OU Zygarde (RestTalk)

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[SET]
name: RestTalk
move 1: Thousand Arrows
move 2: Dragon Dance
move 3: Rest
move 4: Sleep Talk
item: Leftovers
ability: Aura Break
nature: Careful
evs: 236 HP / 68 Atk / 4 Def / 168 SpD / 32 Spe

[SET COMMENTS]
Moves
========

Thousand Arrows is Zygarde's best Ground-type STAB attack—despite its slightly lower Base Power, it is a better choice than Earthquake due to its ability to hit Flying-types and Pokemon with Levitate, giving it fantastic coverage. Dragon Dance raises Zygarde's Attack and Speed by one stage, making it much more threatening. Rest allows Zygarde to stay healthy throughout the game to consistently switch into Pokemon like Heatran, Magnezone, and Mega Charizard Y, to set up on Pokemon like Landorus-T, Tangrowth lacking Hidden Power Ice, and Alomomola, and finally to heal Zygarde of any status ailments such as Toxic poison and burn that would otherwise hinder it. Sleep Talk allows Zygarde to not waste turns while asleep by possibly throwing off a Thousand Arrows or setting up another Dragon Dance.

Set Details
========

Leftovers provides Zygarde with some passive recovery, meaning it is less pressured to use Rest. 236 HP EVs maximize Zygarde's bulk and allow it to get as much recovery from Leftovers as possible. With 168 Special Defense EVs in conjunction with a Careful nature and the aforementioned HP investment, Zygarde is capable of surviving three Hidden Power Ices from Jolly or Impish Landorus-T, three Flash Cannons from Modest Heatran, or Flash Cannon followed by Corkscrew Crash after Stealth Rock from the same foe. The Speed investment allows Zygarde to outspeed base 110s after a Dragon Dance, such as Mega Latios, Mega Latias, and Mega Diancie. The 4 Defense EVs guarantee that Zygarde can take two Crunches from Choice Band Tyranitar. The leftover EVs are dumped into Attack to make Zygarde more threatening.

Usage Tips
========

Due to Zygarde's impressive bulk and access to recovery courtesy of Rest, you can play recklessly with this set by directly bringing it in on a number of Pokemon such as Heatran and Mega Charizard Y; you can even heal off the bad poison or burn Heatran may have inflicted Zygarde with. Because this set can prove to be somewhat unreliable due to the unpredictability of Sleep Talk, you may have to assess whether it is worth the risk to play the odds in situations where you can possibly lose your Zygarde due to Sleep Talk not pulling the move you need. Rest should be used semi-regularly to keep Zygarde healthy in situations where it is needed to check Fire-types like Heatran as well as properly set up on Pokemon like Landorus-T and non-Hidden Power Ice Tangrowth. You shouldn't attempt to sweep with this set until its counters such as Clefable, Mega Scizor, Hidden Power Ice Tangrowth, and Pyukumuku have been removed.

Team Options
========

This Zygarde set fits best on bulkier teams due to its ability to consistently switch into Heatran, which otherwise is often able to wreak havoc on these types of teams. Zygarde should be paired with breakers such as Mega Mawile, Heatran, and Kartana that are capable of muscling past Pokemon that Zygarde can't break through. Entry hazard setters such as Ash-Greninja, Clefable, and Ferrothorn are useful with Zygarde, as they weaken its checks to allow Zygarde to break through its defensive counters. Spikes and Toxic Spikes especially are very useful, as they pressure Grass-types like Tapu Bulu and Tangrowth and, in Spikes's case, force Mega Scizor to use Roost more often. Zygarde appreciates Pursuit support from Tyranitar and Weavile to remove some of its best checks in Mega Latios and Mega Latias; Weavile in particular is a great partner, as it can also remove Clefable's and Tapu Fini's items with Knock Off. Toxapex is a fantastic partner, as it deals with one of Zygarde's hardest counters in Mega Scizor and sets Toxic Spikes to wear down Zygarde's counters. Magnezone is a great partner, as it traps Steel-types that can stop Zygarde in its tracks like the aforementioned Mega Scizor and Skarmory. Finally, Mega Scizor is an amazing teammate, as Zygarde tends to beat its counters such as Heatran, Toxapex, Celesteela, and Defog Zapdos, so Scizor can U-turn into Zygarde on these Pokemon and give it free turns of setup; it also switches into a few of Zygarde's counters such as Clefable, Tapu Bulu, and Tangrowth lacking Hidden Power Fire. It also provides Zygarde with a sturdy Ice-type switch-in.
 
