Data Battle Tower MkII (For all your Match-Seeking Needs!) [SEE POST #6786]

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Going to throw an open challenge into the ring.

4v4 NFE Doubles
3 Day DQ Time
∞ Recoveries/∞ Chills per Pokémon
2 Substitutions
Arena: Ampersandium
Field Type: And/&
Complexity: Intense
Format: All

Restrictions: No Restrictions.

Description: Here at the Ampers&ium, there is a big & in the middle of the arena, which looks like the ASB Tournament Arena, but what goes on in the arena is heavily influenced by this &. Basically, what this & does is buff everything with & in its name, by move, species, ability, & item. No nicknames, though. Otherwise, go nuts with that Rank 16 Attack Choice B& Rampardos you have always dreamed of using, or that Hippowdon/Excadrill combination for lots of & fun! ^_^

Mechanics:

  • The Ampersand in the arena creates an aura which buffs everything with "and" in its name.
    • The Moves: Helping-Hand, Sand-Attack, Sandstorm, & Sand Tomb, all cost 1 less Energy to execute.
    • The Pokémon: Chandelure, Charmander, Landorus, Mandibuzz, Sandile, Sandshrew, Sandslash, & Stoutland, have the EC of all their moves reduced by 1.
    • The following Abilities get the following buffs:
      • Sand Force now boosts the power of Rock/Ground/Steel-Type moves by 3.
      • Sand Rush now triples the Pokémon's Speed.
      • Sand Stream costs 3 less Energy to activate.
      • Sand Veil's 20% Evasion boost is now flat.
    • The following Items get the following buffs:
      • Binding Band now triples the residual damage dealt by trapping moves.
      • Choice Band now doubles the holder's Attack.
      • Focus Band's -2 BAP effect now applies at all times irrespective of the holder's HP.
      • Muscle Band now increases the BAP of Physical attacks by 2.
      • Power Band no longer halves the holder's Speed & now triples the Sp. Defence boost.
      • RageCandyBar's boost is now permanent until the Pokémon switches out.
      • Rare Candy increases the highest true base stat of Atk/Def/SpA/SpD by a further Rank, & the increase to the BAP of STAB moves is increased by a further 1 BAP.
      • Soft Sand now increases the final damage of Ground-Type attacks by 6.
Summary: <~Onion_Bubs> I think you mean "Ampers&ium"

Anyone?

Also, anyone willing to subref this battle? Leet's computer died... :(
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Going to throw an open challenge into the ring.

4v4 NFE Doubles
3 Day DQ Time
∞ Recoveries/∞ Chills per Pokémon
2 Substitutions
Arena: Ampersandium
Field Type: And/&
Complexity: Intense
Format: All

Restrictions: No Restrictions.

Description: Here at the Ampers&ium, there is a big & in the middle of the arena, which looks like the ASB Tournament Arena, but what goes on in the arena is heavily influenced by this &. Basically, what this & does is buff everything with & in its name, by move, species, ability, & item. No nicknames, though. Otherwise, go nuts with that Rank 16 Attack Choice B& Rampardos you have always dreamed of using, or that Hippowdon/Excadrill combination for lots of & fun! ^_^

Mechanics:

  • The Ampersand in the arena creates an aura which buffs everything with "and" in its name.
    • The Moves: Helping-Hand, Sand-Attack, Sandstorm, & Sand Tomb, all cost 1 less Energy to execute.
    • The Pokémon: Chandelure, Charmander, Landorus, Mandibuzz, Sandile, Sandshrew, Sandslash, & Stoutland, have the EC of all their moves reduced by 1.
    • The following Abilities get the following buffs:
      • Sand Force now boosts the power of Rock/Ground/Steel-Type moves by 3.
      • Sand Rush now triples the Pokémon's Speed.
      • Sand Stream costs 3 less Energy to activate.
      • Sand Veil's 20% Evasion boost is now flat.
    • The following Items get the following buffs:
      • Binding Band now triples the residual damage dealt by trapping moves.
      • Choice Band now doubles the holder's Attack.
      • Focus Band's -2 BAP effect now applies at all times irrespective of the holder's HP.
      • Muscle Band now increases the BAP of Physical attacks by 2.
      • Power Band no longer halves the holder's Speed & now triples the Sp. Defence boost.
      • RageCandyBar's boost is now permanent until the Pokémon switches out.
      • Rare Candy increases the highest true base stat of Atk/Def/SpA/SpD by a further Rank, & the increase to the BAP of STAB moves is increased by a further 1 BAP.
      • Soft Sand now increases the final damage of Ground-Type attacks by 6.
Summary: <~Onion_Bubs> I think you mean "Ampers&ium"

Anyone?

Also, anyone willing to subref this battle? Leet's computer died... :(
I suppose this would be good for the soul...

Items = On
Switch = OK
Abilities = All

ENGEDIT: mine
 
Open challenge:
2v2 LC Singles
2 Day DQ
2 subs
2 recovers/2 chills
Switch = OK
Training Items

Don't care about anything else (ie abilities)
I'll take it. Using these Pokémon.


