Fusion Evolution

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Parents: Delibird and Dragonite
Shared egg group: Water 1
Offspring name: Delibite
New type: Ice/Dragon
New base stats: 78 / 104 / 80 / 92 / 82 / 87 (BST 523)
New ability and desc: Vigorous (Inner Focus + Hustle) - The user's Atk is boosted by 1 stage if it flinches.
Notable moves: Ice Beam, Frost Breath, Power-Up Punch, Destiny Bond, Freeze-Dry, Ice Shard, Rapid Spin, Spikes, Gunk Shot, Ice Punch, Icy Wind, Seed Bomb, Fire Punch, Thunder Punch, Roost, Aqua Tail, Dragon Dance, Outrage, Dragon Claw, Thunderbolt, Earthquake, Flamethrower, Fire Blast, Focus Blast, Stone Edge, Rock Slide, Dragon Tail, Surf, Waterfall, Aqua Jet, Extreme Speed, Iron Tail, Draco Meteor, Heat Wave, Iron Head, Superpower, Tailwind
Role identification: And here I was, trying to see if being fused with a pseudo-legendary will save Delibird. Eh, doesn't really work. It may have the niche of having a non-STAB move that is SE towards Fairy-types, but that's it. Oh, and Rapid Spin.
 
Last Submission:


Parents:
Dusknoir + Eelektross
Shared egg group: Amorphous
Offspring name: Dusktross
New type: Ghost / Electric
New base stats: 75 / 117 / 117 / 95 / 117 / 57 (578)
New ability and desc: Upforce Pressure (Levitate + Pressure): User is immune to ground-type moves, any ground type move used on this Pokemon will lose 2PP instead of 1, apon use.
Notable moves: Aqua Tail, Blizzard, Calm Mind, Coil, Crunch, Dark Pulse, Destiny Bond, Disable, Discharge, Dragon Claw, Dragon Pulse, Dragon Tail, Drain Punch, Earthquake, Elemental Punches, Flamethrower, Flash Cannon, Focus Blast, Giga Drain, Grass Knot, Hone Claws, Ice Beam, Ice Punch, Knock Off, Light Screen, Memento, Night Shade, Outrage, Pain Split, Power-up Punch, Psychic, Pursuit, Roar, Rock Slide, Shadow Ball, Shadow Punch, Shadow Sneak, Sucker Punch, Super Fang, Superpower, Taunt, Thunder, Thunder Wave, Thunderbolt, Trick, Trick Room, U-Turn, Volt Switch, Will-o-Wisp, Wild Charge
Role identification: Lord Arceus does this thing have coverage. Not only is Ghost + Electric STAB great coverage in itself, but it also gets Electric + Ice coverage too, being able to have perfect coverage in many of its movepools. A bulky attacker, it can go for mixed or one or the other. With access to moves like Coil and Calm Mind it can do very well as a set-up attacker. Who knows, maybe a tank set could be viable due to its access to triple status, Dragon Tail, Drain Punch, aforementioned Calm Mind / Coil, Giga Drain, Pain Split, Night Shade, Taunt and Trick Room. Oh, and did I mention it gets priority and momentum thanks to Shadow Sneak/Sucker Punch and U-Turn/Volt Switch ? Heck, who cares about megas anymore with this thing around?
 

EV

Banned deucer.
My 5th and final


Parents: Druddigon / Ampharos
Shared egg group: Monster
Offspring name: Ampharogon
New type: Electric / Dragon
New base stats: 93 / 107 / 97 / 97 / 100 / 61
New ability and desc: Static Force (Static + Sheer Force) - Increases the chance of moves to paralyze the foe and strengthens their power by 30%.
Notable moves: Thunderbolt, Volt Switch, Discharge, Dragon Pulse, Draco Meteor, Surf, Stealth Rock, Dragon Tail, Heatwave, Superpower, Gunk Shot, Earthquake, Focus Blast
Role identification: Static Force transforms Thunderbolt into a 117 base power attack with a 13% chance to inflict paralysis or there's Discharge with 104 base power and a 39% chance to paralyze. Either way Ampharogon can fire off strong Electric attacks with no drawback. It also carries Surf (thanks to Druddigon fsr) to punish Ground-types switching in. Thanks to its solid bulk and decent typing it can support with Stealth Rock and Dragon Tail. It has most of the coverage it wants but it's split across the physical/special spectrum. Gunk Shot is nice for Fairies, Earthquake hits opposing Electrics, and Heatwave can take out Ferrothorn. Its middling Speed holds it back, making an offensive pivot set with Draco Meteor and Volt Switch hard to pull off.

