Eviolite

Here's how a prevo stone poke SHOULD be used:

Start of turn 1
The foe's Yanmega used Air Slash!
Politoed lost 127 HP! (33% of its health)

Politoed flinched!

Rain continues to fall!
The foe's Yanmega's Speed Boost increases its speed!
The foe's Yanmega's Speed rose!

Start of turn 2
The foe's Yanmega used Air Slash!
Politoed lost 120 HP! (31% of its health)

Politoed used Boil Over!
The foe's Yanmega lost 96% of its health!

Rain continues to fall!
The foe's Yanmega's Speed Boost increases its speed!
The foe's Yanmega's Speed rose!
The foe's Yanmega restored a little HP using its Leftovers!

Start of turn 3
GravityZero called Politoed back!
GravityZero sent out Magneton!

The foe's Yanmega used Air Slash!
It's not very effective...
Magneton lost 44 HP! (18% of its health)

Rain continues to fall!
The foe's Yanmega's Speed Boost increases its speed!
The foe's Yanmega's Speed rose!
The foe's Yanmega restored a little HP using its Leftovers!

Start of turn 4
The foe's Yanmega used Air Slash!
The attack of the foe's Yanmega missed!

Magneton used Volt Change!
It's super effective!
The foe's Yanmega lost 15% of its health!
The foe's Yanmega fainted!
GravityZero called Magneton back!
GravityZero sent out Vigoroth!

Rain continues to fall!
sent out Barujiina!

Start of turn 5
Vigoroth used Bulk Up!
Vigoroth's Attack rose!
Vigoroth's Defense rose!

The foe's Barujiina used Aerial Ace!
Vigoroth lost 36 HP! (11% of its health)

Rain continues to fall!

Start of turn 6
Vigoroth used Bulk Up!
Vigoroth's Attack rose!
Vigoroth's Defense rose!

The foe's Barujiina used Aerial Ace!
Vigoroth lost 30 HP! (9% of its health)

Rain continues to fall!

Start of turn 7
Vigoroth used Bulk Up!
Vigoroth's Attack rose!
Vigoroth's Defense rose!

The foe's Barujiina used Mirror Move!
But it failed!

Rain continues to fall!

Start of turn 8
Vigoroth used Bulk Up!
Vigoroth's Attack rose!
Vigoroth's Defense rose!

The foe's Barujiina used Faint Attack!
Vigoroth lost 21 HP! (6% of its health)

Rain continues to fall!

Start of turn 9
Vigoroth used Bulk Up!
Vigoroth's Attack rose!
Vigoroth's Defense rose!

The foe's Barujiina used Aerial Ace!
Vigoroth lost 16 HP! (5% of its health)

Rain continues to fall!

Start of turn 10
Vigoroth used Bulk Up!
Vigoroth's Attack rose!
Vigoroth's Defense rose!

The foe's Barujiina used Aerial Ace!
Vigoroth lost 13 HP! (4% of its health)

Rain continues to fall!

Start of turn 11
Vigoroth used Frustration!
The foe's Barujiina lost 100% of its health!
The foe's Barujiina fainted!

Rain continues to fall!
sent out Heatran!
The foe's Heatran is floating on a balloon!

Start of turn 12
Vigoroth used Frustration!
It's not very effective...
The foe's Heatran lost 57% of its health!
The foe's Heatran's Balloon popped!

Lesson Learned: ANKLE SWEEP IS NOT OPTIONAL. IT IS MANDATORY.

The foe's Heatran used Earth Power!
Vigoroth lost 86 HP! (27% of its health)

Rain continues to fall!

Start of turn 13
Vigoroth used Frustration!
It's not very effective...
The foe's Heatran lost 42% of its health!
The foe's Heatran fainted!

Rain continues to fall!
sent out Honchkrow!

Start of turn 14
The foe's Honchkrow used Sucker Punch!
Vigoroth lost 27 HP! (8% of its health)

Vigoroth used Frustration!
The foe's Honchkrow lost 100% of its health!
The foe's Honchkrow fainted!

Rain continues to fall!
sent out Zeburaika!
The foe's Zeburaika is floating on a balloon!

Start of turn 15
The foe's Zeburaika used Discharge!
Vigoroth lost 69 HP! (21% of its health)
Vigoroth is paralyzed! It may be unable to move!

Vigoroth used Frustration!
The foe's Zeburaika lost 100% of its health!
The foe's Zeburaika fainted!

Rain continues to fall!
sent out Shaymin!

