Gyarados does learn Aqua Tail, which is 90BP/90Acc like play rough is.Its a bit more powerful than Mega Dos just for the fact it has a STAB higher than 80 BP.
While I agree with the Mega Abomasnow kickoff, I'm not sure Banette should go unranked. It honestly holds a decent niche that no other Pokemon holds in its combination of priority Destiny Bond, (the big kicker that is unique to it), the usual Taunt and Will-O-Wisp, and actual offensive potential. I'd usually rathe just use Sableye, and there is no denying it is flawed, but it can still screw up a good majority of the physical sweepers and support Pokemon in the OU tier, if you support it right and play it right. That massive need for careful support and being well played keeps it in D, but it actually has a payoff that can actually, well, pay off in the hands of a skilled player. I think D rank is fine for it.As long as we're talking about shitty Megas, kick Mega Banette off. It's slow, frail, can't keep itself alive, is outclassed at anything Prankster related by Thundurus (sweeper stopping with T-Wave) and Sableye (Priority Taunt and spreading Burns like the plague). Prankster not activating the turn you Mega Evolve makes it super hard to do so without getting crippled or murdered outright unless you waste a moveslot on Protect (which also gives you massive 4MSS) and means you're useless if you didn't find time to MEvo before you come in and do your job. Prankster D-Bond is cool in theory, but super predictable in practice and is not hard to out-prioritize or just PP stall. You want to run Shadow Claw, Knock Off, Taunt, Will-O-Wisp, Thunder Wave, Destiny Bond, and Protect all at once but you can't and are unable to deal with Defensive and Offensive teams at the same time depending on what you drop.
Magic Guard does activate turn 1. And it's more about being a fast, powerful attacker that can't be burned or T-waved, rather than preventing hazards (it's a terrible lead). Sucker Punch is actually slightly less risky with Magic Guard as you obviously don't fear status. Also, if you want to run SD, you can't be phased out which is a plus.Can anyone tell me what is keeping Mega Absol at B-, along the likes of Entei/Chesnaught? Magic Guard seems nice against stall, but with this things frailness its dying after like two attacks from stallmons. Magic Guard also doesn't activate on turn 1, which is when a lot of players like to use SR. It can't break through walls well, and as a late game cleaner he best priority it has is the unreliable Sucker Punch, leaving it helpless against Greninja for example. I haven't used it much, but I never have a problem playing against it and I feel it should drop. I get it's the only Magic Guarder that can threaten with attack power, but with all its negatives I don't think it can stand along the likes of others in B-, such as Staraptor. Mega Absol => C ranks?
Impish Lando is slower, so it will stomach the +1 rock blast which will do like 50%, and then bring out a fast pokemon that can force hera outI would not consider defensive Lando T an answer to Sd Heracross at all; it switches in as Heracross uses sd...and then? If you hard switch out, something else will have to take a +1 rock blast; if you don't run enough speed for heracross and use u-turn, rock nlast will do a number on Lando. What will you have accomplished at that point? You will have been able to get a Heracross check in, but your physical tank with no recovery will be sooo damn weakened, and any of Heracross' teammates will break through. Heracross will have accomplished its role as a wallbreaker.
Aaand 264 speed may be a bit too much imo, i can't check how many evs you need atm but i think the loss ib bulk will be noticeable, and useless if heracross runs jolly which isn't actually a bad set, you wont outspeed anyway.
Lando's other sets are cool and stuff. But in all honesty, its main set being a tank/pivot that is supposed to switch into powerful physical moves from monsters like m pinsir, but has no recovery to do it more than once kinda bothers me. I think i'll read if anyone makes good points to justify its rise before stopping being skeptical :]
Maybe I wasn't clear enough, but I stated Blastoise's biggest advantage over Starmie was gone (aka Aegislash was banned). Even a few months ago Starmie wasn't nearly as useable because of the ubiquity of Aegislash, who was quite possibly the greatest spinblocker the game has ever seen. Starmie did not have a reliable way of getting by him, Mega-Toise did.If you want an offensive Rapid Spin you can also always go with Starmie (Aegislash is banned from the OU tier though, if you didnt know this)
The problem with Destiny Bond is that it's predictable as fuck and you can't guarantee it'll work. You have to guess correctly between Taunting and D-Bonding and make sure that they don't just continue to set-up on you and guessing wrong means you did literally nothing but let them get free boosts. Faster priority from Pinsir and Talonflame make it a moot point since you really can't do shit to them. You also have a really hard time finding opportunities to Mega Evolve due to your shitty bulk (Lucario is bulkier) and speed, and you won't hit hard with a 70 BP Shadow Claw without investment anyway.Mega-Banette should stay in D:
Mega-Banette is normally totally outclassed by Sableye because of its better typing and not taking a Mega-slot. However, Banette has a way better attack-stat and access to Destiny Bond, which gives him a nice niche to stop setup-sweepers which Sableye can't do. The description for D fits it perfectly, nothing more to say.