Last edited:
[Set Details]

168 Special Defense EVs in conjunction with a Careful nature and the aforementioned HP investment, Zygarde is capable of surviving 3 Hidden Power Ices from Landorus-T with a Jolly or Naive nature.
This is poorly worded, should be something along the lines of "168 Special Defense EVs in conjunction with a Careful nature and the aforementioned HP investment, lets Zygarde survive 3 Hidden Power Ices from Landorus-T with a Jolly or Naive nature." Also, Naive nature isn't -SpA, that should be Impish.

[Usage Tips]

  • Due to Zygarde's impressive bulk and reliable recovery in Rest, you can play recklessly with this set by bringing it hard in on a number of Pokemon such as Heatran, Victini, Charizard Y.
Idk about Victini, you might just get tricked.

[Team Options]
  • This Zygarde set fits best on bulkier teams due to it's ability to consistently switch into Heatran and Mega Charizard Y, which are often very difficult for these teams to handle.
Idk, these builds often carry Toxapex on them alongside Zygarde, so Mega Charizard Y really isn't all that hard to switch into because you have literally the hardest counter to it in the entire game.

  • Due to Zygarde's cippling 4x Ice weakness, sturdy Ice resists such as Heatran and Mega Scizor are useful partners for Zygarde.
Is Heatran really a sturdy Ice-resist? It doesn't really want to switch into Weavile and straight up loses to Mamoswine.

In particular, Toxapex is a fantastic partner as it sets Toxic Spikes which are also amazing with Zygarde as they can wear down Grass-types like Tapu Bulu and Tangrowth that beat Zygarde, it resists Ice, and it deals with one of Zygarde's hardest counters in Mega Scizor.
Spikes from Ferrothorn also do that.

Add a separate bullet for Mega Scizor, it's one of the best teammates.

1/3, good job bro, I was super nitpicky.
 
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[Set Details]



This is poorly worded, should be something along the lines of "168 Special Defense EVs in conjunction with a Careful nature and the aforementioned HP investment, lets Zygarde survive 3 Hidden Power Ices from Landorus-T with a Jolly or Naive nature." Also, Naive nature isn't -SpA, that should be Impish.

[Usage Tips]



Idk about Victini, you might just get tricked.

[Team Options]


Idk, these builds often carry Toxapex on them alongside Zygarde, so Mega Charizard Y really isn't all that hard to switch into because you have literally the hardest counter to it in the entire game.



Is Heatran really a sturdy Ice-resist? It doesn't really want to switch into Weavile and straight up loses to Mamoswine.



Spikes from Ferrothorn also do that.

Add a separate bullet for Mega Scizor, it's one of the best teammates.

1/3, good job bro, I was super nitpicky.
Implemented, also changed the formatting of a few parts I wasn't totally happy with and removed any mention of ice weakness or resistance apart from Scizor since it's one of the only good Ice resists in the tier.
 
