Cresselia has recycle according to smogon database, but appearantly in shoddy team builder, it is not present.
Only because Recycle is not implemented on Shoddy. Cresselia does indeed get Recycle.Cresselia has recycle according to smogon database, but appearantly in shoddy team builder, it is not present.
More likely than not, this has not been included because Snatch wasm't implimented on Shoddy Battle.
Good point, the entire abilities section need a mass recache after the latest tiering update.For some reason, on this page, Porygon-z is listed as being OU.
This is known, I have it in my big list on the previous page. It's just waiting for someone with database access to fix it.Wormadam Grass cannot learn Stealth Rock. The Steel version has it by TM, but there is no way to change Wormadam forms after evolution. I'm guessing there are other errors in the Wormadam lists, but I have yet to check.
They miss out on resistances to water, grass, electric, ice, rock and dragon iirc.The Tyranitar and Rotom-H combination actually resists every type in the game.
Actually, smogon.com/cap/moves/ is a blank page. The most useful lpace for that to link would probably be Strategem's Moves page, but even that isn't the best choice, since it's not exclusively about that move.Seriously, I had _no_ idea where to post this...
In the new Team Builder, CAP Pokemon links lead to DP....
http://www.smogon.com/dp/pokemon/arghonaut in the Team Builder should actually be
http://www.smogon.com/cap/pokemon/arghonaut
http://www.smogon.com/dp/moves/paleo_wave also leads nowhere... same for http://www.smogon.com/cap/moves/paleo_wave I don't follow CAP so I don't know if its supposed to be that way...
This thread is just for errors in the Pokemon database, as stated in the OP. If you don't know where something goes contact a mod or other helpful person and ask. In this case, I'm not entirely sure where this would have fitted best, but the damage calc thread in stark would have been a better bet than here. Anyway, Colin said that it does not support CaP yet. I do not know if he intends to add in support for CaPs.Seriously, I had _no_ idea where to post this...
In the new Team Builder, CAP Pokemon links lead to DP....
http://www.smogon.com/dp/pokemon/arghonaut in the Team Builder should actually be
http://www.smogon.com/cap/pokemon/arghonaut
http://www.smogon.com/dp/moves/paleo_wave also leads nowhere... same for http://www.smogon.com/cap/moves/paleo_wave I don't follow CAP so I don't know if its supposed to be that way...
Fixed, but for future referrence this is not the correct thread. Anything relating to the descriptions of effect of items, moves abilities or analyses should go in one of the small changes threads.It is stated in an explaination for Wide Lens that a Rock Slide boosted by Wide Lens is given a 100% accuracy status from its previous 90%. If we do the math, (90 x 1.1) = 99. Not 100.
Doug is planing to/working on adding the new moves and abilities to /cap.Actually, smogon.com/cap/moves/ is a blank page. The most useful lpace for that to link would probably be Strategem's Moves page, but even that isn't the best choice, since it's not exclusively about that move.
The only two issues with the description are with regards to current moveset and current PP. I define current moveset to be the current selection of moves available for the next turn (in a battle) and current PP to be the available PP left for use. Maybe there's a better way of putting it.Randomly copies a move from an opposing Pokemon's current moveset — regardless of the user having it in their current moveset. The move copied replaces Mimic but retains Mimic's current PP. Switching out will change the move back to Mimic.
This thread is for the things that normal SCMS can't fix, the internal database. Wording and descriptions are easy for any badgeholder to edit, so the small changes threads are much more appropriate.MOVE/ITEM/ABILITY DESCRIPTIONS AND POKEMON MOVESETS ARE _NOT_ A PART OF THE POKEMON DATABASE. THEY ARE USER CREATED CONTENT, AND THEREFORE NEED TO BE EITHER IN THE WORKSHOPS OR IN THE SMALL CHANGES THREAD.
Well I have no idea xD but my Machamp had 395 attack points. I didn't use any cheats either. I calculated the IV's on serebii.net and they said that my IV for the attack stat is 31. They didn't say anything about an invalid number either, so I believe it's possible to get 395 attack.(((2*130+31+(252/4))*100/100+5)*1.1)=394.9
Rounded down=394
394 is correct, where did you get 395?
It turns red when you enter an invalid value... I catched 60 machops to get one with max attack IV, so I'm not a cheater.Serebii's IV calc does not have a cap for invalid IVs apparently, and just gives you 31 if you put an impossible number in. Which leads to one of these conclusions: either your Machamp is hacked, you are making some sort of an error when checking it's attack, or everyone else has got the stat formula wrong for ~10 years.
Your Machamp has 385 Attack, not 395. Serebii returns a 22 Attack IV because the maximum Attack is 394. There's no problem here.It turns red when you enter an invalid value... I catched 60 machops to get one with max attack IV, so I'm not a cheater.
Here are his stats: 305 HP - 385 Attack - 185 Defense - 137 Special attack - 195 Special defense - 201 Speed. I already EV trained it.
EDIT: When I enter 385 attack and 252 EV for attack, Serebii.net calculator says that I have 22 attack IV, which makes absolutely no sens whatsoever.