Bloo
Banned deucer.
Randorosu
Genies are awesome. Randorosu, a new Ground- / Flying-type Pokémon in Generation V, has phenomenal offensive stats, great Speed, and a slew of powerful moves to boot. This thread is dedicated to the discussion of the Pokémon competitively. Have fun!
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[LEFT][B]#645[/B] [SIZE=2]Randorosu[/SIZE][/LEFT]
[LEFT][B][SIZE=2]Typing:[/SIZE][/B][SIZE=2] Ground / Flying[/SIZE][/LEFT]
[LEFT][B][SIZE=2]Ability: [/SIZE][/B][SIZE=2]Sand Power: [/SIZE][SIZE=2][COLOR=black]Pokemon's Rock-, Steel-, and Ground-type attacks have their damage boosted in a sandstorm.[/COLOR][/SIZE][/LEFT]
[LEFT][B][SIZE=2][COLOR=black]Dream World Ability:[/COLOR][/SIZE][/B] Encourage: [SIZE=2][COLOR=black]Attacks gain power, but lose their secondary effect. [/COLOR][/SIZE][/LEFT]
[LEFT][B]Base Stats[/B]: [/LEFT]
[LEFT]HP: 89[/LEFT]
[LEFT]Attack: 125[/LEFT]
[LEFT]Defense: 90[/LEFT]
[LEFT]Special Attack: 115[/LEFT]
[LEFT]Special Defense: 80[/LEFT]
[LEFT]Speed: 101[/LEFT]
[LEFT][B]Level Up Moves[/B]:[/LEFT]
[LEFT]Lv1: Block[/LEFT]
[LEFT]Lv1: Mud Shot [/LEFT]
[LEFT]Lv1: Rock Tomb [/LEFT]
[LEFT]Lv7: Imprison [/LEFT]
[LEFT]Lv13: Punishment [/LEFT]
[LEFT]Lv19: [M523] [/LEFT]
[LEFT]Lv25: Rock Throw [/LEFT]
[LEFT]Lv31: Extrasensory [/LEFT]
[LEFT]Lv37: Swords Dance [/LEFT]
[LEFT]Lv43: Earth Power [/LEFT]
[LEFT]Lv49: Rock Slide [/LEFT]
[LEFT]Lv55: Earthquake [/LEFT]
[LEFT]Lv61: Sandstorm [/LEFT]
[LEFT]Lv67: Fissure[/LEFT]
[LEFT]Lv73: Stone Edge [/LEFT]
[LEFT]Lv79: Hammer Arm[/LEFT]
[LEFT]Lv85: Outrage[/LEFT]
[LEFT][B]Learnable TMs[/B]:[/LEFT]
[LEFT]TM04 - Calm Mind[/LEFT]
[LEFT]TM06 - Toxic [/LEFT]
[LEFT]TM08 - Bulk Up [/LEFT]
[LEFT]TM10 - Hidden Power [/LEFT]
[LEFT]TM15 - Hyper Beam [/LEFT]
[LEFT]TM17 - Protect [/LEFT]
[LEFT]TM21 - Frustration[/LEFT]
[LEFT]TM23 - Strike Down [/LEFT]
[LEFT]TM26 - Earthquake[/LEFT]
[LEFT]TM27 - Return [/LEFT]
[LEFT]TM28 - Dig[/LEFT]
[LEFT]TM29 - Psychic[/LEFT]
[LEFT]TM31 - Brick Break[/LEFT]
[LEFT]TM32 - Double Team [/LEFT]
[LEFT]TM34 - Hydro Wave[/LEFT]
[LEFT]TM36 - Sludge Bomb[/LEFT]
[LEFT]TM37 - Sandstorm[/LEFT]
[LEFT]TM39 - Rock Tomb [/LEFT]
[LEFT]TM42 - Facade [/LEFT]
[LEFT]TM44 - Rest[/LEFT]
[LEFT]TM45 - Attract [/LEFT]
[LEFT]TM48 - Troll[/LEFT]
[LEFT]TM52 - Focus Blast [/LEFT]
[LEFT]TM56 - Fling[/LEFT]
[LEFT]TM64 - Explosion [/LEFT]
[LEFT]TM66 - Payback[/LEFT]
[LEFT]TM68 - Giga Impact [/LEFT]
[LEFT]TM69 - Rock Polish[/LEFT]
[LEFT]TM71 - Stone Edge[/LEFT]
[LEFT]TM75 - Swords Dance[/LEFT]
[LEFT]TM78 - Smooth Over [/LEFT]
[LEFT]TM80 - Rock Slide[/LEFT]
[LEFT]TM86 - Grass Knot[/LEFT]
[LEFT]TM87 - Swagger [/LEFT]
[LEFT]TM89 - U-Turn [/LEFT]
[LEFT]TM90 - Substitute [/LEFT]
[LEFT]TM94 - Rock Smash [/LEFT]
[LEFT]HM02 - Fly [/LEFT]
[LEFT]HM04 - Strength[/LEFT]
There are several cool things that I noticed while reading-up on Randorosu. Let's take a closer look:
- Access to Swords Dance
