Prize Claiming Thread MkII (MAQ March #10223)

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Match is Here

Volt: 2 CC
Riolu: 2 MC, 1 EC, 1 DC and 1 KOC- (EC)
Necturne: 2 MC, 1 EC, 1 DC and 1 KOC- (DC)
Nohface: 2 MC, 1 EC and 1 DC

Evolving Necturine

Necturna [Sakura] (Female)
Nature: Quiet (+1 Special Attack, -10% evasion)
Type: Grass/Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Telepathy (DW): (Passive) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4(+)
SpD: Rank 5
Spe: 70 (-10% Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 23

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Power whip

Egg Moves:
Sketch
Giga Drain
Leaf Storm
Ingrain
Natural Gift

TM Moves:
Protect
Psychic
Hidden Power (Fire)
Shadow Ball
Calm Mind

Necturna using all of its MC to learn- Torment, Double Team, Stone Edge
Riolu Learning- Iron Tail, Dig
Nohface Learning- Fake out, Revenge
 
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Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Matezoide: APPROVED.
TeraVoltage: You forgot to drop the Speed of Necturna from 81 to 70 after factoring her Quiet Nature. Also, please state how Pokémon X learns Move Y for ease of approving... That said, Focus Punch costs 3 MC (Gen IV TM) for Riolu, & Dig costs 2 MC (Gen V TM), which totals 5, 1 more than the four Riolu has. NOT APPROVED until this is fixed.

2 Claims Checked --> 11/10 C.C. --> 1 UC + 1/10 C.C.

--------------------

Following that, I have 13 UC Total, which I should spend...
---

Delibird [Kringles] (M)
EC: N/A
MC: 14 (+13 UC) > 0
DC: 5/5
-Learns Bounce, Icy Wind, Sleep Talk (All Gen V Tutor), Rest (Gen V TM), Swift (Gen IV Tutor), & Defog (Gen IV TM).
---
12+1-13=0 UC

SELF APPROVED.
 
Great game, you two.
Ute: 3 CC
Purrloin: 2 MC, 1 EC, 1 DC and 1 KOC
Gollet: 2 MC, 1 EC, 1 DC and 1 KOC
Kirlia: 2 MC, 1 EC, 1 DC and 1 KOC
21:51 Ute Sorry to bug you about this, but Amulet Coin Pay Day vs Voltage should have gotten me two extra CC since I won c:
21:53 Ute Also Hi!
22:10 Matezoide Oh yeah
22:10 Matezoide Just state that when claiming
22:10 Matezoide :V
REWARDS
Ute:
2 CC
- Minccino: 1 EC, 2 MC, 1 DC, 1 KO
- Purrloin: 1 EC, 2 MC, 1 DC, 1 KO
- Caterpie: 1 EC, 2 MC, 1 DC

Cheers!
Both these battles were great, but I get extra EC/DC on some Pokemon... I'll assume they are lost unless I'm told otherwise.

CC: 0 > 7 > 1
Buying Exp. Share

Lilium the Butterfree

EC: 5/5
MC: 0 > 2 > 0 > 1 (EDIT)
DC: 5/5 (unlocked)
Movepool: +U-turn (BW TM)

Merle the Purrloin

EC: 4/6 > 6/6, Evolving
MC: 0 > 6 (2 KOC) > 0
DC: 4/5 > 5/5, Unlocking DW
Movepool: + Sucker Punch (level-up), + Encore (Egg), + Swagger (BW TM)

Stocke the Minccino

EC: 4/6 > 6/6 (1 KOC)
MC: 0 > 2 > 0
DC: 5/5 (Unlocked)
Movepool: + Bullet Seed (pre 25), + Rock Blast (pre 25), + Rest (BW TM)

Libra the Kirlia

EC: 4/9 > 5/9
MC: 0 > 2 > 0
DC: 3/5 > 5/5 (1 KOC), Unlocking DW
Movepool: + Magic Coat (BW Tutor)

Estark the Golett

EC: 4/6 > 5/6
MC: 0 > 2 > 0
DC: 3/5 > 5/5 (1 KOC), Unlocking DW
Movepool: +Fire Punch (BW Tutor)

Merle the Liepard
Merle the Liepard

Liepard [Merle] (Female)
Nature: Jolly (+15.9 Speed, + 17 Accuracy, -1 SpA)
Type:
: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Limber: (Passive) This Pokemon’s body is well trained and immune to paralysis.
Unburden: (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
Prankster: (Passive, DW) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 122 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17
EC: 6/6, unlocked
MC: 0
DC: 5/5, unlocked
Moves:
Level-up: 12
Scratch*
Growl*
Assist*
Sand Attack*
Fury Swipes*
Pursuit*
Torment*
Fake Out*
Hone Claws*
Night Slash
Snatch
Sucker Punch

