Looks rather weak to Breloom overall - hits two out of three of them super effectively with Mach Punch (no Agility's going to get you out of that), as well as Keldeo with Bullet Seed. You can rely on Keldeo outspeeding Breloom, but if you're hit with a Low Sweep on switch-in then it's doomed. I assume you'd run this core alongside something that can take care of it, but the point remains.I spent ages in the Lucario thread bashing the Agility set. Then tried it out with this core and found out...
Yes, I run a Life Orb Celebi alongside this core. U-Turn is a godsend in helping both Lucario and Terrakion set up against things like Heatran and Scizor that generally switch into Celebi in my experience.Looks rather weak to Breloom overall - hits two out of three of them super effectively with Mach Punch (no Agility's going to get you out of that), as well as Keldeo with Bullet Seed. You can rely on Keldeo outspeeding Breloom, but if you're hit with a Low Sweep on switch-in then it's doomed. I assume you'd run this core alongside something that can take care of it, but the point remains.
Breloom seems like a big threat, low sweep OHKOes heatran and off the top of my head i dont remember how many bullet seeds need to hit to KO jellicent. Also landorus i seems to really threaten this core too as earth power 2hkos jelly so it cant switch in. I would suggest sp defensive celebi as its 3hkoed by hp ice, and can KO back with HP ice, as well as one of the best breloom counters.One of the most classic cores of the BW2 meta is Slowbro, Jellicent and Heatran. Also popularly used in BW, Heatran and Jellicent are a solid core. The two actually form a very useful pseudo Taunt-Torment strategy when partnered together. Heatran, being able to wall Grass and Ghost attacks for Jellicent, constantly depends on it to take Water and Fighting moves aimed at itself. Like the Gengar-Heatran core, Jellicent can come in on Fighting types, like Keldeo that lack HP(Ghost), and ToxicStall them to death. Venusaur helps with the core to provide a LeechSeeding support as well as hazards. Opposing hazards outside of Stealthrock don't phaze Heatran much, up until its AirBalloon is gone. Anyways, here's the core:
Heatran@[IMG]http://www.serebii.net/itemdex/sprites/airballoon.png[/IMG]
Trait: FlashFire
Nature: Calm
252 Hp/ 248 Sp.Def/ 8 Sp.Attk
Flamethrower, EarthPower, Torment & Will-o-Wisp
Jellicent@
Trait: WaterAbsorb
Nature: Bold
252 Hp/ 216 Def/ 44 Sp.Def
Scald/NightShade, Toxic, Taunt & Recover
*If you want to critique the core, at least try it out first. Don't just assume it doesn't work. Thanks! Enjoy! :)
Seconding this. This core is made even better by the fact that these two Pokemon alone can single-handedly combat the majority of a Rain and Sun team respectively, making them excellent additions to any Hyperoffensive or Sand team. Notable sets include Nasty Plot Celebi with Leftovers and Scarftran, both of which can put a hard stop to the majority of Rain and Sun teams.Heatranny and celebitch.
They cover each other like pro's. Heatran's ground, fighting, and water weakness is covered by celebi. Celebi's plethora of weaknesses is covered by heatran. Ice, Fire, Flying, Dark, Bug, and Ghost.
Yeah, I've been a using a jellicent, heatran, celebi core to some pretty good success lately. you're right that Celebi is definitely necessary to keep breloom in check. Landorus isn't as much of a problem if heatran has an air balloon but celebi does help there as well. I don't think this core is complete without celebi tbh.Breloom seems like a big threat, low sweep OHKOes heatran and off the top of my head i dont remember how many bullet seeds need to hit to KO jellicent. Also landorus i seems to really threaten this core too as earth power 2hkos jelly so it cant switch in. I would suggest sp defensive celebi as its 3hkoed by hp ice, and can KO back with HP ice, as well as one of the best breloom counters.
I agree, celebi patches up the few holes that are left, plus f/g/w cores are known to be fairly stable and sp defensive celebi is really good atm. It seems like heatran-celebi-slowbro/jellicent is the new f/g/w coreYeah, I've been a using a jellicent, heatran, celebi core to some pretty good success lately. you're right that Celebi is definitely necessary to keep breloom in check. Landorus isn't as much of a problem if heatran has an air balloon but celebi does help there as well. I don't think this core is complete without celebi tbh.
I cant see any major flaws, hazards would be the biggest threat because it seems you need to switch alot. Latias can be a bit of a problem as mamoswine can ohko it with ice shard, and its KOed back via surf, while crippling rotom wash with draco meteor. The only other possible problem pokemon would be abomasnow as neither cant switch in in fear of wood hammer/seed bomb. Over all a fantastic coreHere is a nice combo I found for OU (especially for the Tornadus-T era):
Rotom-W @ Choice Specs
Trait: Levitate
EVs: 248 HP / 252 SAtk / 8 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Thunderbolt
- Hydro Pump
- Trick
Mamoswine (M) @ Life Orb
Trait: Thick Fat
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Ice Shard
- Icicle Crash
- Superpower
The idea here is pretty simplistic. Mamoswine is naturally a Pokemon that is very difficult to switch, thus a partner with either Volt Switch or U-turn is ideal to get him in the game safely. Rotom-W happens to have a very powerful Volt-Switch and Thunderbolt to really hurt many of Mamoswine's counters which include Gyarados, Skarmory, Bronzong, and opposing Rotom-W. However, if the opponent decides to get cheeky and switch into a usualy Rotom-W counter, they will face the wrath of Mamoswine's Ice STAB. Rotom-W's usual counters: bulky Grass-types and Lati@s are Volt-Switched on giving Mamoswine a chance to send of a free-attack, which is quite scary since he is a hard Pokemon to counter! Trick on Rotom-W is meant to screw with Ferrothorn, Chansey/Blissey, and Gastrodon. Superpower is included on Mamoswine for the same reason (well excluding Gastrodon).
Of course Special variants can survive a Draco, but he did say that it has a chance of outright KOing Physical variants. He's right. 252 SpAtk Life Orb Hydreigon (+SpAtk) Draco Meteor vs 252 HP/4 SpDef Hippowdon: 98.57% - 115.95% (87.5% chance to OHKO)252SpAtk Life Orb Hydreigon (+SAtk) Draco Meteor vs 252HP/252SpDef Hippowdon (Neutral): 73% - 86% (307 - 364 HP). Guaranteed 2HKO.
Slack Off etc. Also, I don't see how Hydreigon is attracting Mence's and Luke's checks and counters since it hits on the special side while they both hit on the physical side. Do you really think your opponent will send in slowbro against hydreigon ?
Why would you not give Hippowdon +SpDef EVs? Hippowdon's Careful nature would turn Draco Meteor's 2HKO into a 3HKO thanks to the SpA drop, and in the process, Hydreigon loses 10+6.25+10+6.25=32.5% of its health, more if SR is down.252SpAtk Life Orb Hydreigon (+SAtk) Draco Meteor vs 252HP/252SpDef Hippowdon (Neutral): 73% - 86% (307 - 364 HP). Guaranteed 2HKO.
Slack Off etc. Also, I don't see how Hydreigon is attracting Mence's and Luke's checks and counters since it hits on the special side while they both hit on the physical side. Do you really think your opponent will send in slowbro against hydreigon ?
Those usage stats are stupid then. Careful is a MUST on SpDef Hippowdon to avoid MANY 2HKOs. In fact, all of those Carefuls could've probably been my Hippowdon, as that's what I ran.Careful:252/0/4/0/252/0 3.277%
Rarely used anyway, according to this month's usage stats.