name: ZZZygarde
Genius set name imo, but you’ll usually want a something inside parentheses to clarify it. Call it ZZZygarde (RestTalk)
Thousand Arrows is Zygarde's best Ground-type STAB attack - despite it's slightly weaker base power, it is a better choice than Earthquake due to it's ability to hit Flying-types.
And Levitate users.
With 168 Special Defense EVs in conjunction with a Careful nature and the aforementioned HP investment, Zygarde is capable of surviving 3 Hidden Power Ices from Landorus-T with a Jolly or Impish nature.
Also mention it avoids 3HKO from Modest Heatran’s Flash Cannon.
The Speed investment allows Zygarde to outspeed Pokemon with a base Speed stat of 110, such as Mega Latios, Mega Latias, Mega Diancie, and others.
After a Dragon Dance.
Due to Zygarde's impressive bulk and reliable recovery in Rest, you can play recklessly with this set by bringing it hard in on a number of Pokemon such as Heatran and Charizard Y.
Also say it isn’t bothered by Toxic here.

Good work, I’m mostly being nitpicky here.

QC 2/3
 
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Genius set name imo, but you’ll usually want a something inside parentheses to clarify it. Call it ZZZygarde (RestTalk)

And Levitate users.

Also mention it avoids 3HKO from Modest Heatran’s Flash Cannon.

After a Dragon Dance.

Also say it isn’t bothered by Toxic here.

Good work, I’m mostly being nitpicky here.

QC 2/3
Implemented, also added that you live a Flash Cannon into Z Flash Cannon from Modest Heatran after Rocks. I'll write this up soon.
Edit: Finished writeup.
 
Last edited:

Anish

luckynbad
is a Tiering Contributor Alumnus
not qc

u should mention pursuit w zygarde, latis are some of its best checks. weavile in particular is good since knocking clef makes it much easier for u to break + u fit on fat teams pretty decently

. Zygarde should be paired with breakers such as Mega Mawile, Ash-Greninja, or Kartana that are capable of muscling past Pokemon that Zygarde can't break through.
don’t think ash greninja falls in the similar line as a strong breaker, it’s more of a cleaner. think tran should get a mention somewhere since it fits super well on the fat teams resttalk zyg is good on, but u might need to reword it since atm ur kind of conveying that the mon needs to be super strong unboosted, which applies to maw and kart but not tran.
 
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not qc

u should mention pursuit w zygarde, latis are some of its best checks. weavile in particular is good since knocking clef makes it much easier for u to break + u fit on fat teams pretty decently


don’t think ash greninja falls in the similar line as a strong breaker, it’s more of a cleaner. think tran should get a mention somewhere since it fits super well on the fat teams resttalk zyg is good on, but u might need to reword it since atm ur kind of conveying that the mon needs to be super strong unboosted, which applies to maw and kart but not tran.
I've mentioned Pursuit, added Heatran to the breakers line and changed the Hazard setters section a bit (removed Lando bc it doesnt run rocks anywhere near as often as it used to and added Ash Gren bc its still a good teammates so I wanted to mention it), thanks.
 

Lumari

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TFP Leader


remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[SET]
name: RestTalk
move 1: Thousand Arrows
move 2: Dragon Dance
move 3: Rest
move 4: Sleep Talk
item: Leftovers
ability: Aura Break
nature: Careful
evs: 236 HP / 68 Atk / 4 Def / 168 SpD / 32 Spe

[SET COMMENTS]
Moves
========

Thousand Arrows is Zygarde's best Ground-type STAB attack—despite it's its slightly weaker lower Base Power, it is a better choice than Earthquake due to it's its ability to hit Flying-types and Pokemon with Levitate, giving it fantastic coverage. Dragon Dance raises Zygarde's Attack and Speed by one stage, making it much more threatening. Rest allows Zygarde to stay healthy throughout the game to consistently switch into Pokemon like Heatran, Magnezone, and Mega Charizard Y, to set up on Pokemon like Landorus-T, Tangrowth lacking Hidden Power Ice, and Alomomola, and finally to heal Zygarde of any status ailments such as Toxic and Will-O-Wisp that would otherwise hinder Zygarde it. Sleep Talk allows Zygarde to not waste turns while asleep by possibly throwing off a Thousand Arrows or setting up another Dragon Dance.

