just a quick question here;
does naive, max sp.attk life orb zoroark's grass knot ohko hippowdon?
does naive, max sp.attk life orb zoroark's grass knot ohko hippowdon?
Gonna make my stance pretty clear and concise here.I don't think we're at a consensus for who the main offender is, hippo or stoutland. We also talked a bit about how hippo's stupidly high defenses let it tank almost every physical attacker, and loading up on spdef lets it take on powerful special attackers up to the power level of Alakazam. We invite the rest of you to post your thoughts to help us decide on what to do.
But please no back-and-forth debating that goes on for pages. That ruins a thread.
Pretty sure Rhyperior or Registeel could step in here too once you're locked into Outrage and there is Tangrowth too.-Kingdra. His bulk lets him get DD's off, and if you can get even 2, waterfall + outrage is only stopped by slowbro, empoleon, and ferroseed.
Physically defensive Hippo? Just barely, it can fail. Specially defensive Hippo? No chance in hell, you're hitting around 79% region absolute max.just a quick question here;
does naive, max sp.attk life orb zoroark's grass knot ohko hippowdon?
Timid LO Psychic does 41.4% - 48.8% to 252 HP / 252 SpD Careful Hippowdon, so no it doesn't 2HKO. But, I'm not sure if most people are running maximum Special Defense or investing some in Defense. However, even with maximum SpD Hippowdon is always 2HKOed by Grass Knot 73.8% - 87.1%.i've seen a lot more people run specially defensive hippo lately, does it still get 2ko'd by lo alakazam?
Lol Heysup ... Stoutland can afford to predict wrong and let a ghost come in for free because it has Pursuit. Once it traps the ghost, it'll be spamming Return until your team folds.The UU powwow had an unplanned discussion today and we talked a lot about hippo and stoutland. Basically, everybody agreed that something about sand is bad for the meta except Heysup who apparently is a god at teambuilding and prediction and never has any kind of problems with Stoutland. Basically the argument was that Stoutland powers through most steels and has crunch / pursuit for ghosts so it is very very hard to stop without a Rhyperior. I don't think we're at a consensus for who the main offender is, hippo or stoutland. We also talked a bit about how hippo's stupidly high defenses let it tank almost every physical attacker, and loading up on spdef lets it take on powerful special attackers up to the power level of Alakazam. We invite the rest of you to post your thoughts to help us decide on what to do.
But please no back-and-forth debating that goes on for pages. That ruins a thread.
EDIT: Forgot to mention that there was a brief mention of Roserade as a suspect, but the consensus was to wait for a decision on sand before dealing with Rose. If something about sand gets nerfed, hail usage rises, and Rose becomes more of a liability.
Both of those Pokemon can and probably will die trying to switch in on Roserade. Also, it's pretty easy to smell the bullshit of having Sceptile of all things trying to revenge something that should normally be able to beat it. I wonder what your opponent was thinking when they kept it in.And no, Roserade is no problem to me, sniped out by both sceptile and Weavile.
Stoutland: STAB Return off a 328 Attack stat hits rather hard, and generally choiced is a bad assumption when facing Stoutland. Stoutland doesn't have an ability that can only allow him to hold Choice Band. Stoutland can use other items like Life Orb and Expert Belt. See, now your Mismagius can't just switch in for free and expect to stay in alive. In fact, the only hard counter IMO is Rhyperior... Stoutland may not be the best sand sweeper, but considering that it doesn't even need to invest into Speed(maybe to outspeed a few scarfers or so), it can invest into bulk instead. It's like SS Kingdra, who's deceptively bulky and hits ridiculously hard, the same can be said of Stoutland.I completely disagree with Heysup.
Stoutland is trash. Generally choiced therefore easy to predict. Damage is meh. Why use this thing?
Hippowdon is more of a wall then Milotic back in 4th gen UU and that is saying a lot. The bulk of weaknesses can be covered with 1 Pokemon... and it doesn't have to be specific.
Alakazam is fast and hits hard... but is still frail and cant switch-in to anything. U-turn and priority alone destroy this thing.
Come on man you cannot seriosuly believe this...Stoutland: STAB Return off a 328 Attack stat hits rather hard, and generally choiced is a bad assumption when facing Stoutland. Stoutland doesn't have an ability that can only allow him to hold Choice Band. Stoutland can use other items like Life Orb and Expert Belt. See, now your Mismagius can't just switch in for free and expect to stay in alive. In fact, the only hard counter IMO is Rhyperior... Stoutland may not be the best sand sweeper, but considering that it doesn't even need to invest into Speed(maybe to outspeed a few scarfers or so), it can invest into bulk instead. It's like SS Kingdra, who's deceptively bulky and hits ridiculously hard, the same can be said of Stoutland.
Hippowdon: I've used both Hippopotas and Hippowdon, and honestly speaking, Hippowdon may be more of an ass to kill compared to Eviolite Hippopotas. Hippopotas was a lot harder to keep alive, especially when we only have Abomasnow. I find this ironic actually, since pre-Hippowdon everyone was like "BAN ABOMASNOW" or "BAN FROSLASS" or "BAN SNOW CLOAK" or something like that, now that Hippowdon dropped down these same guys are going "BAN HIPPOWDON" or "BAN STOUTLAND" or "BAN SAND RUSH".
Hippowdon isn't even that bad actually. Alakazam does a good job at crippling it most of the time. Sash Alakazam is a 100% win over any Hippowdon, meaning that generally Hippowdon won't really bother to waste their time, and risk another guy on the team having RD/Sunny Day or even Abomasnow.
Alakazam: Good, perhaps too good. If you are not priority or scarf'd, expect to die a quick death. It's the best end-game sweeper in UU right now. Everyone wants this guy: stall teams love him as a great endgame sweeper, offensive teams love him as a strong and fast sweeper without the need to even set-up. Alakazam generally needs a free switch-in, you can achieve that through sacrifice or slow U-Turns. If you are lucky, you may switch in into a Toxic, and its home-free for you. AFAIK, only a few Pokemon can win against him, but nothing can exactly switch into him (except for maybe Chansey) and expect not to get killed immediately. Weavile has a slight chance of potentially being raped by Focus Blast, Hitmontop is fried by Psyshock/Psychic, etc.
It's not just "annoying" when froslass gets up 3 layers of spikes and paralyzes half your team, or potentially even taking a few out with blizzspam. Froslass still needs to GTFO even with the decline of hail teams.I know everyone is talking about all of the new sand pokemon and all but what do you folks still think of the big issue from the last stage of testing: frosslass. I personally am still kinda on the fence of what I think should be done with her. Those ninja dodging skills are very annoying especially with that good speed and a supporting attack as potent as spikes. You can't really ban something just for being "annoying" though. What does anyone else think.