Data Prize Claiming Thread (Update 5-09-13)

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Claiming from this incredibly fast reffing job.

RC: 10 -> 12

I'm converting 2 RC into TC, next.

RC: 12 -> 10
TC: 0 -> 2

Then, I'm spending them on a Skorupi.


Jack - Skorupi (M)
Nature: Adamant (-1 Special Attack, +1 Attack)

Type: Poison/Bug
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Battle Armor (Innate): This Pokemon’s thick armor prevents it from taking critical hits.
Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye (DW) (Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Moves:
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Scary Face
--------------
Night Slash
Confuse Ray
Pursuit
--------------
Brick Break
Swords Dance
Aerial Ace


TC: 2 -> 0
 
Claiming from this battle, and awaiting approval for Gyarados.

Toast revieves 2 TC
Chlora receives 1 EC, 2 MC, 1 DC
Electronica receives 1 EC, 2 MC, 1 DC, 1 KOC
Aqualos receives 1 EC, 2 MC, 1 DC, 1 KOC

EC: 4/6 ---> 5/6
MC: 0 ---> 2 MC
DC: 2/5 ---> 3/5


EC: 1/9 ---> 3/9 (1EC+1KOC)
MC: 0 ---> 2
DC: 1/5 ---> 2/5


EC: 4/6 ---> 6/6 (1EC+1KOC)
MC: 4 ---> 6 ---> 0
DC: 2/5 ---> 3/5


With 6/6, Aqualos can emerge from his kiddie pool and transform into GYARADOS! Upon evolving, he respectively gets Bite. Since he's been working hard for these 6 MCs with no reward while he was a Magikarp, it's time to reward him with Ice Fang(1MC), Dragon Dance(1MC), Waterfall (2 TC) and Earthquake (2MC).

Gyarados(*)
Aqualos(M)

Nature: Adamant (+1 Rank to Attack; -1 Rank From Special Attack)
Type: Water / Flying
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities: Intimidate
Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie: (Dream World LOCKED) (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 81

