ginganinja
It's all coming back to me now
Introduction
Hello it’s me again with another RMT. Basically I wanted to utilise duel Wishers in a team so that my team could really go the distance in a match. With this goal in mind I created this team. Be careful. This RMT is very detailed (since I am obsessed about making quality RMTs) to give the rater as much info as possible. If you guys don’t like the amount of info I have tell me and I will post a tl, dr summery after each team member.
Team building Guide
Well first I needed my 2 wishers.
The Pokémon in OU who can learn wish (at the time of creation) are.
Salamence
Blissey
Jirachi
Jolteon
Togekiss
Umbreon
Vaporeon.
Blissey was too fat, and too much of a whore, plus I just hated her so I got rid of her. Jolteon I discounted as too frail and Togekiss and Salamence had a SR weakness which I would have preferred to avoid. I eventually chose Vaporeon (it had a nice STAB and had water absorb to an extra method to recover health) and Jirachi (nice typing and a huge move list so I could customise it to what this team needs.
Next up I decided that with wish healing my Pokémon I could stall for a few turns so I decided that I would have a Roserade Lead.
Next I realised that Heatran was an issue with free switches on Roserade and Jirachi. Vaporeon helped with this but I decided on a Heatran to take random fire moves.
I then wanted something to take on Tyranitar and something to set up SR. my primary choices were either Swampert or Gliscor. I eventually decided on Gliscor since by carrying Taunt I could stop my opponent from healing itself (eg Blissey) making Toxic Spikes more damaging. Gliscor also meant that I was in little danger from Lucario sweeping my team.
My last slot was the toughest to fill. I eventually decided on a Rotom H which is nice since it can block Rapid Spin thus making it harder for my opponent to get rid of my Toxic Spikes.
The Old team (before updates were made)
The Team
(changes to movesets, EV's, Items will be made in Bold)
The Lead
Roserade (M) @ Focus Sash
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Sleep Powder
- Toxic Spikes
- Leaf Storm
- Hidden Power [Ice]
Lead Comparisons
Azelf- I will always use Sleep Powder straight off. If they set up SR then I have a Sleeping Azelf. If they Taunt me then I got for the Leaf Strom while they go for the SR. I then go to Heatran to set up a Substitute on the Fire Blast/Psychic.
Aerodactyl- Leaf Storm twice and KO them.
Swampert- Sleep Powder straight off. Sometimes I Leaf Storm just to kill Swampert. This is the best lead for me to face since I get up 2 layers of Toxic Spikes with ease.
Machamp- I hate this lead. Leaf Storm straight off then go to Gliscor on the Bullet Punch to KO it with Earthquake
Metagross- Go to Swampert to set up SR and scout what they do. I usually end up on top though with my Rotom
Jirachi- I go to Heatran on the Iron Head. Lead Jirachi does not threaten my Heatran so I set up a Sub and attempt to burn the switch in.
Infernape-Stay in. If they Fake Out then I go to Vaporeon. Otherwise I go for the Sleep Powder and try and get my Layers down.
Ninjask- I just HP Ice the thing until it Baton Pass's. Then I put it to Sleep.
Roserade- I will usualy stay in and use HP Ice to scout what he is running. Then I usually go to Heatran. From their I act accordingly. I usually come out on top though due to Wish healing my Roserade later in the match
Hippowdon- Sleep Powder straight off and then get a layer down. I then switch out to Swampert to set up Rocks.
Roserade is a rather useful lead that should get more notice. It is very fast and can hit very hard. With its Natural Cure ability I can switch Roserade into pretty much any status and get it healed the moment I switch out. This makes Roserade an excellent scout for my team later in the game once its job has been done. Roserade has Sleep Powder which against most leads I will use straight off the bat. Thanks to Sleep Powder I can get a free turn to get 1 layer of Toxic Spikes down and in some cases 2 layers. Toxic Spikes is very important since on Roserade I can set them up while the opponent is crippled by sleep. While other Pokemon (such as Forretress and Tentacruel) can set up Toxic Spikes Roserade can get them up much faster than them and earlier than them as well. Since Toxic Spikes is very important to this team I feel that Roserade allows me to put my strategy into place very quickly which is a key factor when using Toxic Spikes since the earlier you lay them, the better they work. Leaf Storm is just a very powerful STAB attack that I can fall back on. Back when Salamence was OU I would have to be careful using Sleep Powder and Leaf Storm since Salamence can set up on Roserade (if Sleep Cause has been activated). Since the dragon is now Uber I don’t have to worry about it so much. Following on in a similar vein I have HP Fire on Roserade to hit the steels that otherwise resist Leaf Storm. It feels very cool KO’ing a Scizor attempting to U-turn on Roserade.
Focus Sash is so that I can get a free turn really. It’s nice because if Sleep Powder misses then I can attempt to hit a second time thanks to my sash. My Roserade is Timid and has max speed EV’s to outspeed as many things as possible. This is critical since Roserade cannot take hits from pretty much any OU lead. The SpA Evs are just their so I can hit things as hard as possible with Leaf Storm. Roserade is also useful to my team provided it survives the first few turns. With Vaporeon and Jirachi passing wish’s Roserade can last a long time. Roserade is my best switch in to Breloom and for that it’s invaluable. Roserade is also used to check Bulky waters and provides a nice back up check to Tyranitar if the need arises.
Why not Forretress, Tentacruel or Smeargle?