With Swords Dance, his all-star Attack stat is boosted even further. After a Swords Dance, Randorosu achieves a beautiful 698 Attack stat, assuming it's running a Jolly nature and 252 Atk EVs. He also has excellent coverage with EdgeQuake.- Great defensive typing
Randorosu's Ground - / Flying-typing grants it a much appreciated resistance against Fighting and an immunity to Ground- and Electric-type attacks. This allows him to switch-in on commonly used moves, giving him an opportunity to set up a Swords Dance, and wreak havoc. Being immune to Thunder Wave is nice, since Randorosu wouldn't appreciate having his Speed halved. The genie isn't frail by any means, as well. It sports a solid 89 / 90 / 80 defensive spread, making it that much easier to set up! - Versatility
Randorosu has the ability to run a mixed set, seeing as it has a solid base 115 Special Attack, and access to special moves such as Earth Power and Grass Knot. However, I don't see Randorosu being used much as a mixed attacker. Besides Earth Power and Grass Knot, he doesn't really have anything going for it on the special side. His stellar attack, access to EdgeQuake, Explosion, and Swords Dance is just too good to pass up! - 101 base Speed
Funnily enough, this allows Randorosu to beat base 100s. Unfortunately, it isn't enough to beat Garchomp, who's base Speed a mere one point higher!
With that out of the way, here's a set that shows plenty of promise:
Swords Dance
Randorosu @ Life Orb / Yache Berry
Ability: Sand Power / Encourage
Nature: Jolly
EVs: 252 Atk / 4 Def / 252 Spe
-Swords Dance
-Earthquake
-Stone Edge / Rock Slide
-U-turn
Using this on a Sandstorm team is an option. Seeing as his ability—Sand Power—increases the power of Ground- and Rock-type moves, Randorosu's two main attacks will sky-rocket in power, making this Pokémon even more deadly. Yache Berry could be an alternative item choice over Life Orb if you're worried about his 4x weakness to Ice-type attacks. Everything else is pretty self-explanatory.
Here's what it does to Pokémon with +2, Jolly, LO, and max Atk in Sandstorm. Thanks to DDRMaster for the calcs!
- Stone Edge vs. Standard Skarmory: 223 - 289 (73.4 - 86.5%)—nearly a OHKO with SR.
- Stone Edge vs. Standard Bronzong: 170 - 338 (50.3 - 59.2%)—70% chance to 2HKO with SR assuming it comes in on the Swords Dance and has Leftovers.
- Earthquake vs. max / max Swampert: 479 - 564 (100%)—OHKO.
- Earthquake vs. max / max Hippowdon: 399 - 469 (95.0 - 111.7%)—71.4% chance to OHKO
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Choice Scarf
Randorosu @ Choice Scarf
Ability: Sand Power / Encourage
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe
- Earthquake
- Stone Edge / Rock Slide
- U-Turn
- Explosion
Randorosu's bulk, power, speed, immunity to Spikes and Toxic Spikes, make it a great choice for a revenge killer. Once it has finished its job, it can go out with a bang with Explosion, killing of a potentially dangerous threat. Access to U-turn for scouting purposes is a plus as well.
