IIRC this used to be in the analysis, but was removed because it was too prone to priority moves and some scarfers. It should still work though if you manage to remove these threats. However, with support like that you could easily sweep with an ordinary SD Luke.Lucario @ Salac berry
252 atk/252 speed/4 def
inner focus
jolly
~Sword dance
~Endure
~Reversal
~Crunch/ Ice punch/ Thunder punch
The moveset is self explantory.This lucario is usually used when its during late-game and those priority users are dead.Switch in to a resisted move and then use sword dance while he switches, after that use endure.After that, use reversal for a 220 base power with stab and +2 sword dance ohkoes everything in OU except celebi/rotom/gliscor.The secondary move depends on your type of choice.crunch for starmie etc, ice punch for gliscor and thunder punch for gyarados and bulky waters..
Jolly > adamant because when +1 in speed, you will outspeed adamant scarfgon and OHKOing back with reversal.
@shizzle: good. can people stop using that? unless they really want salamence back...
?? How about you actually reply to what I said. You would be stupid to not use a pokemon's advantages where possible, what does the set you post have over the current Dragon Dance set? The current one can also take an Ice Beam to Dragon Dance off, while also being able to tank other hits such as Scizor BP much better. Dragonite and Salamence do not function precisely the same. Stop using what???
@shizzle: good. can people stop using that? unless they really want salamence back...
@chargeburn clefable: nawt too good on paper. charge beam has miserable power, and clefable isn't sweeping teams with its subpar special attack. heck, i doubt it could kill an alakazam with no spd evs even at +6. alakazam, the paper muscles pokemon.
For anti lead Gallade (one of my favorites) I tend to go with;I'm no expert in competitive battling,but here's an anti-lead Gallade I've been using,and its been working incredibly well.
Gallade
Moveset:Anti-Lead
Earthquake
Night Slash
Psycho Cut/Leaf Blade
Close Combat
Item:Choice Scarf
Ability:Steadfast
Nature:Jolly/Adamant
EV's:4 HP/252 Attack/252 Speed
Earthquake takes down Heatran (assuming it doesn't have a Shuca Berry),as well as most Infernape(s) if they don't have a Focus Sash.Night Slash deals quite a bit of damage to Azelf,allowing you to get rid of it in two turns or less.Psycho Cut is for Machamp,and Leaf Blade is for Swampert.Use one of those moves depending on which is the bigger threat (in my case,Swampert).Close Combat is to take down what the other moves can't.The only lead I've had problems with is Skarmory,but I almost never see one as a lead.It probably isn't that great,but as I said,I'm no expert.
Nearly all lead Infernape or Heatran will run Focus Sash and Shuca Berry, respectively, unless it's an odd antilead version with Life Orb (Which I have seen on an Infernape before.). I'd like to see some calculations for how much damage it can do to Poke like Machamp and Swampert if you both have/lack Leaf Blade or Psycho Cut. Something tells me that Machamp might survive and dish out a heavy hit with either Payback or DynamicPunch.I'm no expert in competitive battling,but here's an anti-lead Gallade I've been using,and its been working incredibly well.
Gallade
Moveset:Anti-Lead
Earthquake
Night Slash
Psycho Cut/Leaf Blade
Close Combat
Item:Choice Scarf
Ability:Steadfast
Nature:Jolly/Adamant
EV's:4 HP/252 Attack/252 Speed
Earthquake takes down Heatran (assuming it doesn't have a Shuca Berry),as well as most Infernape(s) if they don't have a Focus Sash.Night Slash deals quite a bit of damage to Azelf,allowing you to get rid of it in two turns or less.Psycho Cut is for Machamp,and Leaf Blade is for Swampert.Use one of those moves depending on which is the bigger threat (in my case,Swampert).Close Combat is to take down what the other moves can't.The only lead I've had problems with is Skarmory,but I almost never see one as a lead.It probably isn't that great,but as I said,I'm no expert.
Swampert, according to smogon.com/calc/, is never OHKO'd. Max damage is 95%.Nearly all lead Infernape or Heatran will run Focus Sash and Shuca Berry, respectively, unless it's an odd antilead version with Life Orb (Which I have seen on an Infernape before.). I'd like to see some calculations for how much damage it can do to Poke like Machamp and Swampert if you both have/lack Leaf Blade or Psycho Cut. Something tells me that Machamp might survive and dish out a heavy hit with either Payback or DynamicPunch.
This seems a very odd set, similar to a Dragon Dance version I had seen earlier. I'd like to see some calculations assuming Life Orb however, as it seems more like a one-trick Dragonite to me. Without White Herb, your power SHARPLY decreases with each blow. You are also walled by Skarmory and Scizor threatens you if you opt for Roost, and this Dragonite will not be attacking long enough to run Roost anyway.More Nitey ingenuity here...
New MixNite
Dragonite @Life Orb/White Herb
Mild Nature
115Atk/204Spe/188SpA |52Atk/204Spe/248SpA | 252Atk/4Spe/252SpA
~Agility
~Superpower
~Draco Meteor/Dragon Pulse
~Fire Blast/Roost/Thunderbolt
First of all, lower font size. Second, this set is also near-useless. You still lack power to really kill anything. Yes, you outrun Scarf Jirachi, but if it predicts well enough on you, you can't hit it with some simple swapping and baiting. Also, Skarmory can come in on an easy Outrage and just set up hazards and roar you away. You are also extremely weak to burn (A physical Dusknoir will survive an unboosted Outrage if it comes in with full health.), and Thunderpunch still weakens you to Swampert.i kinda thought the same concept but then concluded that its too weak in power to do anything useful i instead made it all physical like so (i posted it on this thread btw)
AGILINITE?
54hp/252atk/204speed
Life orb
Agility
Earthquake
Thunderpunch
Outrage
Basically I thought of this idea when I saw a dragonair use agility ingame (lol) and I was like WHAT? DRAGONITE CAN USE AGILITY? So I made a set for it. The speed evs allow it to outrun the bane of this pokemon's existence, scarfed Jirachi after one agility. A speedy Outrage is very devastating late game also.
First of all, lower font size. Second, this set is also near-useless. You still lack power to really kill anything. Yes, you outrun Scarf Jirachi, but if it predicts well enough on you, you can't hit it with some simple swapping and baiting. Also, Skarmory can come in on an easy Outrage and just set up hazards and roar you away. You are also extremely weak to burn (A physical Dusknoir will survive an unboosted Outrage if it comes in with full health.), and Thunderpunch still weakens you to Swampert.
Agilinite is a good idea, but the way these two sets go about it is just wrong. I'd much rather use a Dragon Dance variant and make absolute sure the KOs required are made. Also, Scarf Jirachi can still kill you with Ice Punch, as it would survive an Earthquake.