Battle Hall Challenge - Dogfish44

Pokemon: 3/5 (Yamask)
Ability: 1/1 (Mummy)


Yamask (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Abilities:
Mummy: (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Attacks:
Astonish
Protect
Disable
Haze
Night Shade
Hex
Will-O-Wisp
Ominous Wind

Shadow Ball
Energy Ball
Psychic

Endure
Nasty Plot
Imprison
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"Towards the finale..."

Foresight ~ Low Sweep ~ Brick Break

IF Flinched when using Foresight, use foresight on the next action AND push actions back.
IF Protective/Evasive move AND Non-Consecutive THEN Bulk Up AND push actions back
 

Yamask (M)
HP: 90
EN: 100
SPE: 30
ABIL: Mummy
STAT: N/A
OTHR: N/A

Hugo (M)
HP: 100
EN: 100
SPE: 25
ABIL: Sheer Force [Disabled]
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Yamask used Will-o-Wisp!
Hit: 12/1000: Yes
-7 Energy
Hugo used Foresight!
-6 Energy

Hugo: -2 HP

Action 2:

Yamask used Psychic!
Crit: 528/1000: No
Effect: 485/1000: No
(10+1.5) x 1.5 = 17.25 Damage
-7 Energy
Hugo used Low Sweep!
Crit: 213/1000: No
(6-1+3+0) = 6 Damage
-3 Energy

Hugo: -2 HP

Action 3:

Hugo used Brick Break!
Crit: 72/1000: No
(8-1+3+0) = 8 Damage
-5 Energy
Yamask used Psychic!
Crit: 789/1000: No
Effect: 149/1000: No
(10+1.5) x 1.5 = 17.25 Damage
-11 Energy

Hugo: -2 HP


Yamask (M)
HP: 76
EN: 75
SPE: 30
ABIL: Mummy
STAT: -1 Spe
OTHR: N/A

Hugo (M)
HP: 60
EN: 86
SPE: 25
ABIL: Sheer Force [Disabled]
STAT: N/A
OTHR: Burned, Foresight (4 actions)

Arena: N/A

Turn Order:


Opponent issues actions.
Dogfish44 issues actions.
REFEREE
 
Hex, Psychic, Hex
IF Protective/Evasive A1, THEN chill that action
IF Protective/Evasive A2 or A3, THEN Imprison (Endure, Protect, ) and use Psychic the following action (if applicable, of course)
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"Well, this burn is no fun at all."

Rest ~ Sleep Talk (Low Sweep | Brick Break | Close Combat | Force Palm) ~ Sleep Talk (Low Sweep | Brick Break | Close Combat | Arm Thrust)

IF Awake AND using Sleep Talk, THEN use Close Combat
 

Yamask (M)
HP: 76
EN: 75
SPE: 30
ABIL: Mummy
STAT: -1 Spe
OTHR: N/A

Hugo (M)
HP: 60
EN: 86
SPE: 25
ABIL: Sheer Force [Disabled]
STAT: N/A
OTHR: Burned, Foresight (4 actions)

Arena: N/A

Action 1:

Hugo used Rest!
-15 Energy
Yamask used Hex!
Crit: 581/1000: No
(10+3+1.5) = 14.5 Damage
-6 Energy

Hugo: +12 HP

Action 2:

Hugo used Sleep Talk!
Move: 647/1000: Close Combat
Crit: 757/1000: No
(12+3+0) = 15 Damage
-10 Energy
Yamask used Psychic!
Crit: 363/1000: No
Effect: 242/1000: No
(10+1.5) x 1.5 + 1.75 = 19 Damage (Hugo wakes up)
-7 Energy

Action 3:

Hugo used Close Combat!
Crit: 933/1000: No
(12+3+0) = 15 Damage
-11 Energy
Yamask used Hex!
Crit: 160/1000: No
(5+3+1.5) + 3.5 = 13 Damage
-6 Energy


Yamask (M)
HP: 46
EN: 56
SPE: 30
ABIL: Mummy
STAT: N/A
OTHR: N/A

Hugo (M)
HP: 25
EN: 48
SPE: 25
ABIL: Sheer Force [Disabled]
STAT: -2 Def/SpD
OTHR: Foresight (1 actions)

Arena: N/A

Turn Order:


Dogfish44 issues actions.
Opponent issues actions.
REFEREE
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"I'm fairly certain that Rest heals on each one of my actions, not at the end of the action set. Also, Hex only has 5 BAP on a non-burned and non-sleeping mon."
 
