Data Prize Claiming Thread (Update 5-09-13)

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Claiming from this battle.

-ToastTyrant13 gains 2 Currency Counters
-Princess Yue the Duskull gains 1 EC and 2 MC.
-The Boulder the Bolderdash gain 1 EC, 2 MC, and 3 KO Counters.

2 CC -> 4 CC

24zep21.jpg
Princess Yue gets 1 EC and 2 MC, making 3 MC. Going to use 3 of the MC to buy Curse (4th Gen: TM).
EC: 2/9
MC: 0

21oogu0.jpg
The Boulder the Bolderdash get 1 EC, 2 MC, and 3 MC, making 6 MC with the 1 he already has, and the lovely oppurtunity to evolve! Upon evolution it gets Weather Ball and Giga Drain, saving the 6 MC for later.

Bolderdash(*)
tumblr_lxg2b5R0ch1ql7ehgo1_100.gif
The Boulder(U)​

Nature: Modest (+1 Rank to Special Attack, -1 Rank to Attack)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities: Levitate, Technician, Mold Breaker
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 6
DC: 5/5

Attacks
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Earth Power
Metal Sound

Flamethrower
Hidden Power Fighting 6
Shadow Ball
~~~~~~~
Heat Wave
Sandstorm
Double Team
Toxic
Ancient Power
Substitute
Ominous Wind
Vaccuum Wave
Endure
Sunny Day
Flash Cannon
Weather Ball
Giga Drain
Rock Polish
Electroball
Calm Mind
Volt Switch

Total Attacks: 30

Edit: Using its 6 MC to buy Rock Pollish, Electroball (Level Up), Calm Mind, and Volt Switch (TM).
 
Massive claims ahead.

Claiming 3 UC from this battle.

I'll just put them all in Combusken's EC, giving him 9/9.

...What?

Kyle is evolving!

257.png


Congratulations! Your Kyle evolved into Blaziken!

Learns Fire Punch and Hi Jump Kick via pre-25 levelup.

New info:

257.png


Blaziken [Kyle] (M) (OT: SevenDeadlySins)

Nature: Hasty (+Spe, +10% accuracy, -Def)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 92 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 3/5

Moves:
Fire Punch
Hi Jump Kick
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin
Quick Attack
Mirror Move
Sky Uppercut
Flare Blitz

Flame Burst
Low Kick
Rock Slide

Fire Blast
Aerial Ace
Flame Charge
Brick Break

Also, I may as well claim from my epic fail of a TLR.

I get:

ITEMS GAINED
None.

ITEMS LOST
None.

POKEMON CAUGHT
None.

COUNTERS
4 TC
Gallade: 6 MC, 1 KO
Feraligatr: 6 MC, 1 KO
Pyroak: 5 MC, 1 DC

Gallade, who now has 10 MC buys False Swipe (BW level) (-1), Fire Punch, ThunderPunch (past gen tutor) (-3 each), and Encore (BW egg) (-3), bringing him to 0 MC.

Feraligatr goes to 12 MC, and buys Hydro Cannon (BW tutor) (-2), Ice Beam, Earthquake (BW TM) (-2 each), Counter (BW egg) (-3), and Outrage (past gen tutor) (-3) to go back to 0.

Pyroak's DC unlocks Chlorophyll, and his 5 MC buy Synthesis, Zap Cannon (BW level-up) (-1 each), and Earth Power (BW egg) (-3).

2 of the 4 CC are stockpiled to give me 19 total. The other 2 buy this guy:

Syclar.png


Syclar [Hugo] (M)
Nature: Hasty (+Spe, +30% accuracy, -Def)

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 105 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Moves:
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear

Earth Power
Superpower
Spikes

Ice Beam
Double Team
Acrobatics
 
Claiming for this match

The Spoils
TRG: 2 CC to 5
Korlyam: 1 EC, 2 MC, 1 DC

Which nets my Growlithe(Korlyam) an evolution!

59.png

*<Arcanine> [Korlyam] (Male)
Nature: Naughty
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2(-)
Spe: 95
Size Class: 4
Weight Class: 5
