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Meliadoul - Sceptile (F) Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Defense) Type: Grass - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. KOs: 6
Abilities: Overgrow: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any grass attack is increased by two. Unburden: (Dream World; Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Finally, I think it's time to get my Ralts to evolve. I'm also renaming her to Jennie June.
Jennie June - Kirlia (F) Nature: Calm (Add one rank to Special Defense; Subtract one rank to Attack) Type: Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. KOs: 5
Abilities: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Syncronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Telepathy: (DW) - LOCKED.
Azazel - Larvitar (M) Nature: Relaxed (Adds one Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy to opponent's attacks directed at this Pokemon.) Type: Rock - Rock STAB; reduce damage from all special attacks by two Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. KOs: 0
Abilities: Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two. Pokemon with Guts ignore the attack drop from burn. Sand Veil: (DW) - LOCKED.
Penguin344 gets 2 TC.
Dust Devil the Larvitar gets 1 EC, 2 MC, and 1 DC.
Bruce the Gible gets 1 EC, 2 MC, 1 DC, and 2 KOC.
Gible's 2 MC will be spent to get the TM move Dig. His KOC will be put into TC.
Larvitar's MC will be spent to get the Level Up Moves Earthquake and Stone Edge.
Rev gets Torment and saves One MC. Heracross gets Double Team and Return. Scrafty gets Protect and Double Team. Dusknoir gets Counter. Tyranitar gets Giga Impact and Thunder Wave. I save the TC. APPROVING myself.
Galladiator ; Tort ; ShinySkarmory (Add total moves to Lucario) ; Rickheg ; Terrador ; Steampowered (4 MC on Swampy) ; DarksoulSP (No need for the power on Hidden Power, you just select each time the move is used) ; Son of Shadoo ; Rezzy ; Ragnarokalex ; TheWolfe ; Penguin344 ; Kaxtar ; Alchemator Approved
Deck Knight: Unfortunately, Lord Jesseus has made a reffing error. Hippopotas was the last to secure damage before Trapinch, and should only have recieved 3 KOC. Hippopotas also gains 1 KOC. If you could just rearrage that it'd be dandy, whilst I go shoot LJ. The rest is fine though.
Havent played ASB in monthes, so Im getting some new Pokes with the 4 TC I had left over for a sort of revival.
Remoraid (M) Quickdraw Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Hustle (Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Moody (Dream World/Innate): This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.
Attacks: Water Gun
Lock-On
Psybeam
Aurora Beam
BubbleBeam
Focus Energy
Octazooka
Acid Spray
Water Spout
Flamethrower
Charge Beam
Smack Down
Machop (M) Knockout Nature: Adamant Type: Fighting Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. No Guard (Innate):This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy. Steadfast (Dream World/Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Attacks: Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Foresight
Seismis Toss
Revenge
6 of the 8 go into Scipio the Skorupi's EC and DC, evolving it into Drapion and unlocking Keen Eye (DW). In addition, I'm buying Rock Slide (BW TM) for him. He goes from this:
Skorupi [Scipio] (Male) Nature: Adamant (+Atk, -SpA) Type:
Poison/Bug: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities:
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye (DW): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Attacks:
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Scary Face
Crunch
Cross Poison
Sand-Attack
Night Slash
Confuse Ray
Substitute
Brick Break
Dig
Endure
Total: 16
To this:
Drapion [Scipio] (Male) Nature: Adamant (+Atk, -SpA) Type:
Poison/Dark: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye (DW): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Edgar Stalwart, Jr. the ONIX: 1 EC (-->1/6), 2 MC, 1 DC (-->1/5)
Empire the MONOHM: 1 EC (--> 3/9), 2 MC (-->4 total), 1 DC (-->4/5), 1 KOC (-->TC-->21 total) | Spending 4 MC on Dragon Pulse (LU), Weather Ball (LU), and Light Screen (BW TM)
Mosquixote the SYCLAR: 1 EC (-->6/6, evolves), 2 MC (-->Stone Edge (BW TM, post-evolution)), 1 DC (--> 5/5, unlocks Technician)
Syclar Mosquixote (M)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities: Compoundeyes, Mountaineer
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (LOCKED): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear
Bug Buzz
Earth Power
Spikes
Superpower
Counter
Taunt
Blizzard
Protect
Substitute
Syclant Mosquixote (M)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities: Compoundeyes, Mountaineer, Technician
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear
Bug Buzz
Counter
Earth Power
Spikes
Superpower
Taunt
Blizzard
Protect
Stone Edge
Substitute
Vanity the SHARPEDO (has since evolved and unlocked its DW Ability): 1 EC, 2 MC, 1 DC 3 MC, 2 KOC (-->MC-->5 total) | Spending 5 MC on Icy Wind (past gen. Tutor) and Payback (BW TM).