Parents: Druddigon / Ampharos
Shared egg group: *Mega
Offspring name: Mega Ampharogon
New type: Electric / Dragon
New base stats: 93 / 127 / 117 / 147 / 120 / 51
New ability and desc: Mold Breaker
Notable moves: Thunderbolt, Volt Switch, Discharge, Dragon Pulse, Draco Meteor, Surf, Stealth Rock, Dragon Tail, Heatwave, Superpower, Gunk Shot, Earthquake, Focus Blast
Role identification: The Ampharosite transforms Ampharogon into a bulkier, stronger attacker that loses out on Speed, not that 61 was all that great anyway. A mixed set looks more appealing now with solid 127 / 147 attacking stats. Mold Breaker is nice to get around some potential roadblocks like Levitate Rotom hoping to sponge your EQ aimed at Heatran or something. Electric / Dragon / Water / Ground gets almost perfect coverage, only missing out against Whimsicott, in which case Fire can be slashed over Ground to get completely perfect coverage. A set of Volt Switch / Draco Meteor / Surf / EQ or Heatwave looks promising, and it can rely on forcing switches with its coverage to grab momentum or tank hits with its high bulk before retaliating.
 

canno

formerly The Reptile
lets do something not mega related

+

Parents: Musharna + Kecleon
Shared egg group: Field
Offspring name: Muleon
New type: Psychic / Normal
New base stats: 98 / 82 / 87 / 93 / 117 / 44 [BST 521]
New ability and desc: Foreboding Colors (Forewarn + Color Change) - Reveals the opponents' strongest move upon entering battle, and changes the user's secondary type to match the revealed moves type
Notable moves: Recover, Stealth Rock, Psychic, Psyshock, Calm Mind, Knock Off, Thunderbolt, Fire Blast, Ice Beam, Nasty Plot, Trick Room
Role identification: A very strange wall indeed - it can come in and wall a decent amount of things, despite it lackluster stats, due to a lot of types resisting themselves (i.e. Electric, Fire, Ice, Water, ect). It's also helptful that most of the types that do resist themselves are also primarily special, which is what Muleon walls best. Meanwhile it also solves original Kecleon's problem of not having STAB with Color Change - you will always have Psychic, for better or worse. It has a very solid movepool thanks to both of them - Stealth Rocks and Recover are highlights, but it also has insane coverage. It can even try and run an offensive NP + TR set, although I don't know how effective it would actually be in practice.

Kecleon's Color Change is something I might start playing around with - it offers some neat opportunities. Shame Kecleon's stats suck though.
 
Q1: Is Medichamite banned in FusionMons? I think it's definitely more OP than Beedrilite, thanks to Pure Power and mega, along with reliable priority in Fake Out and Bullet Punch?
Q2: Also, if we fuse two NFE's, will the new species get the defense boost from eviolite? And will a NFE + Fully evolved Pokemon Fusionmon get a boost from eviolite? If not perhaps a 1.3 boost to both defenses?
 

T.I.A.

formerly Ticktock
Parents: Breeloom & Manaphy
Shared Egg Group: Fairy
Offspring Name: Breephy
New Type: Fighting/Water
New Base Stats: 90/125/100/90/90/95
New Ability & Description:
Hydro Heal: In Rain, 1/8 HP is healed every turn. Status is also removed.