Egg: 6/8
Encore
Charm
*
Faint Attack*
Foul Play*
Pay Day*
Yawn*
Tutor: 2
Foul Play*
Seed Bomb
TM and HM: 10
Hone Claws*
Taunt*
Protect
Aerial Ace*
Torment*
Thunder Wave*
Swagger
U-turn*
Snarl
Cut*
Stocke the Cinccino
Stocke the Cinccino*

Cinccino [Stocke] (Male)
Nature: Adamant (+1 Atk, -1 SpA)

Type:
: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Cute Charm: (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Skill Link: (DW, Passive) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 115
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5 (Unlocked)

Moves:
Level-up: 13
Bullet Seed
Rock Blast
Pound*
Growl*
Helping Hand*
Tickle*
DoubleSlap*
Encore*
Swift*
Sing*
Tail Slap*
Wake-Up Slap
Hyper Voice
Egg: 5/9
Aqua Tail*
Endure*
Flail*
Iron Tail*
Mud-Slap*
Tutor: 5
Aqua Tail*
Helping Hand*
Iron Tail*
Hyper Voice
Seed Bomb
TM and HM: 7
Protect
Dig*
Rest
Thief*
Fling*
Thunder Wave*
U-Turn*
 
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  • Ute: If a Pokemon has both a full EC and a full DC at the time of claim (not factoring in prizes from that battle), it gets an extra MC. This means your Butterfree has 1 more MC, which can either be stored or spent on a level-up move. Fix this and you're APPROVED.
  • Matezoide: APPROVED

This brings my UC to 16.1. Now, first of all, with my latest battle run being cut short by a pesky status inducer, I claim 6 CC and Katana the Nincada claims 6 KOC. With a combination of the 6 KOC and 6 of my UC, I will bring her EC to 6/6 and her MC to 6. Her evolution will come later, and with the 6 MC she will learn the BW tutor Giga Drain and the BW TMs Toxic and Substitute, bringing her MC to 0. Meanwhile, my CC goes up to 12 and my UC goes down to 10.1.

And then screwing up early on and being unable to make up for lost momentum versus Frosty earns me another 7 CC (2 regular + 5 from a maxed Tomohawk), bringing my CC total to 19. They, like Katana the Nincada's evolution, will come later. Maleficent the Hydreigon gets 3 MC and 1 KOC, which goes into her MC, bringing her MC to 4, and then her 4 MC will be spent on the BW TMs Toxic and Double Team, bringing her MC to 0. Oogie Boogie the Dusknoir gets 3 MC and 1 KOC as well, and his KOC goes into his MC for a total of 4 MC, and then his 4 MC will be spent on the BW tutors Icy Wind and Snatch, bringing his MC to 0.

Now, about those 19 CC. 8 of them shall now be spent on three new Pokemon: Wario the Munchlax, Mona the Minccino, and Jimmy T. the Lotad. Thus my CC drops to 11. Additionally, I spend 8 more UC to teach Wario the Munchlax the BW TMs Brick Break, Flamethrower and Rock Slide and the BW tutor Seed Bomb, and 2 more UC to teach Jimmy T. the Lotad the level-up moves Zen Headbutt and Rain Dance, bringing my UC to 0.1.


Munchlax [Wario] (M)
Nature: Quiet (+Special Attack, -Speed)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 4 (-) (Opponent's accuracy boost: 10%)
Size Class: 1
Weight Class: 5
Base Rank Total: 16
Moves: 24

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Pickup: (Passive) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains two (2) HP per action when holding Leftovers.

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile

Counter
Curse
Double-Edge
Pursuit
Selfdestruct

Ice Beam
Thunderbolt
Earthquake
Psychic
Shadow Ball
Brick Break
Flamethrower
Rock Slide

Seed Bomb


Minccino [Mona] (F)
Nature: Naive (+Speed, -Special Defence)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 87 (+) (Accuracy boost: 17% (17.4% unrounded))
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Moves: 19

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Cute Charm: (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Skill Link (DW): (Passive) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Attacks:
Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Swift
Sing
Tail Slap

Aqua Tail
Endure
Flail
Iron Tail
Knock Off

Protect
Thunderbolt
Dig
U-turn
Substitute


Lotad [Jimmy T.] (M)
Nature: Mild (+Special Attack, -Defence)

Type: Water/Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Moves: 20

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Swift Swim: (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish: (Passive) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW): (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Attacks:
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
BubbleBeam
Zen Headbutt
Rain Dance

Counter
Flail
Leech Seed
Teeter Dance
Water Gun

Hidden Power Dark 7
Ice Beam
Protect
Substitute
Surf


Lastly, remember that evolution I mentioned earlier? Well say hello to Kat the Ninjask and Ana the Shedinja. The former is getting a nature change to Adamant at a cost of 7 CC, bringing my CC total to 4, as well as picking up the moves Bug Bite, Double Team, Fury Cutter, Screech and Swords Dance for free. The latter picks up the move Spite for free.