I felt that Roserade was more useful to the team then Foretress or Tentacruel. For one thing Roserade is faster than both of them and can cripple a lead with Sleep Powder. It packs much more of a punch than both Forretress and Tentacruel. I did not like Forretress because It felt like a dead weight after it had laid its Toxic Spikes and it was very easy to set up on unless I ran Explosion which I felt defeated the purpose of running a Wish Team. Tentacruel was not used due to it increasing my Electric weakness. Also both it and Vaporeon both checked similar things/ had similar move sets. Smeargle can set up Toxic Spikes and Spikes and for that reason I feel it’s the second best lead for this team (the first being Roserade). While Spikes is not essential to the team it’s nice to have since it provides the perfect combination to my opponent. They cannot stay in and risk being killed by Toxic Spikes while my team wishes off damage, however if they switch they lose 25% of health (more if I have SR up) it was precisely this reason as to why I was interesting in Smeargle however I was simply not fast enough for me.
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The Physical Tank
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252HP / 200Def / 56SpDef
Relaxed nature (+Def, -Spd)
- Roar
- Earthquake
- Ice Beam
- Stealth Rock
Swampert is a key member of the team. To start with he has a very nice immunity to Electric moves leaving only a huge grass weakness which is covered fairly well by the rest of my team. Swampert Is near impossialbe to take down when used with wish support since he now has a psuedo recovery move. Swampert is also not threatened by status since my Vaporeon can cure it from poison or Burn thanks to Heal Bell. Swampert is my primary Tyranitar counter which is crucial to my team. Swampert hits it fairly hard with an Earthquake which will deter it from constantly switching in. Swampert also runs Stealth Rock which my team enjoys having since it takes 25% of threatening pokemon such as Gyarados and Dragonite. Ice Beam is very effective againt Dragonite and is one of the primary reasons that I am using Gliscor over Swampert. Earthquake is a general STAB move that helps hit steel types such as Heatran hard.
Swampert has excellent synergy on this team. It forms a nice Mini Core between Heatran, Roserade and itself to take many attacks. Wish only increases its longativity. Between it and Heatran my opponient can find it tough to break through my team due to their bulkyness. The EV's on Swampert are to make it as bulky as possiable while dealing both with Tyranitar and Dragonite which is its main job. Swampert is walled by Skarmory however, this is taken care of by Heatran who can scare it off with its STAB Flamethrower. wampet is now a valued member of the team hitting hard physiccally and taking a lage number of hits due to its bulk.
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The Pokemon that played with Fire
Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP/4 Spd/252 SDef
Calm nature (+SDef, -Atk)
- Flamethrower
- Earth Power
- Substitute
- Will-o-wisp
Yup. I betcha you have not seen this Heatran before. I came across it in the smog #9 issue. I had always wanted to try it out and then, when I had a team perfect for it….its analysis had gone and I had no idea what spread I would use and other things. So when the Smog mentioned it I knew I had to try it. This Heatran fits a nice niche in the team. I suppose its part of my Grass/Water/Fire Core but I don’t think Roserade is bulky enough to be considered part of a core. The basic set is simple. Set up a Substitute on something that will switch out of Heatran and then act accordingly. If they send in a Flygon, Gyarados or even a Dragonite then I will use Will-o-wisp on the switch crippling there physical attack stat. Many people do not suspect a Burn from Heatran and thus are more casual switching stuff like Kingdra and Gyarados into Heatran since they resist most of Heatrans attacks. The final 2 attacks on Heatran are to pick up coverage. Earth Power and Flamethrower hit quite a few things in OU for Super effective damage which is nice to have. The Evs are to maximise special bulk. This Heatran takes only 20% from a standard Rotom meaning that Rotom cannot break Heatrans Sub nor can it logically win against this Heatran. Again, a Calm nature increases the bulk to take special attacks.
Some of you may be asking: “Why not Shuca Berry?” The reason for this is that I have no need of shuca berry. This Heatran can survive a fellow Heatran’s Earth Power without a shuca berry and fire off an Earth Power of its own in return. I have no need for defence EVs since Will-o-wisp cripples the physical attack stat of many Pokémon meaning that special Bulk is preferred. Will-o-wisp just works so well with the team. Since I run a CM Jirachi people have to use special attacks on it (provide they are burnt) which is a futile dilemma since CM will boost my spD stat while Wish heals me. Also it is this Heatran that made me give SR to Gliscor over Roost. Toxic hits fliers however Will-o-wisp hits fliers as well and hits Steel Types otherwise immune to poison. Also since the majority of Pokémon immune to poison damage are physically based (Dragonite, Lucario, Metagross) burn cripples them. Following on from the above point Heatran is my main Steel killer. Its STAB Flamethrowers will scare them off forcing my opponent to bring in something affected my Toxic Spike sin order to scare Heatran away. The fact that Heatran’s best counters hate either Toxic Spikes (Blissey, Offensive Suicune, and Vaporeon) or Burn (Gyarados, Kingdra) only increases Heatrans usefulness on the team.
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The Wisher
Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 212 Def/60 SAtk/232 SDef
Bold nature (+Def, -Atk)
- Wish
- Protect
- Surf
- Heal Bell
My first half of my defensive Core. Vaporeon does so much for the team is not even funny. First and Foremost it has excellent synergy with both Heatran and Gliscor allowing me to freely switch my Pokémon around with little trouble. Wish and protect are obvious since they form the core of the team. Water Absorb is a god send really. It makes my opponent very careful about using water moves around Heatran and Gliscor when Vaporeon is around. Surf is a nice STAB move that deters Infernape and other fire types from switching in. Vaporeon I suppose is really my catch all counter to many threats such as Heatran.
