid it of status; however, do so sparingly unless Zygarde's team provides cleric support, since it will leave Zygarde very exploitable for 2 two turns. Variants with Coil should avoid trying to sweep until revenge killers such as Xerneas and support Arceus formes have been crippled or removed. A healthy Marshadow can also punish the use of excessive Coil boosts with Spectral Thief; this is particularly undesirable if Zygarde is the team's primary switch-in to Marshadow. Finally, Zygarde should be wary of coverage moves like Draco Meteor from Mega Rayquaza, Outrage from Ultra Necrozma, and Hidden Power Ice from Marshadow.

Team Options
========

Mega Gengar is a great partner for Zygarde, since it can trap and remove the Fairy-types and support Arceus formes that threaten it. It can also revenge kill threats like mixed Mega Rayquaza and Outrage Ultra Necrozma that are capable of muscling past Zygarde, ensuring that they do not deal further damage to the team. In return, Zygarde can easily switch into Primal Groudon and Ho-Oh for Mega Gengar, and the paralysis it spreads via Glare boosts the power of Mega Gengar's Hex and can potentially buy it free Substitutes turns to use Substitute (subjective change). Alternatively, Mega Rayquaza has an easier time breaking through Fairy-types and support Arceus formes once Zygarde lures them in and cripples them with status. It also appreciates Zygarde's ability to threaten Flying-resistant Pokemon Flying-type switch-ins (I've been told that this is the preferred term) like Arceus-Steel, Tyranitar, and Celesteela. Steel-types possess natural defensive synergy with Zygarde: Celesteela checks Arceus-Fairy, Arceus-Ground, and Choice Scarf Xerneas for it, while Zygarde switches into Fire-types like Primal Groudon and Ho-Oh for Celesteela. Ferrothorn can switch into the majority of support Arceus formes and Primal Kyogre, and it can set Spikes to help wear down Zygarde's grounded checks. Support Necrozma-DM and Magearna perform similar roles, but they also reliably check Xerneas. Arceus-Fairy and Choice Scarf Xerneas make for effective partners, as they can pivot into Dragon-type moves such as Draco Meteor from Mega Rayquaza and provide extra security against Marshadow in case it's running Hidden Power Ice or Substitute + Bulk Up. Xerneas and Magearna also provide cleric support so that Zygarde can wake up quickly after it uses Rest. In return, Zygarde can very easily switch into and take advantage of Fairy-resistant Pokemon Fairy-type switch-ins like Arceus-Poison, Necrozma-DM, and Ho-Oh. Arceus-Poison checks Fairy-types and provides extra security against Marshadow in case it's running Hidden Power Ice, while Zygarde can deal with common switch-ins to Arceus-Poison like Steel-types and Primal Groudon. Primal Groudon checks both Primal Kyogre and Xerneas for Zygarde, while Zygarde can check opposing Primal Groudon and some Mega Rayquaza variants. It's worth noting that despite sharing a Ground typing, the two don't stack any type weaknesses. Slow wallbreakers and setup sweepers including Life Orb or Choice Band Mega Rayquaza, Life Orb Yveltal, Calm Mind Primal Kyogre, and Swords Dance Necrozma-DM can take advantage of the paralysis that Zygarde spreads.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Thousand Arrows
move 3: Substitute
move 4: Dragon Tail / Glare / Toxic
item: Leftovers / Groundium Z
ability: Power Construct
nature: Adamant
evs: 12 HP / 216 Atk / 48 SpD / 232 Spe

[SET COMMENTS]
Moves
========

Dragon Dance turns Zygarde into an offensive threat by boosting its Attack and Speed by one stage. Thousand Arrows is Zygarde's primary attacking move that hits most relevant Pokemon in the tier for at least neutral damage. Substitute shields Zygarde from status moves like Toxic, Will-O-Wisp, and Leech Seed. It also allows Zygarde to set up on any Pokemon that cannot break its Substitute in one hit; once it's in its Complete forme, this list includes various passive Pokemon such as support Necrozma-DM, Ferrothorn, and Celesteela. Dragon Tail allows Zygarde to circumvent checks such as Giratina, Lugia, and opposing Zygarde that rely on phazing to deal with it, as they will be phazed by Dragon Tail themselves before they can do the same to Zygarde. Glare punishes offensive foes that attempt to switch in and check Zygarde, and paralysis can occasionally give Zygarde a free turn to set up or attack. Toxic is more effective at pressuring bulky foes such as support Arceus formes and Lugia; after Zygarde poisons one of its checks, it can use Substitute repeatedly to stall out Toxic damage on said check until it is in range of being knocked out by Thousand Arrows.

