Solar Power Charizard does have a shot of making OU though.Are people still arguing about this?, SR it's not broken, passive damage is very good for the metagame, do people want the slow paced GSC meta back or something?, most sr weak pokes are actually bad to begin with, and the good ones are still monsters even with that weakness. It limits the amount of turns that CB Scizor can switch in and hit your face like a truck with its U-turns, that Salamence can do the same with Draco Meteor, makes multi-scale Dragonite killeable, break sturdy and focus sashes, and most importantly nerf Volcarona, that thing is pretty broken without that x4 weakness, aside from Terrakion and maybe taunt Jellicent, nothing counters Volcarona with hp rock, Heatran is 2HKOed and is only set-up fodder, the same for Tentacruel unless it start running toxic or something
I know that 50 % of your health just for switching in is retarded, but we can't do anything about it, and we're not going to ban something THAT useful just because it makes some random pokemon even more unusable (is not like they're going to jump to OU without sr either)
Well, that's hardly fair to say "your team sucks if anyone has a 4x rock weakness". Even a 2x rock weakness is still crippling against Stealth Rock. Most Rock attacks don't have 100% accuracy, so that does balance out crippling weaknesses a little, but Stealth Rock hits no matter what as soon as you come out on the field. One move that basically passively neuters every Bug/Flying, Fire/Flying, Fire/Bug and anything else weak to Rock to the point where the answer is "don't run them on your team" is a bit much, I think. There are tons of pokemon that are 4x weak to Fire, yet no one's suggesting that a team sucks with them on (Scizor, Forretress, Abomasnow, etc.), so why should Rock be the special type that determines your team composition?Solar Power Charizard does have a shot of making OU though.
Seriously though, by removing Pokemon that are super-weak to SR from your team, you also increase your team's resistance to Stealth Rock. I don't see why people complain that SR sucks because their team is horribly destroyed by it. If your team has a gaping Rock weakness, even without SR something fast with Stone Edge can probably demolish your team anyway and your only hope would be "pls Stone Edge miss pls Stone Edge miss". Your team sucks if it dies to SR, deal with it.
notice how I said "if your team has a gaping Rock weakness". Anything with Stone Edge can come in and have a field day and you'd have to pray on a 20% chance of it missing.Well, that's hardly fair to say "your team sucks if anyone has a 4x rock weakness". Even a 2x rock weakness is still crippling against Stealth Rock. Most Rock attacks don't have 100% accuracy, so that does balance out crippling weaknesses a little, but Stealth Rock hits no matter what as soon as you come out on the field. One move that basically passively neuters every Bug/Flying, Fire/Flying, Fire/Bug and anything else weak to Rock to the point where the answer is "don't run them on your team" is a bit much, I think. There are tons of pokemon that are 4x weak to Fire, yet no one's suggesting that a team sucks with them on (Scizor, Forretress, Abomasnow, etc.), so why should Rock be the special type that determines your team composition?
First of all the list of pokes that get badly hindered by SR is huge!Just ask some questions to yourself:The short of it is that those that took nasty amounts of damage from SR were already bad to begin with, like Charizard, Articuno, Typhlosion, etc.
Most sr weak pokes were bad to begin with???Were did you get that???Are people still arguing about this?, SR it's not broken, passive damage is very good for the metagame, do people want the slow paced GSC meta back or something?, most sr weak pokes are actually bad to begin with, and the good ones are still monsters even with that weakness. It limits the amount of turns that CB Scizor can switch in and hit your face like a truck with its U-turns, that Salamence can do the same with Draco Meteor, makes multi-scale Dragonite killeable, break sturdy and focus sashes, and most importantly nerf Volcarona, that thing is pretty broken without that x4 weakness, aside from Terrakion and maybe taunt Jellicent, nothing counters Volcarona with hp rock, Heatran is 2HKOed and is only set-up fodder, the same for Tentacruel unless it start running toxic or something
I know that 50 % of your health just for switching in is retarded, but we can't do anything about it, and we're not going to ban something THAT useful just because it makes some random pokemon even more unusable (is not like they're going to jump to OU without sr either)
Most of the metagame is based around SR. As mentioned above, SR completely makes or breaks many otherwise viable pokemon; SR weakness is often one of the only damning properties of a pokemon, banishing it from OU. Damage calculations are almost always done with SR included. If people want to use a certain SR weak pokemon, then they're forced to run a Rapid Spinner, which forces them to select from a very small pool of pokemon for that one slot (according to Bulbapedia, only 18 fully evolved users; out of those 18, only a handful are OU viable). If Rapid Spin had a larger distribution, I probably wouldn't complain so much, but I hate feeling like that I have almost no choice in one of my spots. It's also basically passive damage. It takes one turn to set up, and the only ways to prevent set up are Taunt or Magic Coat/Guard (to be fair though, Taunt is fairly common), and without a spinner, the damage racks up massively. And because Stealth Rock is so useful, I'm gonna probably want a SR inducer of my own. And to protect that SR inducer, I'm gonna need a ghost to spinblock. So with all that in mind, the options of a team are quite a bit lower than they'd be without Stealth Rock.Oy...it's like arguing with a freaking wall.
