Hitmonlee (Full Revamp)

Hitmonlee got Sucker Punch, letting it have a powerful priority move on the Choice sets. Wall usage has increased a ton in Platinum, and Hitmonlee can really fuck up shit in UU. The sets were also painfully similar, so I mixed things up, most notably the EVs, to make the difference, and other stuff too.

- Changed LO set to function better as a independent sweeper.


http://www.smogon.com/dp/pokemon/hitmonlee



[SET]
name: Life Orb
move 1: Close Combat
move 2: Mach Punch
move 3: Stone Edge
move 4: Bulk Up / Earthquake
item: Life Orb
nature: Adamant / Jolly
ability: Limber
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
<p>Capable of OHKOing or 2HKOing literally everything in UU, this is without a doubt Hitmonlee's most destructive set, allowing it to rip through teams thanks to its amazing coverage and the boost from Life Orb.</p>

<p>Close Combat allows Hitmonlee to absolutely destroy Steelix, easily 2HKOing the standard Steelix and possibly OHKOing a weakened Steelix, while also destroying Probopass and Aggron. Stone Edge 2HKOes those pesky bulky Psychic-types like Hypno and Grumpig who resist your STAB Close Combat and Mach Punch. Mach Punch is a great choice on Hitmonlee, as its low Speed can really let it down when faced with an opposing sweeper like Ninetales, but thanks to the Attack boost from Bulk Up, you can easily take it down. Bulk Up also serves another purpose, letting you boost Hitmonlee's terrible Defense as well as its Attack, turning it into a powerful tank. Earthquake can be used over Bulk Up if you want a more offensive Hitmonlee, as it provides great coverage with Stone Edge.</p>

<p>The choice between Admant and Jolly is rather simple. With Adamant and the given EVs, Hitmonlee hits 273 Speed, outpacing neutral base 85 Speed Pokemon, like Articuno and Toxicroak. With a Jolly nature, Hitmonlee hits 300 Speed, outspeeding most of the UU tier. It is recomended you do not run Mach Punch if using Jolly, because the power output isn't nearly as much as Adamant.</p>

[SET]
name: Choose your Choice!
move 1: Close Combat
move 2: Stone Edge
move 3: Earthquake
move 4: Sucker Punch / Blaze Kick
item: Choice Band / Choice Scarf
ability: Limber
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
<p>With a Choice Band attached, Hitmonlee is an absolute monster, OHKOing even Steelix with Close Combat. This allows Hitmonlee to break stall even easier, but requires a lot more prediction to work effectively.</p>

<p>Close Combat provides a reliable STAB move, which will OHKO most of the tier, and provides great coverage with Stone Edge. Earthquake would normally have rather redundant coverage on this set, but in UU, it works because of all the annoying Poison-types that wall you thanks to their resistances to Fighting and Rock-type moves, like Nidoqueen and Muk. Sucker Punch is usually a better option on the Choice Band set, as it allows you to go first against faster opponents that you can't outpace normally, but Blaze Kick can work as well if you're worried about Venusaur and Vileplume.</p>

<p>An Adamant nature allows you to OHKO Steelix, but a Jolly nature lets you hit the wonderful 300 Speed mark, outpacing threats such as Jolly Toxicroak and neutral base 100 Speed Pokemon.</p>

<h3>Damage Calculations (Choice Band)</h3>
<pre>
Close Combat vs. 252 HP Impish Steelix: 86 - 100%
Close Combat vs. 252 HP / 152 Def Bold Clefable: 100%
Close Combat vs. 252 HP / 252 Def Adamant Hitmontop: 82 - 97% (Possible OHKO with Stealth Rock)
Close Combat vs. 252 HP / 144 Def Bold Claydol: 36 - 42%
Close Combat vs. 252 HP / 252 Def Bold Blastoise: 61 - 72%
</pre>

<p>If you decide that you want to use Hitmonlee as a revenge-killer or just to sweep a little faster, Choice Scarf is an option. With the Speed boost, Mach Punch and Sucker Punch can be removed, because you are already faster than the opponents you would be hitting with those priority moves, and you can use both Blaze Kick and Earthquake. If you use an Adamant nature, Hitmonlee reaches 410 Speed with a Choice Scarf, 450 Speed with Jolly and a Choice Scarf.</p>

