Intro
Hi guys and welcome to my first OU team. After getting bored of Cresselia plaguing the UU tier, I finally decided to try my luck at OU. This is my first team. I have had quite a success with this team but there are still spots for improvement. This team is a balanced one built around an Agiligross sweep. So without any further ado I present you the team:
A First Glance
Infernape @Focus Sash
Ability:Blaze
252 SpA / 64 Atk / 194 Spe
Nature:Naïve
-Fire Blast
-Fake Out
-Close Combat
-Stealth Rock
Ability:Blaze
252 SpA / 64 Atk / 194 Spe
Nature:Naïve
-Fire Blast
-Fake Out
-Close Combat
-Stealth Rock
Infernape is a great lead and that has never let me down once. It has the ability to set-up SR and combat all leads out there, giving me an crucial early advantage in the game. Fire Blast is a strong STAB moves and in when sash has activated (Blaze) it becomes insanely powerful even on resisted hits. Close Combat is second strong STAB move on the physical side. Fake Out break sashes and SR is…SR.
The EVs are to make Infernape hit as hard as possible and 194 Spe allow it to get the jump on all max speed base 100
Here is what it can do to other lead out there:
Azelf
I set-up SR first then switch to Rotom on the predictable boom.
Metagross
Infernape always beat this lead with Fire Blast but lose to the Occa berry variant
Swampert
Switch to Rotom to scare it off and easily kill it if it decides to stay in
Jirachi
Fire Blast is OHKO and Infernape doesn't mind a Choice Scarf too terribly
Aerodactyl
The only lead not beaten by this guy; I switch to Rotom on this guy.
Infernape
Switch to Rotom on a predicted Close Combat or scare it off with Suicune
Roserade
Fake Out first,and as long as Fire Blast doesn't miss, I win. =D
Heatran
Close Combat for the KO
Tyranitar
See above
Gliscor
SR and switch to Rotom since most only carry EQ and U-Turn
The EVs are to make Infernape hit as hard as possible and 194 Spe allow it to get the jump on all max speed base 100
Here is what it can do to other lead out there:
Azelf
I set-up SR first then switch to Rotom on the predictable boom.
Metagross
Infernape always beat this lead with Fire Blast but lose to the Occa berry variant
Swampert
Switch to Rotom to scare it off and easily kill it if it decides to stay in
Jirachi
Fire Blast is OHKO and Infernape doesn't mind a Choice Scarf too terribly
Aerodactyl
The only lead not beaten by this guy; I switch to Rotom on this guy.
Infernape
Switch to Rotom on a predicted Close Combat or scare it off with Suicune
Roserade
Fake Out first,and as long as Fire Blast doesn't miss, I win. =D
Heatran
Close Combat for the KO
Tyranitar
See above
Gliscor
SR and switch to Rotom since most only carry EQ and U-Turn
Rotom-h @Choice Scarf
Ability:Levitate
252 SpA / 252 Spe / 4 Hp
Nature:Timid
-Thunderbolt
-Overheat
-Trick
-Shadow Ball
Ability:Levitate
252 SpA / 252 Spe / 4 Hp
Nature:Timid
-Thunderbolt
-Overheat
-Trick
-Shadow Ball
Thanks to KnightoftheWind for recommend this form of Rotom,Rotom have work decently in this form.Scarf Rotom is my main checks to many of huge threats in this metagame,namely DD gyara,LO Gengar,SDluke and Scizor.Thunderbolt and Shadow Ball is two great STAB moves and gain great coverage.Overheat is this form signature moves,KOing Scizor and also hitting other steel except Heatran hard.Trick is a valuabe asset on my team,It shut down wall and also RestTalker like Crocune.