Saying something "would be OU" if it wasn't for Stealth Rock is a silly defense for banning Stealth Rock. Plenty of potentially good Pokemon might be OU if it wasn't for [insert threat]. That doesn't mean we ban everything just to make what you like more viable.
And if you really want to use Charizard and Moltres in OU, YOU CAN. You just have to have a lot of support for them. If you're not willing to give them the support they need to be successful, then you either need to take them off your team or accept the fact that you are using Pokemon with a gaping weakness but are too stubborn to do anything about it.
For the 1000th time, "overcentralizing" is a BS term created by people who whine about what they don't like. I swear there should be a stickied thread on Smogon that reads "STOP USING OVERCENTRALIZING AS A DEFENSE FOR ANYTHING." All it means is that you think something should be banned because it's too popular, which isn't a valid argument.
The reason Stealth Rock isn't going to be banned is because it's not broken. END
Going back to my list of Pros and Cons (just cons really: no pros to stealth rock >>)Oy...it's like arguing with a freaking wall.
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Saying something "would be OU" if it wasn't for Stealth Rock is a silly defense for banning Stealth Rock. Plenty of potentially good Pokemon might be OU if it wasn't for [insert threat]. That doesn't mean we ban everything just to make what you like more viable.
This is off topic, but all my favorite pokemon are SR neutral or resist: Lucario, Flygon, Umbreon, Infernape. In fact, Charizard is one of my LEAST favorite pokemon. You also fail to give any examples of potentially good pokemon that only aren't prevalent due to high usage of a few of their counters. The fact is, the ones I can think of, such as Mew, can defend itself against its counters: WoWing TTar and Scizor, for example. Anyways, this isn't a big point: I just said that to demonstrate the Stealth Rock is severely limiting the OU metagame.
And if you really want to use Charizard and Moltres in OU, YOU CAN. You just have to have a lot of support for them. If you're not willing to give them the support they need to be successful, then you either need to take them off your team or accept the fact that you are using Pokemon with a gaping weakness but are too stubborn to do anything about it.
They aren't viable right now JUST BECAUSE OF STEALTH ROCK. They could be perfectly viable right now, and although I don't have statistical evidence, take this fact: Specs Solar Power Charizard in the Sun OHKOs 112 HP Rotom-W. If it didn't lose 50% of its hp from switching in, I think I'm justified in saying its viable in OU.
For the 1000th time, "overcentralizing" is a BS term created by people who whine about what they don't like. I swear there should be a stickied thread on Smogon that reads "STOP USING OVERCENTRALIZING AS A DEFENSE FOR ANYTHING." All it means is that you think something should be banned because it's too popular, which isn't a valid argument.
Maybe we should take off Species Clause and make Ubers the new OU, so that Arceus can get >100% usage and we have a competitive metagame. amidoinitrite. It IS a valid argument. Theoretically any set of pokemon, abilities, and moves is fair because both players have the oppurtunities, but this makes it uncompetitive as everyone uses the same strategy. Read DougJustDoug's post on characteristics of a competitive metagame: one of the criterions is VARIETY, and stealth rock is seriously hindering that.
The reason Stealth Rock isn't going to be banned is because it's not broken. END
It doesn't matter how much the game revolves around something if that something ISN'T BROKEN. Scizor was a huge threat last generation (and it still is). It was incredibly popular and it was mentioned plenty of times across a range of analyses. However, it wasn't banned. Why? Centralization is not an argument for banning.