EC: 6/6
MC: 0
DC: 3/5

Attacks
Splash(*)
Tackle(*)
Flail (*)
Bubble(*)
Reversal(*)
Bounce(*)
~~~~~~~~~
Bite
Ice Fang
Dragon Dance
Waterfall
Earthquake


Edit: Saving my 2 TC for later, btw

Edit 2: Actually, I'm gonna' try out a CAP pokemon for the first time. :D

Rebble(*)
Tourmali(U)

Nature: Modest (+1 Rank to Special Attack, -1 Rank to Attack)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities: Levitate, Technician
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW LOCKED): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90


EC: 0/9
MC: 0
DC: 1/5

Attacks
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Earth Power
Metal Sound

Flamethrower
Hidden Power Fighting 7
Shadow Ball


Took the "No egg moves->3 level up moves" into acount. This makes my new TC 0 (2 -> 0)
 
http://www.smogon.com/forums/showthread.php?t=3450969

+2 TC, still stockpiling.

Stunky evolves with the EC and KOC, and uses the EC (along with the one it has) to buy Flamethrower (Skuntank Level-Up) and Double Team (BW TM).


Stunky [Cyndel] (Female)
Nature: Rash (+SpA, -SpD)
Type:
Poison/Dark: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Keen Eye (DW): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 74

EC: 4/6
MC: 1
DC: 4/5

Attacks:
Scratch
Focus Energy
Poison Gas
Screech
Fury Swipes
SmokeScreen
Toxic
Feint
Slash
Explosion
Night Slash
Acid Spray

Foul Play
Flame Burst
Iron Tail

Substitute
Sludge Bomb
Dark Pulse
Venoshock
Taunt



Skuntank [Cyndel] (Female)
Nature: Rash (+SpA, -SpD)
Type:
Poison/Dark: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Keen Eye (DW): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stats:

HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 84

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Scratch
Focus Energy
Poison Gas
Screech
Fury Swipes
SmokeScreen
Toxic
Feint
Slash
Explosion
Night Slash
Acid Spray
Flamethrower

Foul Play
Flame Burst
Iron Tail

Substitute
Sludge Bomb
Dark Pulse
Venoshock
Taunt
Double Team
 
Claiming from this battle:

Arcanite: 3 TC
  • Firion the ARCANINE: 3 MC
  • Shiva the VANILLISH: 1 EC, 2 MC, 1 DC, 1 KOC
  • Bahamut the DRAGONAIR: 1 EC, 2 MC, 1 DC, 3 KOC
  • Cloud Strife the DUCLOHM: 1 EC, 2 MC, 1 DC
First up, Firion the arcanine spends 2 MC on Dig! He also spends 1 on Flamethrower (Pre evolution move)! (0 MC remaining!)

Shiva the Vanillish uses the KO counter as a MC, and evolves into Vanilluxe!
Learns weather ball (<level 25). I use the 3 MC on Magnet Rise (Egg move) (0 MC Remaining!)

Vaniluxe (*) Shiva (Female)

Nature:
Relaxed
(Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:

  • Ice Body: (Innate) his Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
  • Weak Armour (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.(Active)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 3
Spe: 68 (79/1.15, truncated)

EC: 9/9
MC: 0
DC: 5/5
KO: 0

Attacks:
Weather Ball
Icicle Spear (*)
Harden (*)
Astonish (*)
Uproar (*)
Icy Wind (*)
Mist (*)
Avalanche (*)
Taunt (*)
Ice Beam

Automotize (*)
Water Pulse (*)
Ice Shard (*)
Magnet Rise

Explosion (*)
Hail (*)
Blizzard (*)
Hidden Power (Ground 7)
Toxic
Light Screen
Substitute
Protect


Next up is Bahamut the Dragonair, who uses 3 KOC as EC, evolving it into dragonite! (gains Flying Type, Multiscale, Inner Focus, Fire Punch, Thunderpunch, Roost)

Uses 3 MC on Dragon Tail, Safeguard and Hurricane (Level up) (0 MC remaing)



Dragonite: Bahamut (Male)

Nature:
Rash: (Adds * to Special Attack; Subtracts * From Special Defense)

Type:
Dragon
: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.(Dragonite line can breathe underwater.)
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

  • Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • Marvel Scale: (DW) (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80

EC: 9/9
MC: 0
DC: 5/5
KO: 0

Fire Punch
Thunder Punch
Roost

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Dance