Start of turn 16
The foe's Shaymin used Earth Power!
Vigoroth lost 20 HP! (6% of its health)
Vigoroth fainted!

Rain continues to fall!
GravityZero sent out RainyNite II! (Dragonite)

Start of turn 17
RainyNite II used Hurricane!
It's super effective!
The foe's Shaymin lost 100% of its health!
The foe's Shaymin fainted!

GravityZero won the battle!


The foe's Wobbuffet used Mirror Coat!
Shandera lost 274 HP! (100% of its health)
Shandera fainted!

Rain continues to fall!
GravityZero: ow
GravityZero sent out VigorKing! (Vigoroth)

Start of turn 9
VigorKing used Bulk Up!
VigorKing's Attack rose!
VigorKing's Defense rose!

The foe's Wobbuffet used Destiny Bond!
The foe's Wobbuffet is trying to take its foe with it!

Rain continues to fall!

Start of turn 10
VigorKing used Bulk Up!
VigorKing's Attack rose!
VigorKing's Defense rose!

The foe's Wobbuffet used Encore!
VigorKing received an encore!

Rain continues to fall!
GravityZero: i wonder
GravityZero: will i sweep
GravityZero: or will will sweep

Start of turn 11
VigorKing used Bulk Up!
VigorKing's Attack rose!
VigorKing's Defense rose!

The foe's Wobbuffet used Encore!
But it failed!

Rain continues to fall!

Start of turn 12
VigorKing used Bulk Up!
VigorKing's Attack rose!
VigorKing's Defense rose!

The foe's Wobbuffet used Encore!
But it failed!

Rain continues to fall!
VigorKing's Encore ended!

Start of turn 13
VigorKing used Shadow Claw!
It's super effective!
The foe's Wobbuffet lost 26% of its health!
The foe's Wobbuffet fainted!

Rain continues to fall!
sent out SexMachine! (Ditto)

The foe's SexMachine transformed into Vigoroth!
GravityZero: it's no good
GravityZero: my def > my attack
GravityZero: also

Start of turn 14
The foe's SexMachine used Ankle Sweep!
It's super effective!
VigorKing lost 64 HP! (20% of its health)
VigorKing's Speed fell!

VigorKing used Ankle Sweep!
It's super effective!
The foe's SexMachine lost 33% of its health!
The foe's SexMachine's Speed fell!

Rain continues to fall!
GravityZero: i'll lower your speed

Start of turn 15
The foe's SexMachine used Ankle Sweep!
It's super effective!
VigorKing lost 58 HP! (18% of its health)
VigorKing's Speed fell!

VigorKing used Ankle Sweep!
It's super effective!
The foe's SexMachine lost 31% of its health!
The foe's SexMachine's Speed fell!

Rain continues to fall!

Start of turn 16
The foe's SexMachine used Ankle Sweep!
It's super effective!
VigorKing lost 62 HP! (19% of its health)
VigorKing's Speed fell!

VigorKing used Ankle Sweep!
It's super effective!
The foe's SexMachine lost 32% of its health!
The foe's SexMachine's Speed fell!

Rain continues to fall!

Start of turn 17
The foe's SexMachine used Ankle Sweep!
It's super effective!
VigorKing lost 64 HP! (20% of its health)
VigorKing's Speed fell!

VigorKing used Ankle Sweep!
It's super effective!
The foe's SexMachine lost 2% of its health!
The foe's SexMachine fainted!

THAT'S RIGHT. EVEN DITTO CAN'T STOP ME.

Rain continues to fall!
Flara sent out NinjaLawyer! (Agirudaa)

Start of turn 18
The foe's NinjaLawyer used Bug Buzz!
VigorKing lost 70 HP! (22% of its health)
VigorKing fainted!

Rain continues to fall!
The foe's NinjaLawyer restored a little HP using its Leftovers!
GravityZero: good move
GravityZero sent out Dragonite!

Start of turn 19
The foe's NinjaLawyer used Acid Armor!
The foe's NinjaLawyer's Defense sharply rose!

Dragonite used Agility!
Dragonite's Speed sharply rose!

Rain continues to fall!
The foe's NinjaLawyer restored a little HP using its Leftovers!
GravityZero: but that's gg

Start of turn 20
Dragonite used Hurricane!
It's super effective!
The foe's NinjaLawyer lost 36% of its health!
The foe's NinjaLawyer fainted!

Rain continues to fall!
Flara sent out Nattorei!

Start of turn 21
Dragonite used Hurricane!
The foe's Nattorei lost 48% of its health!