EV give max speed and max power
EV give max speed and max power
Latias @Expert Belt
Ability:Levitate
252 SpA / 252 Spe / 4 Hp
Nature:Timid
-Dragon Pulse
-Thunderbolt
-Surf
-Hidden Power Fire
Thanks to Lord Blood for suggesting me this pokes,She have working out well that I even not feel he loss of Wish Support from Vappy.Bait Latias is a great checks to many huge threat,including Heatran,Scizor,and Gyarados.She also provide the famous Double-Dragon combo with Mence which means they are harder to counter.Dragon Pulse is a STAB moves and I prefer it over Draco Meteor because I don't like Latias to switching in so much and provide a more consistent power.Thunderbolt hit Gyarados hard and also all water except Swampert hard.Surf hit fire types such as Infernape and Heatran and provide great coverage with Dragon,Hidden Power Fire hits Scizor and all steel bar Heatran hard (and also for Shedinja...lol)
Scizor @Choice Band
Ability:Technician
160 Hp / 180 Atk / 168 SpD
Nature:Adamant
-Bullet Punch
-Superpower
-U-Turn
-Pursuit
After some testing I decided that Tyranitar must go and Scizor came in.It gives me valuabe priority in the form of Bullet Punch and great scouting move that still do great damage in the form of U-Turn and minimize my weakness to ground.Bullet Punch is a no-brainer,the only reason why Scizor jumped from a mere #33 in usage to unreplacable #1.A priority boosted by Technician and STAB means you have strong base 90 priority at your hand.U-Turn is a great scouting moves and still do great damage coupled with STAB,Pursuit helps against fleeing foe and Superpower hit those pesky steel
EV are suggested by KnightoftheWind.160 Hp give Scizor nice bulk,180 Atk is to deal damage,and 168 SpD allow Scizor not to be 2HKOed by Specs Surf from Latias
Salamence @Life Orb
Ability :Intimidate
80 HP / 252 SpA / 176 Spe
Nature:Rash
-Fire Blast
-Roost
-Brick Break
-Draco Meteor
EV are suggested by KnightoftheWind.160 Hp give Scizor nice bulk,180 Atk is to deal damage,and 168 SpD allow Scizor not to be 2HKOed by Specs Surf from Latias
Salamence @Life Orb
Ability :Intimidate
80 HP / 252 SpA / 176 Spe
Nature:Rash
-Fire Blast
-Roost
-Brick Break
-Draco Meteor
From some suggestions and test,I finally change Mence set into Classic MixMence,even though TTar leaving,It's really important to keep Mence alive especially against stall teams,and Roost help that,Brick Break is mainly for Blissey,but also hit TTar hard,Roost is a great immediate recovery,Fire Blast hit Skarmory and all steel type bar Heatran hard.Draco Meteor is still the strongest move in my arsenal and almost always net me a kill
80 HP EV allow Mence to take some hits,252 SpA gives max power to Fire Blast and Draco Meteor,176 Spe outpace Adamant Lucario.
Metagross @Life Orb
Ability: Clear Body
124 Hp / 252 Atk / 132 Spe
Nature:Adamant
-Agility
-Meteor Mash
-Earthquake
-Zen Headbutt
80 HP EV allow Mence to take some hits,252 SpA gives max power to Fire Blast and Draco Meteor,176 Spe outpace Adamant Lucario.
Metagross @Life Orb
Ability: Clear Body
124 Hp / 252 Atk / 132 Spe
Nature:Adamant
-Agility
-Meteor Mash
-Earthquake
-Zen Headbutt
Last but not least, we have Metagross, the star of the team. Agiligross is almost unstoppable late-game with all the holes Mence creates.Life Orb is chosen over Leftovers because without hit Metagross cannot really hit opponent hard. Agility boosts Metagross low speed stat sky high even after just a single use. Meteor Mash is Metagross main attacking option and the occasional attack boost is always welcome. Earthquake hit Fire and Steel types,namely Heatran.Zen Headbutt is chosen because it's hit everything at least neutral bar Skarmory that is handled by half of the team and also a strong secondary STAB moves. Maximum Attack is for maximum power, Speed is to outrun Scarftar after Agility and the rest goes into HP to provide extra bulk.
Conclusion
Well this is the team .This team is far from perfect so all suggestions and critisms will be greatly appreciated. Steal it at your own risk. >=]
Thank You
(Credit goes to Aeron Ee1 for grammar check)