Again this is what the team is based around. With Wish I can heal key members of my team allowing me to gain the upper hand for longer periods of time. Wish gives me a safety net against crits and lets me cushion my switch ins better. Vaporeon is such an integral part of the team and it the perfect team player. Wish lets my team take many hits and still come back for more. Wish is valuable to both Heatran and Rotom since both appreciate the recovery from Wish since both do not have a recovery move. Wish is also useful to Rotom and Heatran in other ways since they both sacrifice 25% of there health to make Substitutes. With Vaporeon and Jirachi both utilising wish Heatran and Rotom can keep abusing there resistances and immunities to get a free switch and start using Substitute even more since wish can restore there health. Lastly Wish helps keep my defensive core going so I can abuse wish more often. Vaporeon used to have HP Electric to deal with Gyarados. However, on the suggestion of Bad Ass Heal Bell was recomended since my team did not enjoy sleep and Toxic being thrown around. With Heal Bell I do not fear Breloom or Thunderwave/Toxic Blissey. This also gives my team greater fluidity in that it can now switch in to status. Also Vaporeon was vulnerabel to Toxic which means that my Core was threatened if it got poisoned. With Heal bell this is gone and my Core remains strong. However this does come at a cost. Vaporeon can no longer check Gyarados which can now set up much more easily o my team with Vaporeon and Gliscor unable to touch it.
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The Electric Toaster (that you can stick a knife into)
Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 252 HP/252 Spd/4 SDef
Timid nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Overheat
- Trick
Ah Rotom-h. Rotom is my Spin Blocker and it does a perfect job. However I do not rely too much on Rotom to Spin Block, since it currently does not have the stats for this. This new Rotom set was suggested to me by Bad Ass since Vaporeon and Gliscor were compleate set up fodder for Gyarados. Rotom really checks Gyarados and faster sweepers such as Gengar and Starmie. Rotom gives me a second Lucario check which I don't realy need but its nice to have in case Gliscor is crippled. The Evs for Rotom allow it to hit very hard and very fast allowing it to check a greater number of things. I chose Overheat on Rotom since that lets me cripple the steel types that plague OU. It also hits Skamory for nice damage. Thunderbolt was a general STAB option that hits the many water types which I have slight issues with such as Gyarados and Starmie. I chose Shadow Ball over HP Ground though. This was because I wanted to hit Gengar which could cause my team issues with Jirachi was weakened. Shadow Ball also gets O.K coverage in OU and in my oppinion it is better than HP Ground since HP Ground means that you are pure set up fodder. Rotom also has Trick which really helps against stall since I can trick a Scarf on Blissey which makes beating it much easier.
Rotom supports the team in a few ways. He really checks individual threats which can hamper my team such as Gyarardos and Starmie which I needed when I dropped HP Electric on Vaporeon. as explained Rotom can also spin block if needed. His scarf lets him outspeed Starmie which usually threatens Rotom. Rotom also has made it much more easy for me to beat stall and can also function as a trick absorber which my team enjoys having since my Core members hate being tricked. Rotom still serves at drawing out Heatran which Vaporeon loves to switch in on and set up a Wish.
Why not Gengar?
I have heard quite a lot about this Sub-Split Gengar that is apparently the ‘next big thing”. I have not tested it yet (which is why my rates never mention/recommend it due to me not mentioning things I don’t know/have not tried out, otherwise I look like an ignorant dickhead) Anyway back on the subject of Gengar. Gengar seems to do my Rotoms job. It can beat Blissey and is more an offensive Spin blocker which this team seems to prefer. However I lose out on a second Scizor check (with Heatran being my only one and then my opponent cold get smart and use Superpower on the switch). I also lose out on a lot of Bulk that Rotom has, however I gain a hellava lot of speed and power in exchange. I am not sure what I should use so help here would be appreciated.
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Not the Star (of the show)
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Calm Mind
- Wish
- Thunderbolt
- Psychic
Fuk Jirachi. That thing has too many cliches its not even funny. Seriously though, I hate it when Jirachi is used against me and when it Hax's me, however, I damn near love it when it sweeps for me like it should. (oh the Irony). Anyway Jirachi is my key sweeper and part 2 of my defensive core. It heals Vaporeon (its wish partner) and can also heal other team members as well although I don’t like revealing Jirachi too early. This Jirachi is pretty standard really. Use CM and Wish to boost up while having a recovery move. Since Vaporeon is also passing wish I can get my Jirachi in on pretty much full health a recycle from there. Jirachi is my best water type counter. It beats CroCune I believe, which can screw this team over since Toxic Spikes cannot really threaten it. I decided on Psychic over Flash Cannon due to psychic hitting those pesky Machamp running around as well as hitting Breloom super effectively. Tyranitar is beaten by Gliscor and Vaporeon really. Toxic Spikes can also wear it down gradually. The Evs allow Jirachi to survive a +1 Adamant LO Earthquake from Gyarados. Jirachi is the final member of the team that can attempt to beat Blissey.
I use Jirachi very conservatively. I will bring Vaporeon out first and then Jirachi second (since its my main sweeper). Once I have scouted my opponent’s team I will pass wishes around with Jirachi. When my opponent has no counters left to Jirachi I will start to CM up and sweep. Note that Jirachi will usually not attempt a sweep till very late game. This is because I want to use Rotom and Heatran (in conjunction with Toxic Spikes) to batter my opponents team until Jirachi can finally sweep.
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PAST TEAM MEMBERS
Basic Team Stats
no pokemon are weak to Stealth Rock and I have 2 pokemon that actually resist Stealth Rock
1 pokemon is weak to Toxic Spikes (however its part of my defensive core so that is kinda important)
4 of my pokemon are hit my Spikes.
Things I am considering… (NB this is before anyway has even rated)
-Spikes: Spikes you help me put realy pressure on my opponient and add a “checkmate” dilemma since if my opponinet staied in then they lose health via Toxic Spikes, if they switch they lose health.