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Mixed Attacker
Randorosu @ Life Orb
Ability: Encourage / Sand Power
Nature: Hasty / Naive
EVs: 176 Atk / 80 SpA / 252 Spe
-Earthquake / Earth Power
-Stone Edge / Rock Slide
-U-turn / Explosion
-Grass Knot
This set puts Randorosu's excellent special attack to good use. Earth Power is a relatively strong move here, since it gains STAB and is boosted by Encourage. Grass Knot allows you to damage Water-types, while Explosion deals a boatload of damage to virtually any Pokémon.
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Choice Band
Randorosu @ Choice Band
Ability: Sand Power / Encourage
Nature: Jolly
EVs: 252 Atk / 4 Def / 252 Spe
- Earthquake
- Stone Edge / Rock Slide
- U-turn
- Explosion
A Choice Band set could work very well here, most notably for its ability: Sand Power, and its STAB Earthquake. With Sandstorm in effect, you basically get a +2 Earthquake right off the bat (when factoring in Sand Power's and Choice Band's 1.5x boosts) allowing you to inflict massive damage to whatever Earthquake or Stone Edge hits.
It should be noted that Skarmory and Bronzong still completely wall most of your attacks so a Mixed Tyranitar would work really well here doing massive damage to the 2 with a Life Orb Fire Blast and helping keep Sandstorm in play. You can also run Hidden Power Grass (if you use CB or SD on Randorosu) on Tyranitar to surprise Swampert, and Stone Edge / Crunch / Ice Beam for the last 2 slots to either take care of Gliscor, Ghosts, etc., further allowing Randorosu to have an easier time at sweeping opposing teams. This was taken from joshe's post about Choice Band Randorosu!
This is what that set can do to Pokémon in Sandstorm (assuming Sand Power is a x1.5 boost). Thanks to DDRMaster for the calcs!
- Stone Edge vs. Standard Skarmory: 143 - 168 (42.8 - 50.3%)—88% chance to 2HKO w/ SR.
- Stone Edge vs. Standard Bronzong: 99 - 116 (29.3 - 34.3%)—4HKO with Leftovers.
- U-turn vs. Standard Bronzong: 93 - 109 (27.5 - 32.2%)—4HKO.
- Earthquake vs. max / max Swampert: 277 - 362 (68.6 - 89.6%)—Possible OHKO with Spikes.
- Earthquake vs. max / max Hippowdon: 231 - 272 (55.0 - 64.8%)—2HKO.
- Earthquake vs. max / max Celebi / Shaymin: 129 - 152 (31.9 - 37.6%)—3HKO w/SR since Sandstorm cancels Leftovers.
Now, what do you guys think? Are there any other sets you guys feel show promise? What Pokémon would pair well with Randorosu? Are there any Pokémon that can stop him from going ravaging through teams? Discuss away!
Here are some defensive calcs by DDRMaster:
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[LEFT]These are all with 252 Atk / 4 Def / 252 Spe with Jolly. Randorosu should put the last EVs in Def instead of HP since it would reach 320 if it put them in HP. This means that it will switch into SR 8 times and die if it doesn't take any other damage.[/LEFT]
[CENTER][LEFT]
[LIST]
[*]Standard Bronzong Gyro Ball (132 BP): 159 - 183 ([B]49.8 - 57.4%[/B])— 2HKO with SR or Life Orb recoil.
[*]Standard Bronzong Explosion (doesn't cut Def anymore): 195 - 229 ([B]61.1 - 71.8%[/B])—2HKO
[*]Standard Swampert Ice Beam: 292 - 343 ([B]91.5 - 107.5%[/B])—OHKO after SR or Life Orb, 2HKO with Yache Berry.
[*]max Attack, Jolly, CB Mamoswine Ice Shard vs. Yache: 218 - 256 ([B]68.3 - 80.3%[/B])—OHKO after 2 hits of SR.
[*]Adamant does 74.6 - 88.1% so it could possibly OHKO through Yache Berry after SR
[/LIST][/LEFT]
[/CENTER]