Giratina-O said:Do not use this thread to discuss evasion or OHKO clauses, dropping Uber Pokemon into OU, etc. Use other discussions threads for those.
Your mention of Magic Guard baffled me, Rankurusu's ability is one of the main reason stall is less valuable in Gen VLook at how many poison heal, ice body, rain dish, magic guard, sturdy, dry skin, elemental absorbs, recover users we have this gen. Its actually more like because of the huge power creep this gen you're either forced to try match for speed and power or run better type setups and cockblock them.
Nobody ever said you couldn't take advantage of Magic Guard to benefit yourself. Just look at some of the psycho shift Sigiglyphs and Reiuncleus running about who actually reinforce the defenses of some teams. At the sametime he can always fall into the aforementioned criteria of quick stall teams + 1 sweeper whilst still adding more bulk and defensive prescence.Your mention of Magic Guard baffled me, Rankurusu's ability is one of the main reason stall is less valuable in Gen V
Just loling at the fact that hippowdon and swampert happen to be a few SRers that don't get threatened by a mixtar, and that pert has more resistances and less weaknesses then hippo (if a 4x weakness still counts as one then), and yeah I had a forry as a SRer and a dusclops instead of a pert, but that kinda fell because I couldn't set rocks quickily enough, meaning that I was forcing swiches for nothing. Yeah a sweeper/revenge killer would work for my team, just don't where to put it. (I run CM roar latias by the way)At the very least I still don't understand why people insist on running Swampert in a defensive role this gen, hes simply outclassed by both Gastrodon and Quagsire defensively. As a phazer and SR setup hes yet again outclassed with the numerous offerings this gen and with the most effective Swamperts I've seen being bulky all out offensive not defensive. Players need to throw out all their Gen 4 pre-conceptions of solid walls and realize that Gen 5 has changed so much that only a few things are still effective as in Gen 4 at defensive roles.
The part of not having 6 walls is agreed on. However, on the third paragraph, if you insist on recovery is becoming widespread, think of it like this: those that are 1 KOed are still 1KOed with recovery. Those that are 2KOed are probably still 2KOed even wih recovery, not to mention that rocks and spikes are everywhere now.I honestly find it difficult to believe people believe stall has been neutered in the 5th Gen, in my experience to date stall is far MORE effective than ever before just in a new form.
Yes its no longer viable to run full 6 defensive walls for stall, however quick stall/switching with a single token top end sweeper can regularly be near unbreakable. The main reason for this I suspect is numerous factors such as there are simply more reliable methods of recovery now, avoiding hazards, immunity abilities, status protection etc.
Look at how many poison heal, ice body, rain dish, magic guard, sturdy, dry skin, elemental absorbs, recover users we have this gen. Its actually more like because of the huge power creep this gen you're either forced to try match for speed and power or run better type setups and cockblock them.
The trick this gen is finding the best synergy and playing abit better outside universal walls which simply don't work. Stall is far from dead, if anything its stronger than ever before just in a new form. If anything I personally think stall is actually all kinds of bloody broken this generation in that it will shut down certain kinds of teams to the point that its 100% unfeasible to play certain setups with no room for any kind of luck or smart play.
At the very least I still don't understand why people insist on running Swampert in a defensive role this gen, hes simply outclassed by both Gastrodon and Quagsire defensively. As a phazer and SR setup hes yet again outclassed with the numerous offerings this gen and with the most effective Swamperts I've seen being bulky all out offensive not defensive. Players need to throw out all their Gen 4 pre-conceptions of solid walls and realize that Gen 5 has changed so much that only a few things are still effective as in Gen 4 at defensive roles.
Way too complex. If the original proposal was walking the edge of a slippery slope, this would just be jumping off of it.A total change of subject here and i know its has been discussed to death nearly, but i was thinking;
Would ONE swift swimmer per drizzle team really be broken still ?
I mean because just one per team is hardly any harder to deal with than say a team of Chlorophyll abusers and would at the same time not be totally restrictive of rain.
If someone posts valid reasoning that is difficult to dispute, then yes, they could be nominated and if people agree that they are Uber, they would be banned.Hey guys, sorry if this is the wrong place for this.
Do you think Salamence and/or Garchomp will stay in OU this time around? Or is it likely one of them will get banned?
I completely disagree. Wit only 1 Swift Swimmer allowed, rain teams would actually probably look extremely similar to their current form. What was broken about Swift Swim was that you would have to face down SwSw sweeper after SwSw sweeper with 2x speed and double STAB. With only 1 allowed, you would have to face down SwSwsweeper after... not a SwSw sweeper. The problem was that multiple of them could just keep going.People are talking about how beastly Thundurus and Tornelus are in rain right now with their thunders and hurricanes, lets just throw a swift swimmer into the mix.
I sort of agree. The problem isn't that everything else became stronger than them. It's that they gained nothing new. At all. They're still amazing pokes, but the metagame is strong enough that their 4th Gen performance lands them in 5th Gen OU. So, like I said, I sorta agree.I doubt those 2 will be going anywhere even if those 2 are banned, power creep caught up to them this gen.
The reason that it would be more complex is as follows:I don't think it would take anything to a whole new level.
Zero SwSw users with Drizzle is not any less complex than 1 SwSw user with Drizzle. The point of the ban was to prevent a cascade of future bans anyway, and I think those that were overreacting and preemptively nominating Drought and SandStream have calmed down.
Dang. You figured me out. The real reason is that I just hate change. >_<There is nothing complex about "you can use a single user of Swift Swim in combination of Drizzle." I'm really not seeing any downsides to it as it opens up a viable strategy to a pretty large chunk of pokemon, and would still be manageable - look at Drought with its 2-3 viable offensive users of Chlorophyll.
I agree, though - nothing is really standing out this round. Gorebyss passing requires pretty hefty support to pull off effectively and is reminiscent of Dual Screens + BPScor + Recipient (Metagross) last gen.