stuff cos i find it harder to read)
[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Shadow Punch / Shadow Sneak
move 3: Hammer Arm
move 4: Moonlight / Rest (i dont see why BU wants LockLight>ShedRest)
item: Leftovers
ability: Air Lock / Shed Skin
nature: Careful
evs: Careful 252 HP / 120 Def / 136 SpD as you have bulk up you will want a higher sp. defence.
[SET COMMENTS]
Revenankh can easily come in on it's many resists and immunities, and this takes advantage of the switches it causes. After a Bulk Up or two it is all but impregnable to Physical Attacks, and has a decent attack stat. It has two of the best STABs in the game; Fighting and Ghost, they hit everything in the game for at least normal damage, so it is advisable to stick to these moves for offence.
[SET]
name: 3 attacks tank
move 1: Rest / Moonlight
move 2: Shadow Punch / Shadow Sneak
move 3: Hammer Arm
move 4: Ice Punch / Knock Off / Power Whip
item: Leftovers / Life Orb
ability: Shed Skin / Air Lock
nature: Careful
evs: 252 HP / 240 Def / 16 SpD this set lacks bulk up, so more defense is useful. However i will look for a better ev spread, with more attack.
[SET COMMENTS]
This set has advantages over the Bulk Up set in the extra move slot giveing it much better coverage against bulky oponents that it canot hit super effective with its STAB attacks. Its STAB attacks again provides a reasonable form of offence, even without stat upping. The final move could be Ice Punch to deal with Dragons, Knock Off to provide team support and help this less durable Revanankh against Choice and Life Orb wielders, by geting rid of their much needed Item. Power Whip is your best chance against bulky grounds and waters, this set can afford a miss now and then. Life Orb can be used over Leftovers to compensate for not having a way to boost attack, however you will be forced to heal more often so is a risky option. Sleep Talk is not recommended in the final spot, even with rest as thanks to Shed Skin you may wake up as you use Sleep Talk, and the extra moveslot is the critical advantage this set has over the Bulk Up set.
I think the choice sets should be separated, CB will not want much speed, 65 base is not worth investing in without a scarf, and the HP will help it switch in.
[SET]
name: Choice Band
move 1: Shadow Punch / Shadow Sneak
move 2: Hammer Arm / Mach Punch
move 3: Ice Punch
move 4: Power Whip / Thunderpunch (if available) / Rock Slide
item: Choice Band
ability: Shed Skin
nature: Adamant
evs: 252 Hp / 252 Atk / 4 Defense
[SET COMMENTS]
With a Choice Band it has a respectable attack, combine this with powerful unresisted STAB's and you have yourself a decent sweeper. Shed Skin means that a Burn or Sleep that would cripple many other sweepers may not last long. Hammer Arm has a much higher base power than Mach Punch, but as this has low speed Mach Punch's priority will come in handy, the same goes for Shadow Punch V Shadow Sneak but with a smaller power difference. Ice Punch will KO the Dragons, hurt flyers and has good coverage.
Power Whip is a great option for slot 4, its 120 base power and ability to hit bulky waters and grounds super effective is brilliant, however its 85% accuracy could be annoying.
If Thunderpunch is available it would be a decent option for slot 4 to hit flyers with a second type that resists ice (Mostly Skarmory), bulky waters, and Gyrados.
Rock Slide is a, mostly worse, alternative to Thunderpunch that hits some flyers harder than Ice or Thunderpunch.
Pursuit could be used, however the Pokemon you would normally hit hard with it (Psychics, Ghosts) you dont want to switch into.
Earthquake is a good attack but most of the things it hits are weak to Fighting (Steel, Rock) and they have the same most common resist: Flying. And as Fighting moves get STAB, EQ can be dropped.
name: Choice Scarf
move 1: Shadow Punch
move 2: Brick Break
move 3: Ice Punch
move 4: Power Whip / Thunderpunch (if available) / Rock Slide
item: Choice Scarf
ability: Shed Skin
nature: Jolly
evs: 12 Hp / 252 Atk / 244 Spe
[SET COMMENTS]
A generic Choice Scarf set, this reaches 373 speed outspeeding + nature base 120's maxing out speed will only help in mirror matches, and Pokemon with odd Ev spreads. Hammer Arm is no longer an option as it's Speed Drop is unwelcome, so the less powerful Brick Break is present. Ice Punch covers Dragons, and the options for the last slot are the same as for the CB set.
[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Focus Blast
move 3: Shadow Ball
move 4: Moonlight / Rest
item: Leftovers
ability: Air Lock / Shed Skin
nature: Modest
evs: 252 HP / 252 Satk / 4 Defense
[SET COMMENTS]
A nasty surprise for some of Revenankh's counters, but ultimately inferior to the other sets it has available. After a Nasty Plot Focus Blast is a 2HKO against Blissey but with its bad accuracy means that you will only 2KO 49% of the time, Shadow Ball will help you dish out decent damage against everything else. The main problem with this set is it relies on the same type moves as every previous set, and is thus walled by roughly the same things, its other problem is that its Sp. Attack is also extremely low, a mere base 65 so without hiting Super effective it will not be KOing bulky oponents even after a Nasty Plot.
name: Mean Look Staller
move 1: Mean Look
move 2: Toxic
move 3: Spite
move 4: Rest
item: Leftovers
ability: Shed Skin
nature: Careful
evs: 252 HP / 240 Def / 16 SpD
A bit of a gimick, but it could work. Mean Look something that trys to wall you as it switches in, then Toxic it and stall it out with ShedRest, if it has rest to rid itself of Toxic you can Spite away Rests PP. ShedRest is better than LockLight here, as you will want to be able to avoid oposing Toxics. If your oponent brings in a Steel or Poison you can ether try to PP stall them with spite, or switch out.
name: SubPuncher
move 1: Substitute
move 2: Focus Punch
move 3: Shadow Punch / Shadow Sneak
move 4: Moonlight
item: Leftovers
ability: Air Lock
nature: Careful
evs: 252 HP / 252 Attack / 4 Defense
The power behind Focus punch is great and Revenankh is bulky enough to pull it off, but Bulk Up is a better stratergy overall. However SubPunch does have some advantges, namely the ability to run LockLight and have some protection from status, and the ability to hit hard before setting up.
ShedRest V LockLight
On many of the sets a recovery move is wanted, however unlike most pokemon that have only one viable option, Revenankh has two. Air Lock + Moonlight works like recover as it gives you a instant 50% recovery, even in a Sandstorm, however status will hurt you much more. Shed Skin + Rest lets it handle status without problems, but has a risk of leting an oponent set up on you while you sleep.
Shed Skin + Rest chances of wakeing up:
30% chance of waking up at the turn it uses Rest
21% chance of waking up after the first "fast asleep"
14.7% chance of waking up after the second "fast asleep"
34.3% chance of Resting normally
The difference between the third and the fourth option is that in the latter option he is still asleep at the end of the second "fast asleep" turn and in the other case he will awake then, which only matters for status absorbing on the very next one.
nice writeing Lord Sunday
also:WOOOOHOOO 1000th post!!