Base Rank Total: 20


EC: 6/6
MC: 4
DC: 5/5

Attacks:(16)
*Leer
*Flame Wheel
*Bite
*Helping Hand
*Take Down
*Roar
*Ember
*Odor Sleuth
*Reversal
Fire Fang
Thunder Fang
Flare Blitz
Crunch

*Close Combat
*Morning Sun
*Heat Wave

*Aerial Ace
*Dig
*Wild Charge
*Flame Charge
 
APPROVED:
danmantincan
LouisCyphre (You're missing a free level-up move in Kinesis, though)
The Royal Guard (i assume you meant 4th Gen Tutor Move, but you spent the right amount of counters anyway so no worries)
Glacier Knight
zarator
Lord Jesseus
LouisCyphre (2)
Leethoof
Galladiator
The Royal Guard
Blazikenmaster-Zeo

NOT APPROVED:
ToastTyrant13 - Curse is a Past Gen TM, and thus costs 3 MC.

7.7 UC.
 
Rewards:

Lou: 2 CC
Oros: 1 EC, 2 3 MC (Exp. Share), 1 DC, 1 KOC

TRG: 2 CC
Korlyam: 1 EC, 2 MC, 1 DC

Terrador: nein (only reffed one round, no KOs)

Me: 3 UC

GG to both of you, and sorry about the screwups.

Oros will use his KOC as MC, and purchase Level-Up move Outrage and Gen. I TM Bide.[a]Dratini[/a]
147.gif

Dratini ♂ - Oros
Nature: Rash (SpA: +1, SpD: -1)
Type: Dragon
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.


Abilities:
Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
(DW) Marvel Scale - (Dormant) - (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 50

Height Class: 2
Weight Class: 1
BRT: 13

EC: 1 / 9
MC: 0
DC: 1 / 5

15 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Aqua Jet, Bide, Extremespeed, Outrage, Slam, Wrap
Special Moves - Dragon Pulse, Dragon Rage, Flamethrower, Ice Beam, Thunderbolt, Twister
Status Moves - Agility, Leer, Thunder Wave

Eldest of a clutch, Oros has the headstrong nature of a brother who makes all of the mistakes of early folly, so that the rest of the brood might learn from such. The school of hard knocks claims Oros as one of their highest alumni, and he is ready to barrel headfirst into whatever his next challenge has in store for him.
 
So I'm going to evolve this
Get Magical Leaf, Quick Guard, Wide Guard, Power Swap, Guard Swap through level up
Also buying Recycle (lvlup) with the stocked MC
122.png

Mind (Mr. Mime) (F)
Nature: Timid
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Soundproof:Type: Innate
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
Filter:Type: Innate
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
Technician (DW):Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 5
Spe: 104 (+)
Acc: +12%
Size Class: 3
Weight Class: 4

Evolution Counter: 6 / 6
Move Counter: 1
Dream Counter: 5 / 5

Attacks:
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
DoubleSlap
Mimic
Light Screen
Reflect
Psybeam

Fake Out
Confuse Ray
Icy Wind

Psyshock
Protect
Toxic
Psychic
Double Team
Hypnosis
Endure
Magic coat
Thunder Wave
Thunder
Taunt
Shadow Ball
Nasty Plot
Signal Beam
Safeguard
Snatch
Attract
Substitute
Sunny Day
Solarbeam
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Recycle
Moves: 35
 
http://www.smogon.com/forums/showthread.php?t=3460013
Elevator Music: 2 CC
Haganeiru: 3 MC, 1 KOC
Togechikku: 3 MC, 1 KOC
http://www.smogon.com/forums/showthread.php?t=3458164
Elevator Music: 3CC
Ninetales: 3 MC, 2 KOC
Milotic: 3 MC, 2 KOC
Whimsicott: 3 MC
Revenankh: 2 MC, 1 DC
Total:

[box]Elevator Music: 5 CC
Kyukon (Ninetales): 3 MC / 2 KOC
Mirokarosu (Milotic): 3 MC / 2 KOC
Erufuun (Whimsicott): 3 MC
Haganeiru (Steelix): 3 MC / 1 KOC
Togechikku (Togetic)Togekissu (Togekiss): 3 MC / 1 KOC
(Revenankh): 2 MC / 1 DC[/box]
---