Aqua Tail
Outrage
Dragon Tail
Safeguard
Hurricane


Extremespeed
Dragon Pulse
Light Screen

Thunder
Fire Blast
Ice Beam
Thunderbolt
Reflect
Protect

Draco Meteor


Finally, It's Cloud Strife the Duclohm!
Spend 2 MC counter on: thunderbolt (BW TM)

Counters go to:
EC: 5/9
MC: 0
DC: 3/5
KO: 0
 
Buying myself a Lapras with 8 RC, leaving me with 8. (fuck yeah)


Lapras "Heavy Artillery" (F)
Nature: Quiet - adds rank to SpA, subtracts 15% from Speed and 10% evasion.

Type: Water/Ice
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Water Absorb (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armour (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Hydration (Innate) (DW, LOCKED): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

MC: 0
DC: 0/5

Stats:
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (60/1.15)

Attacks:
Levelup:
Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song

TM:
Protect
Toxic
Thunderbolt

Egg:
Curse
AncientPower
Dragon Pulse


EDIT: I derped. Also spending one HC (gives me 7) on her to give her Ice Beam (levelup)

Double Edit: Yeah, just realised I want to be a candidate for the electric gym, so, buying myself a Plicowatt with 2 RC (leaving me with 6).


Plicowatt "Hijinks" (F)
Nature: Modest - adds rank to SpA, subtracts rank from Atk.

Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW, LOCKED): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

EC: 0/6
MC: 0
DC: 0/5

Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95

Attacks:
Levelup:
Bubble
Charge
Tackle
Thundershock
Detect

TM:
Scald
Toxic
Ice Beam

Egg:
Me First
Counter
Mirror Coat
Fixed the movepool issues.

Edit: Also claiming 2 BT from this contest semi-final I sub-judged: http://www.smogon.com/forums/showthread.php?t=3450144
 
Claiming 4 ref tokens from reffing this surprising battle!
Spending the rest of my TC on a Pseudo-legendary Pokmeon's 1st form.

Bagon (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50

EC: 4/9 (I put my ref tokens in this counter, if possible, otherwise, 0/9)
MC: 0
DC: 0/5

Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember

Dragon Dance
Dragon Rush
Shadow Claw

Hone Claws
Dragon Claw
Toxic
 

a fairy

is a Tournament Directoris a Site Content Manageris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Contributor to Smogonis a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Social Media Contributor Alumnus
Community Leader
What is this? Bagon is evolving?!

Bagon [Hirome] (Male)
Nature:
Adamant (Adds * to Attack, Subtracts * from SpA)
Type:
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: ****(+)
Def: ***
SpA: *(-)
SpD: **
Spe: 50

EC: 5/9
MC: 6
DC: 5/5

Abilities:
Rock head:
Type: Innate

This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (DW):
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Rage (*)
Bite (*)
Leer (*)
Headbutt (*)
Focus Energy (*)
Ember (*)
Dragon Rush(*)
Fire Fang (*)
Dragon Dance (*)
Dragon Claw (*)
Shadow Claw (*)
Substitute (*)


Dun duh dun dun duh dun dun dun dig ding ding! (i think that's the music evolution makes)




Shelgon [Hirome] (Male)
Nature:
Adamant (Adds * to Attack, Subtracts * from SpA)
Type:
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).


Shelgon
HP: 100
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 2
Spe: 50


EC: 5/9
MC: 6
DC: 5/5


Rock head:
Type: Innate

This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

DW: Overcoat:

Type: Innate

This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.



Attacks:
Rage (*)
Bite (*)
Leer (*)
Headbutt (*)
Focus Energy (*)
Ember (*)
Dragon Rush(*)
Fire Fang (*)
Dragon Dance (*)
Dragon Claw (*)
Shadow Claw (*)
Substitute (*)
 
....and here we go again!
Banryu, the rule has been changed recently, now the entire Pokemon has to be posted, just like as if you were buying a new Pokemon (really, evolving is like buying a new Pokemon, just that you have something convenient to c/p from). Anyway, that's fine and your new stuff is APPROVED.