Notable Moves:
Drain Punch, Focus Blast, Giga Drain, Hidden Power, Leech Seed, Mach Punch, Refresh, Rock Slide, Seed Bomb, Safeguard, Sludge Bomb, Spore, Stone Edge, Stun Spore, SuperPower, Swords Dance, Synthesis, Thunder Punch, Vaccum Wave, Acid Armour, Blizzard, Calm Mind, Dazzling Gleam, Heal Bell, Ice Beam, Icy Wind, Knock Off, Psychic, Light Screen, Reflect, Rain Dance, Scald, Shadow Ball, Signal Beam, Tail Glow, U-Turn, Waterfall

Role Description:
Breephy has many options (other than having an adorable name), that include going full supportive, full offensive, full defensive, or any mix of the three. Offensively it has all the coverage it could ask for, and the potential to go mixed. Same Defensively. This mixture solves the problems with both mons: One demensionality. Breeloom has poor bulk and lack of reliable physical Grass STAB. Well, now it's bulk is better and it doesn't need that STAB. Manaphy is really only used offensively, but needs set-up and relies on the weather defensively. Now it has a good 125 Attack stat, and reliable recovery other than Rest. It's stats are good, but it's ability is just kind of… there.
You broke a rule. You do not fuse anything with no genders.
 

SpartanMalice

Y'all jokers must be crazy
A1) Even if it's not banned yet, I highly doubt that after the last fiasco anyone would vote for OPmons again. Especially that one. But I'd wanna see it taken care of as well.
A2) Don't think its gonna be implemented soon, imo. If we did this so soon, every other fusion would be a chansey and a mega.
 
Parents: Breeloom & Manaphy
Shared Egg Group: Fairy
Offspring Name: Breephy
New Type: Fighting/Water
New Base Stats: 90/125/100/90/90/95
New Ability & Description:
Hydro Heal: In Rain, 1/8 HP is healed every turn. Status is also removed.

Notable Moves:
Drain Punch, Focus Blast, Giga Drain, Hidden Power, Leech Seed, Mach Punch, Refresh, Rock Slide, Seed Bomb, Safeguard, Sludge Bomb, Spore, Stone Edge, Stun Spore, SuperPower, Swords Dance, Synthesis, Thunder Punch, Vaccum Wave, Acid Armour, Blizzard, Calm Mind, Dazzling Gleam, Heal Bell, Ice Beam, Icy Wind, Knock Off, Psychic, Light Screen, Reflect, Rain Dance, Scald, Shadow Ball, Signal Beam, Tail Glow, U-Turn, Waterfall

Role Description:
Breephy has many options (other than having an adorable name), that include going full supportive, full offensive, full defensive, or any mix of the three. Offensively it has all the coverage it could ask for, and the potential to go mixed. Same Defensively. This mixture solves the problems with both mons: One demensionality. Breeloom has poor bulk and lack of reliable physical Grass STAB. Well, now it's bulk is better and it doesn't need that STAB. Manaphy is really only used offensively, but needs set-up and relies on the weather defensively. Now it has a good 125 Attack stat, and reliable recovery other than Rest. It's stats are good, but it's ability is just kind of… there.
In addition to what ticktock pointed out, Breloom is Grass/Fighting, not Fighting/Grass. I'd like to ask that, to avoid these mistakes, people stop using the smogon dex for fusions.
 

SpartanMalice

Y'all jokers must be crazy
Yeah the smogon dex goes by alphabetical order. Use ps preferably (it's also easier to calculate stats by viewing them on and off in teambuilder).
 
Eh, on a different note, I've finally finished something I had been working on in my spare time.
Parents: Kecleon + Slaking
Shared egg group: Field
Offspring name: Kekking
New type: Normal
New base stats: 115 / 135 / 95 / 87 / 102 / 80 (BST: 617)
New ability and desc: Colorant Incompetance -- This Pokemon changes types to match the type of a random move it knows after it is hit by an attack. This Pokemon may not use moves that match its typing on the turn immediately following switching types.
Notable moves: Sucker Punch, Shadow Claw, Fake Out, Magic Coat, Recover, Trick, Aqua Tail, Drain Punch, Fire Punch, Ice Punch, Iron Tail, Knock Off, Low Kick, Stealth Rock, Thunder Punch, Ice Beam, Thunderbolt, Shadow Ball, Fire Blast, Rock Slide, Grass Knot, Power-Up Punch, Trick Room, Hammer Arm, Encore, Slack Off, Focus Punch, Pursuit, Gunk Shot, Roar, Toxic, Taunt
Role identification: A summation of the "Drunken Master" fighting style; A Jack of all trades Pokemon, but one that likely won't stay as one type for long, and hinders itself when re-typing occurs.
 
