PRESENTING
‘Stalling is no fun…! 2.0’
As opposed to resurrecting the old fossil that is my previous thread, I decided to post a more clear, in depth view of my current roster. Feel free to nitpick, alter, suggest, and so on. The team has done well thus far, getting me to a rating of 1688, which I consider to be respectable. Anyway, rate, rape, rebuild, whatever you wish, so longer as it’s in a constructive manner. All help is appreciated, and I thank every single one of you who decides to throw in their two cents. If requested, I will also add in a section for all opposing threats as I have come across them, and will keep this thread updated with such info. If there’s anything I’ve missed, PM me, I don’t want those posts on the thread itself (regarding format, and the like.)
That being said, PLEASE RATE 1/100.
No seriously, I'm curious. Please, do it.
As opposed to resurrecting the old fossil that is my previous thread, I decided to post a more clear, in depth view of my current roster. Feel free to nitpick, alter, suggest, and so on. The team has done well thus far, getting me to a rating of 1688, which I consider to be respectable. Anyway, rate, rape, rebuild, whatever you wish, so longer as it’s in a constructive manner. All help is appreciated, and I thank every single one of you who decides to throw in their two cents. If requested, I will also add in a section for all opposing threats as I have come across them, and will keep this thread updated with such info. If there’s anything I’ve missed, PM me, I don’t want those posts on the thread itself (regarding format, and the like.)
That being said, PLEASE RATE 1/100.
No seriously, I'm curious. Please, do it.
At a Glance
In Depth Look
Tom @ Leftovers
Prankster
Calm
252 HP / 252 Def / 4 Spe
Will-O-Wisp, Foul Play
Taunt, Recovery
Quite possibly my favorite Pokémon, Sableye. Ok, this guy, oddly enough, quite commonly finds himself being a lead for me. Most people don’t expect the spinblocker to be put in the front line, nor do they account for the fact that 75% of the time, one of their pokes will become hopelessly crippled with a will-o-wisp (people who think opening with a SS Cloyster is a good idea usually wind up rage quitting after the first or second turn.) Recover is here for the recovery (WHOA, REALLY?!) Taunt is here primarily for the locking down of EH setters. The favoring of Def is rather self-explanatory. I come in on a fighting attack aimed at Chansey, I priority burn it, I recover off the damage and either stall the other poke to it's death, or switch. Obviously, this will fail if the opponent predicts my move, switching into either a different 'mon with immunity. The four addition speed EVs allow it to win speed ties with other Sableye.
Unfortunately for our optic friend, damage is not easily soaked, making entry hazards much more deadly. Recovery alleviates this to an extent, but it’s very situational, and runs the risk of only buying one turn before being forced to switch out to a check. Unfortunately, for Sableye, his defenses are rather lackluster. Will-O-Wisp will alleviate the worries to an extent, but relying on luck is usually a bad idea. Foul Play is there for Reuniclus, who fails to do much of anything against Tom.
In Depth Look
Tom @ Leftovers
Prankster
Calm
252 HP / 252 Def / 4 Spe
Will-O-Wisp, Foul Play
Taunt, Recovery
Quite possibly my favorite Pokémon, Sableye. Ok, this guy, oddly enough, quite commonly finds himself being a lead for me. Most people don’t expect the spinblocker to be put in the front line, nor do they account for the fact that 75% of the time, one of their pokes will become hopelessly crippled with a will-o-wisp (people who think opening with a SS Cloyster is a good idea usually wind up rage quitting after the first or second turn.) Recover is here for the recovery (WHOA, REALLY?!) Taunt is here primarily for the locking down of EH setters. The favoring of Def is rather self-explanatory. I come in on a fighting attack aimed at Chansey, I priority burn it, I recover off the damage and either stall the other poke to it's death, or switch. Obviously, this will fail if the opponent predicts my move, switching into either a different 'mon with immunity. The four addition speed EVs allow it to win speed ties with other Sableye.
Unfortunately for our optic friend, damage is not easily soaked, making entry hazards much more deadly. Recovery alleviates this to an extent, but it’s very situational, and runs the risk of only buying one turn before being forced to switch out to a check. Unfortunately, for Sableye, his defenses are rather lackluster. Will-O-Wisp will alleviate the worries to an extent, but relying on luck is usually a bad idea. Foul Play is there for Reuniclus, who fails to do much of anything against Tom.
More Hentai @ Black Sludge
Liquid Ooze
Bold
252 HP / 236 Def / 20 Spe
Toxic Spikes, Scald
Rapid Spin, Rest
Liquid Ooze is chosen over Rain Dish, primarily due to the fact that counting on someone else to have a weather inducer is likely to result in Tenta not having an ability at all (not to mention rain teams seem to be going down in usage, as of recent.) Another option I’ve considered is possible replacing this hentai actor wannnabe with Donphan, but it’ll probably hurt the synergy of my team, due to the fact I already have a poke that can check electric users (Gliscor.)
The moveset is a little gimmicky, as it packs rest instead of protect. The rationale behind this is simple; tank a hit or two whilst laying down some spikes, or RSing away hazards, rest, switch into Chansey. The synergy between the two make this a decently reliable method of recovery, the only problem being Gliscor and the issues that arise with Poison Heal. To date, I haven't had many issues with Gliscors one turn loss of recovery, but it does leave him open to other status effects, such as spore.