The foe's Nattorei used Gyro Ball!
Dragonite lost 105 HP! (31% of its health)

Rain continues to fall!
Dragonite restored a little HP using its Leftovers!

Start of turn 22
Dragonite used Hurricane!
The foe's Nattorei lost 45% of its health!

The foe's Nattorei used Stealth Rock!
Pointed stones float in the air around GravityZero's team!

Rain continues to fall!
Dragonite restored a little HP using its Leftovers!
Flara: I keep forgetting to put thunderwave on this thing

Start of turn 23
Dragonite used Hurricane!
The foe's Nattorei lost 6% of its health!
The foe's Nattorei fainted!

Rain continues to fall!
Dragonite restored a little HP using its Leftovers!
GravityZero: yeah
Flara sent out Bikutini!

Start of turn 24
Dragonite used Surf!
It's super effective!
The foe's Bikutini lost 88% of its health!

The foe's Bikutini used Thunder!
Dragonite lost 140 HP! (42% of its health)

Rain continues to fall!
Dragonite restored a little HP using its Leftovers!

Start of turn 25
Dragonite used Surf!
It's super effective!
The foe's Bikutini lost 11% of its health!
The foe's Bikutini fainted!

GravityZero won the battle!
 
Anyone else see this item working on Shelgon? Well its got a pretty cool pure-Dragon typing and good defenses of 75/100/50, which, with max HP and SDef investment and a Careful nature gives it 334/307/327 defenses. Too bad it doesn't have recovery, but its new ability, Dust-proof gives it immunity to Hail and Sandstorm.

I can definitely see a RestTalk set working with Dragon Claw and Roar, at least in lower tiers.

Or you could go entirely physically defensive.
 
Your opponent was pretty pathetic in both of those battles. The first one's Barujina should have had Whirlwind and Aerial Ace, Faint Attack, and Mirror Move are terrible moves. The second one should have switched in something that could either set up on its own or kill Vigoroth after Wobbufett Encored Bulk Up.
 
Making anything with a pre-evolution stone into an offensive anything probably won't work unless you're Gon2 (105 Special Attack is pretty good for a 2nd stage)

Anyway, I'm thinking of using this

Chobomaki @ Evolution Stone
Hydration/Impish
252 HP, 120 Def, 136 SpDef
-Rest
-Spikes
-Encore
-Toxic/Yawn

Not as potent as Golbat when it comes to dishing out damage, but it should have no trouble setting up spikes. Recover can be used over Rest if you're not using him on a rain team, but rain really helps obviously, it also helps with his fire weakness. Encore is cool and stuff. Really just a really good set-up pokemon that can't be set-up on. You're doomed if it's your last pokemon though.

@GravityZero: Yeah kinda cool but I think Machoke or Rohpushin's pre-evo would pull that off better.

@UnhandledException: I'd rather run Dragonair, Marvel Scale makes it really hard to kill if it uses rest.

Edit: Oh yeah and I thought I'd mention, Gochimiru with this is a pain to take down, with 252/252 HP/Def it hits 324/393/309 defenses and can just kinda do whatever from there thanks to Shadow Tag. If only it got wish.
 
Making anything with a pre-evolution stone into an offensive anything probably won't work unless you're Gon2 (105 Special Attack is pretty good for a 2nd stage)
Not even Scyther? 110 Atk/105 Spe with Technician and Swords Dance is great offensively
 
Well yeah, there's always Scyther haha. Having a 4x fighting resistance really helps it as a set-up sweeper too, since it's not really stopped by priority.

Onondo is also WAY bulkier than Ononokusu with this, so maybe it could pull off a Dragon Dance set.

I guess Daburan has just as much SpAtk as Rankurusu but way less HP so I don't know if it'd even be worth it. (Highest SpAtk of any NFE though)

Magneton works I guess, same with Tangela.
 
Daburan could definitely work as a Trick Room set upper/sweeper in UU but I think I'd still rather run Rankurusu in OU because of the free Life Orb.

Edit: Max HP Rankurusu has more Physical and Special bulk than max HP Daburan with Pre-Evo Stone. There's really no reason to run Daburan over Rankurusu.

Edit2: Max HP/Def Stoned Togetic takes 17.5% less damage from physical hits and 16.5% less damage from special hits than max HP/Def Togekiss. The higher SpAtk and Speed and access to Nasty Plot will probably keep Togekiss as the better option in Singles but Togetic will probably end up being the premire Follow Me user in Doubles. Its low Speed also makes it better in Trick Room.
 