[SET]
name: Reversal
move 1: Substitute / Endure
move 2: Reversal
move 3: Stone Edge
move 4: Bulk Up / Sucker Punch
item: Salac Berry
nature: Adamant
ability: Limber
evs: 252 Atk / 6 SpD / 252 Spe

[SET COMMENTS]

[OTHER OPTIONS]

[EVS]

[OPINION]
<p>With the highest Attack stat and the second highest Speed stat of all the UU Fighting-types, Hitmonlee is a force to be reckoned with. Couple that with an impressive movepool, and you have one of the best sweepers in UU. Hitmonlee can really mess up Stall play in the UU tier, making him a great choice for most UU teams. </p>

[COUNTERS]
<p>The number one counter for Hitmonlee is Claydol. It resists Stone Edge and Close Combat, and is immune to Earthquake, while it threatens Hitmonlee with STAB Psychic. Weezing is also very effective, taking little from Hitmonlee's attacks, and burning it with Will-O-Wisp. Nidoqueen and Toxicroak also make decent counters, but they must avoid Earthquake. Rotom can burn it, and is immune to Close Combat and Earthquake. Scyther and Altaria can both come in on most moves and OHKO with Aerial Ace and Outrage. Venusaur can come in on every attack (even Earthquake is a 3HKO) and then OHKO with Leaf Storm, or set up.</p>

<p>In general, Poison-types, Ghosts, and Flying-types do a good job of countering Hitmonlee. Hitmonlee also has low defenses, so just exploit that to eliminate it.</p>
 

Stellar

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Just figured I'd add Sucker Punch to some of these. It's really viable on it.

[SET]
name: Life Orb
move 1: Close Combat
move 2: Earthquake
move 3: Stone Edge
move 4: Sucker Punch / Blaze Kick
item: Life Orb
nature: Jolly / Adamant
ability: Limber
evs: 252 Att / 6 SpD / 252 Spe

[SET COMMENTS]
<p>With this set, Hitmonlee is capable of OHKOing or 2HKOing entire teams with its incredible type coverage, priority move, and amazing Attack stat (nc) which gets a boost with Life Orb.</p>

<p>Close Combat and Earthquake tear up the physical walls of UU (nc) such as Steelix and Probopass. Earthquake and Stone Edge have good type coverage in UU (nc) and can 2HKO Hypno, the most common special wall in the tier. Sucker Punch helps pick off weakened opponents (nc) and can even OHKO some opponents who outspeed Hitmonlee, like Ninetales. Sucker Punch also really helps against Grumpig, who is OHKOed. Blaze Kick is another good choice, hitting Vileplume and Venusaur for super effective damage (nn). </p>
Just some egregious comma splice errors and some rewording.

nc= no comma
nn= not needed
 
Could a Moderator please change the title to "Hitmonlee Total Revamp"? Thanks.

[SET]
name: Life Orb
move 1: Close Combat
move 2: Earthquake
move 3: Stone Edge
move 4: Sucker Punch / Blaze Kick
item: Life Orb
nature: Jolly / Adamant
ability: Limber
evs: 252 Atk / 6 SpD / 252 Spe

[SET COMMENTS]
<p>With this set, Hitmonlee is capable of OHKOing or 2HKOing entire teams with its incredible type coverage, priority move, and amazing Attack stat, which gets a boost with Life Orb.</p>

<p>Close Combat and Earthquake tear up the physical walls of UU, such as Steelix and Probopass. Earthquake and Stone Edge have good type coverage in UU and can 2HKO Hypno, the most common special wall in the tier. Sucker Punch helps pick off weakened opponents and can even OHKO some opponents who outspeed Hitmonlee, like Ninetales. Sucker Punch also really helps against Grumpig, who is OHKOed. Blaze Kick is another good choice, hitting Vileplume and Venusaur for super effective damage. </p>

[SET]
name: Choice Band
move 1: Close Combat
move 2: Earthquake
move 3: Stone Edge
move 4: Sucker Punch / Mach Punch / Blaze Kick
item: Choice Band
nature: Jolly / Adamant
ability: Limber
evs: 252 Atk / 6 SpD / 252 Spe

