Data Battle Tower (For all your Match-Seeking Needs!)

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Challenging Glaicer to a Rap Battle

2v2 FEs Doubles
All Abilities
2 Day DQ
Unlimited Chills/Recoveries
Arena Rap it up!
Field Type: Normal
Complexity: Intense
Format: All
Restrictions: See mechanics


Yo Yo Yo! Let's see how sick you spit those rhymes! You and your opponent are teleported to a dark alley-way in some random shady city! Here is the perfect place to battle and rap! See, the Ref is an expert rapper (usually), and will rate your raps as you spit them out! Do better than your opponent, and your pokemon gets a bonus that round! Do worse, and your enemy is going to get the boost! So get that mind thinking, and come up with some tight lyrics!

Mechanics
-The Trainer will Command their pokemon normally. but alongside commands they will post a rap they come up with. The rap cannot be longer than 300 words and must have a rhyme scheme (Abab cdcd efef/aaaa bbbb cccc/aabb ccdd eeff/ etc).
-the rap must diss/slander the opponent and their pokemon. you can trash talk about the type, how much their pokemon sucks, or how you slept with their mother last night. it doesn't matter, just make your rap unique and epic!
-The ref will judge who has the best rap out of the two, and whoever he deems the winner, their pokemon receives a certain bonus that round (Attacks gain +5BAP, Immune to Poison, gain 30 energy, Stab attacks gain +4BAP, etc)
- The arena is a dark alley way. 30 feet long and 7 feet wide with no ceiling. Trash coats the arena, and there are trash cans and escape ladders lining the walls.
-No Move restrictions
 
Challenging Glaicer to a Rap Battle

2v2 FEs Doubles
All Abilities
2 Day DQ
Unlimited Chills/Recoveries
Arena Rap it up!
Field Type: Normal
Complexity: Intense
Format: All
Restrictions: See mechanics


Yo Yo Yo! Let's see how sick you spit those rhymes! You and your opponent are teleported to a dark alley-way in some random shady city! Here is the perfect place to battle and rap! See, the Ref is an expert rapper (usually), and will rate your raps as you spit them out! Do better than your opponent, and your pokemon gets a bonus that round! Do worse, and your enemy is going to get the boost! So get that mind thinking, and come up with some tight lyrics!

Mechanics
-The Trainer will Command their pokemon normally. but alongside commands they will post a rap they come up with. The rap cannot be longer than 300 words and must have a rhyme scheme (Abab cdcd efef/aaaa bbbb cccc/aabb ccdd eeff/ etc).
-the rap must diss/slander the opponent and their pokemon. you can trash talk about the type, how much their pokemon sucks, or how you slept with their mother last night. it doesn't matter, just make your rap unique and epic!
-The ref will judge who has the best rap out of the two, and whoever he deems the winner, their pokemon receives a certain bonus that round (Attacks gain +5BAP, Immune to Poison, gain 30 energy, Stab attacks gain +4BAP, etc)
- The arena is a dark alley way. 30 feet long and 7 feet wide with no ceiling. Trash coats the arena, and there are trash cans and escape ladders lining the walls.
-No Move restrictions
Let's do this. fo sho.

2 subs
no switch
training items
all that jazz
I promised to ref this too, PM teams.
 
^ Sure thing. :]

Battle type: 3v3 LC Singles
DQ Time: 3 days (72 hour period)
Recoveries: 2 recoveries/5 chills
Substitutions: Two
Music: Warioware - SSBB mix
Arena: Warioware!

Arena: WarioWare, Inc.
Field Type: Neutral
Complexity: Moderate
Format: All
Restrictions: No Water Source, No External Grass, No External Rocks
Ref instructions: While not compulsory, you may wish to have characters from the WarioWare series issue the challenges. If so, here are some useful images: Wario, Mona, Jimmy T, Kat and Ana, Dribble and Spitz, Dr Crygor, 9-Volt, Orbulon, Ashley, Young Cricket


An artificial environment with no external water source or natural grass. Digging and seismic moves are allowed. Weather is allowed.