Rest: "The Pokemon takes a soothing nap, eliminating all negative status and restoring 12 HP per action for a total of three (3) actions (the action Rest is used counts as an action on this counter) unless interrupted. Rest will cure any new status received on an action it is still resting. A strong blow (more than 18 final damage) can interrupt Rest, waking the user up."

Ingrain: "The Pokemon grows roots that burrow down into the ground, restoring two (2) HP per action for six (6) actions. While Ingrained, the Pokemon is not affected by phazing attacks, and loses any Ground immunity it might possess. Ingrain does not use up a Recovery move."

Given the similarities (the other moves that heal each action are the same) and the fact that it doesn't say anywhere that Rest works the way you say, I think it's safe to say that Rest, Ingrain, and the others work the same way: at the end of each action.

P.S. you do have your 5 HP back from the second Hex
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Danke, I couldn't remember the scenario where it popped up.




"Brilliant. Not."

Enable Sheer Force

Endure ~ Fire Punch ~ Ice Punch

IF Will-O-Wisp is used, AND not used before this round, THEN Rest
IF Asleep, THEN Sleep Talk (Fire Punch | Ice Punch | Thunderpunch | Poison Jab)


"This is probably the final stop for us..."
 

Yamask (M)
HP: 46
EN: 56
SPE: 30
ABIL: Mummy
STAT: N/A
OTHR: N/A

Hugo (M)
HP: 25
EN: 48
SPE: 25
ABIL: Sheer Force [Enabled]
STAT: -2 Def/SpD
OTHR: Foresight (1 actions)

Arena: N/A

Action 1:

Hugo used Endure!
-15 Energy
Yamask chilled!
+12 Energy

Action 2:

Yamask used Protect!
7 + 10/2.5 = -11 Energy
Hugo used Fire Punch!
(8+2+0) = 10 Damage
-6 Energy

Action 3:

Yamask used Psychic!
Crit: 131/1000: No
Effect: 618/1000: No
(10+1.5) x 1.5 + 3.5 = 20.75 Damage
-7 Energy
Hugo used Ice Punch!
Crit: 65/1000: No
(8+2+0) = 10 Damage
-6 Energy


Yamask (M)
HP: 36
EN: 50
SPE: 30
ABIL: Mummy
STAT: N/A
OTHR: N/A

Hugo (M)
HP: 4
EN: 21
SPE: 25
ABIL: Sheer Force [Enabled]
STAT: -1 Def/SpD
OTHR: Cannot Endure (1 action)

Arena: N/A

Turn Order:


Opponent issues actions.
Dogfish44 issues actions.
REFEREE
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"Nope, I've got nothing this time. Hugo, you did well buddy."

Bullet Punch + Arm Thrust ~ Cooldown (Chill) ~ Foresight
 

Yamask (M)
HP: 36
EN: 50
SPE: 30
ABIL: Mummy
STAT: N/A
OTHR: N/A

Hugo (M)
HP: 4
EN: 21
SPE: 25
ABIL: Sheer Force [Enabled]
STAT: -1 Def/SpD
OTHR: Cannot Endure (1 action)

Arena: N/A

Action 1:

Hugo used Bullet Punch+Arm Thrust!
# of hits: 380/1000: 3 hits
(2+2*3+0) = 8 Damage
-12 Energy
Yamask used Shadow Ball!
Crit: 489/1000: No
Effect: 396/1000: No
(8+3+1.5) + 1.75 = 14.25 Damage
-5 Energy


Yamask (M)
HP: 28
EN: 45
SPE: 30
ABIL: Mummy
STAT: N/A
OTHR: N/A

Hugo (M)
HP: KO
EN: KO
SPE: 25
ABIL: Sheer Force [Enabled]
STAT: N/A
OTHR: must cool down

Arena: N/A

Rewards:
Dogfish44: 30 CC
Hugo the Makuhita: 30 HC
C$FP: 3*15+2 = 47 UC
 
Challenge #10

Dogfish44 is using his Makuhita with Sheer Force in Rank 1.

