The Breeding Guide Part IV
SECTION ONE: Hidden Power – General InformationHidden Power is perhaps the most complex move in the Pokémon games. The Base Power of this move ranges from 30 to 70. It can be of any type (except Normal), depending on the IV combination that your Pokémon has. In RSFRLGE, it can be either a physical attack or a special attack. It is a physical attack if its type is Fighting, Flying, Poison, Ground, Rock, Bug, Ghost, or Steel; it is a special attack if its type is Fire, Water, Grass, Electric, Psychic, Ice, Dragon, or Dark. In DPP, there is no such complexity, since it is always a special attack. Know Your TypeYour Hidden Power type is determined by whether or not your IVs are even or odd. An even IV is an IV which can be divided by two without remainder, otherwise it is an odd IV. Namely:
The easiest way to discover the type of your Hidden Power is to start from zero, and:
Depending on the resulting number, the type of your Hidden Power can be found using the following chart:
Let's have an example: Suppose your Pokémon has the following IVs (remember, in the order HP, Attack, Defense, Special Attack, Special Defense, Speed): 11, 8, 23, 22, 31, 4 We start from zero, then add 1 because of an odd HP IV (11), add 4 because of an odd Def IV (23), and add 32 because of an odd SpDef IV (31). The answer is 37, which corresponds to Hidden Power Fire. Know Your PowerThe Base Power of your Hidden Power can be found as follows. Start from zero. Then, for each IV, if the IV divided by two is an odd number (rounded down), i.e. the IV is 31 or 30 (15), 27 or 26 (13), 23 or 22 (11), 19 or 18 (9), 15 or 14 (7), 11 or 10 (5), 7 or 6 (3), or 3 or 2 (1), then:
After doing this, multiply this number by 40, then divide the answer by 63, and round down. Finally, add 30 to this answer, and you have your Hidden Power Base Power. For example, for the IVs given earlier: 11, 8, 23, 22, 31, 4 We start from zero, then add 1 because the HP IV divided by 2 is odd (11 / 2 = 5 rounded down, which is odd), add 4 because of an the Def IV divided by 2 is odd (23 / 2 = 11 rounded down), add 16 since the SpA IV divided by 2 is odd (22 / 2 = 11) and add 32 since the SpD IV divided by 2 is odd (31 / 2 = 15 rounded down). The answer is 53. Multiplying by 40 gives 2120. Dividing 2120 by 63 and rounding down, we get 33. Finally we add 30 to this, getting 63. So Hidden Power's Base Power would be 63 in this case. If you haven't understood a single thing from the above, you don't need to worry, since you don´t have to know how exactly the Base Power is calculated. The most important thing to know is that if the Special Defense, Special Attack, and Speed IVs (all three) are odd numbers after being divided by two, you will always get at least Base Power 65. Because it is relatively easy to breed 3 IVs, these are the three IVs you