Set Details
========

Leftovers provides Zygarde with some passive recovery, meaning you're less pressured to click Rest. 236 HP EVs maximise maximize Zygarde's bulk and allows allow it to get as much recovery from Leftovers as possibly. With 168 Special Defense EVs in conjunction with a Careful nature and the aforementioned HP investment, Zygarde is capable of surviving three Hidden Power Ices from Jolly or Impish Landorus-T with a Jolly or Impish nature, three Flash Cannons from Modest Heatran, or Flash Cannon into Z Flash Cannon followed by Corkscrew Crash after Stealth Rock from Modest Heatran the same foe. The Speed investment allows Zygarde to outspeed Pokemon with a base Speed stat of 110 after a Dragon Dance, such as Mega Latios, Mega Latias, Mega Diancie, and others. The 4 Defense EVs allow guarantee that Zygarde to guaranteed live 2 can take two Crunches from Choice Banded Tyranitar. The leftover EVs are dumped into Attack to make Zygarde more threatening.

Usage Tips
========

Due to Zygarde's impressive bulk and reliable recovery courtesy of Rest providing it with reliable recovery, you can play recklessly with this set by directly bringing it hard in on a number of Pokemon such as Heatran and Mega Charizard Y; (SC) you can even heal off the Toxic bad poison or burn Heatran may have inflicted Zygarde with. Because this set can prove to be somewhat unreliable due to the unpredictability of Sleep Talk, (comma) Because of this, you may have to assess whether it is worth the risk to play the odds in situations where you can possibly lose your Zygarde due to Sleep Talk not pulling the move you need. Rest should be used semi-regularly to keep Zygarde healthy in situations where it is needed to check Fire-types like Heatran (RC) and also in situations where it will allow you as well as to properly set up on Pokemon like Landorus-T and non-Hidden Power Ice-less Tangrowth. You shouldn't attempt to sweep with this set until it's its counters such as Clefable, Mega Scizor, Hidden Power Ice Tangrowth, and Pyukumuku are have been removed.

Team Options
========

This Zygarde set fits best on bulkier teams due to it's its ability to consistently switch into Heatran, which otherwise is often able to wreak havoc on these types of teams. Zygarde should be paired with breakers such as Mega Mawile, Heatran, or and Kartana that are capable of muscling past Pokemon that Zygarde can't break through. Entry hazard setters such as Ash-Greninja, Clefable, and Ferrothorn are useful with Zygarde, (AC) as they weaken its checks to allow Zygarde to break through its defensive counterplay counters. Spikes and Toxic Spikes especially are very useful, b(AC) as they pressure Grass-types like Tapu Bulu and Tangrowth and, (AC) in Spikes's case, (AC) force Mega Scizor to Roost more often. Zygarde appreciates Pursuit support from Tyranitar and Weavile as Mega Latios and Mega Latias are to remove some of it's its best checks in Mega Latios and Mega Latias; (SC) Weavile in particular is a great partner, (AC) as it can also remove Clefable's and Tapu Fini's items with Knock Off. Toxapex is a fantastic partner, (AC) as it deals with one of Zygarde's hardest counters in Mega Scizor and sets Toxic Spikes, (AC) which wear down Zygarde's counters. Magnezone is a great partner, (AC) as it traps Steels Steel-types that can stop Zygarde in it's its tracks like the aforementioned Mega Scizor and Skarmory. Finally, Mega Scizor is an amazing teammate, (AC) as Zygarde tends to beat its counters such as Heatran, Toxapex, Celesteela, and Defog Zapdos, so Scizor can U-turn into Zygarde on these Pokemon and give it free turns of setup; (SC) it also switches into a few of Zygarde's counters such as Clefable, Tapu Bulu, and Tangrowth lacking Hidden Power Fire. It also provides Zygarde with a sturdy Ice resist Ice-type switch-in.
 