At the beginning of each round, the ref will give a task to the participating pokemon to perform during the round. It can be anything as long as all active pokemon can feasibly accomplish it (eg, use non-STAB moves only). Any pokemon that fail to complete the task take damage equal to 1/4 of their max HP.
 

Stratos

Banned deucer.
challenging em because i can

1v1 fe singles
1 hour dq
2 subs
0 recover/chill
all abilities
training items
switch = ok
unown soup arena
 
Challenging danmantincan to a mock gym battle.
3 vs 3 singles (I bring 8, choose 3)
Sequences=Off
Substitutions=3
5 Chills/2 Recovers
2 Day DQ
Switch=OK
Items=On
Abilities=All
Arena: Potential bug gym
A large network of webs are suspended high in a huge dome. Concrete platforms hold the webs up and allow the trainers to get close to the cage.
-Stone Edge and Earthquake work as normal
-No natural water
-No natural rocks
-Grounded non-bugs have a permanent -1 Evasion and -5 Base speed
-Bounce will fail
-Only bugs and levitating/flying grounds can use Dig and Fly
-All Pokemon may hold a type resist berry in addition to their normal item. This can be consumed by consumption or Bug Bite but not by Thief, Incinerate, or Knock Off.
This is still open and in need of a ref.

Also, challenging jas61292 to an identical battle.
 
Trying out a prospective Gym arena.

Open Challenge

1v1 LC Singles
2 Subs
0 Recover/5 Chill
1 Day DQ
Switch=KO
Training Items
All Abilities

Field Type: Grass
Complexity: Moderate
Format: Singles/Doubles/Triples

A forest in northwestern Unova, far from most forms of civilization. As such, it is an extremely beautiful expanse of foliage and wildlife. In the middle of the forest is a clearing, which is a perfect locale for intense Pokemon battles.

Because of the more-than-substantial supply of vegetation, Grass-types will be able to use their Grass-type moves for three (3) less Energy, and said moves will have their Base Attack Power raised by three (3) (non-Grass-types will pay the full Energy cost and deal normal damage, due to not being fully in tune with the forest surroundings). This forest is also a very calming place; it is essentially a sanctuary for Grass-type Pokemon. Those Pokemon that are at least part Grass will receive and be under the effect of the abilities Leaf Guard and Chlorophyll, which will stack with their existing abilities (unless they already have Leaf Guard and/or Chlorophyll, in which case the ability will simply activate).

Weather cannot breach the thick canopy of the forest, and the close proximity of the canopy to the ground means that the move Fly will not be as effective. In addition, at the end of each round, a soothing breeze may blow through the area, having the same effect as the move Sweet Scent; the exception being that Grass-types, having become accustomed to the ways of the forest, are not affected by it.

Lastly, Fire-types must be extremely cautious to avoid setting the forest on fire (the forest is protected by a mysterious aura that prevents widespread forest fires, but the Pokemon don't know that), and as a result their Fire attacks suffer from a -3 BAP loss. As for Pokemon who are not of the Fire-type but are capable of using fire-type moves, this translates into a -2 BAP drop for those moves. For non-damaging moves, this instead means that such moves suffer from a reverse Prankster (i.e. they automatically have a priority of -1). Note that this does not apply to the Gym Leader's Pokemon, as they are used to the forest.

This peaceful haven for plants and Pokemon alike sits quietly, as if waiting for a decent battle. Show no mercy, and you may be victorious.

Summary:
-Grass-type moves have BAP raised by 3 and Energy cost reduced by 3 when used by Grass-types
-Leaf Guard and Chlorophyll permanently in effect for all Grass-type Pokemon; cannot be altered by Gastro Acid, Skill Swap, etc.
- -3 BP on Fly due to lack of upward mobility
-Weather will have no effect due to closeness of trees
-Soothing scents will occasionally (30% at end of round) blow through the area, lowering non-Grass Pokemon's evasion 1 stage (or dissolving one clone of Double Team)
-Fire-type moves suffer a -2 BAP drop (-3 BAP if used by a Fire-type Pokemon, -1 priority if non-damaging; does not apply to the Gym Leader's Pokemon)
 
Trying out a prospective Gym arena.