The moveset is a little gimmicky, as it packs rest instead of protect. The rationale behind this is simple; tank a hit or two whilst laying down some spikes, or RSing away hazards, rest, switch into Chansey. The synergy between the two make this a decently reliable method of recovery, the only problem being Gliscor and the issues that arise with Poison Heal. To date, I haven't had many issues with Gliscors one turn loss of recovery, but it does leave him open to other status effects, such as spore.
Ovulating @ Eviolite
Natural Cure
Calm
4 HP / 252 Def / 252 SpD
Softboiled, Toxic
Heal Bell, Seismic Toss
Ahh, one of the most annoying sets to ever be devised for the blob sisters...Toxic is here to hit non-statused switch-ins. Softboiled for the recovery, due to the lack of Leftovers, something that’s only slightly missed. Heal Bell to aid in removal of those pesky status moves that plague Sableye, Skarmory, and of course, Ferrothorn. Seismic toss is here to take care of non-ghost switch ins, and, to be honest, it's generally easy to tell when someone is going to be switching into a Scizor, with the hope of coming in on a Toxic. One of the few counters to this set is a taunt user, which is easily predicted, and dealt with, using the proper check (and in some cases, the taunt is just fine, and a switch is not needed at all.) Straight up attacking moves do next to nothing, thanks to Softboiled and Eviolite, and little investment in the HP stat. With this combination, it's not uncommon Chansey may actually be able to tank a few hits before being forced to switch (if that's even a requirement in the first place. Take, for example, CB Scizor's pursuit.)
Hentai @ Leftovers
Iron Barbs
Relaxed
252 HP / 88 Def / 168 SpD
Stealth Rock, Leech Seed
Protect, Power Whip
Standard EV spread is standard. Standard nature is standard. Standard leftovers are standard. When I found out that Leech Seed and Stealth Rock were now legal together, I almost peed myself in excitement (not really…) but I did change Spikes over as quickly as I could. Power Whip for those obnoxious taunt users, and useful STAB. Leech Seed and Protect are always awesome together, although they occassionally suffer from poor synergy w/ Stealth Rocks (due to choosing one or the other.) I have considered running a Rocky Helmet gimmick with this set, as it is possible to predict well enough to make Leech Seed make up for the lack of recovery. On top of this, nothing would please me more than seeing a Life Orb Scizor die as a result of a poorly timed Bullet Punch. In addition, adding a rocky helmet will provide a decent buffer against RSers, due to Sableye’s tendency to faint a little bit early. With Rocky helmet and Iron Barbs, the Poke is going to take a whopping 29% of its health afterwards, and RS doesn’t spin away hazards if the user dies after the attack has been executed. Couple this with Chansey’s odd habit of drawing in physical based attacks, and this almost seems like the more logical choice. Need a second opinion here. Beyond that, this set is primarily to cover the few weaknesses I have spread throughout my team. Electric attacks are pretty easily grounded, making this guy a quality check to most variants of LO Jolteon, and the like. The only moves this guy truly fears are special fire moves, and the occasional Super Power from Scizor. Both of these are easily checked by our friend, Sableye.
SkarmPiss @ Leftovers
Sturdy
Impish
252 HP / 228 Def / 28 Spe
Spikes, Roost
Whirlwind, Brave Bird
If you were able to understand the switch in 4 Def EVs in 4 Spe EVs on Skarmory, good job! You’ve been reading my RMT thoroughly. Primarily there to check other WW Skarmorys, and frustrate my opponent, who’s hoping to win a speed tie and bring in a more favorable opponent. Brave Bird > Taunt, for several reasons. First off, Skarmory is so very slow, the move non-attacking move used will most likely succeed. If it's a status move, a sub, or even a powerful boosting move, it's too late. Coupled with sturdy in extreme cases, I always have WW to deal with it. On top of that, I have Tenta for spinning away those pesky entry hazards. Bravebird hits Virizion, Breloom, and other fighting types for super effective damage, covering up one of the last remaining type disadvantages I have throughout my team. Thanks to Skarmorys’ OP defense stat, spikes are easily set up. Sturdy is nice as a last second safe to what couple be a lost match, just in case. I have considered exchanging Leftovers for the notorious Red Card, but I personally think the tradeoff it too large – not to mention not many come in to set up on Skarmory, asides from MB Espeon / Xatu, something I rarely find myself coming across. Spikes > Stealth Rock due to the new legality of Ferrothorn w/ SR and LS.
Knows Your Spot Too @ Poison Orb
Poison Heal
Impish
244 HP / 184 Def / 76 Spe
Substitute, Protect
Earthquake, Ice Fang
Last but not least, Gliscor. This guy closes up the last of the weaknesses I’ve found throughout my team (although, it is worth noting, he was added simply due to the fact that I had a crippling weakness to Terrakion not long ago. I’ve found said weakness to have diminished in the past couple changes I have made.) 244 HP to get the most out of Poison Heal, same deal, as always, with the additional speed EVs. Ice Fang is there to deal with those pesky Dragon types, and opposing Gliscor / Landorus…es? Landori? Anyway, this guy can comfortable check many switch ins – including Reuniclus, something I despise if Chansey and Sableye have somehow bitten the dust. Lots of PP stalling on this guy, and with the aid of Toxic Spikes, most don’t last long. No taunt, once again, thanks to Chansey, Skarmory, and being able to RS away entry hazards. Elaborating on what I mentioned earlier, regarding being added to respond to certain checks, it is very possible this guy may no longer be needed on this team, and may only be filler. If so, I would be more than open to adding a Hippowdon, or some other form of wall here to make better use of this space.
Thank you all, and gimme twenty dollars,
~ Slim Slendy