should aim for when breeding for your Hidden Power. SECTION TWO: How To Breed For Your Hidden PowerThe IVs are written in the following order: HP, Attack, Defense, Special Attack, Special Defense, and Speed. A Pokemon having x/x/x/31/31/x IVs means that it has 31 IV in Special Attack and 31 IV in Special Defense, and any IV except 31 in HP, Attack, Defense, and Speed. Odds of 1:x means that the average number of Eggs that need to be bred in order for the baby to have the required IVs is x. It doesn't matter which IV out of SpA, SpD, or Spe you start breeding for first, or the order with which you breed them, because these three IVs all have the same probability to be passed in EDP. To have the maximum Base Power of 70, you will need each of the HP, Attack, and Defense IVs to be one of the following numbers: 31, 30, 27, 26, 23, 22, 19, 18, 15, 14, 11, 10, 7, 6, 3, 2 The Hidden Power types to be bred will be tackled in the following order: Ice, Grass, Fighting, Ground, Rock, Flying, Electric, Bug, Ghost, Fire, Water, Psychic, Dragon, Dark, Steel, Poison. Hidden Power ICEYou must aim either for x/x/x/31/31/31 or for x/x/x/31/31/30. Here the method to breed for x/x/x/31/31/31 is described, since maximum speed is more important and it has a higher chance to get Hidden Power ICE. 1. x/x/x/x/x/31 + x/x/x/x/x/x = x/x/x/x/x/31 (1:4) 2. x/x/x/x/31/x + x/x/x/x/x/31 = x/x/x/x/31/31 (1:17) 3. a) x/x/x/x/31/31 + x/x/x/31/x/x = x/x/x/31/31/x (1:17) or b) x/x/x/x/31/31 + x/x/x/31/x/x = x/x/x/31/x/31 (1:17) 4. a) x/x/x/31/31/x + x/x/x/x/31/31 = x/x/x/31/31/31 (1:54) or b) x/x/x/31/x/31 + x/x/x/x/31/31 = x/x/x/31/31/31 (1:54) 5. a) x/x/x/31/31/31 + x/x/x/31/31/x = x/x/x/31/31/31 (1:29) or b) x/x/x/31/31/31 + x/x/x/31/x/31 = x/x/x/31/31/31 (1:29) or c) x/x/x/31/31/31 + x/x/x/x/31/31 = x/x/x/31/31/31 (1:29) 6. x/x/x/31/31/31 + x/x/x/31/31/31 = x/x/x/31/31/31 (1:16) About every 16th baby will now have a chance to have Hidden Power ICE with Base Power at least 65, if any one of the following holds:
This means that the highest IVs you can have for Hidden Power ICE with a 31 Speed IV are either 31/30/30/31/31/31 or 30/31/30/31/31/31. Hidden Power GRASSYou must aim for x/x/x/30/31/31. 1. x/x/x/x/x/31 + x/x/x/x/x/x = x/x/x/x/x/31 (1:4) 2. x/x/x/x/31/x + x/x/x/x/x/31 = x/x/x/x/31/31 (1:17) 3. a) x/x/x/x/31/31 + x/x/x/30/x/x = x/x/x/30/31/x (1:17) or b) x/x/x/x/31/31 + x/x/x/30/x/x = x/x/x/30/x/31 (1:17) 4. a) x/x/x/30/31/x + x/x/x/x/31/31 = x/x/x/30/31/31 (1:54) or b) x/x/x/30/x/31 + x/x/x/x/31/31 = x/x/x/30/31/31 (1:54) 5. a) x/x/x/30/31/31 + x/x/x/30/31/x = x/x/x/30/31/31 (1:29) or b) x/x/x/30/31/31 + x/x/x/30/x/31 = x/x/x/30/31/31 (1:29) or c) x/x/x/30/31/31 + x/x/x/x/31/31 = x/x/x/30/31/31 (1:29) 6. x/x/x/30/31/31 + x/x/x/30/31/31 = x/x/x/30/31/31 (1:16) About every 16th baby will now have a chance to have Hidden Power GRASS with Base Power at least 65, if any one of the following holds:
This means that the highest IVs you can have for Hidden Power GRASS are either 30/31/31/30/31/31, 31/30/31/30/31/31 or 31/31/30/30/31/31. Note that if you want either Hidden Power ICE or Hidden Power GRASS, you can breed a x/x/x/30/31/31 parent with a x/x/x/31/31/31 parent. Hidden Power FIGHTINGYou must aim for x/x/x/30/30/30. 1. x/x/x/x/x/30 + x/x/x/x/x/x = x/x/x/x/x/30 (1:4) 2. x/x/x/x/30/x + x/x/x/x/x/30 = x/x/x/x/30/30 (1:17) 3. a) x/x/x/x/30/30 + x/x/x/30/x/x = x/x/x/30/30/x (1:17) or b) x/x/x/x/30/30 + x/x/x/30/x/x = x/x/x/30/x/30 (1:17) 4. a) x/x/x/30/30/x + x/x/x/x/30/30 = x/x/x/30/30/30 (1:54) or b) x/x/x/30/x/30 + x/x/x/x/30/30 = x/x/x/30/30/30 (1:54) 5. a) x/x/x/30/30/30 + x/x/x/30/30/x = x/x/x/30/30/30 (1:29) or b) x/x/x/30/30/30 + x/x/x/30/x/30 = x/x/x/30/30/30 (1:29) or c) x/x/x/30/30/30 + x/x/x/x/30/30 = x/x/x/30/30/30 (1:29) 6. x/x/x/30/30/30 + x/x/x/30/30/30 = x/x/x/30/30/30 (1:16) About every 16th baby will now have a chance to have Hidden Power FIGHTING with Base Power at least 65, if the Defense IV is an even number. The HP IV and the Attack IV can be any number you want. This means that the highest IVs you can have for Hidden Power FIGHTING are 31/31/30/30/30/30. Hidden Power GROUNDYou must aim either for x/x/x/30/30/31 or for x/x/x/31/30/30. Here the method to breed for x/x/x/30/30/31 is described, since maximum speed is more important and it has a higher chance to get Hidden Power GROUND. 1. x/x/x/x/x/31 + x/x/x/x/x/x = x/x/x/x/x/31 (1:4) 2. x/x/x/x/30/x + x/x/x/x/x/31 = x/x/x/x/30/31 (1:17) 3. a) x/x/x/x/30/31 + x/x/x/30/x/x = x/x/x/30/30/x (1:17) or b) x/x/x/x/30/31 + x/x/x/30/x/x = x/x/x/30/x/31 (1:17) 4. a) x/x/x/30/30/x + x/x/x/x/30/31 = x/x/x/30/30/31 (1:54) or b) x/x/x/30/x/31 + x/x/x/x/30/31 = x/x/x/30/30/31 (1:54) 5. a) x/x/x/30/30/31 + x/x/x/30/30/x = x/x/x/30/30/31 (1:29) or b) x/x/x/30/30/31 + x/x/x/30/x/31 = x/x/x/30/30/31 (1:29) or c) x/x/x/30/30/31 + x/x/x/x/30/31 = x/x/x/30/30/31 (1:29) 6. x/x/x/30/30/31 + x/x/x/30/30/31 = x/x/x/30/30/31 (1:16) About every 16th baby will now have a chance to have Hidden Power GROUND with Base Power at least 65, if any one of the following holds:
This means that the highest IVs you can have for Hidden Power GROUND with a 31 Speed IV are 31/31/31/30/30/31. Hidden Power ROCKYou must aim for x/x/x/31/30/30. 1. x/x/x/x/x/30 + x/x/x/x/x/x = x/x/x/x/x/30 (1:4) 2. x/x/x/x/30/x + x/x/x/x/x/30 = x/x/x/x/30/30 (1:17) 3. a) x/x/x/x/30/30 + x/x/x/31/x/x = x/x/x/31/30/x (1:17) or b) x/x/x/x/30/30 + x/x/x/31/x/x = x/x/x/31/x/30 (1:17) 4. a) x/x/x/31/30/x + x/x/x/x/30/30 = x/x/x/31/30/30 (1:54) or b) x/x/x/31/x/30 + x/x/x/x/30/30 = x/x/x/31/30/30 (1:54) 5. a) x/x/x/31/30/30 + x/x/x/31/30/x = x/x/x/31/30/30 (1:29) or b) x/x/x/31/30/30 + x/x/x/31/x/30 = x/x/x/31/30/30 (1:29) or c) x/x/x/31/30/30 + x/x/x/x/30/30 = x/x/x/31/30/30 (1:29) 6. x/x/x/31/30/30 + x/x/x/31/30/30 = x/x/x/31/30/30 (1:16) About every 16th baby will now have a chance to have Hidden Power ROCK with Base Power at least 65, if any one of the following holds:
This means that the highest IVs you can have for Hidden Power ROCK are 31/31/30/31/30/30. Hidden Power FLYINGYou must aim either for x/x/x/30/30/31 or for x/x/x/30/30/30. Both breeding methods are described here, since the former benefits from maximum speed while the latter has a higher chance of getting Hidden Power FLYING. Breeding for x/x/x/30/30/31: 1. x/x/x/x/x/31 + x/x/x/x/x/x = x/x/x/x/x/31 (1:4) 2. x/x/x/x/30/x + x/x/x/x/x/31 = x/x/x/x/30/31 (1:17) 3. a) x/x/x/x/30/31 + x/x/x/30/x/x = x/x/x/30/30/x (1:17) or b) x/x/x/x/30/31 + x/x/x/30/x/x = x/x/x/30/x/31 (1:17) 4. a) x/x/x/30/30/x + x/x/x/x/30/31 = x/x/x/30/30/31 (1:54) or b) x/x/x/30/x/31 + x/x/x/x/30/31 = x/x/x/30/30/31 (1:54) 5. a) x/x/x/30/30/31 + x/x/x/30/30/x = x/x/x/30/30/31 (1:29) or b) x/x/x/30/30/31 + x/x/x/30/x/31 = x/x/x/30/30/31 (1:29) or c) x/x/x/30/30/31 + x/x/x/x/30/31 = x/x/x/30/30/31 (1:29) 6. x/x/x/30/30/31 + x/x/x/30/30/31 = x/x/x/30/30/31 (1:16) About every 16th baby will now have a chance to have Hidden Power FLYING with Base Power at least 65, if the HP IV, Attack IV and Defense IV are all even numbers. This means that the highest IVs you can have for Hidden Power FLYING with a 31 Speed IV are 30/30/30/30/30/31. Breeding for x/x/x/30/30/30: 1. x/x/x/x/x/30 + x/x/x/x/x/x = x/x/x/x/x/30 (1:4) 2. x/x/x/x/30/x + x/x/x/x/x/30 = x/x/x/x/30/30 (1:17) 3. a) x/x/x/x/30/30 + x/x/x/30/x/x = x/x/x/30/30/x (1:17) or b) x/x/x/x/30/30 + x/x/x/30/x/x = x/x/x/30/x/30 (1:17) 4. a) x/x/x/30/30/x + x/x/x/x/30/30 = x/x/x/30/30/30 (1:54) or b) x/x/x/30/x/30 + x/x/x/x/30/30 = x/x/x/30/30/30 (1:54) 5. a) x/x/x/30/30/30 + x/x/x/30/30/x = x/x/x/30/30/30 (1:29) or b) x/x/x/30/30/30 + x/x/x/30/x/30 = x/x/x/30/30/30 (1:29) or c) x/x/x/30/30/30 + x/x/x/x/30/30 = x/x/x/30/30/30 (1:29) 6. x/x/x/30/30/30 + x/x/x/30/30/30 = x/x/x/30/30/30 (1:16) About every 16th baby will now have a chance to have Hidden Power FLYING with Base Power at least 65, if any one of the following holds:
This means that the highest IVs you can have for Hidden Power FLYING with a 30 Speed IV are 31/31/31/30/30/30. Hidden Power ELECTRICYou must aim either for x/x/x/30/31/31 or for x/x/x/31/31/30. Both breeding methods are described here, since the former benefits from maximum speed while the latter has a higher chance of getting Hidden Power ELECTRIC. Breeding for x/x/x/30/31/31: 1. x/x/x/x/x/31 + x/x/x/x/x/x = x/x/x/x/x/31 (1:4) 2. x/x/x/x/31/x + x/x/x/x/x/31 = x/x/x/x/31/31 (1:17) 3. a) x/x/x/x/31/31 + x/x/x/30/x/x = x/x/x/30/31/x (1:17) or b) x/x/x/x/31/31 + x/x/x/30/x/x = x/x/x/30/x/31 (1:17) 4. a) x/x/x/30/31/x + x/x/x/x/31/31 = x/x/x/30/31/31 (1:54) or