Ah, okay, that was news to me. Thanks for the update.

Okay, I think I'm gonna spend the fixed MC on Iron Head for Shieldon and Thunderpunch for Flygon.
 
http://www.smogon.com/forums/showthread.php?t=3450453

Elevator Music

Feebas: 1 EC, 2 MC, 1 DC, 1 KOc
Vulpix: 1 EC, 2 MC, 1 DC
Monmen: 1 EC, 2 MC, 1 DC, 2 KOc
Trainer: 2 TC
Trainer Counter: 0 ---> 2

EC: 0/6 ---> 1/6 EC
MC: 0 ---> 2 MC
DC: 0/5 ---> 1/5 DC


Putting the 1 KOc into EC:

EC: 0/6 ---> 2/6 EC
MC: 0 ---> 2 MC
DC: 0/5 ---> 1/5 DC


Putting the 2 KOc into MC:

EC: 0/6 ---> 1/6 EC
MC: 0 ---> 4 MC ---> 0 MC (spending it all)
DC: 0/5 ---> 1/5 DC


Not gonna spend anything for now though??

EDIT: Actually I'm going to buy Giga Drain (Level-Up), Endeavor (Level-Up), and Safeguard (TM) on Cottonee for 4 MC.

Still not spending my TC though!
 

biggie

champ
is a Smogon Discord Contributoris a Battle Simulator Moderator Alumnus
Claiming from this battle hall challenge.

I get 4 TC, and Del gets 8 KOC, which aren't staying long.

I will use them on Hex (level-up), Pain Split (level-up), Protect (BW TM), and Trick Room (BW TM) for a total of 6 KOC.

I'll dump the other two into it's EC so Del looks like this:



Litwick (*) Del (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack

Type: Ghost/Fire

Ghost:
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:

Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Flame Body (Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Shadow Tag (DW) (Innate): Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 20

EC: 2/9
MC: 0
DC: 0/5

Attacks:
Ember (*)
Astonish (*)
Minimize (*)
Smog (*)
Fire Spin (*)
Confuse Ray (*)
Night Shade (*)
Will-O-Wisp (*)
Flame Burst (*)
Imprison (*)
Pain Split
Hex


Heat Wave (*)
Clear Smog (*)
Acid Armor (*)

Substitute (*)
Energy Ball (*)
Toxic (*)
Trick Room
Protect
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
From this battle: http://www.smogon.com/forums/showthread.php?p=3637681

Frosty said:
Jas61292: 2TC
Scratchet: 1EC, 2MC, 1DC, 1KOC (despite awful awful movepool :D)
That puts me at 5 TC.

As for Scratchet, the KOc goes into EC, which along with the other EC puts it at 6/6 and causes it to EVOLVE. Upon evolution, it gains pre lv25 moves Sunny Day, Aura Sphere, Aerial Ace, Morning Sun, and Whirlwind. Also, the MCs it got put it at 5, and I am going to spend them all on level up moves: Earth Power, Air Slash, Heat Wave, Hurricane and Rain Dance.


Tomohawk (Hatchet) (M)
Nature: Bold (+1 Def, -1 Atk)

Type: Normal/Fighting
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 3
Spe: 85


EC: 6/6
MC: 0
DC: 2/5

Attacks:

Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Bulk Up
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Rain Dance
Earth Power
Air Slash
Heat Wave
Hurricane

Roost
Nature Power
Haze

Taunt
Toxic
Protect
 
Claiming from this battle, and awaiting approval for Gyarados.




EC: 4/6 ---> 5/6
MC: 0 ---> 2 MC
DC: 2/5 ---> 3/5


EC: 1/9 ---> 3/9 (1EC+1KOC)
MC: 0 ---> 2
DC: 1/5 ---> 2/5


EC: 4/6 ---> 6/6 (1EC+1KOC)
MC: 4 ---> 6 ---> 0
DC: 2/5 ---> 3/5


With 6/6, Aqualos can emerge from his kiddie pool and transform into GYARADOS! Upon evolving, he respectively gets Bite. Since he's been working hard for these 6 MCs with no reward while he was a Magikarp, it's time to reward him with Ice Fang(1MC), Dragon Dance(1MC), Waterfall (2 TC) and Earthquake (2MC).

Gyarados(*)
Aqualos(M)

Nature: Adamant (+1 Rank to Attack; -1 Rank From Special Attack)
Type: Water / Flying
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities: Intimidate
Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie: (Dream World LOCKED) (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 81

EC: 6/6
MC: 0
DC: 3/5

Attacks
Splash(*)
Tackle(*)
Flail (*)
Bubble(*)
Reversal(*)
Bounce(*)
~~~~~~~~~
Bite
Ice Fang
Dragon Dance
Waterfall
Earthquake