In case anyone's interested, an easy way to see what a Pokemon's effective Base stat is with a Pre-Evolution Stone boost can be found quickly with these formulas.

min EVs: BS x 1.5 + 9
max EVs: BS x 1.5 + 25

BS is the Pokemon's Base Stat for either Def or SpDef. The second equation actually gives a value that's slightly higher than the actual value (by .25) but I figured rounding would be better for simpler calculations.

Edit: Without any Defensive investment, Gigear's effective Base Def and SpDef are 151.5 and 136.5, respectively. If only it had the movepool to abuse Gear Change.

Edit2: Piloswine is looking like it will be a good physical wall with 100/129/99 Defenses with no Defensive investment (145 Base Def with it maxed). I doubt it will outclass Hippowdon any time soon, though, due to the latter's better typing and access to Sandstream and Slack Off.
 
*Togetic doesn't get Air Slash.

Tri Attack/Nasty Plot/Roost/[Flamethrower/HP Fighting] means you've got to choose what you want to be cockblocked by.
 
*Togetic doesn't get Air Slash.

Tri Attack/Nasty Plot/Roost/[Flamethrower/HP Fighting] means you've got to choose what you want to be cockblocked by.
Well that's kind of odd. I guess there's still Twister and Extrasensory if you really want to try and Flinch hax your opponent in Trick Room in a Multi-Battle. I really think this thing's niche will be as a either a Follow Me user in Multi-Battles or a Bulky Nasty Plot Baton Passer since Togekiss has better Speed, SpAtk, and movepool to pull off sweeping set easier.
 
You have 40 base speed, wtf are you flinching? As far as abusing Serene Grace goes, you might be able to piss someone off with Shadow Ball dropping Sp.Def or whatever.

Edit: Here's some Base Stats using DDR's method, as well as some comparisons

Lickitung: 90/55/138/60/138/30
Sealeo: 90/60/130/75/130/45
Porygon2: 85/80/160/105/168/60
Dotekottsu: 85/105/153/40/100/40
Machamp: 80/100/130/50/115/45
Vigoroth: 80/80/145/55/108/90
Lairon: 60/90/235/50/100/40
Dusclops: 40/70/220/60/220/25
Rhydon: 105/130/205/45/93/40
Golbat: 75/80/130/65/138/90
Gligar: 65/75/183/35/123/85

If only Rhydon was pure ground... and had slack off... and was a better Hippowdon. He would be the Blissey of physical hits, alas, it cannot be, but with 130 attack he can do a great job at shuffling things with Dragon Tail, and he has decent synergy with Nattorei, since he can take Grass and Water attacks with ease, a flying type would kind of solve the fighting problem.
 

breh

強いだね
List of top 10 NFE pokes by stats, ignoring prevos (I.E. Chansey but no Happiny), including tied pokes (I.E. HP has 13 because there are 4 NFEs with base 90 HP). If I miss a pokemon or make some other error please tell me. I could use help on the bst one.

HP
Chansey (as if you guys didn't know this one already, lol; 250)
Munchlax (135)
Wailmer (130)
Jigglypuff (lol so outclassed; 115)
Rhydon (105)
Piloswine (100; doesn't seem too bad I guess... Curse Restalk Avalanche anybody?)
Wynaut (95; not banned atm so this could be ideal)
Slowpoke (90)
Lickitung (90; Damn it took 5 gens before Lickitung became decent... xD)
Phanphy (90; inferior to evo)
Sealeo (90)
Chaobuu (90)
Drifloon (90; very frail)

Attack
Rhydon (130)
Cranidos (125)
Onondo (117)
Aaken (112; very frail)
Scyther (110)
Krabby (105... well UUtton used it on a TR team a while back didn't he? lol; very frail on the special side but Phys. def seems good, despite terrible HP)
Gantoru (105)
Dotekkotsu (105)
Machoke (well... it was viable in last gen UU I guess; 100)
Trapinch (TR FTW; 100... arguably needs LO/Band though)

Defense
Onix (160; lol 35 HP)
Lairon (140)
Nosepass (135; lol 30 HP)
Dusclops (130)
Rhydon (120)
Shieldon (118; lol 30 HP... I'm noticing a recurring theme here)
Graveler (115; has crappy everything else but comes close to being on the Attack list)
Tangela (115)
Gligar (105)
Gantoru (105; it's on two charts)