b) x/x/x/30/x/31 + x/x/x/x/31/31 = x/x/x/30/31/31 (1:54) 5. a) x/x/x/30/31/31 + x/x/x/30/31/x = x/x/x/30/31/31 (1:29) or b) x/x/x/30/31/31 + x/x/x/30/x/31 = x/x/x/30/31/31 (1:29) or c) x/x/x/30/31/31 + x/x/x/x/31/31 = x/x/x/30/31/31 (1:29) 6. x/x/x/30/31/31 + x/x/x/30/31/31 = x/x/x/30/31/31 (1:16) About every 16th baby will now have a chance to have Hidden Power ELECTRIC with Base Power at least 65, if the HP IV, Attack IV and Defense IV are all odd numbers. This means that the highest IVs you can have for Hidden Power ELECTRIC with a 31 Speed IV are 31/31/31/30/31/31. Breeding for x/x/x/31/31/30: 1. x/x/x/x/x/30 + x/x/x/x/x/x = x/x/x/x/x/30 (1:4) 2. x/x/x/x/31/x + x/x/x/x/x/30 = x/x/x/x/31/30 (1:17) 3. a) x/x/x/x/31/30 + x/x/x/31/x/x = x/x/x/31/31/x (1:17) or b) x/x/x/x/31/30 + x/x/x/31/x/x = x/x/x/31/x/30 (1:17) 4. a) x/x/x/31/31/x + x/x/x/x/31/30 = x/x/x/31/31/30 (1:54) or b) x/x/x/31/x/30 + x/x/x/x/31/30 = x/x/x/31/31/30 (1:54) 5. a) x/x/x/31/31/30 + x/x/x/31/31/x = x/x/x/31/31/30 (1:29) or b) x/x/x/31/31/30 + x/x/x/31/x/30 = x/x/x/31/31/30 (1:29) or c) x/x/x/31/31/30 + x/x/x/x/31/30 = x/x/x/31/31/30 (1:29) 6. x/x/x/31/31/30 + x/x/x/31/31/30 = x/x/x/31/31/30 (1:16) About every 16th baby will now have a chance to have Hidden Power ELECTRIC with Base Power at least 65, if any one of the following holds:
This means that the highest IVs you can have for Hidden Power ELECTRIC with a 30 Speed IV are either 30/31/30/31/31/30 or 31/30/30/31/31/30. Hidden Power BUGYou must aim either for x/x/x/31/30/31 or for x/x/x/31/30/30. Both breeding methods are described here, since the former benefits from maximum speed while the latter has a slightly higher chance of getting Hidden Power BUG. Breeding for x/x/x/31/30/31: 1. x/x/x/x/x/31 + x/x/x/x/x/x = x/x/x/x/x/31 (1:4) 2. x/x/x/x/30/x + x/x/x/x/x/31 = x/x/x/x/30/31 (1:17) 3. a) x/x/x/x/30/31 + x/x/x/31/x/x = x/x/x/31/30/x (1:17) or b) x/x/x/x/30/31 + x/x/x/31/x/x = x/x/x/31/x/31 (1:17) 4. a) x/x/x/31/30/x + x/x/x/x/30/31 = x/x/x/31/30/31 (1:54) or b) x/x/x/31/x/31 + x/x/x/x/30/31 = x/x/x/31/30/31 (1:54) 5. a) x/x/x/31/30/31 + x/x/x/31/30/x = x/x/x/31/30/31 (1:29) or b) x/x/x/31/30/31 + x/x/x/31/x/31 = x/x/x/31/30/31 (1:29) or c) x/x/x/31/30/31 + x/x/x/x/30/31 = x/x/x/31/30/31 (1:29) 6. x/x/x/31/30/31 + x/x/x/31/30/31 = x/x/x/31/30/31 (1:16) About every 16th baby will now have a chance to have Hidden Power BUG with Base Power at least 65, if any one of the following holds:
This means that the highest IVs you can have for Hidden Power BUG with a 31 Speed IV are 31/30/30/31/30/31. Breeding for x/x/x/31/30/30: 1. x/x/x/x/x/30 + x/x/x/x/x/x = x/x/x/x/x/30 (1:4) 2. x/x/x/x/30/x + x/x/x/x/x/30 = x/x/x/x/30/30 (1:17) 3. a) x/x/x/x/30/30 + x/x/x/31/x/x = x/x/x/31/30/x (1:17) or b) x/x/x/x/30/30 + x/x/x/31/x/x = x/x/x/31/x/30 (1:17) 4. a) x/x/x/31/30/x + x/x/x/x/30/30 = x/x/x/31/30/30 (1:54) or b) x/x/x/31/x/30 + x/x/x/x/30/30 = x/x/x/31/30/30 (1:54) 5. a) x/x/x/31/30/30 + x/x/x/31/30/x = x/x/x/31/30/30 (1:29) or b) x/x/x/31/30/30 + x/x/x/31/x/30 = x/x/x/31/30/30 (1:29) or c) x/x/x/31/30/30 + x/x/x/x/30/30 = x/x/x/31/30/30 (1:29) 6. x/x/x/31/30/30 + x/x/x/31/30/30 = x/x/x/31/30/30 (1:16) About every 16th baby will now have a chance to have Hidden Power BUG with Base Power at least 65, if any one of the following holds:
This means that the highest IVs you can have for Hidden Power BUG with a 30 Speed IV are 31/31/31/31/30/30. Hidden Power GHOSTYou must aim for x/x/x/31/30/31. 1. x/x/x/x/x/31 + x/x/x/x/x/x = x/x/x/x/x/31 (1:4) 2. x/x/x/x/30/x + x/x/x/x/x/31 = x/x/x/x/30/31 (1:17) 3. a) x/x/x/x/30/31 + x/x/x/31/x/x = x/x/x/31/30/x (1:17) or b) x/x/x/x/30/31 + x/x/x/31/x/x = x/x/x/31/x/31 (1:17) 4. a) x/x/x/31/30/x + x/x/x/x/30/31 = x/x/x/31/30/31 (1:54) or b) x/x/x/31/x/31 + x/x/x/x/30/31 = x/x/x/31/30/31 (1:54) 5. a) x/x/x/31/30/31 + x/x/x/31/30/x = x/x/x/31/30/31 (1:29) or b) x/x/x/31/30/31 + x/x/x/31/x/31 = x/x/x/31/30/31 (1:29) or c) x/x/x/31/30/31 + x/x/x/x/30/31 = x/x/x/31/30/31 (1:29) 6. x/x/x/31/30/31 + x/x/x/31/30/31 = x/x/x/31/30/31 (1:16) About every 16th baby will now have a chance to have Hidden Power GHOST with Base Power at least 65, if any one of the following holds:
This means that the highest IVs you can have for Hidden Power GHOST are either 31/31/30/31/30/31 or 31/30/31/31/30/31. Hidden Power FIREYou must aim for x/x/x/30/31/30. 1. x/x/x/x/x/30 + x/x/x/x/x/x = x/x/x/x/x/30 (1:4) 2. x/x/x/x/31/x + x/x/x/x/x/30 = x/x/x/x/31/30 (1:17) 3. a) x/x/x/x/31/30 + x/x/x/30/x/x = x/x/x/30/31/x (1:17) or b) x/x/x/x/31/30 + x/x/x/30/x/x = x/x/x/30/x/30 (1:17) 4. a) x/x/x/30/31/x + x/x/x/x/31/30 = x/x/x/30/31/30 (1:54) or b) x/x/x/30/x/30 + x/x/x/x/31/30 = x/x/x/30/31/30 (1:54) 5. a) x/x/x/30/31/30 + x/x/x/30/31/x = x/x/x/30/31/30 (1:29) or b) x/x/x/30/31/30 + x/x/x/30/x/30 = x/x/x/30/31/30 (1:29) or c) x/x/x/30/31/30 + x/x/x/x/31/30 = x/x/x/30/31/30 (1:29) 6. x/x/x/30/31/30 + x/x/x/30/31/30 = x/x/x/30/31/30 (1:16) About every 16th baby will now have a chance to have Hidden Power FIRE with Base Power at least 65, if any one of the following holds:
This means that the highest IVs you can have for Hidden Power FIRE are either 31/31/30/30/31/30 or 31/30/31/30/31/30. Hidden Power WATERYou must aim either for x/x/x/30/31/31 or for x/x/x/30/31/30. Here the method to breed for x/x/x/30/31/31 is described, since maximum speed is more important and it has the same chance to get Hidden Power WATER as the other method. 