Scizor did NOT overcentralize the metagame. Overcentralize != Usage. Gliscor this gen isn't overcentralizing, even though its #5 in usage in may. Whether or not it is banned will not change that teams will run ice, water, and powerful special moves. It's just plain good. For Scizor, Gyara, Gliscor, Zapdos, etc. would still have been widely used. It just happened to be the best U-Turner with the 3rd strongest priority in the game.
The most popular things are always centralizing. They're very good, so you have to be able to deal with them or you probably will not do as well as you otherwise could have. Overcentralization doesn't exist. It's a stupid term. It means nothing. People who whine about that which they don't like simply caught on that centralizing wasn't a good enough argument so they added "over" to the beginning of it.
The primary argument against Latias last gen was "overcentralization" soooooooo...
Latias wasn't banned because it lolovercentralized the metagame. Latias was centralizing because it was powerful and popular, but it was banned because it was decided that something it could do was broken. A team of 6 Arceus would never happen in OU because Arceus is BROKEN. Stealth Rock isn't BROKEN.
Subsequently, the tiering administration were pushed into a déja vú situation, in the sense that the same over-centralization views held by those who contributed to the banning of Garchomp, were being presented now—two years on.
quoted from http://www.smogon.com/smog/issue10/latias
Arceus isn't broken. Arceus Fighting counters Arceus Normal, Arceus Psychic counters Arceus Fighting, Arceus Dark counters...
Scizor was centralizing. It was very threatening and very popular, so if your team didn't have a way to deal with it, you probably didn't do well. That is the definition of centralization; however, not everything that's centralizing is broken.
BUT scizor did not cause a huge shift of the metagame to account for its presence. Stealth Rock is hard to say because it was never "introduced," but immediately added in gen 4, but the usage stats between DP and DPPt
http://www.smogon.com/forums/showthread.php?t=45438
top 10: Garchomp Gengar Gyarados Metagross Lucario Deoxys-e Blissey Heatran Bronzong Infernape
to
top 10: Heatran Scizor Salamence Zapdos Blissey Gyarados Lucario Gengar Tyranitar Shaymin-s
note: a bigger shift that accounted for Garchomp's leave that scizor's rise appeared. Zapdos is the only one added to the list regarding scizor. In fact, GYARADOS, ONE OF THE BEST COUNTERS, EVEN LOWERED IN USAGE.
http://www.smogon.com/forums/showthread.php?t=47910
Articuno wouldn't be that good anyway honestly, charizard is okay in OU with sun support, but nothing to really write home about. The most noticeable effects of Stealth Rock is that it allows for certain OHKOs and 2HKOs to be achieved. This was a huge deal for Salamence and Lucario last gen.Its kinda annoying that it makes some kinds of pokes virtually unusable, such as Articuno. Yes, one can always pack a rapid spinner, but the opponent can also just as easily pack a spinblocker. If SR were banned, stall wouldn't be dead, hello toxic spikes and spikes still exist. I would be willing to consider it if Volcarona wasn't arond -.-
So we should remove things so other pokemon can shine? I mean I'd love to use my scrappy Kangaskahn in OU but Ferrothorn is to much for it (so she just tears it up in RU/UU) maybe we should get rid of ferrothorn? (j/k, sarcasm)Charizard happens to have Dragon Dance, Swords Dance, and the infamous Belly Drum, as well as the specs set having explosive power under the sun. However, at best I would expect it to be around ~35 in usage.
Articuno is the bulkiest of Zapdos/Moltres/Articuno, and although sporting 4 weaknesses to 2 resistances and 1 immunity, it has SubRoost with pressure, as well as access to the rare Heal Bell. Probably Low OU/High UU in terms of OU usage.
Honestly, there are other pokemon that would become prominent forces. Staraptor, Yanmega, Arcanine, and Honchkrow will see huge jumps in usage. Scarf Typhlosion, Guts Swellow, and Rotom-H wouldn't be bad either. Already OU pokemon like Gyarados and Zapdos will return to their places from previous gens - at the top of the hill
AmenJesus, just let this shit die.