Parents: Granbull / Lopunny
Shared egg group: Field
Offspring name: Granpunny
New type: Fairy / Normal (MEGA: Fairy/Fighting)
New base stats: 87/108/89/67/78/75 (MEGA: 87/168/99/67/78/105)
New ability and desc: Minacious (Intimidate+Klutz) - Opponents are unable to use their items until switch out (this can be considered a volatile status, just like confusion). (MEGA: Scrappy)
Notable moves: High Jump Kick, Close Combat, Fake Out, Play Rough, Drain Punch, Thunder Punch, Fire Punch, Ice Punch, Earthquake, Bulk Up, Crunch, Heal Bell, Healing Wish, Switcheroo, Iron Tail, Return/Frustration
Role identification: A very good physical sweeper with unique typing and really good mega stats.
 
Ok, let's try again.
Parents: Rampardos & Sceptile
Shared Egg Group: Monster
Offspring Name: Scepardos
New Type: Rock/Grass
Base Stats: 93/135/72/95/77/99
Mega: 93/160/82/135/77/124
Ability:
OverBreaker: All abilities are cancelled out when this mon is on the field.
Mega: Lightning Rod
Notable Moves:
Blizzard, Crunch, Dragon Pulse, Dragon Tail, Earth Power, Earthquake, Endeavor, Fire Blast, Fire Punch, Focus Blast, Hammer Arm, Head Smash, Ice Beam, Iron Head, Outrage, Pain Split, Pursuit, Rock Polish, Rock Slide, Roar, Stealth Rock, Stone Edge, Superpower, Surf, Swords Dance, Thunder, Thunderbolt, Thunder Punch, Whirlwind, Zen Headbutt, Acrobatics, Dragon Claw, Drain Punch, Giga Drain, Hone Claws, Leech Seed, Leaf Blade, Leaf Storm, Low Kick, Night Slash, Synthesis, X-Scissor.
Role Description:
A mon that can wreck havoc with its high Atk and Spe, but can do the same Specially with its myriad of coverage options. Defensive Roar/Toxic/Synthesis/Giga Drain doesn't look bad either.
 

T.I.A.

formerly Ticktock
Ok, let's try again.
Parents: Rampardos & Sceptile
Shared Egg Group: Monster
Offspring Name: Scepardos
New Type: Rock/Grass
Base Stats: 93/135/72/95/77/99
Mega: 93/160/82/135/77/124
Ability:
OverBreaker: All abilities are cancelled out when this mon is on the field.
Mega: Lightning Rod
Notable Moves:
Blizzard, Crunch, Dragon Pulse, Dragon Tail, Earth Power, Earthquake, Endeavor, Fire Blast, Fire Punch, Focus Blast, Hammer Arm, Head Smash, Ice Beam, Iron Head, Outrage, Pain Split, Pursuit, Rock Polish, Rock Slide, Roar, Stealth Rock, Stone Edge, Superpower, Surf, Swords Dance, Thunder, Thunderbolt, Thunder Punch, Whirlwind, Zen Headbutt, Acrobatics, Dragon Claw, Drain Punch, Giga Drain, Hone Claws, Leech Seed, Leaf Blade, Leaf Storm, Low Kick, Night Slash, Synthesis, X-Scissor.
Role Description:
A mon that can wreck havoc with its high Atk and Spe, but can do the same Specially with its myriad of coverage options. Defensive Roar/Toxic/Synthesis/Giga Drain doesn't look bad either.
I already took this.
 

SpartanMalice

Y'all jokers must be crazy
Well I posted Magmozam before another user reposted in this thread and a few users reposted submissions by other people that didn't win before and one of them won so... I'm just gonna assume that if you don't repost an old fusion (Rampardos/Sceptile was from an old slate), there should be no real problem with this. Especially as when we vote, it's not because they're our own submissions, but submissions we want to see win.
 
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SpartanMalice

Y'all jokers must be crazy
Oh yeah, I meant Magmozam. The names get mixed up easily lmao.

10 fusion votes sounds good to me. But for 10 fusions, do we have enough? It seems less than the previous submission slate.