Last edited:

Accel

thanks for the memories
is a Community Contributoris a Top Tiering Contributoris a Forum Moderator Alumnus
Amcheck here! Please don't feel obligated to implement any of the following changes as this isn't an official check. Please don't implement this, as TDP's already given the analysis an offical gp check.
add remove comments

[SET]
name: RestTalk
move 1: Thousand Arrows
move 2: Dragon Dance
move 3: Rest
move 4: Sleep Talk
item: Leftovers
ability: Aura Break
nature: Careful
evs: 236 HP / 68 Atk / 4 Def / 168 SpD / 32 Spe

[SET COMMENTS]
Moves
========

Thousand Arrows is Zygarde's best Ground-type STAB attack. - (AP, RH) Despite it's its slightly weaker base power, it is a better choice than Earthquake due to it's its ability to hit Flying-types and Pokemon with Levitate, (RC) giving it fantastic coverage. Dragon Dance raises Zygarde's Attack and Speed by one stage, making it much more threatening. Rest allows Zygarde to stay healthy throughout the game to so it can consistently switch into Pokemon like Heatran, Magnezone, and Mega Charizard Y,. (RC, AP) to Rest also lets Zygarde set up on Pokemon like Landorus-T, Tangrowth lacking Hidden Power Ice, and Alomomola, (RC) and finally to heal while also healing Zygarde of any status ailments, (AC) such as Toxic and Will-O-Wisp, (AC) that would otherwise hinder Zygarde it. Sleep Talk allows Zygarde to not waste turns while asleep make use of its sleep turns by possibly throwing off a Thousand Arrows or setting up another Dragon Dance.

Set Details
========

Leftovers provides Zygarde with some passive recovery, (RC) meaning you're less pressured to click and places less of a reliance on Rest. 236 HP EVs maximise maximize Zygarde's bulk and allows it to get as much recovery from Leftovers as possibly possible. With 168 Special Defense EVs, (AC) in conjunction with a Careful nature, (AC) and the aforementioned HP investment, Zygarde is capable of surviving 3 Hidden Power Ices from Landorus-T with a Jolly or Impish nature avoiding the 3HKO from Jolly or Impish Landorus-T's Hidden Power Ice,. (RC, AP) 3 Flash Cannons or Flash Cannon into Z Flash Cannon after Stealth Rock from Modest Heatran. (RP) With this spread, Zygarde can also avoid the 3HKO from Modest Heatran's Flash Cannon and the 2HKO from Heatran's Flash Cannon into Corkscrew Crash, even after Stealth Rock. The Speed investment allows Zygarde to outspeed Pokemon with a base Speed stat of 110 after a Dragon Dance, such as Mega Latios, Mega Latias, and Mega Diancie, (RC) and others. The 4 Defense EVs allow Zygarde to guaranteed live 2 Crunches avoid the 2HKO from Choice Banded Tyranitar's Crunch. The leftover EVs are dumped into Attack to make Zygarde more threatening.

Usage Tips
========

Due to Zygarde's impressive bulk and Rest providing it with reliable recovery via Rest, you can play recklessly with this set by bringing it hard directly switching in Zygarde in on a number of Pokemon such as Heatran and Charizard Y,. (RC, AP) You can even heal off the Toxic poison or burn that Heatran may have inflicted Zygarde with. However, this set can prove to be somewhat unreliable due to the unpredictability of Sleep Talk. Because of Due to this, you may have to assess whether or not it is worth the risk to play the odds in situations where you can possibly lose your Zygarde due to random Sleep Talk rolls not pulling the move you need. Rest should be used semi-regularly to keep Zygarde healthy in situations where it is needed to check Fire-types like Heatran, (RC) and also in situations where it will or to allow you to properly set up on Pokemon like Landorus-T and Hidden Power Ice-less Tangrowth lacking Hidden Power Ice. You shouldn't attempt to sweep with this set until it's its counters, (AC) such as Clefable, Mega Scizor, Hidden Power Ice Tangrowth, and Pyukumuku, (AC) are removed.

