nopeAre we allowed to ask about AR codes?
Yes, you're right about the 75% power. About your question, there are moves which hit only the 2 opponent pokemons (heat wave for example), and others (like surf) which hit both the opponent pokemons and your second pokemon. Now, from what I've understand, the moves have 100% power only when the target is a single pokemon and so, in the case of heat wave, it would have max power in both of the scenarios you presented, while surf would have max power only in the second scenario.In double battles, do attacks that hit multiple targets at a go get their power cut down to 75%(am I right about this?) even if there is only 1 target left?
Scenerios
- Only 1 opponent pokemon alive and both your pokemon are alive
- Only 1 opponent pokemon alive and 1 of your pokemon is dead
I can confirm this.Yes, you're right about the 75% power. About your question, there are moves which hit only the 2 opponent pokemons (heat wave for example), and others (like surf) which hit both the opponent pokemons and your second pokemon. Now, from what I've understand, the moves have 100% power only when the target is a single pokemon and so, in the case of heat wave, it would have max power in both of the scenarios you presented, while surf would have max power only in the second scenario.
If that's the case (which was mentioned a while ago iirc), what happens in PBR when things like Heat Wave literally hits both of the opponents at the same time?I'm not sure about this last piece, but I believe if either attack KILLS the first (two) thing(s) it targets (with its 75% damage), the last standing Pokemon will take 100% full power damage. A pro would have to confirm this.
In the 3rd gen synchronize doesn't work on legendaries. I'm not sure in platinum, but I believe that it works there as for every other non roaming legendary.Is it possible to use synchronize on the regis?
Yeah, I should have mentioned that I meant Platinum.In the 3rd gen synchronize doesn't work on legendaries. I'm not sure in platinum, but I believe that it works there as for every other non roaming legendary.
I think the pokemon with higher speed actually gets hit first the animation just doesn't show itIf that's the case (which was mentioned a while ago iirc), what happens in PBR when things like Heat Wave literally hits both of the opponents at the same time?
ALL 510 EVs? I don't think he has them, but I felt he had enough attack and speed. So it's time to level him up.If you have all 510 EVs, grind it wherever you think is best. E4 is quick constant experience, so it's not a bad idea.
Oh, I guess that's why my thread was just locked. I didn't see anything about it on the Stark Mountain or general rules. Is there a general information page by Smogon someone could direct me to rather than discuss it? I'm kind of stumped...Are we allowed to ask about AR codes?
There is no page about AR codes, if you need them, simply do a google search.Oh, I guess that's why my thread was just locked. I didn't see anything about it on the Stark Mountain or general rules. Is there a general information page by Smogon someone could direct me to rather than discuss it? I'm kind of stumped...
I think it is related to the difference between your badge allowance and the pokémon because when using a traded pokémon that just levelled up above it, it obeyed a lot of the time, but L100s and such obeyed very little.What are the chances of a pokemon actually obeying you when it's level is too high? Feels like it's 1/20 ._.
there's a sticky in the wi-fi section you might find helpful.I think it is related to the difference between your badge allowance and the pokémon because when using a traded pokémon that just levelled up above it, it obeyed a lot of the time, but L100s and such obeyed very little.
I don't need AR codes, I just want(ed) to know what the policy is.
Flare blitz is a level-up move for growlithe, just don't evolve it until level 48. For thunder fang, go to the move tutor (i mean the move relearner, in pastoria city) and use a heart scale when you have already evolved your growlithe.i just got an growlithe from a friend and i want to evolve it so it learns thunder fang and extreme speed. it says thunder fang is a base move. does that mean that it learns it when it evolves? and can arcanine still learn flare blitz? cause it's not on his learned attacks list.
Neutral natures are never acceptable. It's preferable a pokemon with lower IVs and the right nature to one with good IVs and a neutral nature.Hey, I'm new to this site so I hope this is in the right spot, but can anyone tell me if this is an acceptable [future] Drifblim to use for the "metagame?" (I hope that's the right term.)
Drifloon (Pokemon Version: Diamond)
Iv's: HP 27/Atk 26/Def 26/SpA 18/SpD 24/Spe 31 (Total: 152)
Nature: Quirky +0 -0
Ability: Unburden
For three soft restarts, I found it's IV's to be exceptionally good for what I'm wanting to do. But it's nature, which I wanted to be Calm, is instead Quirky. How big of a burden will this be if I am using Drifblim as a Substitute Baton Passer? Should I throw in Explosion somewhere since it has low special attack, and decent speed+ it's ability/berry? (I'll be maxing out it's Speed EV's for sure to make for a first turn, low HP, explosion.)
(Ideal moves? Baton Pass, Substitute, Calm Mind, Explosion?)
Now I know that someone will be asking what kind of team I have in mind. But I'm thinking an under used, balanced, baton passing team. I also understand that Explosion will break my chain, but if I'm having to use Drifblim as second time, then it will probably have to be used as death fodder anyway.
Thanks in advance! ^_^