[SET COMMENTS]
<p>With a Choice Band attached, Hitmonlee has one of the highest Attack stats in UU. With this set, you can 2HKO Steelix with Jolly, or OHKO with Adamant, and Stealth Rock or Spikes down. Earthquake and Stone Edge provide good coverage<no comma> in UU, Stone Edge taking out Flying-types and Earthquake hurting those common Poison-types, like Muk and Nidoqueen. Sucker Punch is extremely useful on this set, because on this set, you don't have as much Speed as the others, and Hitmonlee is very frail, so OHKOing a faster opponent is very helpful. Mach Punch lessens the burden of prediction, while Blaze Kick can help with those bulky Grass-types. </p>

<p>Jolly is prefered, because that way Hitmonlee gets to 300 Speed, outspeeding Toxicroak and the Nidos, and neutral base 100 Pokemon. Adamant is useful if you have Spikes support, to get that OHKO on Steelix.</p>

[SET]
name: Choice Scarf
move 1: Close Combat
move 2: Stone Edge
move 3: Earthquake
move 4: Blaze Kick / Sucker Punch / Reversal
item: Choice Scarf
nature: Adamant
ability: Limber
evs: 252 Atk / 6 SpD / 252 Spe

[SET COMMENTS]
<p>This set is nearly identical to the one above, but serves as more of a revenge killer. With Choice Scarf, Hitmonlee gets to a nice Speed of 450, outspeeding everything in UU not carrying their own Choice Scarf. Ditch Mach Punch for Blaze Kick or Sucker Punch, or even go Reversal if you get a lot of residual damage. You could even try Bullet Punch for the OHKO on Froslass. </p>

[SET]
name: Reversal
move 1: Substitute / Endure
move 2: Reversal
move 3: Stone Edge
move 4: Bulk Up / Sucker Punch
item: Salac Berry
nature: Adamant
ability: Limber
evs: 252 Atk / 6 SpD / 252 Spe

[SET COMMENTS]
<p>Only use this set in UU, because in OU, Sandstorm and Hail completely destroy this set. Substitute and Endure allow for Hitmonlee to get to 1 HP, maximum Reversal power, but Substitute is generally the better choice <imo this should be explained>. Once at 1 HP, attack with good coverage, thanks to Stone Edge. Bulk Up works well with Substitute, and Sucker Punch gets a strong priority hit on faster opponents.</p>

[SET]
name: Counter Sash
move 1: Reversal
move 2: Counter
move 3: Stone Edge
move 4: Sucker Punch / Earthquake
item: Focus Sash
nature: Hasty
ability: Limber
evs: 252 Atk / 6 SpD / 252 Spe

[SET COMMENTS]
<p>Similar to the above set, this set focuses on Countering back an attack, thanks to Focus Sash, and then hitting your opponent with Reversals. It works well in UU<no comma> with Rapid Spin support. Stone Edge, once again, provides good coverage with Reversal, and Sucker Punch is there for a nice priority move, which works well on this set, drawing attacks. Earthquake can help with Poison-types, which otherwise cannot be touched by this set. </p>

[OTHER OPTIONS]
<p>Don't bother with Reckless and Hi Jump Kick; Close Combat has more power, and doesn't have recoil. Double-Edge also doesn't provide good coverage.</p>

<p>Rapid Spin is not very useful on Hitmonlee; that's better left to Hitmontop. Bullet Punch can score an OHKO on Froslass, but that's pretty much it. </p>

[EVS]

<p>Max Attack and Speed is the standard, with a Jolly nature for 300 Speed. The extra EVs should go in Special Defense, because Hitmonlee has a nice stat, and if you put them in HP, Life Orb and Stealth Rock damage will take their toll. On the Reversal set, make your HP be not divisible by four, if you are using Substitute, so that you get to 1 HP with four Substitutes.</p>

[OPINION]

<p>Hitmonlee has the highest Attack stat of all the UU Fighting-types, and the second highest Speed stat, behind Primeape. Hitmonlee has a small movepool, but makes do with what it has. Hitmonlee resists Stealth Rock, letting more switch-ins happen, and Limber allows it to come in on Thunder Waves from Clefable and Ampharos. It may be frail, but hits incredibly hard. Overall, Hitmonlee is a great physical sweeper, which works on UU teams. </p>

[COUNTERS]

<p>The number one counter for Hitmonlee is Claydol. It resists Stone Edge and Close Combat, and is immune to Earthquake, while it threatens Hitmonlee with STAB Psychic. It also takes laughable damage from Sucker Punch, considering it's super effective.</p>