Team Options
========

This Zygarde set fits best on bulkier teams due to it's its ability to consistently switch into Heatran, which otherwise is otherwise often able to wreak havoc on these types of teams. Zygarde should be paired with breakers such as Mega Mawile, Heatran, or and Kartana that are capable of muscling past Pokemon that Zygarde can't break through. Hazard setters such as Ash-Greninja, Clefable, and Ferrothorn are useful with alongside Zygarde as they weaken its checks to allow Zygarde to break through its defensive counterplay more easily. Spikes and Toxic Spikes especially are very especially useful as they pressure Grass-types like Tapu Bulu and Tangrowth and, (AC) in Spikes's case, (AC) force Mega Scizor to Roost more often. Zygarde appreciates Pursuit support from Tyranitar and Weavile as Mega Latios and Mega Latias are some of it's its best checks, and Weavile in particular is a particularly great partner as it can remove Clefable's and Tapu Fini's items with Knock Off. Toxapex is a fantastic partner as it deals with one of Zygarde's hardest counters in Mega Scizor and also sets Toxic Spikes which to wear down Zygarde's counters. Magnezone is a great partner as it traps certain Steels Steel-types that can stop Zygarde in it's its tracks like the aforementioned Mega Scizor and Skarmory. Finally, Mega Scizor itself is an amazing teammate as Zygarde tends to beat its counters, (AC) such as Heatran, Toxapex, Celesteela, and Defog Zapdos,. (RC, AP) so Mega Scizor can U-turn into Zygarde on these Pokemon and give it Zygarde free turns of setup, and it also switches into a few of Zygarde's counters such as Clefable, Tapu Bulu, and Tangrowth lacking Hidden Power Fire. It Mega Scizor also provides Zygarde with a sturdy Ice resist check to Ice-types.
 
Last edited:


remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[SET]
name: RestTalk
move 1: Thousand Arrows
move 2: Dragon Dance
move 3: Rest
move 4: Sleep Talk
item: Leftovers
ability: Aura Break
nature: Careful
evs: 236 HP / 68 Atk / 4 Def / 168 SpD / 32 Spe

[SET COMMENTS]
Moves
========

Thousand Arrows is Zygarde's best Ground-type STAB attack—despite it's its slightly weaker lower Base Power, it is a better choice than Earthquake due to it's its ability to hit Flying-types and Pokemon with Levitate, giving it fantastic coverage. Dragon Dance raises Zygarde's Attack and Speed by one stage, making it much more threatening. Rest allows Zygarde to stay healthy throughout the game to consistently switch into Pokemon like Heatran, Magnezone, and Mega Charizard Y, to set up on Pokemon like Landorus-T, Tangrowth lacking Hidden Power Ice, and Alomomola, and finally to heal Zygarde of any status ailments such as Toxic and Will-O-Wisp that would otherwise hinder Zygarde it. Sleep Talk allows Zygarde to not waste turns while asleep by possibly throwing off a Thousand Arrows or setting up another Dragon Dance.

Set Details
========

Leftovers provides Zygarde with some passive recovery, meaning you're less pressured to click Rest. 236 HP EVs maximise maximize Zygarde's bulk and allows allow it to get as much recovery from Leftovers as possibly. With 168 Special Defense EVs in conjunction with a Careful nature and the aforementioned HP investment, Zygarde is capable of surviving three Hidden Power Ices from Jolly or Impish Landorus-T with a Jolly or Impish nature, three Flash Cannons from Modest Heatran, or Flash Cannon into Z Flash Cannon followed by Corkscrew Crash after Stealth Rock from Modest Heatran the same foe. The Speed investment allows Zygarde to outspeed Pokemon with a base Speed stat of 110 after a Dragon Dance, such as Mega Latios, Mega Latias, Mega Diancie, and others. The 4 Defense EVs allow guarantee that Zygarde to guaranteed live 2 can take two Crunches from Choice Banded Tyranitar. The leftover EVs are dumped into Attack to make Zygarde more threatening.