-Sub DD Kingdra: Sub Kingdra gives me a decent physical attacker that can take down Blissey. It also helps with the stalling process
-Sub Seeding: This I think would make my team damn near indestructiable. I would be able to stall really well since Toxic Spikes would already be draining health.
-A Zapdos to Toxic Stall
Conclusion.
This team was very fun to use. With 2 wishers I can heal any Pokémon on my team. Toxic spikes allows me to put a timer on my opponents Pokémon. I think that my team does very well when facing offensive teams designed to weaken checks for a certain Pokémon (eg Lucario). Due to my having 2 wishers it hard for individual Pokémon to sweep me since my team can outlast many offensive team. I guess I would describe this as a bulky offensive team since its goal is to take hits while weakening my opponent’s team. This team does have issues with teams that love to stack up entry hazards since that limits my switches which means I cannot use Wish as effectively.
When rating this team bear in mind that I don’t really want to turn this into a stall team. I am aware that it kinda looks stally anyway but I feel that it still possesses an offensive nature which allows me to utilise it to its fullest extent (since I am primarily an offensive player)
Again I must stress this point here: I will gladely listen do any and all recommendations done. I will also test them. All I ask in return is that you tell me why I should do what you suggest. I feel that this is not too much to ask.
Anyway, Have a Nice Day Everyone!
Updated Team Notes.
With the suggestions the team as recieved and put in place this team does much better against stall and semi Stall teams wich me checking many threats. However I have noticed that while working better agaisnt stall the team is.....more fragile against Offensive, particulary against Gyarados. Scarf Rotom is really nice but the double switching I have to do when I bring Rotom inis very annoying. Furthermore with Rotom becoming Scarfed he has more responsbility on him to beat certain threats. For without him, Gyarados can realy threated the team thanksto the large amount of oppotunities it was to set up. This means that a ScarfTar can realy screw me up and I often have to not use Vaporeon and Gliscor until the threat (eg Gyarados) is gone otherwise its free switchs screw me over. Suggestions to fix this would be appreciated.
Special Thanks List
Bad Ass for fixing my Vaporeons EV spreads and sugesting it be a Cleric. He also suggested a scarf Rotom to fix up my Gyarados weakness brough on by my Vaporeons moveset change. Great rate!
Towelie for giving me a better Rotom spread.
Cheesesticks for reminding me about my Dragonite weakness and then giving a long rate on how to deal with this issue. Thanks so much!
PS: If you actually read all of this then I think I love you. Double props if you did not skip to the end like I think most of you did. (Don't worry I wil not hold it agenst you lol)
Credit for http://www.arkeis.com/pokemonfactory.htm and http://www.pokemonelite2000.com/platinum_plmfa.html for the sprites.
Hello it’s me again with another RMT. Basically I wanted to utilise duel Wishers in a team so that my team could really go the distance in a match. With this goal in mind I created this team. Be careful. This RMT is very detailed (since I am obsessed about making quality RMTs) to give the rater as much info as possible. If you guys don’t like the amount of info I have tell me and I will post a tl, dr summery after each team member.
Team building Guide
Well first I needed my 2 wishers.
The Pokémon in OU who can learn wish (at the time of creation) are.
Salamence
Blissey
Jirachi
Jolteon
Togekiss
Umbreon
Vaporeon.
Blissey was too fat, and too much of a whore, plus I just hated her so I got rid of her. Jolteon I discounted as too frail and Togekiss and Salamence had a SR weakness which I would have preferred to avoid. I eventually chose Vaporeon (it had a nice STAB and had water absorb to an extra method to recover health) and Jirachi (nice typing and a huge move list so I could customise it to what this team needs.
Next up I decided that with wish healing my Pokémon I could stall for a few turns so I decided that I would have a Roserade Lead.
Next I realised that Heatran was an issue with free switches on Roserade and Jirachi. Vaporeon helped with this but I decided on a Heatran to take random fire moves.
I then wanted something to take on Tyranitar and something to set up SR. my primary choices were either Swampert or Gliscor. I eventually decided on Gliscor since by carrying Taunt I could stop my opponent from healing itself (eg Blissey) making Toxic Spikes more damaging. Gliscor also meant that I was in little danger from Lucario sweeping my team.
My last slot was the toughest to fill. I eventually decided on a Rotom H which is nice since it can block Rapid Spin thus making it harder for my opponent to get rid of my Toxic Spikes.
