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Canine Carnage
A BW2 OU sand team by Doom
Introduction
Hello everybody. I originally built this team after being inspired by my friend: Ripamon, he was using an offensive core of Stoutland and Magnezone. Later on in the year, I was trying to think of team ideas for round 1 of the World Cup Of Pokemon and I decided to give that core a shot. The idea of the team was to trap the steel types that resisted Stoutland’s STAB with Magnezone then devastate teams with Stoutland. I proceeded to win a lot of test battles and then my WCOP battle against Cicada and I was thoroughly impressed with the team. Since then, the team has adapted to the BW2 metagame rather well and has peaked #1 on showdown multiple times with various alts. I’ve really enjoyed using this team and it’s probably the best team I’ve ever created.
Teambuilding Process
I obviously needed sand for Stoutland to function properly, so I had a choice between Tyranitar and Hippowdon. I chose Hippowdon because Stoutland and Magnezone were weak to fighting and adding another fighting weakness didn’t sound very appealing, Hippowdon is also a far more reliable sand inducer because unlike Tyranitar, Hippowdon can’t be trapped and killed by Dugtrio.
I then added the offensive core of Stoutland and Magnezone.
I was already seeing that there was going to be some problems with rain-boosted water type moves, fighting type moves and Sub Toxic Gliscor, so, I took Heist’s suggestion of HP Ice Celebi (it also had the ability to keep momentum up and pivot to Magnezone with U-Turn.)
I knew I couldn’t always rely on Stoutland because it’s only good under the sand; I wanted something that was fast, strong, and could really take advantage of Magnezone’s Steel removal abilities, I chose Latios. Latios was a secondary water and fighting resist, it could also check sun and was a good offensive answer to the likes of Terrakion.
I wanted something that could break through the walls Stoutland struggled with, such as Gliscor, I originally tried a Sub SD Rock Gem Terrakion, but then I realised how much Dugtrio constricted me (it could trap Magnezone, Terrakion, and if it was at full health against Stoutland locked into Return, then it could kill it with Reversal.) I decided to go with Mamoswine, it could still break through the walls Stoutland couldn’t, it didn’t care about Dugtrio, it could revenge kill dragons if I somehow lost the weather war and it loved Magnezone’s removal of Forretress, Skarmory etc. This was the version of the team I used in the WCOP.
With the introduction of BW2 some changes needed to be made. Tornadus-t was a ridiculously huge threat to the team and Genesect was pretty threatening as well so I replaced Celebi with a Specially Defensive Rotom-W. I knew that if I did this I would lose my Sub Toxic Gliscor check, so I put Icicle Spear on Mamoswine.
Latios was my best check to a few of the new threats such as: Keldeo, Techniloom, Thundurus-T etc. And Latios had nowhere near enough bulk to take repeated hits from them, so, I replaced Latios with a Life Orb Tank Latias. This also aided with giving me a bulkier rain / sun check and taking down Lucario. This is the final version of the team.
Team
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Hippowdon (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 244 Def / 12 SDef
Impish Nature
- Stealth Rock
- Earthquake
- Whirlwind
- Slack Off
Hippowdon plays an incredibly important role; it’s here to set up sand to help Stoutland wreak havoc on the opposing team. I chose Hippowdon as my sand inducer instead of Tyranitar because, unlike Tyranitar, Hippowdon has no problem dealing with Dugtrio, making it a more reliable sand inducer, epspecially with all the Genesect / Dugtrio teams running around, and overall it has much better synergy with the rest of my team. Hippowdon performs other important roles too, such as phazing, setting up Stealth Rock, and checking a large portion of the biggest physical threats in the current metagame. The EV spread is just the standard Physically Defensive Hippowdon set, maximized physical bulk and 12 Special Defense Evs to survive 2 hits of Hidden Power [Ice] from Expert Belt Landorus after Stealth Rock damage.