Usage Tips
========

Due to Zygarde's impressive bulk and reliable recovery courtesy of Rest providing it with reliable recovery, you can play recklessly with this set by directly bringing it hard in on a number of Pokemon such as Heatran and Mega Charizard Y; (SC) you can even heal off the Toxic bad poison or burn Heatran may have inflicted Zygarde with. Because this set can prove to be somewhat unreliable due to the unpredictability of Sleep Talk, (comma) Because of this, you may have to assess whether it is worth the risk to play the odds in situations where you can possibly lose your Zygarde due to Sleep Talk not pulling the move you need. Rest should be used semi-regularly to keep Zygarde healthy in situations where it is needed to check Fire-types like Heatran (RC) and also in situations where it will allow you as well as to properly set up on Pokemon like Landorus-T and non-Hidden Power Ice-less Tangrowth. You shouldn't attempt to sweep with this set until it's its counters such as Clefable, Mega Scizor, Hidden Power Ice Tangrowth, and Pyukumuku are have been removed.

Team Options
========

This Zygarde set fits best on bulkier teams due to it's its ability to consistently switch into Heatran, which otherwise is often able to wreak havoc on these types of teams. Zygarde should be paired with breakers such as Mega Mawile, Heatran, or and Kartana that are capable of muscling past Pokemon that Zygarde can't break through. Entry hazard setters such as Ash-Greninja, Clefable, and Ferrothorn are useful with Zygarde, (AC) as they weaken its checks to allow Zygarde to break through its defensive counterplay counters. Spikes and Toxic Spikes especially are very useful, b(AC) as they pressure Grass-types like Tapu Bulu and Tangrowth and, (AC) in Spikes's case, (AC) force Mega Scizor to Roost more often. Zygarde appreciates Pursuit support from Tyranitar and Weavile as Mega Latios and Mega Latias are to remove some of it's its best checks in Mega Latios and Mega Latias; (SC) Weavile in particular is a great partner, (AC) as it can also remove Clefable's and Tapu Fini's items with Knock Off. Toxapex is a fantastic partner, (AC) as it deals with one of Zygarde's hardest counters in Mega Scizor and sets Toxic Spikes, (AC) which wear down Zygarde's counters. Magnezone is a great partner, (AC) as it traps Steels Steel-types that can stop Zygarde in it's its tracks like the aforementioned Mega Scizor and Skarmory. Finally, Mega Scizor is an amazing teammate, (AC) as Zygarde tends to beat its counters such as Heatran, Toxapex, Celesteela, and Defog Zapdos, so Scizor can U-turn into Zygarde on these Pokemon and give it free turns of setup; (SC) it also switches into a few of Zygarde's counters such as Clefable, Tapu Bulu, and Tangrowth lacking Hidden Power Fire. It also provides Zygarde with a sturdy Ice resist Ice-type switch-in.
implemented, ty
 

autumn

only i will remain
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C&C Leader
GP 2/2
[SET]
name: RestTalk
move 1: Thousand Arrows
move 2: Dragon Dance
move 3: Rest
move 4: Sleep Talk
item: Leftovers
ability: Aura Break
nature: Careful
evs: 236 HP / 68 Atk / 4 Def / 168 SpD / 32 Spe


[SET COMMENTS]
Moves
========


Thousand Arrows is Zygarde's best Ground-type STAB attack—despite its slightly lower Base Power, it is a better choice than Earthquake due to its ability to hit Flying-types and Pokemon with Levitate, giving it fantastic coverage. Dragon Dance raises Zygarde's Attack and Speed by one stage, making it much more threatening. Rest allows Zygarde to stay healthy throughout the game to consistently switch into Pokemon like Heatran, Magnezone, and Mega Charizard Y, to set up on Pokemon like Landorus-T, Tangrowth lacking Hidden Power Ice, and Alomomola, and finally to heal Zygarde of any status ailments such as Toxic and Will-O-Wisp poison and burn that would otherwise hinder it. Sleep Talk allows Zygarde to not waste turns while asleep by possibly throwing off a Thousand Arrows or setting up another Dragon Dance.