Currency Counter: 13 ---> 18
38.png

Putting the 2 KOC into MC

EC: 6/6 EC
MC: 0 ---> 5 MC ---> 0 MC (spending)
DC: 5/5 DC
350.png

Putting the 2 KOC into MC

EC: 6/6 EC
MC: 0 ---> 5 MC ---> 0 MC (spending)
DC: 5/5 DC
547.png


EC: 6/6 EC
MC: 0 ---> 3 MC ---> 1 MC (spending)
DC: 5/5 DC
208.png

Putting the 1 KOC into MC

EC: 6/6 EC
MC: 0 ---> 4 MC ---> 0 MC (spending)
DC: 5/5 DC
468.png

Putting the 1 KOC into MC

EC: 9/9 EC
MC: 0 ---> 4 MC ---> 0 MC (spending)
DC: 5/5 DC
frontnormal-mrevenankh.png


MC: 0 ---> 2 MC ---> 0 MC (spending)
DC: 4/5 ---> 5/5 DC (Infiltrator unlocked!)

Time to spend:
- Kyukon (Ninetales): Protect (BW TM) and Endure (Past Gen Tutor) for 5 MC
- Mirokarosu (Milotic): Rest (BW TM) and Icy Wind (Past Gen Tutor) for 5 MC
- Erufuun (Whimsicott): Swagger (BW TM) for 2 MC
- Haganeiru (Steelix): Autotomize (Level-Up), Double-Edge (Level-Up), and Torment (BW TM) for 4 MC
- Togekissu (Togekiss): Hyper Beam (BW TM) and Psychic (BW TM) for 4 MC
- (Revenankh): Rock Slide (BW TM) for 2 MC

Stockpiling my CC, so that's it.
 
I purchase a Heatmor called Anna. He costs 7 CC.

631.png

Anna the Heatmor (F)
Nature
: Quiet (+SpA, -Spe)
Type: Fire
Fire STAB: immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Flash Fire: (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
White Smoke (DW): (Innate) Pokemon with this ability are surrounded by a purifying white smoke that prevents stat reduction from opponents. (Screech, Initimidate, etc.)

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: Doesn't Evolve
MC: 0
DC: 0/5

Attacks:
-Incinerate
-Lick
-Odor Sleuth
-Bind
-Fire Spin
-Fury Swipes
-Heat Wave
-Faint Attack
-Sucker Punch
-Flamethrower
-Sunny Day
-Dig

Also, placeholder for approvals.

Okay:

Toast, C$FP, Lou, Terrador, LJ, Orc, deadfox, emma, Lou (below) are all approved, which means that I can self-approve.
 
Gonna claim from here

Snackstrike gets 1 EC, 2 MC, 1 DC, and 1 KOC, which goes into EC. Grabbing Rock Slide (BW TM)

Leafstrike the Snivy gets 1 EC, 2 MC, and 1 DC, which unlocks Contrary. Grabbing Leaf Storm and Giga Drain, both level-ups.

Sandstrike the Gligar gets 1 EC, 2 MC, and 1 DC. Grabbing U-Turn and X-Scissor, also both level-up.

And of course I get 2 TC.
 
Claiming from here. Saving 6 of the 12 CC (see below).

As for the KOC, I'm using them as MC on Mienshao for the following moves: Force Palm (Level Up, 1 MC), Jump Kick (Level Up, 1 MC), Wide Guard (Level Up, 1 MC), Quick Guard (Level Up, 1 MC), Aura Sphere (Level Up, 1 MC), Knock Off (Egg, 3 MC), Toxic (BW TM, 2 MC), and Taunt (BW TM, 2 MC).

I'm also spending 6 CC to get myself these Pokémon:

495.png

Snivy (Silvanus) (M)
Nature: Modest (Atk lowered by *; Sp. Attack raised by *)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 63
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Overgrow:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW LOCKED): (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Attacks (15 moves):

Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam

Glare
Mirror Coat
Twister

Light Screen
Protect
Reflect
270.png

Lotad (Eldath) (F)
Nature: Modest (Attack lowered by *; Sp. Attack raised by *)
Type: Water / Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Swift Swim:
(Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW LOCKED): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Attacks (moves):

Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubblebeam

Counter
Giga Drain
Leech Seed

Ice Beam
Scald
Grass Knot
602.png

Tynamo (Dendar) (M)
Nature: Quiet (Sp. Attack raised by *; Speed reduced by 15%, Evasion reduced by a flat 10%)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
Tynamo
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 9
DC: N/A

Ability:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks (4 moves):

Tackle
Thunder Wave
Spark
Charge Beam
 
Claiming from http://www.smogon.com/forums/showthread.php?t=3460272 and here

I get a grand total of 4CC (4+7=11 CC)

Dexter the Aipom gains 1 EC, 2 MC, 1 DC, and 1 KO Counter.
-Aches the Gastly and Scarlet the Vulpix gain 1 EC and 2 MC
-Riolu gets 1 EC, 2 MC, 1 DC
Making

Scarlet the Vulpix
Spr_4h_037.png

EC:5/6
MC:2
DC:5/5
Buying Captivate and Payback, both BW level up. (MC: 0)
Aches the Haunter
093.gif

EC:5/9
MC:2
Buying Taunt, BW TM (MC: 0)


Dexter the Aipom
190f.gif

EC:4/6
MC:3
DC:4/5(+1KOC)
Buy Acrobatics, BW TM, (MC:0)
Rum the Riolu
Spr_4d_447.png

EC:1/6
MC:2
DC:1/5
Buy CopyCat and Nasty plot, BW Level up (MC:0)
 
i won! yaaaaaaaaaaaaay!

i get 2cc, my total is 27

Twiggy: 1 EC. 2 MC. 1 DC. 1 KO
Quicksilver: 1 EC. 2 MC. 1 DC. 1 KO
Norita: 2 MC. 1 DC. 1 KO

Twiggy's totals now:
EC: 5/6
MC: 2
DC: 5/5 DW unlocked
also the KOC goes to her EC, which means its 6/6

she gets Ice Punch upon evolution, and using 2MC for the BW TM Earthquake
EVOLUTION!
460.png

Abomasnow [Twiggy "The Beserker"] (Female)
Nature:

Info on Twiggy:

Type: Brave (+1 Atk, -15% Speed, -10% Evasion)

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Command: (Ability: Snow Warning) Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.



Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)

Size Class: 4
Weight Class: 5
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Ice Punch
Powder Snow
Leer
Razor Leaf
Icy Wind
Grass Whistle
Swagger
Mist
Ice Shard
Blizzard
Wood Hammer
Sheer Cold

Seed Bomb
Stomp
Leech Seed

Hail
Ice Beam
Swords Dance
Protect
Shadow Ball
Earthquake

21 Moves

Quicksilver's totals now: (KOC goes to DC)
EC: 4/6
MC: 2
DC: 5/5 DW unlocked

using the 2MC to get BW TM Flame Charge

Norita's Totals are now: (KOC goes to MC)
EC: 4/9
MC: 3
DC: 4/5
getting the egg move Sleep Talk

She Became a Sealeo during the battle, so here she is now
emespr364.png

Sealeo [Norita] (Female)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Info on Norita:

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Oblivious (DW): (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.


Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 39 (-)

Size Class: 2
Weight Class: 4
Base Rank Total: 16


EC: 4/9
MC: 0
DC: 4/5

Attacks:
Defense Curl
Powder Snow
Growl
Water Gun
Encore
Ice Ball
Body Slam
Aurora Beam
Rest
Snore
Blizzard
Hail

Curse
Signal Beam
Yawn

Ice Beam
Earthquake
Hidden Power Psychic 7
Surf

19 Moves
 
Finally, I can claim.

UllarWarlord: 2 CC
Major Q10: 1 EC / 2 MC / 1 DC / 1 KOC
Floros: 1 EC / 2 MC / 1 DC

I use my combined CC to buy an Amulet Coin.

Floros the Ivysaur uses his MC to buy the TM Move Venoshock.

Major Q10 the Beldum puts his KOC into MC, and evolves. He autolearns the moves Magnet Rise, Confusion, Metal Claw and Scary Face. He uses his total of 7 MC to buy the Level-Up moves Pursuit, Bullet Punch, and Psychic. He also learns the TM Moves Substitute and Protect.

375.png

<Metang> [Major Q10] (Genderless)
Nature: Quiet (+SpA, -Spe)