Then again since 5 would win as usual, and it deals with the event of ties... why not ? I was about to go to sleep so I wouldn't mind voting in the morning.
 

canno

formerly The Reptile
sneaking in a submission before voting - no time 4 style

Parents: Alakazam + Beheeyem
Shared egg group: Human-Like
Offspring name: Bezam
New type: Psychic
New base stats: 75/72/70/140/105/90
New ability and desc: Telepathic Synch (Telepathy + Synchronize) - Telepathy and Synchronize effects
Notable moves: Psychic, Focus Blast, Nasty Plot, Calm Mind Thunderbolt, Shadow Ball, Energy Ball, Recover
Role identification: Base form isn't that usable, although it's not horrible. It's bulky enough on the special side to take a hit, has a meh speed of 90, but a meaty 140 SpA. Can run Calm Mind or Nasty Plot, but otherwise not that impressive. It can Mega, which is the main purpose of using this.

Parents: Alakazam + Beheeyem
Shared egg group: [MEGA]
Offspring name: Mega Bezam
New type: Psychic
New base stats: 75/72/90/180/105/120
New ability and desc: Trace
Notable moves: Psychic, Focus Blast, Nasty Plot, Calm Mind Thunderbolt, Shadow Ball, Energy Ball, Recover
Role identification: That's a lot better. 120 speed is really good, but the primary thing to note is that gigantic 180 SpA. A Nasty Plot set can easily be used on this monster. It's also reasonable bulky from both fronts now, meaning it can take a hit and set-up. Even Calm Mind can be used. Has ok coverage, and Trace is a really underrated ability.
 
Parents: Gigalith + Cofagrigus
Shared egg group: Mineral
Offspring name: Gigrigus
New type: Rock/Ghost
New base stats: 81/106/147/87/102/37
New ability and desc: Study (Sturdy + Mummy) - Endures all hits from contact moves
Notable moves: Knock Off, Rock Blast, Rock Slide, Stone Edge, Haze, Pain Split, Stealth Rock, Trick Room, Will-O-Wisp, Nasty Plot, Power Gem, Shadow Ball
Role identification: With access to Stealth Rock, Trick Room, Haze, Will-O-Wisp and Knock Off, Gigrigus can provide various support roles. Unfortunately it lacks a physical Ghost stab but it could maybe work as a special attacker; Rock/Ghost is pretty much unresisted STAB coverage.

EDIT: Joke submission, not to be taken seriously:
Parents: Surskit + Omastar
Shared egg group: Water 1
Offspring name: Surstar
New type: Bug/Rock
New base stats: 65/55/88/92/71/70
New ability and desc: Swift Swim + Swift Swim = Swift Swim I guess
Notable moves: Spikes, Stealth Rock, Sticky Web, Toxic Spikes
Role identification: Surstar is a hazard setter. For those of you worried about defoggers or taunters, it gets Ancient Power too.
 
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Parents: Dragonite & Malamar
Shared egg group: Water 1
Offspring name: Dragomar
New type: Dragon/Dark
New base stats: 100 / 123 / 101 / 94 / 97 / 86
New ability: Inner Contrarian - Pokemon does not flinch, and stat changes are inverted.
Notable moves: Draco Meteor, Outrage, Dragon Claw, Superpower, Extreme Speed, Fire Punch, Earthquake, Dark Pulse, Night Slash, Thunderbolt, Ice Beam, Flamethrower, Iron Tail
Role identification: Take advantage of the boosts from Superpower or Draco Meteor. Unfortunately, Dragon Dance isn't a option as it will lower your Attack and Speed.
 
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T.I.A.

formerly Ticktock
*PrettyPetty-_-, why did you not change the effects of the ability. Anyway, this submission is the last.