Makuhita [Hugo] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (DW) (Can be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

Makuhita
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 25
Size Class: 2
Weight Class: 4
Base Rank Total: 11

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Arm Thrust
Belly Drum
Close Combat
Endure
Fake Out
Focus Energy
Force Palm
Heavy Slam
Knock Off
Reversal
Sand-Attack
Seismic Toss
SmellingSalt
Tackle
Vital Throw
Wake-Up Slap
Whirlwind

Bullet Punch
Counter
Faint Attack
Feint
Foresight
Revenge

Attract
Brick Break
Bulk Up
Bulldoze
Dig
Double Team
Earthquake
Facade
Focus Blast
Hidden Power (Grass, 7)
Low Sweep
Poison Jab
Protect
Rain Dance
Rest
Rock Slide
Smack Down
Substitute
Sunny Day
Surf
Swagger
Toxic
Whirlpool

Fire Punch
Helping Hand
Ice Punch
Low Kick
Mimic
Role Play
Sleep Talk
Snore
SuperPower
ThunderPunch

Total Moves: 56


Pick your first type:






 
Battle 1:


Hiker Hitch would like to battle!

RNG Roll for Pokemon: 1/5
RNG Roll for Ability: 3/3


Bonsly (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Rattled: (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Fake Tears
Copycat
Flail
Low Kick
Rock Throw
Mimic
Block
Slam
Faint Attack
Rock Tomb

Dig
Sandstorm
Brick Break

Rollout
Defense Curl
Endure


"I'm admittedly feeling a little Rattled about this..."
 

"I'm too scared to think straight."

Brick Break ~ Low Kick ~ Brick Break

-----------


Makuhita (M)
HP: 100
En: 100
Ranks: 3/2/0/2
Speed: 25
SC/WC: 2/4
Ability: Sheer Force (Not Enabled)
Stats: N/A
Status: N/A
Other: N/A


Bonsly (M)
HP: 90
En: 100
Ranks: 4/3/0/2
Speed: 10
SC/WC: 1/2
Ability: Rattled
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Makuhita used Close Combat!
RNG Roll (Crit) [<=625 Crit]: 8959/10000 (No)
(12+3+(4.5-4.5))*1.5 = 22.5 damage
Stat Change: -1 Def/SpD (Makuhita)
-7 energy
Bonsly used Brick Break!
RNG Roll (Crit) [<=625 Crit]: 5655/10000 (No)
(8+(6-3))+1.75 = 12.75 damage
-6 energy

Action 2:
Makuhita used Brick Break!
RNG Roll (Crit) [<=625 Crit]: 8476/10000 (No)
(8+3+(4.5-4.5))*1.5 = 16.5 damage
-5 energy
Bonsly used Low Kick!
RNG Roll (Crit) [<=625 Crit]: 4086/10000 (No)
(8+(6-3))+1.75 = 12.75 damage
-6 energy

Action 3:
Makuhita used Close Combat!
RNG Roll (Crit) [<=625 Crit]: 4206/10000 (No)
(12+3+(4.5-4.5))*1.5 = 22.5 damage
Stat Change: -1 Def/SpD (Makuhita)
-7 energy
Bonsly used Brick Break!
RNG Roll (Crit) [<=625 Crit]: 682/10000 (No)
(8+(6-3))+3.5 = 14.5 damage
-6 energy



Makuhita (M)
HP: 60
En: 81
Ranks: 3/2/0/2
Speed: 25
SC/WC: 2/4
Ability: Sheer Force (Not Enabled)
Stats: -2 Def, -2 SpD
Status: N/A
Other: N/A


Bonsly (M)
HP: 28
En: 82
Ranks: 4/3/0/2
Speed: 10
SC/WC: 1/2
Ability: Rattled
Stats: N/A
Status: N/A
Other: N/A

-----------


"Help me!"