The Old team (before updates were made)
Roserade (M) @ Focus Sash
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Sleep Powder
- Toxic Spikes
- Leaf Storm
- Hidden Power [Fire]
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Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Taunt
- Earthquake
- Roost
- Stealth Rock
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Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP/4 Spd/252 SDef
Calm nature (+SDef, -Atk)
- Flamethrower
- Earth Power
- Substitute
- Will-o-wisp
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Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 216 Def/60 SAtk/232 SDef
Bold nature (+Def, -Atk)
- Wish
- Protect
- Surf
- Hidden Power [Electric]
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Rotom-h @ Leftovers
Ability: Levitate
EVs: 128 HP/212 Spd/168 SAtk
Timid nature (+Spd, -Atk)
- Charge Beam
- Substitute
- Shadow Ball
- Hidden Power [Fighting]
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Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Calm Mind
- Wish
- Thunderbolt
- Psychic
---
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Sleep Powder
- Toxic Spikes
- Leaf Storm
- Hidden Power [Fire]
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Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Taunt
- Earthquake
- Roost
- Stealth Rock
---
Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP/4 Spd/252 SDef
Calm nature (+SDef, -Atk)
- Flamethrower
- Earth Power
- Substitute
- Will-o-wisp
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Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 216 Def/60 SAtk/232 SDef
Bold nature (+Def, -Atk)
- Wish
- Protect
- Surf
- Hidden Power [Electric]
---
Rotom-h @ Leftovers
Ability: Levitate
EVs: 128 HP/212 Spd/168 SAtk
Timid nature (+Spd, -Atk)
- Charge Beam
- Substitute
- Shadow Ball
- Hidden Power [Fighting]
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Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Calm Mind
- Wish
- Thunderbolt
- Psychic
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The Team
(changes to movesets, EV's, Items will be made in Bold)
The Lead
Roserade (M) @ Focus Sash
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Sleep Powder
- Toxic Spikes
- Leaf Storm
- Hidden Power [Ice]
Lead Comparisons
Roserade is a rather useful lead that should get more notice. It is very fast and can hit very hard. With its Natural Cure ability I can switch Roserade into pretty much any status and get it healed the moment I switch out. This makes Roserade an excellent scout for my team later in the game once its job has been done. Roserade has Sleep Powder which against most leads I will use straight off the bat. Thanks to Sleep Powder I can get a free turn to get 1 layer of Toxic Spikes down and in some cases 2 layers. Toxic Spikes is very important since on Roserade I can set them up while the opponent is crippled by sleep. While other Pokemon (such as Forretress and Tentacruel) can set up Toxic Spikes Roserade can get them up much faster than them and earlier than them as well. Since Toxic Spikes is very important to this team I feel that Roserade allows me to put my strategy into place very quickly which is a key factor when using Toxic Spikes since the earlier you lay them, the better they work. Leaf Storm is just a very powerful STAB attack that I can fall back on. Back when Salamence was OU I would have to be careful using Sleep Powder and Leaf Storm since Salamence can set up on Roserade (if Sleep Cause has been activated). Since the dragon is now Uber I don’t have to worry about it so much. Following on in a similar vein I have HP Fire on Roserade to hit the steels that otherwise resist Leaf Storm. It feels very cool KO’ing a Scizor attempting to U-turn on Roserade.
Focus Sash is so that I can get a free turn really. It’s nice because if Sleep Powder misses then I can attempt to hit a second time thanks to my sash. My Roserade is Timid and has max speed EV’s to outspeed as many things as possible. This is critical since Roserade cannot take hits from pretty much any OU lead. The SpA Evs are just their so I can hit things as hard as possible with Leaf Storm. Roserade is also useful to my team provided it survives the first few turns. With Vaporeon and Jirachi passing wish’s Roserade can last a long time. Roserade is my best switch in to Breloom and for that it’s invaluable. Roserade is also used to check Bulky waters and provides a nice back up check to Tyranitar if the need arises.
Why not Forretress, Tentacruel or Smeargle?
I felt that Roserade was more useful to the team then Foretress or Tentacruel. For one thing Roserade is faster than both of them and can cripple a lead with Sleep Powder. It packs much more of a punch than both Forretress and Tentacruel. I did not like Forretress because It felt like a dead weight after it had laid its Toxic Spikes and it was very easy to set up on unless I ran Explosion which I felt defeated the purpose of running a Wish Team. Tentacruel was not used due to it increasing my Electric weakness. Also both it and Vaporeon both checked similar things/ had similar move sets. Smeargle can set up Toxic Spikes and Spikes and for that reason I feel it’s the second best lead for this team (the first being Roserade). While Spikes is not essential to the team it’s nice to have since it provides the perfect combination to my opponent. They cannot stay in and risk being killed by Toxic Spikes while my team wishes off damage, however if they switch they lose 25% of health (more if I have SR up) it was precisely this reason as to why I was interesting in Smeargle however I was simply not fast enough for me.
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The Physical Tank
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252HP / 200Def / 56SpDef
Relaxed nature (+Def, -Spd)
- Roar
- Earthquake
- Ice Beam
- Stealth Rock
Swampert is a key member of the team. To start with he has a very nice immunity to Electric moves leaving only a huge grass weakness which is covered fairly well by the rest of my team. Swampert Is near impossialbe to take down when used with wish support since he now has a psuedo recovery move. Swampert is also not threatened by status since my Vaporeon can cure it from poison or Burn thanks to Heal Bell. Swampert is my primary Tyranitar counter which is crucial to my team. Swampert hits it fairly hard with an Earthquake which will deter it from constantly switching in. Swampert also runs Stealth Rock which my team enjoys having since it takes 25% of threatening pokemon such as Gyarados and Dragonite. Ice Beam is very effective againt Dragonite and is one of the primary reasons that I am using Gliscor over Swampert. Earthquake is a general STAB move that helps hit steel types such as Heatran hard.
Swampert has excellent synergy on this team. It forms a nice Mini Core between Heatran, Roserade and itself to take many attacks. Wish only increases its longativity. Between it and Heatran my opponient can find it tough to break through my team due to their bulkyness. The EV's on Swampert are to make it as bulky as possiable while dealing both with Tyranitar and Dragonite which is its main job. Swampert is walled by Skarmory however, this is taken care of by Heatran who can scare it off with its STAB Flamethrower. wampet is now a valued member of the team hitting hard physiccally and taking a lage number of hits due to its bulk.