Parents: Klefki/Aegislash
Shared egg group: Mineral
Offspring name: Klekslash
New type: Steel
New base stats: Lock Form: 69 / 75 / 131 / 75 / 129 / 78 (BST 557)
Key Form: 69 / 125 / 81 / 125 / 79 / 78 or (if suppose to be this way) 69 / 131 / 75 / 129 / 75 / 78 (BST 557)
New ability and desc: Prankling (Stance Change + Prankster): When it uses Fairy Lock or King's Shield, it reverts to Lock Form. If it uses any other move, it reverts to Key Form. It's status moves that don't have priority or have lower priority have their priority bracket set to 2.
Notable moves: King's Shield, Fairy Lock, Flash Cannon, Play Rough, Swords Dance, Heal Block, Shadow Ball, Imprison, Torment, Crafty Shield, Iron Head, Sacred Sword, Magic Room, Spikes, Psyshock, Calm Mind, Reflect, Light Screen, Psychic, Rest, Sleep Talk, Destiny Bond, Shadow Sneak, Magnet Rise, Block, Wide Guard, Rock Slide, Toxic, Head Smash, Power Trick, Autotomize, Iron Defense, Rain Dance, Sunny Day, Thunder Wave, Psych Up, Dazzling Gleam, Switcheroo, Magic Coat, Night Slash
Role identification: A pretty strange one. It can run special, physical, defensive, and even mixed. It's 2 forms makes it surprising when it runs into a new player. It's ability gives it 2+ priority to many moves it gets, status at least.
 
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Parents: Seviper/Haxorus
Shared Egg Group: Dragon
Offspring Name: Haxviper
New Type: Poison/Dragon
New Base Stats: 84 / 133 / 85 / 90 / 75 / 91
New Ability: Rival Shed: When opponent is the same gender as this Pokemon, its status conditions are healed.
Notable Moves: Outrage, Dragon Dance, Coil, Swords Dance, Dragon Pulse, Counter, Low Kick, Endeavour, Draco Meteor, Earthquake, Iron Tail, Superpower, Grass Knot, Focus Blast, Crunch, Glare, Haze, Switcheroo, Aqua Tail, Knock Off, Dark Pulse, Sucker Punch, Giga Drain, Poison Jab, Dragon Tail, Flamethrower, Sludge Wave, X-Scissor, Surf, Final Gambit, Poison Fang, Taunt, Rock Slide, Roar
Role Identification: Combining a cool typing with modest bulk, great attack and enough special attack to abuse an extensive offensive movepool, Haxviper can run anything from a parashuffle set with coil and rest to a stallbreaker with SD and STAB poison jab for fairies. The ability to instantly cure status upon facing off against an opponent of the same gender is pretty powerful as well and gives it extensive utility.
 
Parents: Flareon & Arcanine
Shared egg group: Field
Offspring name: Flarcanine
New type: Fire
New base stats: 87 / 130 / 80 / 107 / 105 / 90
New ability and desc: Flash Fire
Notable moves: Flare Blitz, Extreme Speed, Close Combat, Wild Charge, Morning Sun
Role identification: Basically Flareon with better Speed, Extreme Speed over Quick Attack and Close Combat over Superpower.
 
Trick room time!

Parents: Chandelure and Reuniclus
Shared egg group: Amorphus
Offspring name: Chandeluiclus
New type: Psyhcic/Ghost
New base stats: 95/70/92/145/97/55
New ability and desc: Fire Guard (Just Magic Guard + Flash Fire): Grants Chandeluiclus a Immunity to all fire type moves and only takes damage from direct attacks.
Notable moves: Fire Blast, Flamethrower, Trick Room, Trick, Shadow Ball, Pyschic, Psyshock, Energy Ball, Focus Blast, Will-o-wisp, Flash Cannon
Recover, Thunderbolt, Pain Split, Calm Mind, Memento
Role identification: Chandeluiclus can function as an offensive trick room setter that can heal thanks to recover, Fire Guard is a usefull ability as now Chandeluiclus will now not be damaged by hazards or status conditions, increasing it's longetivety. It can also run a Calm Mind set. However Chandeluiclus may suffer from 4MSS wanting to set Trick Room, heal and have good coverage at the same time.
 