Set Details
========


Leftovers provides Zygarde with some passive recovery, meaning you're it is less pressured to click use Rest. 236 HP EVs maximize Zygarde's bulk and allow it to get as much recovery from Leftovers as possibly possible. With 168 Special Defense EVs in conjunction with a Careful nature and the aforementioned HP investment, Zygarde is capable of surviving three Hidden Power Ices from Jolly or Impish Landorus-T, three Flash Cannons from Modest Heatran, or Flash Cannon followed by Corkscrew Crash after Stealth Rock from the same foe. The Speed investment allows Zygarde to outspeed Pokemon with a base Speed stat of 110 (base 110s is also fine if that's what you wanted to have) after a Dragon Dance, such as Mega Latios, Mega Latias, and Mega Diancie, (RC) and others. The 4 Defense EVs guarantee that Zygarde can take two Crunches from Choice Band Tyranitar. The leftover EVs are dumped into Attack to make Zygarde more threatening.

Usage Tips
========


Due to Zygarde's impressive bulk and access to reliable (rest isn't usually referred to as reliable recovery) recovery courtesy of Rest, you can play recklessly with this set by directly bringing it in on a number of Pokemon such as Heatran and Mega Charizard Y; you can even heal off the bad poison or burn Heatran may have inflicted Zygarde with. Because this set can prove to be somewhat unreliable due to the unpredictability of Sleep Talk, you may have to assess whether it is worth the risk to play the odds in situations where you can possibly lose your Zygarde due to Sleep Talk not pulling the move you need. Rest should be used semi-regularly to keep Zygarde healthy in situations where it is needed to check Fire-types like Heatran as well as to properly set up on Pokemon like Landorus-T and non-Hidden Power Ice Tangrowth. You shouldn't attempt to sweep with this set until its counters such as Clefable, Mega Scizor, Hidden Power Ice Tangrowth, and Pyukumuku have been removed.

Team Options
========


This Zygarde set fits best on bulkier teams due to its ability to consistently switch into Heatran, which otherwise is often able to wreak havoc on these types of teams. Zygarde should be paired with breakers such as Mega Mawile, Heatran, and Kartana that are capable of muscling past Pokemon that Zygarde can't break through. Entry hazard setters such as Ash-Greninja, Clefable, and Ferrothorn are useful with Zygarde, as they weaken its checks to allow Zygarde to break through its defensive counters. Spikes and Toxic Spikes especially are very useful, b(AC) (keep the comma just remove that comment) as they pressure Grass-types like Tapu Bulu and Tangrowth and, in Spikes's case, force Mega Scizor to use Roost more often. Zygarde appreciates Pursuit support from Tyranitar and Weavile to remove some of its best checks in Mega Latios and Mega Latias; Weavile in particular is a great partner, as it can also remove Clefable's and Tapu Fini's items with Knock Off. Toxapex is a fantastic partner, as it deals with one of Zygarde's hardest counters in Mega Scizor and sets Toxic Spikes which to wear down Zygarde's counters. Magnezone is a great partner, as it traps Steel-types that can stop Zygarde in its tracks like the aforementioned Mega Scizor and Skarmory. Finally, Mega Scizor is an amazing teammate, as Zygarde tends to beat its counters such as Heatran, Toxapex, Celesteela, and Defog Zapdos, so Scizor can U-turn into Zygarde on these Pokemon and give it free turns of setup; it also switches into a few of Zygarde's counters such as Clefable, Tapu Bulu, and Tangrowth lacking Hidden Power Fire. It also provides Zygarde with a sturdy Ice-type switch-in.
 
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