Set Details
========

12 HP EVs ensure that Zygarde survives Life Orb Mega Rayquaza's Dragon Ascent prior to transformation, and they maximize Zygarde's Leftovers recovery in its Complete forme. If Zygarde is holding Groundium Z, they make Zygarde's HP number divisible by 4 four so that Power Construct will activate after 2 two uses of Substitute. 48 Special Defense EVs ensure that Zygarde survives an uninvested Ice Beam from support Arceus formes or Judgment from Arceus-Fairy prior to transformation. 232 Speed EVs allow Zygarde-C to outspeed Mega Gengar after a Dragon Dance boost. The rest of the EVs are placed into Attack with an Adamant nature to ensure that Zygarde hits as hard as possible. Leftovers provides Zygarde with passive recovery, increasing the number of times it can use Substitute and aiding its attempts to stall out foes with Glare or Toxic. Groundium Z allows Zygarde to use Tectonic Rage, which lets it bypass some of its usual checks. At +1, the Z-Move (OH?)KOes Geomancy Xerneas after Stealth Rock damage and takes out defensive Arceus formes after they have been hit by Thousand Arrows.

Usage Tips
========

Zygarde should be brought in via a free switch into Pokemon that it forces out, like Primal Groudon and Necrozma-DM, or passive Pokemon that are unable to break its Substitute, like Ferrothorn and Celesteela. Switching directly into these Pokemon is risky, however, since they can set up or cripple Zygarde with status moves before it can use Substitute. Once Zygarde is safely in, use Substitute initially to scout for status moves or a switch from the opponent; even if the opponent foe is likely to attack, it can still be useful for safely activating Power Construct. After Zygarde is behind a Substitute, it can start setting up if the opponent's Pokemon does not pose a significant threat to it. Alternatively, Glare or Toxic can be used to cripple the opponent's check to Zygarde so that it will be harder to deal with later in the game. Zygarde should not attempt to sweep until its checks and revenge killers have been weakened or removed. Have a plan to deal with support Arceus formes; crippling them with status or setting entry hazards is usually a good idea. Try to secure prior damage on offensive checks like Primal Kyogre and Xerneas, as they can tank a boosted Thousand Arrows from full HP and proceed to OHKO back if Zygarde is not behind a Substitute. Scout for potential Choice Scarf users like Mega Rayquaza, Xerneas, and Yveltal, as they outspeed a +1 Zygarde and can revenge kill it with Draco Meteor, Moonblast, or Foul Play. This set lacks the bulk of the defensive set significant bulk (don't cross-reference), so do not attempt to use it as a check to setup sweepers like Mega Rayquaza or and Swords Dance Primal Groudon, especially prior to transformation. Zygarde can sometimes beat said threats in a one-on-one scenario thanks to Glare and Power Construct, but it cannot do so if they are given a free turn of setup.

Team Options
========

Mega Gengar is one of the best partners for Zygarde, as it can trap and remove the Fairy-types and support Arceus formes that stand in the way of a sweep. It takes advantage of the status Zygarde spreads via Glare and Toxic, which boosts the power of its Hex and can potentially buy it free Substitutes turns to use Substitute (subjective change). Entry hazard support is crucial for pressuring Zygarde's checks. Primal Groudon, Necrozma-DM, and Arceus-Poison can set Stealth Rock and additionally also (subjective change) check Fairy-types for Zygarde. Ferrothorn and Skarmory can set Spikes and switch into many of Zygarde's checks. Toxapex provides Toxic Spikes support, which enables Zygarde to stall out foes indefinitely with Substitute and Protect. More offensive teams can employ dedicated entry hazard leads such as Deoxys-S and Excadrill. Wallbreakers like Life Orb or Choice Band Mega Rayquaza and Life Orb Yveltal break down checks they share with Zygarde and take advantage of paralysis spread by Glare. Fairy-types can pivot into Dragon-type attacks from Pokemon like Mega Rayquaza, and they tend to lure in Fire-, Steel-, and Poison-types that Zygarde can use as setup fodder. Defensive Arceus-Fairy checks dangerous physical attackers such as Mega Rayquaza and Marshadow and can set Stealth Rock for Zygarde's team. Xerneas and Magearna provide invaluable cleric support, curing this set of status ailments inflicted by Pokemon like Ho-Oh, Primal Groudon, and Arceus-Poison, allowing Zygarde to switch into said foes more liberally. Gothitelle can neutralize passive foes like support Arceus formes and provide Zygarde a safe environment in which to set up; unlike Mega Gengar, it can switch into most of them rather comfortably provided they don't use boosting moves like Calm Mind.