Special Attack
Daburan (125; as others have mentioned, inferior to its evo)
Magneton (120; this actually seems really good)
Kadabra (115; is frail as shit anyway)
Haunter (115; is frail as shit anyway)
Porygon2 (105)
Tangela (100; is on two lists)
Magmar (100; is nearly on the attack list)
Roselia (100; well... it can spike right?)
Seadra (95; too outclassed)
Electabuzz (95; on speed list too)
Rampuraa (95; lol)

Special Defense
Dusclops (130)
Mantyke (120; Mantyke is finally MANly outside of LC but still rather outclassed by its evo)
Chansey (105)
Togetic (105; why do people use this over chansey?)
Porygon2 (95)
Drowzee (90; lol)
Nosepass (90; lol)
Mime Jr. (90; lol)
Shieldon (88; lol)
Lileep (87; Hell, Whitekhakis used one of these waaaay back in earliest DP; I can recall it working)

Speed
Sneasel (115; too frail)
Kadabra (105; too frail)
Scyther (105)
Electabuzz (105)
Voltorb (100; lolol)
Diglett (95; lolol)
Haunter (95; too frail)
Grovyle (95; too frail)
Magmar (93)
Murkrow (91; very frail and requires LO)

BST
Porygon2 (515)
Magmar (495)
Electabuzz (490)
Just a note; since I'm using Serebii's stat lister in the pokedex and it only goes up to 200 pokes (why it doesn't show them all is beyond me) all of the following pokes are from gen 4-1
Rhydon (485)
Dusclops (455)
Golbat (455)
Seadra (440)
Misdreavus (435)
Tangela (435)
Gligar (430)
Lairon (430)
Sneasel (430)
 
You have 40 base speed, wtf are you flinching? As far as abusing Serene Grace goes, you might be able to piss someone off with Shadow Ball dropping Sp.Def or whatever.
That's why you have the other Pokemon in a Double Battle set up Trick Room. Now you outspeed most of the metagame and have either a 60% or 40% chance of Flinching them.
 
Why did Gamefreak suddenly give this item such a broken boost? Now there's no point in using Fully Evolved walls. Which defeats the purpose of getting stronger by evolving.
What boost? The item is completely new, you must be thinking of the everstone, which wasn't changed.

Since I find diversity integral to the fun of pokemon, I've never been happier with an item.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Just a note; since I'm using Serebii's stat lister in the pokedex and it only goes up to 200 pokes (why it doesn't show them all is beyond me) all of the following pokes are from gen 4-1
Here you go, courtesy of Veekun. I would've given you the top 20 if it hadn't been for those meddling Pseudo-legend prevos.

Porygon2 (515)
Scyther (500)
Magmar (495)
Electabzz (490)
Rhydon (485)
---------
Magneton (465)
Dusclops (455)
Golbat (455)
Chansey (450)
Piloswine (450)
---------
Gigear (440)
Seadra (440)
Vigoroth (440)
Misdreavus (435)
Tangela (435)
---------
Lairon (430)
Sneasel (430)
Dragonair (420)
Metang (420)
Shelgon (420)
Jiheddo (420)

Speaking of the pseudolegend prevos, some of them are actually decently dangerous with the Prevo Stone. Dragonair with no EVs hits 263/249/264 defenses, fully invested these stats can reach 326, 343, and 348; and it only gets better as you go up.


Is it just me or would you get better returns by EVing for Defense and Special defense first, rather than HP and the defenses? It would stand to reason that EVs placed into defenses would be subject to the 1.5 multiplier; that is, you'd get 3 stat points out of every 8 EVs instead of 2. Something to consider when calculating bulk!
 
Here you go, courtesy of Veekun. I would've given you the top 20 if it hadn't been for those meddling Pseudo-legend prevos.

Porygon2 (515)
Scyther (500)
Magmar (495)
Electabzz (490)
Rhydon (485)
---------
Magneton (465)
Dusclops (455)
Golbat (455)
Chansey (450)
Piloswine (450)
---------
Gigear (440)
Seadra (440)
Vigoroth (440)
Misdreavus (435)
Tangela (435)
---------
Lairon (430)
Sneasel (430)
Dragonair (420)
Metang (420)
Shelgon (420)
Jiheddo (420)

Speaking of the pseudolegend prevos, some of them are actually decently dangerous with the Prevo Stone. Dragonair with no EVs hits 263/249/264 defenses, fully invested these stats can reach 326, 343, and 348; and it only gets better as you go up.