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Dog (Stoutland) (M) @ Choice Band
Trait: Sand Rush
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Return
- Superpower
- Wild Charge
- Pursuit
Stoutland is the focal point of this team and is without a doubt the MVP. Stoutland’s somewhat recent drop to RU would suggest it’s an average Pokemon, and without sand up this is most certainly true, but under sand it is quite the opposite. Stoutland hits an almost unrivalled 518 speed with the help of Sand Rush, coupled with decent attack, bulk, coverage and a Choice Band makes Stoutland a force to be reckoned with in OU. This is the standard moveset and EV spread, max Speed and Attack, the 4 remaining Evs were put into Special Defense, so that Genesect obtains an Attack boost rather than a Special Attack boost, this is very important because giving a Rock Polish Genesect a Special Attack boost and a free set up opportunity could spell doom for me late-game.
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Magnezone @ Choice Specs
Trait: Magnet Pull
EVs: 144 HP / 252 SAtk / 112 Spd
Modest Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Volt Switch
- Sleep Talk
- Hidden Power [Fire]
- Flash Cannon
Magnezone traps the steels that stop Stoutland from spamming Return. Choice Specs Magnezone is definitely the best set for this team, seeing as I lack a spinner it’s incredibly important that I obliterate the likes of Ferrothorn as quickly as possible, so that it lays down as little entry hazards as possible. Ferrothorn under the rain is often 4HKOd by Choice Scarf or Sub Charge Beam Magnezone, if Magnezone does get Leech Seeded and Ferrothorn has Protect, then Ferrothorn will most likely be able to out-stall Magnezone and cause problems for Stoutland later on in the match, whereas Specs will usually 2HKO under the rain and they’ll get up 2 layers of Spikes at best. I used to run Thunder in the second move slot to mutilate rain, but I found myself a bit too weak to Breloom so I switched to Sleep Talk. If Magnezone has trapped the steels I need trapped and I don’t need it anymore (and it’s not within Mach Punch KO range); I can try and predict the Spore, switch to Magnezone and then Sleep Talk the next turn, if I get Hidden Power [Fire] or Flash Cannon I can OHKO Breloom, if I get Volt Switch then I get a free switch to either Mamoswine or Latias. I run enough Speed Evs to outpace Skarmory and slow Scizor, max Special Attack, and then the rest in HP to take hits better.
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Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 248 HP / 32 SAtk / 228 SDef
Calm Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Pain Split
- Thunder Wave
Specially Defensive Rotom-W is an amazing set that I’ve been using since the introduction of BW2, It’s role is to counter rain (it’s my main water resist and it’s 2nd only to Jirachi as the best Tornadus-T counter), it also works as an amazing defensive pivot and it’s monstrous Special Defense allows it to take almost any Special hit. I’ll almost always lead with Rotom-W, it can Volt Switch out and give me momentum from turn 1, and it’s not really afraid of anything other than some of the biggest physical powerhouses in OU, most of which are taking out by Hippowdon with ease. The EV spread gives Rotom-W enough special bulk to survive a Specs Draco Meteor from Hydreigon and then Pain Split most of its health back, the rest is in Special Attack to get the guarenteed OHKO on Gliscor with Hydro Pump. Thunder Wave replaced Will-O-Wisp, suggested by Pocket to help against Volcarona and Genesect.
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Latias (F) @ Life Orb
Trait: Levitate
EVs: 74 HP / 184 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Surf
- Recover
This is one of my favourite Latias sets, it is very similiar to Life Orb Latios, but it has far more bulk and suprise factor. Latias' role in the team is to help check Rain, Sun, fighting-types, and put holes in the opponents team, to help Stoutland clean up late-game. The EV spread gives Latias max speed to help against the likes of Terrakion and Keldeo, the HP investment gives Latias a good amount of bulk and a Life Orb recoil number, the rest is heapend into Special Attack for maximum killing potential. I chose to use Psyshock over Hidden Power [Fire] because I already have Magnezone for steel types and Latias is my main check to the likes of Keldeo, Virizion etc and being able to get the OHKO on them no matter how buffed they are is incredibly helpful. Also, being able to deal decent damage to Blissey, and being able to use a STAB move that dosen't half Latias' Special Attack is pretty great as well. Faster Latias was originally suggested by White Symphoni, current EV spread suggested by PenguinX (8 less EVs in HP and 8 more in Special Attack to get a Life Orb Recoil number.)