[STRATEGY COMMENTS]
Other Options
=============

Sleep Talk on the defensive set prevents Zygarde from being wholly passive while it is asleep and can be useful on teams that do not provide cleric support, but it Zygarde loses its ability to check setup sweepers. Extreme Speed on the Dragon Dance set gives Zygarde some utility in revenge killing boosted threats like Mega Rayquaza and allows it to pick off weakened Choice Scarf users that attempt to revenge kill it like Xerneas, Yveltal, and Mega Rayquaza. Protect grants Zygarde an extra round turn of Leftovers recovery while possibly racking up more residual damage on a foe; the combination of Substitute + Protect can be lethal if Zygarde is paired with a Toxic Spikes setter. Outrage used with Dragonium Z OHKOes opposing Zygarde and Giratina after a Dragon Dance boost and has a slightly higher Base Power than Tectonic Rage, but Fairy-types are commonly used to check Zygarde and Outrage takes up an extra moveslot, making Groundium Z the generally superior option. Coil can be used on the Dragon Dance set to boost Zygarde's defenses, making it even harder for physical attackers to break its Substitute. For example, simply adding 24 Defense EVs ensures that defensive Primal Groudon can never do so once Zygarde is at +1 Defense in its Complete forme. However, forgoing another move for Coil will mean that Zygarde completely lacks an option to punish support Arceus formes. Iron Tail used with Steelium Z deals massive damage to Arceus-Fairy and defensive Xerneas after a Dragon Dance boost, but it does not help with Zygarde's matchup against other threats. A set of Dragon Dance, Thousand Arrows, Thousand Waves, and Rest with a spread of 252 HP / 252 Def / 4 SpD aims to trap passive foes that cannot 4HKO Zygarde with Thousand Waves and then fully set up on them with Dragon Dance. However, it lacks an option to punish the support Arceus formes that tend to switch into Zygarde and force it out with Ice Beam.

Checks and Counters
===================

**Fairy-types**: Arceus-Fairy and defensive Xerneas are among the best checks to Zygarde, as they can easily withstand its attacks and retaliate with their super effective STAB moves; Xerneas can additionally also (subjective change) heal off status Zygarde inflicts with Aromatherapy. Offensive sets require at least three Dragon Dance boosts before these Pokemon can be knocked out with Tectonic Rage.

**Support Arceus formes Formes**: Support Arceus formes typically run quite a lot of Defense investment and wall Zygarde to no end. Zygarde requires many Dragon Dance boosts before it can start to threaten the likes of Arceus-Ground, Arceus-Water, and Arceus-Dark, and in the meantime, (AC) they can retaliate with Ice Beam, neuter it with Toxic and Will-O-Wisp, phaze it with Roar, or put it on a timer with Perish Song. Arceus-Grass gets a special mention, since it resists Thousand Arrows.

**Other Bulky Pokemon**: Giratina, Lugia, defensive Zygarde, and defensive Primal Kyogre can easily withstand a boosted Thousand Arrows from Zygarde; they can either (not necessary if only Primal Kyogre can do this) phaze Zygarde to cut its sweep short or, in Primal Kyogre's case, threaten it with Ice Beam. Most of them also carry Rest, so they aren't really bothered by status moves like Glare or and Toxic. However, Zygarde can circumvent attempts at phazing with its own Dragon Tail, 2HKO Giratina and Zygarde with a boosted Outrage, and evade status conditions with Substitute or Rest.

**Revenge Killers**: Choice Scarf users are able to outspeed a +1 Zygarde and revenge kill it; Mega Rayquaza, Xerneas, Yveltal, Kyogre, and Lunala are all notable examples. If Mega Rayquaza has a Speed-boosting nature, it can even outspeed a +2 Zygarde-C. Very fast Pokemon like Mega Mewtwo Y and Deoxys-A can do the same without a boosting item (although the former gets outsped at +1 if Zygarde has not activated Power Construct yet), and they can OHKO Zygarde with Ice Beam. None of these Pokemon really want to switch into Zygarde, however, because as they are crippled by Glare.

[CREDITS]
- Written by: [[bigtalk, 466663]]
- Quality checked by: [[pichus, 374620], [Catalystic, 314467], [Megazard, 202117]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], []]
This was very, very well written. Would you ever consider doing GP yourself? GP 2/2
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top