Is it just me or would you get better returns by EVing for Defense and Special defense first, rather than HP and the defenses? It would stand to reason that EVs placed into defenses would be subject to the 1.5 multiplier; that is, you'd get 3 stat points out of every 8 EVs instead of 2. Something to consider when calculating bulk!
To quantify the last point:

350 SpA Draco Meteor vs. 252/0 Neutral Stone Chansey: (20.17% - 23.67%)
350 SpA Draco Meteor vs. 0/252 Neutral Stone Chansey: (17.78% - 21.06%)

A 2%-3% difference overall, it seems.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Modest Salamence? That's the only thing I can think of with 350 SpA and Draco Meteor.

Code:
252 Modest Life Orb Salamence Draco Meteor  
  vs. 252/0 Calm Porygon2 +1 : 49.2% - 58%
  vs. 0/252 Calm Porygon2 +1 : 46.3% - 55%

252 Modest Life Orb Salamence Draco Meteor  
  vs. 0/252 Calm Dusclops +1 : 52.9% - 62.4%
  vs. 252/0 Calm Dusclops +1 : 49.6% - 58.5%
Okay, decently negligable difference. I suppose obvious EVs are still obvious with the Prevo Stone. Worth a shot!
 
Has anyone tested Bayleef with pre-evo stone? Is it any better than Meganium as a wall? With both Light Screen/Reflect, I'd reckon she'd be super hard to take down as well as access to Leech Seed, Aromatherapy, Synthesis and Toxic it could be fairly annoying. I'm awful with calculating things but it is fun to theorymon, haha.
 
It's already been discussed in length, but Porygon2 is just an animal with this thing.

Mine took a +2 Earthquake from an Ononokusu and turned around and KO'd with Ice Beam, then recovered off the damage afterwards.
That's pretty fantastic.
Try passing special attack boosts to that thing.. Yeah, it's as bad as you think it is.
 
Is it just me or would you get better returns by EVing for Defense and Special defense first, rather than HP and the defenses? It would stand to reason that EVs placed into defenses would be subject to the 1.5 multiplier; that is, you'd get 3 stat points out of every 8 EVs instead of 2. Something to consider when calculating bulk!
HP and (Sp.) Defense are multiplied together for overall defensive capabilities. With the Pre-Evolution Stone, it's basically 1.5 x HP x (Sp.) Defense, so it doesn't really matter which one gets boosted. Of course, boosting whichever of the two is lower gives most of a boost to that particular stat, because it means the higher number is being multiplied by a higher number, but boosting HP boosts both physical and special defensive capabilities, so... it depends. Anything with low HP and high defenses, like Dusknoir, is definitely better off boosting HP than its defenses, but that's regardless of whether or not you're using the stone.
 
I could see lileep do much better than cradily with the pre evo stone as a sandstorm wall.

Lileep@Pre Evo Stone
Toxic
Stealth Rock / Knock Down
Recover
Earth Power

Hopefully through dreamworld lileep will retain recover and earth power because then lileep could use stormdrain to raise his horrid SpA but right now we have to settle for it's suction cups, which is still pretty good.

Earth power takes care of all the grounded steels and poisons who think they can take toxic. Stealth rock is probably better than knock down but knock down/toxic/earth power work really well together, unfortunately lileep like cradily is really screwed up by status so watch out for it.

I have no idea where the EV's should be but full HP Ev's is probably best. Lileep could probably spare some EV's for it's abysmal SpA. Don't think of using Physical moves because of it's barren move pool and nonexistent attack
 
Now that's what I'm talking about. That defense clears Registeel's. Its HP is a bit crap but still.. we'll have to see.
I think the real issue with Gigear is that his movepool is really quite awful. Furthermore, expect mach punch users to be far more common this gen, due to the need to eliminate Doryuzuu, so don't think that gear change will make you as untouchably fast as you're probably hoping, especially off of 50 base speed. He lacks recovery to be a wall, and he doesn't have much of a support movepool.

Plenty of other NFE pokes can use the pre-evo stone well due to recovery options and not-terrible movepools. Golbat has roost and a few nice support options. Dusclops has pain split and will 'o' wisp, in addition to some good coverage moves (despite a poor attack stat). Porygon2 has recover and excellent attacking special movepool. He also has some great support options, like trick room.

The lack of leftovers is such a big deal that I really don't think it can be ignored. I don't think I'd use a pre-evo stone pokemon without recovery. Even a rest-talking Magneton might be usable. But there really needs to be some good advantages that NFEs have over other competitive pokes, not just over their fully-evolved forms.
 

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