My guess would be it's stylistic. I mean, if you look at the moves each of the other Muskadeers get outside of their STAB movepool and normal moves, all three get Aerial Ace, Stone Edge, and X-Scissor (though I guess in Terrakion's case it's part of its STAB movepool), Cobalion and Terrakion get Poison Jab, Terrakion gets Earthquake and Bulldoze, and Cobalion gets Volt Switch. Now look at Keldeo. Outside of Water, Fighting and Normal moves it gets Aerial Ace, Stone Edge, X-Scissor, and Poison Jab. Now what do those moves have in common? With the exception of Poison Jab (which two of them learn), all these moves are also learned by the other Muskadeers. My guess is they were going along with the whole idea that Keldeo is their disciple in a sense, and extended that line of reasoning into the idea that any 'special' (as in non-STAB or normal type) moves it learned would be from them.can some1 explain to me why keldeo and seismitoad dont learn ice beam? dunno any other water types like that
(jumpman16 notes that anyone saying magikarp etc will be banned)
Speaking of that, I have a very serious question. Why isn't the defensive calm mind set more like this:And yes, Latias as close to being a perfect counter without having to run something which is utter fodder as you can get. You can easily fit her onto offensive teams as a supporter sweeper if you need to (just watch out for Tyranitar and all that stuff, stuff you should be watching out for already). I'm going to be planning to revamp Latias when Keldeo comes out, and it would be a bit like my DW Latias analysis, if you want to see how you counter Keldeo with it.
That is because this makes you complete Pursuit bait. Dragon Pulse has no immunities, and Keldeo can't touch Latias anyway thanks to Calm Mind.Speaking of that, I have a very serious question. Why isn't the defensive calm mind set more like this:
Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Psyshock
- Recover
- Roar
It seems to be far more effective in combating Keldeo, psyshock isn't the greatest move for coverage, but then again neither is dragon pulse. But IDK your the one you actually uses this thing against Keldeo for real, perhaps you can enlighten men.
Also is there anything else coming out with the release of BW2, I would like to know.
This. Whole point of Dragon Pulse is that Latias only really has to worry about Steel-Types and the like, allowing for a ton of freedom in its 4th move (you know, aside from the standard CM/Dragon Pulse/Recover).That is because this makes you complete Pursuit bait. Dragon Pulse has no immunities, and Keldeo can't touch Latias anyway thanks to Calm Mind.
New forms of Kyurem and the genies, probably new tutors/egg moves but we won't know those until the games are released.Also is there anything else coming out with the release of BW2, I would like to know.
Not REST or Lum Berry variants!Jellicent plain fails against SubCM Keldeo with Toxic Spikes up too, by the way.
Tornadus can't come in a Hydro Pump, but can come in a Calm Mind or an unboosted Secret Sword or Hidden Power Ghost; however, Keldeo can survive Hurricane if it has at least 2 Calm Mind boosts. Also, Keldeo using Choice Scarf can simply outspeed and KO Tornadus. I think that Tornadus is not the best check to Keldeo, but is a good check.Tornadus is not a counter. Barely even a check. Tornadus can't come in on anything, and therefore counts as just a revenge killer.
HP Ghost hits Lati@s just as hard as HP Ice does, as Lati@s is weak to both. You can then choose an HP depending on what you think that is more important to hit; Jellicent or Dragon-type pokes. I think that is more important to hit Jellicent since Hydro Pump already does a good amount of damage to Dragon-types, and Keldeo otherwise would be hopeless against Jellicent.As for Hidden Power, I think that HP Ice would be the most useful, since it scores a nice hit on common Dragons like Dragonite, Salamence, and the Lati twins. HP Ghost is not bad, but Ice sit's most of the same things that it should bother staying in on anyways.
Let us not forget that Keldeo is getting a second form. Is any info known about it yet?New forms of Kyurem and the genies, probably new tutors/egg moves but we won't know those until the games are released.
If you can do so please indicate where this was said, otherwise I doubt since I really don't see the logic behind it. If that did occur I wouldn't be too happy. (Revealing ulterior motives ) Excadrill+Keldeo would make the OU metagame return LOLZWEATHERWAR tier where every team is not 6 pokes, but 5 pokes with 1 slot being a preset of 3 mons.I also heard somewhere that when Keldeo is released, Excadrill may be retested because Keldeo can live it's hits and KO back with it's stabs?
Yeah...that it's a Form (like Sawsbuck's Seasonal Forms) and not Formes (ala Shaymin/Skymin). Thus absolutely nothing of note, other than looking cooler (debated), and that should be the last mention of it in the thread.Let us not forget that Keldeo is getting a second form. Is any info known about it yet?
That's really stupid. The form has maybe 3 physical differences, and now it doesn't even do anything to Keldeo's stats or movepool? What was the point then?Yeah...that it's a Form (like Sawsbuck's Seasonal Forms) and not Formes (ala Shaymin/Skymin). Thus absolutely nothing of note, other than looking cooler (debated), and that should be the last mention of it in the thread.