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The Pokemon that played with Fire
Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP/4 Spd/252 SDef
Calm nature (+SDef, -Atk)
- Flamethrower
- Earth Power
- Substitute
- Will-o-wisp
Yup. I betcha you have not seen this Heatran before. I came across it in the smog #9 issue. I had always wanted to try it out and then, when I had a team perfect for it….its analysis had gone and I had no idea what spread I would use and other things. So when the Smog mentioned it I knew I had to try it. This Heatran fits a nice niche in the team. I suppose its part of my Grass/Water/Fire Core but I don’t think Roserade is bulky enough to be considered part of a core. The basic set is simple. Set up a Substitute on something that will switch out of Heatran and then act accordingly. If they send in a Flygon, Gyarados or even a Dragonite then I will use Will-o-wisp on the switch crippling there physical attack stat. Many people do not suspect a Burn from Heatran and thus are more casual switching stuff like Kingdra and Gyarados into Heatran since they resist most of Heatrans attacks. The final 2 attacks on Heatran are to pick up coverage. Earth Power and Flamethrower hit quite a few things in OU for Super effective damage which is nice to have. The Evs are to maximise special bulk. This Heatran takes only 20% from a standard Rotom meaning that Rotom cannot break Heatrans Sub nor can it logically win against this Heatran. Again, a Calm nature increases the bulk to take special attacks.
Some of you may be asking: “Why not Shuca Berry?” The reason for this is that I have no need of shuca berry. This Heatran can survive a fellow Heatran’s Earth Power without a shuca berry and fire off an Earth Power of its own in return. I have no need for defence EVs since Will-o-wisp cripples the physical attack stat of many Pokémon meaning that special Bulk is preferred. Will-o-wisp just works so well with the team. Since I run a CM Jirachi people have to use special attacks on it (provide they are burnt) which is a futile dilemma since CM will boost my spD stat while Wish heals me. Also it is this Heatran that made me give SR to Gliscor over Roost. Toxic hits fliers however Will-o-wisp hits fliers as well and hits Steel Types otherwise immune to poison. Also since the majority of Pokémon immune to poison damage are physically based (Dragonite, Lucario, Metagross) burn cripples them. Following on from the above point Heatran is my main Steel killer. Its STAB Flamethrowers will scare them off forcing my opponent to bring in something affected my Toxic Spike sin order to scare Heatran away. The fact that Heatran’s best counters hate either Toxic Spikes (Blissey, Offensive Suicune, and Vaporeon) or Burn (Gyarados, Kingdra) only increases Heatrans usefulness on the team.
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The Wisher
Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 212 Def/60 SAtk/232 SDef
Bold nature (+Def, -Atk)
- Wish
- Protect
- Surf
- Heal Bell
My first half of my defensive Core. Vaporeon does so much for the team is not even funny. First and Foremost it has excellent synergy with both Heatran and Gliscor allowing me to freely switch my Pokémon around with little trouble. Wish and protect are obvious since they form the core of the team. Water Absorb is a god send really. It makes my opponent very careful about using water moves around Heatran and Gliscor when Vaporeon is around. Surf is a nice STAB move that deters Infernape and other fire types from switching in. Vaporeon I suppose is really my catch all counter to many threats such as Heatran.
Again this is what the team is based around. With Wish I can heal key members of my team allowing me to gain the upper hand for longer periods of time. Wish gives me a safety net against crits and lets me cushion my switch ins better. Vaporeon is such an integral part of the team and it the perfect team player. Wish lets my team take many hits and still come back for more. Wish is valuable to both Heatran and Rotom since both appreciate the recovery from Wish since both do not have a recovery move. Wish is also useful to Rotom and Heatran in other ways since they both sacrifice 25% of there health to make Substitutes. With Vaporeon and Jirachi both utilising wish Heatran and Rotom can keep abusing there resistances and immunities to get a free switch and start using Substitute even more since wish can restore there health. Lastly Wish helps keep my defensive core going so I can abuse wish more often. Vaporeon used to have HP Electric to deal with Gyarados. However, on the suggestion of Bad Ass Heal Bell was recomended since my team did not enjoy sleep and Toxic being thrown around. With Heal Bell I do not fear Breloom or Thunderwave/Toxic Blissey. This also gives my team greater fluidity in that it can now switch in to status. Also Vaporeon was vulnerabel to Toxic which means that my Core was threatened if it got poisoned. With Heal bell this is gone and my Core remains strong. However this does come at a cost. Vaporeon can no longer check Gyarados which can now set up much more easily o my team with Vaporeon and Gliscor unable to touch it.
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The Electric Toaster (that you can stick a knife into)
Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 252 HP/252 Spd/4 SDef
Timid nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Overheat
- Trick
Ah Rotom-h. Rotom is my Spin Blocker and it does a perfect job. However I do not rely too much on Rotom to Spin Block, since it currently does not have the stats for this. This new Rotom set was suggested to me by Bad Ass since Vaporeon and Gliscor were compleate set up fodder for Gyarados. Rotom really checks Gyarados and faster sweepers such as Gengar and Starmie. Rotom gives me a second Lucario check which I don't realy need but its nice to have in case Gliscor is crippled. The Evs for Rotom allow it to hit very hard and very fast allowing it to check a greater number of things. I chose Overheat on Rotom since that lets me cripple the steel types that plague OU. It also hits Skamory for nice damage. Thunderbolt was a general STAB option that hits the many water types which I have slight issues with such as Gyarados and Starmie. I chose Shadow Ball over HP Ground though. This was because I wanted to hit Gengar which could cause my team issues with Jirachi was weakened. Shadow Ball also gets O.K coverage in OU and in my oppinion it is better than HP Ground since HP Ground means that you are pure set up fodder. Rotom also has Trick which really helps against stall since I can trick a Scarf on Blissey which makes beating it much easier.
