DRACOSTALL
OVERVIEW
INTRO
Well, so after the very succesful DracoOffense team, I decided to try the opposite game style: Stall.
When I was building this team, I knew i wanted to use a pokemon that I have never used before: Regirock, which everybody said it was a beast in the sand, so I wanted to test it, and it has been working quite well. I have using this team with my account David Villa, and I have easily got nearly 1500 in little time.
This is my most succesful stall team in platinum, bat it has some problems with some SD pokes like Infernape and mainly Cradily (i was once 6-0ed by one lol), and with Aqua Tail CBTar
THE TEAM
Ability: Sand Stream
EVs: 252 HP/24 Atk/192 Def/40 SDef
Impish nature (+Def, -SAtk)
- Stealth Rock
- Slack Off
- Earthquake
- Roar
Hippo is my main physical wall, and it can set up the rocks and the sandstorm, which eliminates Focus Sashes and help weakening flying threats as Gyara, Salamence, Zapdos and Skymin. It is also the first phazer of the team, so pokes like Ninjask or a random Sd cannot set up on me
Ability: Sturdy
EVs: 252 HP/252 Def/6 SDef
Impish nature (+Def, -SAtk)
- Toxic Spikes
- Spikes
- Rapid Spin
- Gyro Ball
This is my spiker. I have Shed Shell because it is very important in my team, and I don't want to lose it because a Magnezone. Forry also counters Weavile, and stops Outrages.
Ability: Pressure
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Heat Wave
- Roar
- Roost
Second phazer of the team. I don't know if making this thing a bit bulkier (enough speed to outspeed jolly luke and a bit less sp atk), but this works so well. This is my main Scizor counter, and also kills Gyara, Luke and Skymin.
Ability: Levitate
EVs: 252 HP/200 Def/12 Spd/44 SDef
Bold nature (+Def, -Atk)
- Discharge
- Rest
- Shadow Ball
- Reflect / Sleep Talk
Rotom-h is my spin blocker, and counters gyara and other fighters. Reflect let me take all the physical atackers much better, and most important: CBtar cannot kill me, since Pursuit is like 25-28% with Reflect up. Those 12 spd EVs help me outspeeding other deffensive rotoms. Discharge is very useful because it has a good chance of paralyzing those pokes which resist the TS.
Ability: Natural Cure
EVs: 24 HP/252 Def/80 SAtk/152 SDef
Bold nature (+Def, -Atk)
- Wish
- Seismic Toss
- Protect
- Flamethrower
Well, it is blissey. I use flamethrower here mainly because Scizor, Lucario and Heracross, while still hitting Skymin hard. It also heals my team.
Ability: Clear Body
EVs: 252 HP/6 Atk/252 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Rock Slide
- Earthquake
- Rest
This thing is a beast in the SS. Counters Heatran, and takes physical and special attacks quite easily, and with 2 curses, it can destroy an umprepared team. It also stops most wall breakers.