Open Challenge

1v1 LC Singles
2 Subs
0 Recover/5 Chill
1 Day DQ
Switch=KO
Training Items
All Abilities

Field Type: Grass
Complexity: Moderate
Format: Singles/Doubles/Triples

A forest in northwestern Unova, far from most forms of civilization. As such, it is an extremely beautiful expanse of foliage and wildlife. In the middle of the forest is a clearing, which is a perfect locale for intense Pokemon battles.

Because of the more-than-substantial supply of vegetation, Grass-types will be able to use their Grass-type moves for three (3) less Energy, and said moves will have their Base Attack Power raised by three (3) (non-Grass-types will pay the full Energy cost and deal normal damage, due to not being fully in tune with the forest surroundings). This forest is also a very calming place; it is essentially a sanctuary for Grass-type Pokemon. Those Pokemon that are at least part Grass will receive and be under the effect of the abilities Leaf Guard and Chlorophyll, which will stack with their existing abilities (unless they already have Leaf Guard and/or Chlorophyll, in which case the ability will simply activate).

Weather cannot breach the thick canopy of the forest, and the close proximity of the canopy to the ground means that the move Fly will not be as effective. In addition, at the end of each round, a soothing breeze may blow through the area, having the same effect as the move Sweet Scent; the exception being that Grass-types, having become accustomed to the ways of the forest, are not affected by it.

Lastly, Fire-types must be extremely cautious to avoid setting the forest on fire (the forest is protected by a mysterious aura that prevents widespread forest fires, but the Pokemon don't know that), and as a result their Fire attacks suffer from a -3 BAP loss. As for Pokemon who are not of the Fire-type but are capable of using fire-type moves, this translates into a -2 BAP drop for those moves. For non-damaging moves, this instead means that such moves suffer from a reverse Prankster (i.e. they automatically have a priority of -1). Note that this does not apply to the Gym Leader's Pokemon, as they are used to the forest.

This peaceful haven for plants and Pokemon alike sits quietly, as if waiting for a decent battle. Show no mercy, and you may be victorious.

Summary:
-Grass-type moves have BAP raised by 3 and Energy cost reduced by 3 when used by Grass-types
-Leaf Guard and Chlorophyll permanently in effect for all Grass-type Pokemon; cannot be altered by Gastro Acid, Skill Swap, etc.
- -3 BP on Fly due to lack of upward mobility
-Weather will have no effect due to closeness of trees
-Soothing scents will occasionally (30% at end of round) blow through the area, lowering non-Grass Pokemon's evasion 1 stage (or dissolving one clone of Double Team)
-Fire-type moves suffer a -2 BAP drop (-3 BAP if used by a Fire-type Pokemon, -1 priority if non-damaging; does not apply to the Gym Leader's Pokemon)
En garde!
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Challenge #1:

2v2 Dubs
2 Day DQ
5 Chills / 2 Recovery Moves per mon
2 Substitutions
Switch = N/A
Items = On
Abilities: All
Arena: ASB Arena

=======

Challange #2:

2v2 Dubs
2 Day DQ
5 Chills / 2 Recovery Moves per mon
2 Substitutions
Switch = N/A
Items = On
Abilities: All
Arena: ASB Arena
 
Challenging CMFP to a 1v1 Training Singles
(Vaporeon vs Revenankh)
ASB Arena
2 Day DQ
2 recovers/5 chills
2 subs
Switch = No
Abilities = All
Items = On
 
Open Challenge: 3v3 FE Singles!
2 Day DQ
1 Recovery, 5 Chills, 2 Substitutions
Arena: You choose (Something cool)

Requesting items be on, even if just for training items.
 
So, I've just realized how many untrained Lilmons I have and I want to do something about it.

EDIT: Slot 1: AOPSUser
Slot 2: Reserved for TRG
Slot 3: empty
OPEN 6V6 WEAKMON CHALLENGE
(challenger may choose either singles, doubles, or triples (positioning off))
3 day DQ
2 Recoveries, 5 Chills, 2 Substitutions
Arena: ASB or something fun.
 
Accepting Ranger97, Singles
ASB arena is fine by me.

EDIT: Let's make it LC. I'll be sending 6 Dragons, so don't bring too many Ice-types.

EDIT2: Training Items
 
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