Ninjask [Kat] (F)
Nature: Adamant (+Attack, -Special Attack)

Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 160
Size Class: 1
Weight Class: 2
Base Rank Total: 18
Moves: 25

EC: 6/6
MC: 0
DC: 0/5

Abilities:
Speed Boost: (Passive) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Infiltrator (DW): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Attacks:
Scratch
Harden
Leech Life
Sand-Attack
Fury Swipes
Mind Reader
False Swipe
Bug Bite
Double Team
Fury Cutter
Screech
Swords Dance

Bug Buzz
Endure
Faint Attack
Gust
Night Slash

Protect
Dig
Shadow Ball
Aerial Ace
X-Scissor
Toxic
Substitute

Giga Drain


Shedinja [Ana] (F)
Nature: Quiet (+Special Attack, -Speed)

Type: Bug/Ghost
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 80
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 34 (-) (Opponent's accuracy boost: 10%)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Moves: 21

EC: 6/6
MC: 0
DC: 0/5

Abilities:
Wonder Guard: (Passive) Pokemon with this ability suffer no damage from attacks that are not super effective. This ability cannot be removed or copied by any means.
Wonder Guard (DW): (Passive) Pokemon with this ability suffer no damage from attacks that are not super effective. This ability cannot be removed or copied by any means.

Attacks:
Scratch
Harden
Leech Life
Sand-Attack
Fury Swipes
Mind Reader
False Swipe
Spite

Bug Buzz
Endure
Faint Attack
Gust
Night Slash

Protect
Dig
Shadow Ball
Aerial Ace
X-Scissor
Toxic
Substitute

Giga Drain


That ought to do it. SELF-APPROVED
 
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Claiming

CC: 83->84

Kirlia:
MC: 2->6->0
Evolves into Gallade.
Moves: Leaf Blade, Night Slash, Leer, Fury Cutter, Slash, Swords Dance (free upon evo), Psycho Cut, Helping Hand, Feint, Protect, False Swipe, Close Combat (LU)

Gallade "Chivalry" (M)
Nature: Rash (+Special Attack, -Special Defense)

Type: Psychic/Fighting
Psychic:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (DW Unlocked): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3 (-)
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Charm
Hypnosis
Dream Eater
Stored Power
Leaf Blade
Night Slash
Leer
Fury Cutter
Slash
Swords Dance
Psycho Cut
Helping Hand
Feint
False Swipe
Protect
Close Combat

Skill Swap
Shadow Sneak
Encore
Disable
Destiny Bond

Psyshock
Substitute
Return
Reflect
Light Screen

Total: 37/123
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
AOPSUser: APPROVED.

1 Claim Checked --> 2/10 C.C.

---

Its A Random: 3 CC
Hippowdon: 3 CC and 1 KOC
Fidgit: 6 CC
Gliscor: 6 CC and 1 KOC
Nidoking: 3 MC and 1 KOC
TOTAL
Its_A_Random: (3+3+1+6+6+1)=20 CC (102 Total)
Nidoking: 3 MC, 1 KOC
---

Nidoking [King Odin] (M)
EC: 9/9
MC: 4 (+3 MC, +1 KOC) > 0
DC: 5/5
-Learns Outrage (Gen V Tutor), & Swagger (Gen V TM).
---
I spend 30 CC on:
-1× Charcoal
-1× Sharp Beak
-1× Soft Sand

82+20-30=72 CC

SELF APPROVED.
 
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Battled MK: didn't lose. It was a good 3 seasons.

CC: 28 -> 32
UC: 35 -> 34


Dragonite (Ace) [F]
EC:
9/9
MC: 3 -> 9 (+KOC, +1UC) -> 0
DC: 5/5
Learns Dive, Sky Drop, Hone Claws (BW TM) and Water Gun (Past Gen.)


Arcanine (Prometheus) [M]
EC:
6/6
MC: 0 -> 4 (+KOC) -> 1
DC: 5/5
Learns Endure (Past Gen.)