1. x/x/x/x/x/31 + x/x/x/x/x/x = x/x/x/x/x/31 (1:4) 2. x/x/x/x/31/x + x/x/x/x/x/31 = x/x/x/x/31/31 (1:17) 3. a) x/x/x/x/31/31 + x/x/x/30/x/x = x/x/x/30/31/x (1:17) or b) x/x/x/x/31/31 + x/x/x/30/x/x = x/x/x/30/x/31 (1:17) 4. a) x/x/x/30/31/x + x/x/x/x/31/31 = x/x/x/30/31/31 (1:54) or b) x/x/x/30/x/31 + x/x/x/x/31/31 = x/x/x/30/31/31 (1:54) 5. a) x/x/x/30/31/31 + x/x/x/30/31/x = x/x/x/30/31/31 (1:29) or b) x/x/x/30/31/31 + x/x/x/30/x/31 = x/x/x/30/31/31 (1:29) or c) x/x/x/30/31/31 + x/x/x/x/31/31 = x/x/x/30/31/31 (1:29) 6. x/x/x/30/31/31 + x/x/x/30/31/31 = x/x/x/30/31/31 (1:16) About every 16th baby will now have a chance to have Hidden Power WATER with Base Power at least 65, if any one of the following holds:
This means that the highest IVs you can have for Hidden Power WATER with a 31 Speed IV are 31/31/31/30/31/31. Note that if you breed for Hidden Power ICE or Hidden Power GRASS, you will also have a chance to get Hidden Power WATER. Hidden Power PSYCHICYou must aim for x/x/x/31/31/30. 1. x/x/x/x/x/30 + x/x/x/x/x/x = x/x/x/x/x/30 (1:4) 2. x/x/x/x/31/x + x/x/x/x/x/30 = x/x/x/x/31/30 (1:17) 3. a) x/x/x/x/31/30 + x/x/x/31/x/x = x/x/x/31/31/x (1:17) or b) x/x/x/x/31/30 + x/x/x/31/x/x = x/x/x/31/x/30 (1:17) 4. a) x/x/x/31/31/x + x/x/x/x/31/30 = x/x/x/31/31/30 (1:54) or b) x/x/x/31/x/30 + x/x/x/x/31/30 = x/x/x/31/31/30 (1:54) 5. a) x/x/x/31/31/30 + x/x/x/31/31/x = x/x/x/31/31/30 (1:29) or b) x/x/x/31/31/30 + x/x/x/31/x/30 = x/x/x/31/31/30 (1:29) or c) x/x/x/31/31/30 + x/x/x/x/31/30 = x/x/x/31/31/30 (1:29) 6. x/x/x/31/31/30 + x/x/x/31/31/30 = x/x/x/31/31/30 (1:16) About every 16th baby will now have a chance to have Hidden Power PSYCHIC with Base Power at least 65, if any one of the following holds:
This means that the highest IVs you can have for Hidden Power PSYCHIC are either 31/31/30/31/31/30, 31/30/31/31/31/30 or 30/31/31/31/31/30. Hidden Power DRAGONYou must aim for x/x/x/31/31/31. 1. x/x/x/x/x/31 + x/x/x/x/x/x = x/x/x/x/x/31 (1:4) 2. x/x/x/x/31/x + x/x/x/x/x/31 = x/x/x/x/31/31 (1:17) 3. a) x/x/x/x/31/31 + x/x/x/31/x/x = x/x/x/31/31/x (1:17) or b) x/x/x/x/31/31 + x/x/x/31/x/x = x/x/x/31/x/31 (1:17) 4. a) x/x/x/31/31/x + x/x/x/x/31/31 = x/x/x/31/31/31 (1:54) or b) x/x/x/31/x/31 + x/x/x/x/31/31 = x/x/x/31/31/31 (1:54) 5. a) x/x/x/31/31/31 + x/x/x/31/31/x = x/x/x/31/31/31 (1:29) or b) x/x/x/31/31/31 + x/x/x/31/x/31 = x/x/x/31/31/31 (1:29) or c) x/x/x/31/31/31 + x/x/x/x/31/31 = x/x/x/31/31/31 (1:29) 6. x/x/x/31/31/31 + x/x/x/31/31/31 = x/x/x/31/31/31 (1:16) About every 16th baby will now have a chance to have Hidden Power DRAGON with Base Power at least 65, if any one of the following holds:
This means that the highest IVs you can have for Hidden Power DRAGON are either 31/31/30/31/31/31, 31/30/31/31/31/31 or 30/31/31/31/31/31. Hidden Power DARKYou must aim for x/x/x/31/31/31. You must aim for x/x/x/31/31/31. 