Rotom supports the team in a few ways. He really checks individual threats which can hamper my team such as Gyarardos and Starmie which I needed when I dropped HP Electric on Vaporeon. as explained Rotom can also spin block if needed. His scarf lets him outspeed Starmie which usually threatens Rotom. Rotom also has made it much more easy for me to beat stall and can also function as a trick absorber which my team enjoys having since my Core members hate being tricked. Rotom still serves at drawing out Heatran which Vaporeon loves to switch in on and set up a Wish.
Why not Gengar?
I have heard quite a lot about this Sub-Split Gengar that is apparently the ‘next big thing”. I have not tested it yet (which is why my rates never mention/recommend it due to me not mentioning things I don’t know/have not tried out, otherwise I look like an ignorant dickhead) Anyway back on the subject of Gengar. Gengar seems to do my Rotoms job. It can beat Blissey and is more an offensive Spin blocker which this team seems to prefer. However I lose out on a second Scizor check (with Heatran being my only one and then my opponent cold get smart and use Superpower on the switch). I also lose out on a lot of Bulk that Rotom has, however I gain a hellava lot of speed and power in exchange. I am not sure what I should use so help here would be appreciated.
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Not the Star (of the show)
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Calm Mind
- Wish
- Thunderbolt
- Psychic
Fuk Jirachi. That thing has too many cliches its not even funny. Seriously though, I hate it when Jirachi is used against me and when it Hax's me, however, I damn near love it when it sweeps for me like it should. (oh the Irony). Anyway Jirachi is my key sweeper and part 2 of my defensive core. It heals Vaporeon (its wish partner) and can also heal other team members as well although I don’t like revealing Jirachi too early. This Jirachi is pretty standard really. Use CM and Wish to boost up while having a recovery move. Since Vaporeon is also passing wish I can get my Jirachi in on pretty much full health a recycle from there. Jirachi is my best water type counter. It beats CroCune I believe, which can screw this team over since Toxic Spikes cannot really threaten it. I decided on Psychic over Flash Cannon due to psychic hitting those pesky Machamp running around as well as hitting Breloom super effectively. Tyranitar is beaten by Gliscor and Vaporeon really. Toxic Spikes can also wear it down gradually. The Evs allow Jirachi to survive a +1 Adamant LO Earthquake from Gyarados. Jirachi is the final member of the team that can attempt to beat Blissey.
I use Jirachi very conservatively. I will bring Vaporeon out first and then Jirachi second (since its my main sweeper). Once I have scouted my opponent’s team I will pass wishes around with Jirachi. When my opponent has no counters left to Jirachi I will start to CM up and sweep. Note that Jirachi will usually not attempt a sweep till very late game. This is because I want to use Rotom and Heatran (in conjunction with Toxic Spikes) to batter my opponents team until Jirachi can finally sweep.
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PAST TEAM MEMBERS
The Stall Breaker (REPLACED BY SWAMPERT)
Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Taunt
- Earthquake
- Roost
- Stealth Rock
Gliscor is such a useful asset to the team. It does give me an Ice Weakness (just like Roserade) but this is covered by the rest of my team including my Wishers. Gliscor was put on the team really to make sure that Lucario and Tyranitar did not steam roll through my team. It takes physical attacks very well which is nice since Roserade cannot take physical attacks at all. This is the standard Stall breaker set but without Toxic. I decided that with Toxic Spikes up I did not need Toxic although there is another reason below. Taunt is the crux of this set and this is why Gliscor is so very important to the team. With taunt I can prevent Pokémon from setting up on me. Taunt also helps me beat Pokémon that have recovery moves, mainly Pokémon such as Blissey. Blissey in particular is a major problem to the team since it walls pretty much everyone on the team. Anyway Gliscor provides a means to cripple members of a stall team which it does extremely well. Not to mention that even if it runs out of Roost PP I can still heal it with Wish. Earthquake is a general STAB move to hit things (steels mainly) hard. This is useful since Steels are one of the few things that are otherwise immune to Toxic Spikes so having a super effective attack to hit them with is very nice. Roost is my main method of healing and allows Gliscor to stall for longer. As I stated earlier however, I have other methods of healing Gliscor anyway. Lastly I have Stealth Rock on Gliscor. This is really because I had nowhere else to put it and Toxic was not needed anyway. Due to Gliscor walling certain Pokémon it is relatively easy for Gliscor to get the free turn it needs to set up those rocks.
The EVs are meant to make it as fast as possible while still retaining bulk. Jolly was used to make sure that Gliscor has the speed to taunt as many things as he can. As stated Gliscor helps the team mainly by dealing with Tyranitar (which Jirachi hates) and Lucario (which pretty much OHKO’s my entire team if it sets up a SD). I chose Sand Veil because, even though I don’t run Tyranitar, it is common enough so that I can still abuse Sandstorm when I need it to. Also since Gliscor (as already stated) is my main T-tar check Sandstorm would always be active when Gliscor switches in on T-tar. Lastly Gliscor has excellent synergy with the team, especially with Vaporeon meaning that I can get nice opportunities for my Wishers’ to get in.
Why not Swampert?
I toyed with the idea of Swampert. It was bulky enough to handle Tyranitar and even Lucario without a SD. Swampert also came with a nice range of physical moves to hit Blissey with if I needed to Swampert’s grass weakness was covered by the rest of the team. However Gliscor was able to break stall better than Swampert could and thus that is the reason why Gliscor is on the team. One of the major “Plus” (no pun intended) points of Swampert was its ability to check Salamence, however, with Salamence being Uber its niche on my team has gotten smaller.
Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Taunt
- Earthquake
- Roost
- Stealth Rock
Gliscor is such a useful asset to the team. It does give me an Ice Weakness (just like Roserade) but this is covered by the rest of my team including my Wishers. Gliscor was put on the team really to make sure that Lucario and Tyranitar did not steam roll through my team. It takes physical attacks very well which is nice since Roserade cannot take physical attacks at all. This is the standard Stall breaker set but without Toxic. I decided that with Toxic Spikes up I did not need Toxic although there is another reason below. Taunt is the crux of this set and this is why Gliscor is so very important to the team. With taunt I can prevent Pokémon from setting up on me. Taunt also helps me beat Pokémon that have recovery moves, mainly Pokémon such as Blissey. Blissey in particular is a major problem to the team since it walls pretty much everyone on the team. Anyway Gliscor provides a means to cripple members of a stall team which it does extremely well. Not to mention that even if it runs out of Roost PP I can still heal it with Wish. Earthquake is a general STAB move to hit things (steels mainly) hard. This is useful since Steels are one of the few things that are otherwise immune to Toxic Spikes so having a super effective attack to hit them with is very nice. Roost is my main method of healing and allows Gliscor to stall for longer. As I stated earlier however, I have other methods of healing Gliscor anyway. Lastly I have Stealth Rock on Gliscor. This is really because I had nowhere else to put it and Toxic was not needed anyway. Due to Gliscor walling certain Pokémon it is relatively easy for Gliscor to get the free turn it needs to set up those rocks.
The EVs are meant to make it as fast as possible while still retaining bulk. Jolly was used to make sure that Gliscor has the speed to taunt as many things as he can. As stated Gliscor helps the team mainly by dealing with Tyranitar (which Jirachi hates) and Lucario (which pretty much OHKO’s my entire team if it sets up a SD). I chose Sand Veil because, even though I don’t run Tyranitar, it is common enough so that I can still abuse Sandstorm when I need it to. Also since Gliscor (as already stated) is my main T-tar check Sandstorm would always be active when Gliscor switches in on T-tar. Lastly Gliscor has excellent synergy with the team, especially with Vaporeon meaning that I can get nice opportunities for my Wishers’ to get in.
Why not Swampert?
I toyed with the idea of Swampert. It was bulky enough to handle Tyranitar and even Lucario without a SD. Swampert also came with a nice range of physical moves to hit Blissey with if I needed to Swampert’s grass weakness was covered by the rest of the team. However Gliscor was able to break stall better than Swampert could and thus that is the reason why Gliscor is on the team. One of the major “Plus” (no pun intended) points of Swampert was its ability to check Salamence, however, with Salamence being Uber its niche on my team has gotten smaller.
Basic Team Stats
no pokemon are weak to Stealth Rock and I have 2 pokemon that actually resist Stealth Rock
1 pokemon is weak to Toxic Spikes (however its part of my defensive core so that is kinda important)
4 of my pokemon are hit my Spikes.
Things I am considering… (NB this is before anyway has even rated)
-Spikes: Spikes you help me put realy pressure on my opponient and add a “checkmate” dilemma since if my opponinet staied in then they lose health via Toxic Spikes, if they switch they lose health.
-Sub DD Kingdra: Sub Kingdra gives me a decent physical attacker that can take down Blissey. It also helps with the stalling process
-Sub Seeding: This I think would make my team damn near indestructiable. I would be able to stall really well since Toxic Spikes would already be draining health.
-A Zapdos to Toxic Stall
Conclusion.
This team was very fun to use. With 2 wishers I can heal any Pokémon on my team. Toxic spikes allows me to put a timer on my opponents Pokémon. I think that my team does very well when facing offensive teams designed to weaken checks for a certain Pokémon (eg Lucario). Due to my having 2 wishers it hard for individual Pokémon to sweep me since my team can outlast many offensive team. I guess I would describe this as a bulky offensive team since its goal is to take hits while weakening my opponent’s team. This team does have issues with teams that love to stack up entry hazards since that limits my switches which means I cannot use Wish as effectively.
When rating this team bear in mind that I don’t really want to turn this into a stall team. I am aware that it kinda looks stally anyway but I feel that it still possesses an offensive nature which allows me to utilise it to its fullest extent (since I am primarily an offensive player)
Again I must stress this point here: I will gladely listen do any and all recommendations done. I will also test them. All I ask in return is that you tell me why I should do what you suggest. I feel that this is not too much to ask.
Anyway, Have a Nice Day Everyone!
Updated Team Notes.
With the suggestions the team as recieved and put in place this team does much better against stall and semi Stall teams wich me checking many threats. However I have noticed that while working better agaisnt stall the team is.....more fragile against Offensive, particulary against Gyarados. Scarf Rotom is really nice but the double switching I have to do when I bring Rotom inis very annoying. Furthermore with Rotom becoming Scarfed he has more responsbility on him to beat certain threats. For without him, Gyarados can realy threated the team thanksto the large amount of oppotunities it was to set up. This means that a ScarfTar can realy screw me up and I often have to not use Vaporeon and Gliscor until the threat (eg Gyarados) is gone otherwise its free switchs screw me over. Suggestions to fix this would be appreciated.
Special Thanks List
Bad Ass for fixing my Vaporeons EV spreads and sugesting it be a Cleric. He also suggested a scarf Rotom to fix up my Gyarados weakness brough on by my Vaporeons moveset change. Great rate!
Towelie for giving me a better Rotom spread.
Cheesesticks for reminding me about my Dragonite weakness and then giving a long rate on how to deal with this issue. Thanks so much!
PS: If you actually read all of this then I think I love you. Double props if you did not skip to the end like I think most of you did. (Don't worry I wil not hold it agenst you lol)
Credit for http://www.arkeis.com/pokemonfactory.htm and http://www.pokemonelite2000.com/platinum_plmfa.html for the sprites.