Edit: Saving my 2 TC for later, btw

Edit 2: Actually, I'm gonna' try out a CAP pokemon for the first time. :D

Rebble(*)
Tourmali(U)

Nature: Modest (+1 Rank to Special Attack, -1 Rank to Attack)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities: Levitate, Technician
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW LOCKED): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90


EC: 0/9
MC: 0
DC: 1/5

Attacks
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Earth Power
Metal Sound

Flamethrower
Hidden Power Fighting 7
Shadow Ball


Took the "No egg moves->3 level up moves" into acount. This makes my new TC 0 (2 -> 0)
Along with ALL of this, I'm claiming from this battle.

ToastTyrant13: 2TC
Cacnea: 1EC, 2MC, 1DC

EC: 5/6 ---> 6/6
MC: 2 MC ---> 4 MC ---> 0 MC
DC: 3/5 ---> 4/5

With 6/6 EC, Chlora can spread her roots and evolve into CACTURNE! Also gonna' use his 4 MC to buy the level up moves Revenge (1MC) and Sandstorm (1MC), as well as the TM Move Toxic (2 MC).
Cacturne (*)
Chlora (F)
Nature: Naughty (+1 to Attack, -1 to Special Defense)

Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 1 (-)
Spe: 55

EC: 6/6
MC: 4
DC: 4/5

Abilities:
Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb (Dream World LOCKED): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Attacks
Poison Sting(*)
Leer(*)
Absorb(*)
Growth(*)
Leech Seed(*)
Sand Attack(*)
Pin Missile(*)
Ingrain(*)
Disable(*)
Seed Bomb(*)
Worry Seed(*)
Double Team(*)
Payback(*)
Swords Dance(*)
~~~~~~~~~
Hidden Power Ice 7
Sucker Punch
Poison Jab
Toxic
Sandstorm
Revenge


Using my 2 TC to buy
Tailow (*) SPRITE COMING SOON Aero (M)

Nature: Adamant (+1 Rank to Attack; -1 Rank From Special Attack)
Type: Flying / Normal
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities: Guts
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Scrappy: (DW LOCKED) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85

EC: 0/6
MC: 0
DC: 0/5

Attacks
Peck
Growl
Focus Energy
Quick Attack
Wing Attack
Double Team

Fly
Substitute
Protect

Steel Wing
Whirlwind
Pursuit


MAking my current TC 0.
 
Claiming from my tournament failure: http://www.smogon.com/forums/showthread.php?t=3450308&page=2

--Each trainer gets 2 TC (Tort can't use his till after the tournament)
Eclipse the Honchkrow and Black Swan the Froslass each get 2 MC and 1 DC that should be claimed in the regular Prize Claim thread

Black Swan the Froslass also gets 1 KOC that should be claimed with the above.

Black Swan spends her 2 MC on Thunder Wave (TM), and her KOC goes toward DC. (She also has 1 MC left in stockpiling)

Eclipse spends 2 MC on Substitute (TM)

Also, here's my first round's Prize Claim.

Claiming from my battle with Arcanite: http://www.smogon.com/forums/showthread.php?t=3448285&page=2


Temperantia: 2 TC

Mr. Bubbles: 2 KO, 2 MC
Eclipse: 2 MC, 1 DC

Toxicroak buys Drain Punch (Egg)
Eclipse buys Fly (TM)

Pokemon (Changes applied):


Honchkrow- Eclipse (M)
Nature: Lonely (Adds * to Attack, Subtracts * from Defense)
Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilties:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:

HP: 110
Atk(+): 6
Def(-): 1
SpA: 4
SpD: 2
Spe: 71


EC: 6/6
MC: 0
DC: 4/5

Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Sucker Punch
Taunt
Nasty Plot
Dark Pulse

Roost
Sky Attack
Psycho Shift

Heat Wave

Thunder Wave
Snarl
Toxic
Fly


Toxicroak(*) Mr. Bubbles (M)
Nature: Naughty (Adds * to Attack; Subtracts * From Special Defense)
Type: Poison/Fighting
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.
Poison Touch (DW=Unlocked): (Can Be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.


Stats:

HP: 100
Atk(+): 5
Def: 3
SpA: 3
SpD(-): 2
Spe: 85


EC: 6/6
MC: 1
DC: 5/5

Attacks:
Astonish(*)
Mud Slap(*)
Poison Sting(*)
Taunt(*)
Pursuit(*)
Faint Attack(*)
Revenge(*)
Swagger(*)
Sucker Punch
Nasty Plot
Mud Bomb
Venoshock