Flail ~ Flail ~ Flail
 

Makuhita (M)
HP: 60
En: 81
Ranks: 3/2/0/2
Speed: 25
SC/WC: 2/4
Ability: Sheer Force (Not Enabled)
Stats: -2 Def, -2 SpD
Status: N/A
Other: N/A


Bonsly (M)
HP: 28
En: 82
Ranks: 4/3/0/2
Speed: 10
SC/WC: 1/2
Ability: Rattled
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Makuhita used Close Combat!
RNG Roll (Crit) [<=625 Crit]: 6267/10000 (No)
(12+3+(4.5-4.5))*1.5 = 22.5 damage
Stat Change: -1 Def/SpD (Makuhita)
-11 energy
Bonsly used Flail!
RNG Roll (Crit) [<=625 Crit]: 9681/10000 (No)
(15+(6-3))+5.25 = 23.25 damage
-10 energy

Action 2:
Makuhita used Brick Break!
RNG Roll (Crit) [<=625 Crit]: 2332/10000 (No)
(8+3+(4.5-4.5))*1.5 = 16.5 damage
Bonsly fainted!
-5 energy



Makuhita (M)
HP: 37
En: 65
Ranks: 3/2/0/2
Speed: 25
SC/WC: 2/4
Ability: Sheer Force (Not Enabled)
Stats: -2 Def, -2 SpD
Status: N/A
Other: N/A


Bonsly (M)
HP: KO
En: KO
Ranks: 4/3/0/2
Speed: 10
SC/WC: 1/2
Ability: Rattled
Stats: N/A
Status: N/A
Other: N/A

-----------


"You're terrifying!"

Pick your next type:






 
Battle 2:


Worker Bee would like to battle!

RNG Roll for Pokemon: 5/5
RNG Roll for Ability: 2/3


Snorunt (F)
Nature: Mild (+1 SpA, -1 Def)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW): (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Toxic
Ice Beam
Shadow Ball

Hex
Bide
Disable


"I'll show you what this Ice Body can do!"
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"Be crushed!"

Close Combat ~ Brick Break ~ Close Combat
IF Bide, THEN change remaining actions to Focus Energy ~ Substitute (25) ~ Close Combat
IF Double Team AND Earthquake NOT Disabled, THEN Earthquake AND Push Back
 

"Umm... do this...?"

Ice Beam ~ Headbutt ~ Ice Beam

-----------


Makuhita (M)
HP: 100
En: 100
Ranks: 3/2/0/2
Speed: 25
SC/WC: 2/4
Ability: Sheer Force (Not Enabled)
Stats: N/A
Status: N/A
Other: N/A


Snorunt (F)
HP: 90
En: 100
Ranks: 2/1/3/2
Speed: 50
SC/WC: 1/2
Ability: Ice Body
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Snorunt used Ice Beam!
RNG Roll (Crit) [<=625 Crit]: 6615/10000 (No)
(10+3+(4.5-3)) = 14.5 damage
RNG Roll (Effect) [<=1000 Effect]: 4659/10000 (No)
-6 energy
Makuhita used Close Combat!
RNG Roll (Crit) [<=625 Crit]: 3678/10000 (No)
(12+3+(4.5-1.5))*1.5 = 27 damage
Stat Change: -1 Def/SpD (Makuhita)
-7 energy

Action 2:
Snorunt used Headbutt!
RNG Roll (Crit) [<=625 Crit]: 1182/10000 (No)
(7+(3-3))+1.75 = 8.75 damage
RNG Roll (Effect) [<=3000]: 7033/10000 (No)
-5 energy
Makuhita used Brick Break!
RNG Roll (Crit) [<=625 Crit]: 1795/10000 (No)
(8+3+(4.5-1.5))*1.5 = 21 damage
-5 energy

Action 3:
Snorunt used Ice Beam!
RNG Roll (Crit) [<=625 Crit]: 9500/10000 (No)
(10+3+(4.5-3))+1.75 = 16.25 damage
RNG Roll (Effect) [<=1000 Effect]: 8297/10000 (No)
-6 energy
Makuhita used Close Combat!
RNG Roll (Crit) [<=625 Crit]: 7602/10000 (No)
(12+3+(4.5-1.5))*1.5 = 27 damage
Stat Change: -1 Def/SpD (Makuhita)
-7 energy



Makuhita (M)
HP: 60
En: 81
Ranks: 3/2/0/2
Speed: 25
SC/WC: 2/4
Ability: Sheer Force (Not Enabled)
Stats: -2 Def, -2 SpD
Status: N/A
Other: N/A


Snorunt (F)
HP: 15
En: 83
Ranks: 2/1/3/2
Speed: 50
SC/WC: 1/2
Ability: Ice Body
Stats: N/A
Status: N/A
Other: N/A

-----------


"I don't know, try anything!"

Headbutt ~ Headbutt ~ Headbutt
IF (Bullet Punch is used) THEN (use Ice Beam+Ice Beam)​
 

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