<p>Nidoking, Nidoqueen, and Toxicroak also make decent counters, but they must avoid Earthquake. Rotom can Will-o-Wisp it, and is immune to Close Combat and Earthquake. Scyther and Altaria can both come in on most moves and OHKO with Aerial Ace and Outrage. </p>
Am going to revert some of Stellar's edits, because some of the commas were necessary [or a word change from which --> what was necessary]. =p Nothing much on the analysis itself, sorry -- I'm the grammar bitch and do not have opinions.pre
 
[SET]
name: Choice Scarf
move 1: Close Combat
move 2: Stone Edge
move 3: Earthquake
move 4: Blaze Kick / Sucker Punch / Reversal
item: Choice Scarf
nature: Adamant
ability: Limber
evs: 252 Atk / 6 SpD / 252 Spe

[SET COMMENTS]
<p>This set is nearly identical to the one above, but serves as more of a revenge killer. With Choice Scarf, Hitmonlee gets to a nice Speed of 450, outspeeding everything in UU not carrying their own Choice Scarf. Ditch Mach Punch for Blaze Kick or Sucker Punch, or even go Reversal if you get a lot of residual damage. You could even try Bullet Punch for the OHKO on Froslass. </p>
If Hitmonlee is Adamant, its max speed with Choice Scarf Will Only be 410. His speed will be 450 with Jolly. ;)
 

Metric

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Changes in bold.

[SET]
name: Choice Scarf
move 1: Close Combat
move 2: Stone Edge
move 3: Earthquake
move 4: Blaze Kick / Sucker Punch
item: Choice Scarf
nature: Jolly / Adamant
ability: Limber
evs: 252 Atk / 6 SpD / 252 Spe

[SET COMMENTS]
<p>This set is nearly identical to the one above, but serves as more of a revenge killer. With Choice Scarf and Jolly, Hitmonlee gets to a nice Speed of 450, outspeeding everything in UU not carrying their own Choice Scarf. For the last slot you have the option of either Blaze Kick or Sucker Punch. (or even go Reversal if you get a lot of residual damage. You could even try Bullet Punch for the OHKO on Froslass) <- Not needed. </p>
You didn't mention Bullet Punch on the movelist, and also Stone Edge can OHKO Froslass just as well so unless you're vs. Scarflass what is the need?

[Edit]: I don't think Reversal should be on this set either, as 99% of the time, Close Combat will be doing more damage. Residual Damage isn't really a factor, as you don't want this type of Hitmonlee to be taking hits or damage in the first place.
 
Changes in bold.



You didn't mention Bullet Punch on the movelist, and also Stone Edge can OHKO Froslass just as well so unless you're vs. Scarflass what is the need?

[Edit]: I don't think Reversal should be on this set either, as 99% of the time, Close Combat will be doing more damage. Residual Damage isn't really a factor, as you don't want this type of Hitmonlee to be taking hits or damage in the first place.
Fixed.
 

tennisace

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Merge the Choice Scarf and Choice Band sets into one big "Choice Set" and put them as slashes, the Choice Scarf set isn't different enough to warrant its own set.
 

Stellar

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I would assume his point is that they both utilize essentially the same moveset, EVs, natures, and a choice item. You even describe the Choice Scarf set as "nearly identical to the one above".

I'm inclined to agree.
 

Havak

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I have some problems with this revamp... so I'll go through everything.

First of all, link to the on-site page.

Why do you have a Life Orb Set and a Choice Set, when they are basically the same thing as you've not mentioned Bulk Up? Mach Punch can easily be added as a /slash to the Life Orb Set, and have all three items as options. They don't differ enough to warrant seperate sets IMO, as Life Orb is just an alternative so you're not locked into one attack all the time.

[SET]
name: Physical Sweeper
move 1: Close Combat
move 2: Earthquake
move 3: Stone Edge
move 4: Sucker Punch / Mach Punch / Blaze Kick
item: Choice Band / Choice Scarf / Life Orb
nature: Jolly / Adamant
ability: Limber
evs: 252 Atk / 6 SpD / 252 Spe

That's all you really need.

With this set, Hitmonlee is capable of OHKOing or 2HKOing entire teams with its incredible type coverage, priority move, and amazing Attack stat, which gets a boost with Life Orb.