Vacuum Wave(*)
Cross Chop(*)
Fake Out(*)
Drain Punch

Rain Dance(*)
Poison Jab(*)
Earthquake(*)
Stone Edge



EDIT: Fixed it up.... again.
 

DetroitLolcat

Maize and Blue Badge Set 2014-2017
is a Forum Moderator Alumnusis a CAP Contributor Alumnus
Double prize claim madness!

http://www.smogon.com/forums/showthread.php?p=3648174
http://www.smogon.com/forums/showthread.php?t=3450678

This gives me 8 TC in total. I would like to spend them on a Revenankh, leaving me with 4.

Level up =<25:
Wrap*
Bide*
Sand Tomb*
Wring Out*
Rock Tomb*
Arm Thrust*
Mean Look*
Glare*
Shadow Punch*

Egg moves:
Counter*
Drain Punch*
Shadow Sneak*

TM Moves:
Bulk Up*
Substitute*
Protect*


Next, Scyther gets 2 EC in total from the battles, so he is now a Scizor! Om nom nom!
He also gets 2 DC combined with 1 KOC to unlock his DW Ability.
He also gets 4 MC, now giving him 5.


Scyther, Male
Nature: Adamant,(Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Bug/Flying:
Summary Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Swarm:
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician:
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

(DW, Locked): Steadfast Type: Innate

If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Stats

HP: 100
Atk: Rank 5 (Adamant bonus +1)
Def: Rank 3
SpA: Rank 1 (Adamant penalty -1)
SpD: Rank 3
Spe: 105

Counters:
EC: 4/6 -> 6/6
MC: 1 -> 5
DC: 2/5 -> 5/5

Moves:

Vacuum Wave*
Quick Attack*
Leer*
Focus Energy*
Pursuit*
False Swipe*
Agility*
Wing Attack*
Fury Cutter*
Swords Dance

Counter*
Steel Wing*
Reversal*

Brick Break*
X-Scissor*
U-Turn*
Substitute


Larvitar gets 2 EC and a KOC which I'm counting as an EC, bringing his total to 5/9. That means Pupitar, yay. Also adding Stealth Rock for 2 MC. 2 DC. Now 3.


Larvitar, male
Nature
: Jolly:

(Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack)

Type: Rock/Ground
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities Guts
Type: Innate

This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

(DW, Locked) Sand Veil: Type: Innate

This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (Jolly Penalty)
SpD: Rank 2
Spe: 47 (Jolly Boost)

Counters:
EC: 2/9 -> 5/9
MC: 0 -> 4 -> 2
DC: 1/5 -> 3/5

Moves:


Bite*
Leer*
Sandstorm*
Screech*
Chip Away*
Rock Slide*
Scary Face*
Thrash*

Dragon Dance*
Outrage*
Iron Head*

Earthquake*
Stone Edge*
Payback*
Substitute
Stealth Rock (adding)
 

Athenodoros

Official Smogon Know-It-All
From here: http://www.smogon.com/forums/showthread.php?t=3450894

6 BT.

They become Thunderbolt, Double Team and Sheer Force for Monohm, once combined with 1 RC.

EDIT:

Flora said:
Athenodoros:
1+11=12 BP
Nidhogg:
12 MCs, 3 KO Counters
Astraea:
3 MCs, 1 KO Counter
Typhon:
3 MCs, 2 KO Counters
Everyone uses their KO Counters as MC.

Nidhogg gets Tailwind (3 MC), Superpower (3 MC), Ominous Wind (3 MC), Heat Wave (3 MC), Shock Wave (3 MC).

Astraea gets Gravity (3 MC) and stockpiles 1 MC.

Typhon gets Brine (1 MC), Shock Wave (3 MC) and stockpiles 1 MC.
 
Rewards
1 DC, 2 MC, 1 KOC for Dunsparce
2 TC for everybody
Flinch the Dunsparce will put his KOC into his Dream Counter, giving him 2 DC.
He will spend his two MC on Protect (BW TM).
I will use the two TC to buy an Eevee:


Eevee [Floe] F
Nature: Calm (-1 rank in attack, +1 rank in special defense)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats: 55/55-/50/45/65+/55

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 55

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Ability 1: Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Ability 2: Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Ability 3: Anticipation: (Innate, DW locked) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Attacks:

Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Fake Tears
Wish
Yawn

Shadow Ball
Protect
Round
 
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