kokoloko
what matters is our plan!
Hi, most of you have never heard of me because for the most part I'm, I believe the term is, a "lurker." However, recently I connected WiFi to my home computer so I decided to venture out of Shoddy battle and start playing over WiFi. I had always heard how different the two metagames are, but I never expected them to be as different as they actually are. Not only that, but my win/loss ratio is drastically better on WiFi than it is on Shoddy.
The purpose of this thread is to discuss why the two metagames are so different, and how these differences affect the quality of one's play.
Some differences, such as the lack of Rotom-A (for non-hackers, at least), are obvious. However, Rotom-A's absence has a greater effect than one might expect. Also, the length of battles is bound to play a factor in, not only team building, but decision making during each game. Using myself as an example, on Shoddy I tend to play much more carelessly than I do on WiF, simply because I know finding another battle and playing it out could take up to an hour. I also tend to avoid stall-oriented teams on WiFi due to the fact that, between the time players take to make a decision and the animation, stall matches are just too long to be enjoyable.
Anyway, discuss away.
This topic was approved by reachzero, by the way.
The purpose of this thread is to discuss why the two metagames are so different, and how these differences affect the quality of one's play.
Some differences, such as the lack of Rotom-A (for non-hackers, at least), are obvious. However, Rotom-A's absence has a greater effect than one might expect. Also, the length of battles is bound to play a factor in, not only team building, but decision making during each game. Using myself as an example, on Shoddy I tend to play much more carelessly than I do on WiF, simply because I know finding another battle and playing it out could take up to an hour. I also tend to avoid stall-oriented teams on WiFi due to the fact that, between the time players take to make a decision and the animation, stall matches are just too long to be enjoyable.
Anyway, discuss away.
This topic was approved by reachzero, by the way.