ctrl - f, /whois user, /challenge user, you can click on their name to see their rooms and whatnot. Easiest way is if you are pm'ing someone or something, just click on their name.I think you could just add a search bar to search for a specific user, or an option to automate or manually update the list of players online, as sometimes I find it hard to locate a specific person with all the constant updates.
Could you be more specific? what do you mean by "improve battle animations". Whats wrong with them? how can they be improved?could you improve battle animations
and make the camera more close up to your pokemon
sorta like black and white
....no hate if this was suggested before please
If it's annual it loses its effectHi Everyone,
My first post ever and I attribute it to the awesomeness that was the April Fool's Joke. My suggestion is that this becomes an annual tradition and that there is an option (seperate server) where the battle animations are "fan-art". I thought it was both hilarious and awesome and I really hope that it is available as an option from here on out.
If not the annual tradition would be cool!
Thanks!
If you mean an official script, not sure how possible that is, since there are so many tournaments being run at the same time. Utilizing Challonge is probably the easiest method at the moment.i would like to suggest a system to run tournaments in PS that would be awesome:)
It's honestly not THAT complicated to figure out.Just a small thing but i find that new players don't know how to start battles and often get frustrated in the main chat. This was my experience as well and it was becuase the default format is random battles. When i first saw it, i took it to mean battle with a random opponent. My suggestion is either a short introduction, instructing new players what to do added to the registration screen, or changing of the name of randbats to something like random team battle. I dunno, it's just an idea but i thought it might help.
Cheers
I noticed this in a few matches today!!! And had no idea what was going on. A Yanmega I was against didn't properly take LO recoil and one of my many Lefties holders had the 4% healing. Really weird...- tone down on pixels - it's really getting out of hand now; 4% leftovers recovery & 7% life orb recoil, etc. One of my teammates just lost a match, because the opponent's Pokemon didn't die from LO recoil when it only had 8% left.
Okay that is fair. Is there a way to create a server where one can play as those sprites? I miss them already...If it's annual it loses its effect
http://showdown-afd.psim.us/Okay that is fair. Is there a way to create a server where one can play as those sprites? I miss them already...
Apologies but I am not incredibly computer savvy. What is this link? Is it safe? I'd like some details before I click it.
that is a link to a server with the spritesApologies but I am not incredibly computer savvy. What is this link? Is it safe? I'd like some details before I click it.
Thanks!
that is a link to a server with the sprites
the link itself stands for showdown. april fools day. pokemonsimulator.us
a PS mod would not openly post malware in the PS forum x_x
The point is that it emulates cartridge mechanics. If you're playing on random Wi-Fi, in a VGC regional or whatever on an actual DS and game cart, all you see is the animated HP bar (which I guess is 48 pixels wide). You don't know the exact percentage health an opponent has, only a good approximation. "8%" health isn't really 8% health, it's an estimate displayed for your convenience. It's actually 4/48 pixels, were you playing on a cartridge, which could be anywhere from 8.33~% to 10.4-ish% health and you're taking a risk assuming that Life Orb recoil will kill, since you don't actually know the exact health its user has remaining (possibly 1 more HP than the recoil). Leftovers is always healing the same amount but rounding error can make the estimate lowball it on occasion.I noticed this in a few matches today!!! And had no idea what was going on. A Yanmega I was against didn't properly take LO recoil and one of my many Lefties holders had the 4% healing. Really weird...- tone down on pixels - it's really getting out of hand now; 4% leftovers recovery & 7% life orb recoil, etc. One of my teammates just lost a match, because the opponent's Pokemon didn't die from LO recoil when it only had 8% left.
diff -u -- a/utilichart.js b/utilichart.js
--- a/utilichart.js 2013-04-05 16:40:43.374685008 +0200
+++ b/utilichart.js 2013-04-05 16:52:58.631828031 +0200
@@ -248,7 +248,8 @@
text += '<span class="col labelcol">'+(move.category!=='Status'?('<em>Power</em><br />'+(move.basePower||'—')):'')+'</span> ';
text += '<span class="col widelabelcol"><em>Accuracy</em><br />'+(move.accuracy && move.accuracy!==true?move.accuracy+'%':'—')+'</span> ';
-
+ text += '<span class="col labelcol"><em>PP</em><br />'+move.pp+'</span> ';
+
text += '<span class="col movedesccol">'+sanitize(move.shortDesc || move.desc)+'</span> ';
text += '</a></li>';
You can submit your own code to the GitHub: https://github.com/Zarel/Pokemon-Showdown for the server and: https://github.com/Zarel/Pokemon-Showdown-Client for clientOne small suggestion: the /data command should show the PP of a move.
Use this patch in /js/utilichart.js to add this feature:
Code:diff -u -- a/utilichart.js b/utilichart.js --- a/utilichart.js 2013-04-05 16:40:43.374685008 +0200 +++ b/utilichart.js 2013-04-05 16:52:58.631828031 +0200 @@ -248,7 +248,8 @@ text += '<span class="col labelcol">'+(move.category!=='Status'?('<em>Power</em><br />'+(move.basePower||'—')):'')+'</span> '; text += '<span class="col widelabelcol"><em>Accuracy</em><br />'+(move.accuracy && move.accuracy!==true?move.accuracy+'%':'—')+'</span> '; - + text += '<span class="col labelcol"><em>PP</em><br />'+move.pp+'</span> '; + text += '<span class="col movedesccol">'+sanitize(move.shortDesc || move.desc)+'</span> '; text += '</a></li>';
Actually, we already do that now.Instead I might suggest the percentages display the upper boundary rather than lower, that way people can plan worst case scenario rather than end up getting fooled.