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Mamoswine (M) @ Life Orb
Trait: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
IVs: 29 HP
- Ice Shard
- Icicle Spear
- Earthquake
- Superpower
Mamoswine's role is to expunge some of the walls that give Stoutland a problem, Mamoswine also takes pressure off Stoutland to revenge kill pokemon like Salamence, Dragonite, Garchomp etc. This is important because if the opponent has a rain / sun / hail inducer and they somehow manage to KO Hippowdon before the weather war is over then I lose my revenge killer and my physical wall, then pokemon like Garchomp can easily sweep through Rotom-W, Latias, and Magnezone. Mamoswine is also great at revenge killing the therian forms, (Tornadus-T, Thundurus-T, and Landorus-T) which is very helpful if sand isn't up. Mamoswine only has 29 HP EVs because 29 HP IVs decreases Life Orb recoil. A Mamoswine with max HP IVs has 361 HP, so it takes 36 HP from recoil, but with 29 HP IVs it has 359 HP, meaning it loses only 35 HP. This means that max HP Mamoswine has 2 more HP at the start but then it loses 1 extra point per turn, so after 2 turns of Life Orb recoil they'll be at the same health and from each turn onwards the 29 IV Mamoswine will lose 1 less point every turn. The EV spread is super standard, max attacking power and speed. I run Jolly over Adamant for a few reasons but mostly for Breloom, if I ran Adamant nature, Jolly Breloom's Mach Punch would "outspeed" Mamoswine's Ice Shard and I'd probably lose my Mamoswine, Breloom is far too much of a threat to this team to not account for every possible nature. Mamoswine has Icicle Spear over Icicle Crash, and although I usually prefer the latter; I switched to Icicle Spear to significantly decrease the threat level of Sub Toxic Gliscor.
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Threat List
Props
- Team Oceania - For helping me test this team and giving me helpful advice.
- animenagai - For convincing me to change Magnezone's nature from Timid to Modest back when I'd never used Magnezone before. The nature change ended up being clutch in my WCOP battle against Cicada.
- You guys - For taking the time to read this RMT and trying to help me improve it.
Conclusion
In conclusion, this team helped me discover Stoutland and Specially Defensive Rotom-W, both of which can be absolute monsters at times. Being able to utilize both of those amazing Pokemon as well as this team’s overall ability to catch people off guard has made using this team a really fun, enjoyable experience. Thankyou for taking the time to read this RMT and if you decide to import this team I hope you enjoy using it as much as I have!
Importable
Hippowdon (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 244 Def / 12 SDef
Impish Nature
- Stealth Rock
- Earthquake
- Whirlwind
- Slack Off
Dog (Stoutland) (M) @ Choice Band
Trait: Sand Rush
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Return
- Superpower
- Wild Charge
- Pursuit
Magnezone @ Choice Specs
Trait: Magnet Pull
EVs: 144 HP / 252 SAtk / 112 Spd
Modest Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Volt Switch
- Sleep Talk
- Hidden Power [Fire]
- Flash Cannon
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 248 HP / 32 SAtk / 228 SDef
Calm Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Pain Split
- Thunder Wave
Latias (F) @ Life Orb
Trait: Levitate
EVs: 72 HP / 184 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Surf
- Recover
Mamoswine (M) @ Life Orb
Trait: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
IVs: 29 HP
- Ice Shard
- Icicle Spear
- Earthquake
- Superpower