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Type: Innate)
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Light Metal: (Type: Innate) [DW, Locked]
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (-, 10% flat evasiveness drop)
Size Class: 2
Weight Class: 6 (202.5 kg)
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 3/5

Attacks:
Magnet Rise
Take Down
Metal Claw
Confusion
Scary Face
Pursuit
Bullet Punch
Psychic

Substitute
Protect

Headbutt
Iron Defense
Iron Head
Zen Headbutt

Oh, and my Dragonair has 2 spare MC he would like to use on Ice Beam, a TM Move.

And one last thing. I caught that my Farfetch'd has Swords Dance twice, the second as a TM Move. He would like to change that out for Substitute.
 
Fought this battle, and won.

My Shinx gains 1 EC (3/9), 1 DC (3/5), 2 MC and 2 KOC, which also go into MC. These will go into buying the level-up move Wild Charge and the Past Gen move Magnet Rise, leaving Alexander with no MC total.

My Ralts gains 1 EC (1/9), 1 DC (1/5), 2 MC and 1 KOC which also goes into his MC. These will go into buying the level-up move Psychic and the TM move Shadow Ball, leaving Quass with no MC total.

My nohface gains 1 EC (1/6), 1 DC (1/5) and 2 MC, both of which are used to buy the level-up moves iron head and revenge. This leaves Amelia with no MC total.

Finally, I gain 2 CC, which I stockpile, leaving me at a total of 8 CC.
 
Claiming 4 CC from this battle, and 79 UC (1 + 7 + 25 + 46) getting me to 80 :3

Isis (Meowth) gets 3 MC (13)
*Using 12 MC to learn Substitute (2), Protect (2), Aerial Ace (2), Zap Cannon (3) and Icy Wind (3), leaving her at 1
**Changing her nature from Rash (+ SpA, - SpD) to Naive (+Spe, -SpD) [Free]

Meowth (Isis) {F}
52.png

Nature: Naive (+15% Speed, +30% Accuracy, -1 SpD)
Type
: Normal

  • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:


  • Pick Up: (Innate)
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
  • Technician: (Innate)
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
  • Unnerve: (Innate)
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:

HP: 90
Atk:
2
Def:
2
SpA:
2
SpD: 1
(-)
Spe: 104 (90 x 1.15)
SC: 1
WC: 1
BST: 13


EC: 6/6
MC: 1
DC: 5/5


Attacks: 19

Scratch
Growl
Bite
Pay Day
Fake Out
Fury Swipes
Screech
Faint Attack
Screech
Taunt

Hypnosis
Assist
Snatch

Hone Claws
Body Slam
Thunderbolt

Double Team
Water Pulse
Dig

Substitute
Protect
Aerial Ace
Zap Cannon
Icy Wind
Rhadamanthys (Ralts) earns 1 EC (1/9), 2 MC (2) and 1 DC (1/5)
*Using 10 UC to increase Rhadamanthys EC (+7 EC = 8/9) and DC (+3 DC = 4/5)
**Evolves

Kirlia (Rhadamanthys) {M}
280.png
281.png

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type
: Psychic

  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:


  • Synchronize: (Innate)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
  • Trace: (Can be activated)
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
  • Telepathy (DW): (Innate)
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:

HP: 90
Atk: 2
Def:
2
SpA: 4
(+)
SpD: 2
Spe: 43 (50/1.15)

SC: 1
WC: 2
BST: 13


EC 8/9
MC 2
DC 4/5



Attacks: 14

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse


Disable
Confuse Ray
Encore

Taunt
Shadow Ball
Will-O-Wisp
Columbia (Plicowatt) earns 1 EC (1/9), 2 MC (2) and 1 DC (1/5)

Also using 1 UC to teach Kurt (Slowbro) Heal Pulse, leaving me in 69
 
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