Well, I don't think anyone's in any hurry to ban things, but more that people are bringing up arguments as to why they should be banned, testing the balance of the power they provide vs. what you can actually do against them. As you said, the Advance metagame was very different from today's metagame. You could argue about Celebi's overcentralization with HP Bug or what not, but I'd say that carrying the move was rare just for the fact that even still, few pokemon had the power to even 2HKO it... it was more centralized in the way that it was so hard to take down that you always had to be wary of it and able to deal with it. Whatever the case though, there <i>were</i> ways to deal with things in Advance. For Celebi's case, it was versatile, for me I'd say I was most wary of the most physically defensive of them with Leech Seed and Recover (Baton Pass variants were often more speedy, less defensive, and could be phazed/ hit harder). Since trying to kill it was a toss up, I remember PP stalling it out of moves (notably Leech Seed, and Psychic since it was often its only attack move), until it could be taken out. Yes, that did require support of possibly the entire team, switching a lot between them, and that would be centralizing, but it was still a way to deal with Celebi, since it's not like it was going steamroll over your team or anything. Things are a lot different now though...some pokemon not only don't have hard counters; some don't even have any truly safe switch-ins. There are way more powerful attacks/ boosting items + moves, entry hazards are more numerous now and much harder to rid of, and you could lose a pokemon instantly at any moment whereas in Advance it wasn't unlikely to keep all your team members alive for a long time. Not that anyone's trying to ban everything to replicate Advance or anything, but just like in DPP, we're just trying to work towards a stable, desirable, and fun metagame that most of us will enjoy, and maybe a few additional bans can be agreed on to aid in that.I wasn't comparing them in the sense that they are equally as powerful. They were very different metagames. I was comparing the fact that they were both really good pokemon for their time and could easily bring up claims of "overcentralization". In Advance, people used HP Bug sets to beat the overcentralizing Celebi because there weren't many other things that could even 2hko it. This thread to me should be about trying to find ways like that to beat potential suspects like Manaphy, instead of just discussing why it should be banned. Lati@s, Choice Scarf users, Nattorei, Ludicolo, other weather changers, etc.
I would just like to say that if you think something is broken, start thinking of ways to beat it instead of just giving up and say "ban it!". You already got team previews so you know it's coming, use all of this to your advantage!
I really think we should have waited for at least our first tier list before thinking about suspect tests =\
Yeah, I think some people are just so frustrated with the power creep, having issues against certain pokemon, so they react instinctively in the way that you just described. Of course, some people don't even know what they're talking about from the basics of even what a counter is supposed to be, then time is wasted explaining that, and the cycle continues. Then you get people who have battled, but are new to join, and automatically feel the need to defend themselves, and say that they have a right to voice their opinion. More or less, we're trying to achieve this:I agree with you that we should be figuring out ways to beat things. The only problem is that in these topics, whenever someone mentions a way to beat a big threat, you always get a chain of jackasses that post after that saying "OH SO I'M FORCED TO CARRY [insert pokemon name] ON EVERY ONE OF MY TEAMS JUST TO DEAL WITH [insert threat]? OVERCENTRALIZATION! BAN NOW!" I'm serious. Even when you explicitly mention that people shouldn't do that, they're still going to do that. That literally happened all the time in Gen 4, and it's part of why I stopped caring about suspect tests halfway through.
People unfortunately don't understand that centralization doesn't equal uber, and a lot of the time it doesn't seem like they're ever going to get it. At least this is the way it's been with the OU tier. I just hope people aren't going to continuously cling to this idea of everything having a counter and "overcentralization".
http://www.smogon.com/forums/showthread.php?t=66515