Just recycling my effort.
Parents: Milotic and Tyrantrum
Shared Egg Group: Dragon
Offspring Name: Tyrantic
New Type: Water / Rock
New base stats: 98 / 100 / 109 / 94 / 102 / 86 (BST 589)
New Abilty and desc: Strong Scale: Damage of all moves go up by 25% if it hits a statused target.
Notable Moves: Recover, Dragon Tail, Scald, Elemental Fangs, Dragon Dance, Rock Polish, Coil, Head Smash, Stealth Rock, Refresh, Hydro Pump, Ice Beam, Waterfall, Magic Coat
Role Identification: This creature has pretty well rounded stats, and has access to 3 boosting options! All of these sweep attempts are also backed up by support moves Milotic can do such as refresh and recover. The real gem would be its ability. While its attack and special attack aren't stellar, you can back it up by having your team spread status on the opponent. Then This thing will deal much more satisfying damage. It can even spread status itself through scald, toxic, and magic coat. You can still try a support role with those above average defenses. It has stealth rock and dragon tail for starters. Its only letdown would be its typing, as it leaves numerous weaknesses, especially grass.

Parents: Pangoro / Keckleon
Shared Egg Group: Field
Offspring Name: Keckoro or Panleon
New Type: Fighting / Normal
New Base Stats: 87/117/84/74/105/59 (BST 526)
New ability and Desc: Color Breaker (Color Change + Mold Breaker) - All pokemon on the field have their type simplified.
Notable Moves: Superpower, Low Kick, Drain Punch, Hammer Arm, Low Sweep, Storm Throw, Elemental Punches, Earthquake, Stone Edge, Crunch, Parting Shot, Sucker Punch, Shadow Sneak, Poison Jab, Aqua Tail, Trick Room, Stealth Rock, Fake Out, Recover
Role Identification: Its stats are not so awesome. This pokemon prevents itself from being outclassed due to its interesting ability in color breaker. Keckleon was tired of crippling itself with color change so with this, pokemon such as Skarmory, Mega Audino, Mega Mawile, and all normal/flying pokes find themselves open to your super effective STAB moves. Most fighting types can't say that. Your normal typing is basically non-existent except in front of mold breaker pokemon. Lati@s will have no psychic STAB, giving it a much easier time surviving, and you can even smack around Mega Sableye, Froslass, and Aegislash who all lose their ghost typing. Sadly this is a double-edged blade. No stab Dark moves suck, and some pokemon even avoid the SE STAB thanks to your ability (Haven't took the time to look, but I'm sure there is a lot such as ferrothorn and heatran), that is when your additional coverage options kick in. It gets really interesting in double battles, where it has access to fake out and quick gaurd. This is probably the strangest fighting type you are ever going to see.
 
Parents: Pangoro / Keckleon
Shared Egg Group: Field
Offspring Name: Keckoro or Panleon
New Type: Fighting / Normal
New Base Stats: 87/117/84/74/105/59 (BST 526)
New ability and Desc: Color Breaker (Color Change + Mold Breaker) - All pokemon on the field have their type simplified.
Notable Moves: Superpower, Low Kick, Drain Punch, Hammer Arm, Low Sweep, Storm Throw, Elemental Punches, Earthquake, Stone Edge, Crunch, Parting Shot, Sucker Punch, Shadow Sneak, Poison Jab, Aqua Tail, Trick Room, Stealth Rock, Fake Out, Recover
Role Identification: Its stats are not so awesome. This pokemon prevents itself from being outclassed due to its interesting ability in color breaker. Keckleon was tired of crippling itself with color change so with this, pokemon such as Skarmory, Mega Audino, Mega Mawile, and all normal/flying pokes find themselves open to your super effective STAB moves. Most fighting types can't say that. Your normal typing is basically non-existent except in front of mold breaker pokemon. Lati@s will have no psychic STAB, giving it a much easier time surviving, and you can even smack around Mega Sableye, Froslass, and Aegislash who all lose their ghost typing. Sadly this is a double-edged blade. No stab Dark moves suck, and some pokemon even avoid the SE STAB thanks to your ability (Haven't took the time to look, but I'm sure there is a lot such as ferrothorn and heatran), that is when your additional coverage options kick in. It gets really interesting in double battles, where it has access to fake out and quick gaurd. This is probably the strangest fighting type you are ever going to see.
After looking at the role identification, would I be correct in saying that a typing being "simplified" means that a Pokemon loses its secondary typing? (It's just that it's a little unclear from the description of the ability given)
 
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