1. x/x/x/x/x/31 + x/x/x/x/x/x = x/x/x/x/x/31 (1:4) 2. x/x/x/x/31/x + x/x/x/x/x/31 = x/x/x/x/31/31 (1:17) 3. a) x/x/x/x/31/31 + x/x/x/31/x/x = x/x/x/31/31/x (1:17) or b) x/x/x/x/31/31 + x/x/x/31/x/x = x/x/x/31/x/31 (1:17) 4. a) x/x/x/31/31/x + x/x/x/x/31/31 = x/x/x/31/31/31 (1:54) or b) x/x/x/31/x/31 + x/x/x/x/31/31 = x/x/x/31/31/31 (1:54) 5. a) x/x/x/31/31/31 + x/x/x/31/31/x = x/x/x/31/31/31 (1:29) or b) x/x/x/31/31/31 + x/x/x/31/x/31 = x/x/x/31/31/31 (1:29) or c) x/x/x/31/31/31 + x/x/x/x/31/31 = x/x/x/31/31/31 (1:29) 6. x/x/x/31/31/31 + x/x/x/31/31/31 = x/x/x/31/31/31 (1:16) About every 16th baby will now have a chance to have Hidden Power DARK with Base Power at least 65, if the HP IV, Attack IV and Defense IV are all odd numbers. This means that the highest IVs you can have for Hidden Power DARK are 31/31/31/31/31/31. Hidden Power STEELYou must aim either for x/x/x/31/30/31 or for x/x/x/30/31/30. Here the method to breed for x/x/x/31/30/31 is described, since maximum speed is more important and it has the same chance to get Hidden Power STEEL as the other method. 1. x/x/x/x/x/31 + x/x/x/x/x/x = x/x/x/x/x/31 (1:4) 2. x/x/x/x/30/x + x/x/x/x/x/31 = x/x/x/x/30/31 (1:17) 3. a) x/x/x/x/30/31 + x/x/x/31/x/x = x/x/x/31/30/x (1:17) or b) x/x/x/x/30/31 + x/x/x/31/x/x = x/x/x/31/x/31 (1:17) 4. a) x/x/x/31/30/x + x/x/x/x/30/31 = x/x/x/31/30/31 (1:54) or b) x/x/x/31/x/31 + x/x/x/x/30/31 = x/x/x/31/30/31 (1:54) 5. a) x/x/x/31/30/31 + x/x/x/31/30/x = x/x/x/31/30/31 (1:29) or b) x/x/x/31/30/31 + x/x/x/31/x/31 = x/x/x/31/30/31 (1:29) or c) x/x/x/31/30/31 + x/x/x/x/30/31 = x/x/x/31/30/31 (1:29) 6. x/x/x/31/30/31 + x/x/x/31/30/31 = x/x/x/31/30/31 (1:16) About every 16th baby will now have a chance to have Hidden Power STEEL with Base Power at least 65, if any one of the following holds:
This means that the highest IVs you can have for Hidden Power STEEL with a 31 Speed IV are 31/31/31/31/30/31. Hidden Power POISONYou must aim for x/x/x/30/30/31. Breeding for x/x/x/30/30/31: 1. x/x/x/x/x/31 + x/x/x/x/x/x = x/x/x/x/x/31 (1:4) 2. x/x/x/x/30/x + x/x/x/x/x/31 = x/x/x/x/30/31 (1:17) 3. a) x/x/x/x/30/31 + x/x/x/30/x/x = x/x/x/30/30/x (1:17) or b) x/x/x/x/30/31 + x/x/x/30/x/x = x/x/x/30/x/31 (1:17) 4. a) x/x/x/30/30/x + x/x/x/x/30/31 = x/x/x/30/30/31 (1:54) or b) x/x/x/30/x/31 + x/x/x/x/30/31 = x/x/x/30/30/31 (1:54) 5. a) x/x/x/30/30/31 + x/x/x/30/30/x = x/x/x/30/30/31 (1:29) or b) x/x/x/30/30/31 + x/x/x/30/x/31 = x/x/x/30/30/31 (1:29) or c) x/x/x/30/30/31 + x/x/x/x/30/31 = x/x/x/30/30/31 (1:29) 6. x/x/x/30/30/31 + x/x/x/30/30/31 = x/x/x/30/30/31 (1:16) About every 16th baby will now have a chance to have Hidden Power POISON with Base Power at least 65, if any one of the following holds:
This means that the highest IVs you can have for Hidden Power POISON with a 31 Speed IV are 31/31/30/30/30/31. Perfect Hidden Power IV CombinationsHere is a list of perfect Hidden Power IV combinations to help breeders see which IVs they are trying to receive on their Pokémon. If you want to make the Pokémon a great user of Trick Room switch the Speed IV from 31 to 3 or 30 to 2.
The IVs are listed in HP / Atk / Def / SpA / SpD / Spe