EDIT:Claiming 8 RT as MC for Vanity the SHARPEDO to learn Mud-Slap (past gen. Tutor), Spite (past gen. Tutor) and Toxic (BW TM).
I will also buy a Rocky Helmet with 20 TC, leaving me with 1.
Smeargle (Useless) (M) Nature: Nature: Timid (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+9% Acc.], subtracts one (1) Rank from Attack.) Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities: Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Moody (DW): (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Buying a Smeargle for 7 TC, ninja'ing DA to the first one!
Smeargle [Studio] (F) Nature:Timid (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+9% Acc.], subtracts one (1) Rank from Attack.)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities: Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Moody (DW LOCKED): This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.
Attacks (13):
Recover
Swift
Ice Beam
Thunderbolt
Thunder Wave
Quick Attack
Will-o-Wisp
Disable
Power Share
Dig
Sketch
Sketch
Sketch
rickheg:
3 TC
1EC/2MC/1 DC for all 'mons (Colosshale, Ralts, Golett, Machop, Togepi, Tepig)
3 KO's Machop
1 KO Togepi
1 KO Golett
I save the 3 TC, giving me...3 TC.
Captain the Colosshale goes to 6/6, 2, 5/5. She evolves into Captain the Colossoil! Her info will be at the end of this post.
Mystic the Kirlia goes to 5/9, 4, 2/5.
Megazord, now a Golurk, gets 3 MC instead. This brings him to 11, using the KOC as MC.
Randy Savage the Machoke flipped the fuck out all over their asses. He goes to 6/9, 3, 3/5, thanks to a KOC into each.
Serenity the Togetic uses her KOC as MC, going to 5/9, 3, 2/5.
Boarbeque the Tepig goes to 6/9, 4, 3/5.
Everyone saves their MC because I am so very indecisive.
Colosshale (Captain) F
Nature: Adamant (Adds 1 to Attack; Subtracts 1 from Special Attack)
Type: Dark/Ground Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ground: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities: Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in. Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Attacks:
Peck
Horn Attack
Bite
Body Slam
Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit
Magnitude
Encore
Fake Out
Sucker Punch
Earthquake
Rock Slide
U-Turn
Total Moves: 18
Captain gains some moves on Evolving, pre-25
Editing from my Battle Hall challenge, I'm gonna be buying a lot of moves. This is almost not worth mentioning.
I get 2 TC/BP, giving me 5 TC and 3 BP.
Dust the Monohm gets 4 HC, which will go into MC. I'll also use some RC into Dust's MC.
Dust gains the following moves; Slack Off (1), Dragon Pulse (1), Hurricane (1), Shock Wave (3), Signal Beam (3), Endure (3), Torment (2). By my count, I use 10 RC with the 4 HC to teach Dust these moves.
Claiming from Dogfish and Texas battle (will add link after I get on a computer, I am IPod incompetent)
I get 2 TC
Cacnea gets 1 EC, 2 MC, and 1 DC, those being her first counters.
(If the claims are updated soon after this post the battle should still be on page one)