Django the Scraggy

Scraggy [Django] (M)

Django is quite the little scrapper! He loves to pick out fights with Pokémon that are bigger than it, often failing but always getting back up. He also saved his wife from a life of slavery and killed Leo.

Nature: Adamant (+1 Atk, -1 SpA)
Type: Dark/Fighting
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Shed Skin: This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW LOCKED): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 4/6
MC: 0
DC: 4/5

Attacks:
Level Up 10/16
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Head Smash

Egg Moves 6/11
Counter
Dragon Dance
Drain Punch
Faint Attack
Fake Out
Ice Punch

Tutors 1/19
Drain Punch

TMs/HMs 4/40
Dragon Claw
Dig
Brick Break
Rest
Stone Edge



Minion the Duskull

Duskull [Minion] (M)

...sometimes I wake up, and he's calmly floating there, watching me sleep...

Nature: Impish (+Def, -SpAtk)
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 80
Atk: Rank 2
Def: Rank 4 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 25
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 1/9
MC: 0

Attacks:
Level Up 10/14
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Hex

Egg Moves 3/9
Destiny Bond
Pain Split
Skill Swap

Tutor 2/11
Pain Split
Skill Swap

Past Gen Tutor 0/12

TMs/HMs 5/32
Toxic
Ice Beam
Protect
Will-o-Wisp
Trick Room

Past Gen TMs 1/7
Skill Swap
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Challenging Gerard.

3V3 NFE Triples
Freshmons
Abilities: All
Items: Training Items
Switch: OK
Arena: TBD
Unlimited Chills / Recoveries
DQ: 1 day
 
I'll take it. Using these Pokémon.


Django the Scraggy

Scraggy [Django] (M)

Django is quite the little scrapper! He loves to pick out fights with Pokémon that are bigger than it, often failing but always getting back up. He also saved his wife from a life of slavery and killed Leo.

Nature: Adamant (+1 Atk, -1 SpA)
Type: Dark/Fighting
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Shed Skin: This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW LOCKED): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 4/6
MC: 0
DC: 4/5

Attacks:
Level Up 10/16
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Head Smash

Egg Moves 6/11
Counter
Dragon Dance
Drain Punch
Faint Attack
Fake Out
Ice Punch

Tutors 1/19
Drain Punch

TMs/HMs 4/40
Dragon Claw
Dig
Brick Break
Rest
Stone Edge



Minion the Duskull

Duskull [Minion] (M)

...sometimes I wake up, and he's calmly floating there, watching me sleep...

Nature: Impish (+Def, -SpAtk)
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 80
Atk: Rank 2
Def: Rank 4 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 25
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 1/9
MC: 0

Attacks:
Level Up 10/14
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Hex

Egg Moves 3/9
Destiny Bond
Pain Split
Skill Swap

Tutor 2/11
Pain Split
Skill Swap

Past Gen Tutor 0/12

TMs/HMs 5/32
Toxic
Ice Beam
Protect
Will-o-Wisp
Trick Room

Past Gen TMs 1/7
Skill Swap
Okay. All abilities.
For the ref's convinience (once a ref accepts):

Cupra [Richard] (M)
Nature: Hasty​

Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.​

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.] (DW) Inactive

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1-
SpA: Rank 3
SpD: Rank 2
Spe: 51+ (+7 speed, +9% acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 13​

EC: 1/9
MC: 2
DC: 1/5​

Attacks:
Bug Bite | Physical | Level Up
Bug Buzz | Special | Egg
Counter | Physical | Egg
Disable | Status | Egg
Heal Pulse | Status | Level Up
Protect | Status | Technical Machine
Psychic | Special | Technical Machine
String Shot | Status | Level Up
Sunny Day | Status | Level Up
Tackle | Physical | Level Up
Will-o-Wisp | Status | Technical Machine​

Total Moves: 11​


Mienfoo [Shaq Fu] (M)
Nature: Jolly

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.​

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. (DW) Locked
Stats:
HP: 90
Atk: 3
Def: 2
SpA: 1 -
SpD: 2
Spe: 75 + (+10 Speed, +13 accuracy)
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5​

Attacks:

Brick Break | Physical | Technical Machine
Calm Mind | Other | Level Up
Detect | Other | Level Up
DoubleSlap | Physical | Level Up
Endure | Other | Egg
Fake Out | Physical | Level Up
Feint | Physical | Egg
Low Kick | Physical | Egg
Knock Off | Physical | Egg
Meditate | Other | Level Up
Payback | Physical | Technical Machine
Pound | Physical | Level Up
Stone Edge | Physical |Technical Machine
Swift | Special | Level Up
Taunt | Other | Technical Machine
U-turn | Physical | Technical Machine
Vital Throw | Physical | Egg

Total Moves: 17​

How come inanimate always accepts, and I always unintentionally counterteam? These mons were my original plan to train... Well, I suppose it's kind of a fair matchup, looking back on it. Kind of.
 
Accepting~

LETS GO

EDIT:

Challenging Espy as well :O

1v1 FE Singles
<40 Moves
2 Day DQ
2 Subs
Items: Training
Abilities: ALL
2 Recover/5 Chill
ASB Arena
 

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