Close Combat and Earthquake tear up the physical walls of UU, such as Steelix and Probopass. Earthquake and Stone Edge have good type coverage in UU and can 2HKO Hypno, the most common special wall in the tier. Sucker Punch helps pick off weakened opponents and can even OHKO some opponents who outspeed Hitmonlee, like Ninetales. Sucker Punch also really helps against Grumpig, who is OHKOed. Blaze Kick is another good choice, hitting Vileplume and Venusaur for super effective damage.
Now, I personally don't think the explination here is very good at all. Close Combat and Earthquake tear up the physical walls of UU? What is Earthquake doing that Close Combat does not? You should just mention Close Combat hurting the Pokémon you mention, while Earthquake is just an alternative that allows you to hit the likes of Nidoking, Nidoqueen, and Toxicroak much harder, with super effective damage.

I don't understand why "2HKOing the Special Walls of UU" is that important on a physical sweeper lol. It's kind of a pointless thing to say, but you could suggest that Earthquake is your most reliable attack to hit incoming Psychic-types that will resist Close Combat, such as Hypno or Grumpig.

I'd like to see the set explained in more depth, but if you combine both as I suggested, you can just do one big section and it'll probably flow better. The set should be explained more with the choice items in mind though IMO, with Life Orb having a smaller section at the end.

A Bulk Up Set is probably well worth it as well.

There's also a lot of errors such as "Fighting types" which should be "Fighting-types" or "Will-o-Wisp" which should be "Will-O-Wisp". This needs quite a lot of work still though, but I'll go through all those once the more important changes are out of the way.
 
Weezing counters Hitmonlee as well. It's immune to Earthquake, resistant to Close Combat, takes Stone Edges easily, and can Will-O-Wisp to cripple Hitmonlee.
 

Venom

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Venusaur is bulky enough to take Hitmonlee on as well, I am an extreme user of Hitmonlee (I use it on most of my teams) and I can say Venusaur makes a good job at scaring away Hitmonlee, as a Life Orb max Attack Earthquake 3HKOs Hitmonlee (32.69% - 38.74%), so I would list it there.
 

jrrrrrrr

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[OPINION]

<p>Hitmonlee has the highest Attack stat of all the UU Fighting types, and the second highest Speed stat, behind Primeape. Hitmonlee has a small movepool, but makes do with what it has. Hitmonlee resists Stealth Rock, letting more switch ins happen, and Limber allows it to come in on Thunder Waves from Clefable and Ampharos. It may be frail, but hits incredibly hard. Overall, Hitmonlee is a great physical sweeper, which works on UU teams. </p>
Should be "makes due"

I would like to see the counters section expanded a little. You should mention how Flying types in general do a good job, as do ghosts and Poison types which are actually useful in UU. Give it more of a broader feel instead of just listing like 5 pokemon =\
 
LonelyNess and I discussed the Bulk Up set a bit, and we both decided that it really isn't worth anything more than Other Options.

As for putting the Choice set in with the LO set, no. They are different enough for their own sets. I'll add more info about that later.
 

Havak

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No, they're not.

You're using basically the same four attacks (Mach Punch should've been on the Life Orb set anyway), the same nature(s), and the same EVs. They're not different at all. You have the option of allowing yourself to use all four attacks at once, at the cost of 10% recoil damage. That just simply is not different enough, as you're only changing the item. That's why it should be an option on the set. Sort it out.
 

Venom

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Thinking about it, I always run Mach Punch on the Hitmonlee, which is Life Orb Hitmonlee and I have a lot of success with it, and I'm willing anyone who opposes me wrong. You should mention Mach Punch in the LO set, slash it with Blaze Kick and Sucker Punch.
 

Colonel M

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Seconding Mach Punch.

I'm a little skeptical myself Havak if they should be merged together or not. It all depends on the calculations at least so I'll see what this kid has to say. If its determining OHKOes and 2HKOes then I can see a reason for it split. If there's only a minor difference however merge them.
 
Seconding Mach Punch.

I'm a little skeptical myself Havak if they should be merged together or not. It all depends on the calculations at least so I'll see what this kid has to say. If its determining OHKOes and 2HKOes then I can see a reason for it split. If there's only a minor difference however merge them.
I agree with Colonel M, but I do agree with Havak on stating that this needs a quite a bit of work still.
 

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