Roselia (Vigilante) [M]
EC:
7/9 -> 9/9 (+KOC) Evolves!
MC: 2 -> 4
DC: 5/5


Sawsbuck (Prince) [M]
EC:
6/6
MC: 4 -> 8 (+KOC) -> 0
DC: 5/5
Learns Double Team, Retaliate, Safeguard (BW TM), and Sleep Talk (Tutor)

And now, the Evolution:

Roserade (Vigilante) [M]
Nature: Bold [Adds one (1) Rank to Defense; Subtracts one (1) Rank from Attack.]
Type: Grass / Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure:
(Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
Technician (DW): (Passive)
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.


Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 9/9
MC: 1
DC: 5/5


Attacks:
Weather Ball
Sweet Scent
Absorb
Growth
Water Sport
Poison Sting
Stun Spore
Leech Seed
Mega Drain
Magical Leaf
GrassWhistle
Worry Seed
Giga Drain
Aromatherapy
Petal Dance
Toxic Spikes
Synthesis
Toxic

Extrasensory
Leaf Storm
Sleep Powder
Spikes
Mind Reader
Cotton Spore

Venoshock
Sludge Bomb
Energy Ball
Shadow Ball
SolarBeam
Protect
Grass Knot

Endure

Moves: 32

Learns Weather Ball, Sweet Scent (Pre-25), and Endure (Past Gen.), leaving him at 1 MC
 
SimonSays: approved

http://www.smogon.com/forums/threads/3487139
Rewards:
Elevator Music: 1 CC
Girafarig: 4 MC
Weavile: 4 MC
http://www.smogon.com/forums/threads/3486477
Elevator Music:
  • 1 Currency Counter
  • Togekissu: 7 CC
  • Kairyu: 7 CC, 2 KOC
http://www.smogon.com/forums/threads/3487175
Prizes:

Elevator Music: 1CC
Weavile: 4MC
Cyclohm: 4MC, 1KoC
Slowking: 4MC, 2KoC
http://www.smogon.com/forums/threads/3487302
Reward Time!
Elevator Music: +3 CC
Manyura (the Weavile): +4 MC
Kirinriki (The Girafarig): +4 MC
Tabunne (the Audino): +3 MC, +1 KOC
http://www.smogon.com/forums/posts/4796470
PRIZES

ELEVATOR MUSIC
1 (B1 Win) + 2 (B2 Win) + (4×3) (Full Movepool Bonus) = 15 CC
Togekiss
: 2 KOC
http://www.smogon.com/forums/threads/3486932
Elevator Music: 3 CC and the Ground Badge
Togekiss: 7 CC
Revenankh: 3 MC and 2 KOC
Necturna: 4 CC
Bronzong: 3 MC and 2 KOC
Note: This is my third badge, so I also get an additional 20 UC. I also get a Soft Sand.

2 + 8.5 + 14.5 + 9.5 + 4.5 + 15 = 54, for a total of 74 when accounting for the 20 I get from the gym badge.

Total:
Elevator Music: 49 CC / 74 UC / Ground Badge
- Togekissu (Togekiss): 2 KOC
- (Revenankh): 3 MC / 2 KOC
- Kairyu (Dragonite): 2 KOC
- Kirinriki (Girafarig): 8 MC
- Manyuura (Weavile): 12 MC
- (Cyclohm): 4 MC / 1 KOC
- Yadokingu (Slowking): 4 MC / 2 KOC
- Tabunne (Audino): 3 MC / 1 KOC
- Dootakun (Bronzong): 3 MC / 2 KOC

+1 Soft Sand
I'm going to put the KOC that Togekiss and Dragonite to CC, giving me another 4 CC.
---
Currency Counters: 30 ---> 83 ---> 37 (post-spending)
Universal Counters: 0 ---> 74 ---> 11 (post-spending)

Aside from Togekiss and Dragonite, all my other Pokemon's KOC will go to MC.

(Revenankh): Purchasing Round (BW TM), Echoed Voice (BW TM), Fling (BW TM), Retaliate (BW TM), Strength (BW TM), and Captivate Past Gen TM) for 5 MC and 8 UC. This completes Revenankh's movepool.

Kirinriki (Girafarig): Purchasing Mean Look (Egg Move), Recycle (BW Tutor), Dream Eater (BW TM), Sunny Day (BW TM), Rain Dance (BW TM), Frustration (BW TM), and Return (BW TM) for 8 MC and 7 UC.

Manyuura (Weavile): Purchasing Focus Blast (BW TM), Hyper Beam (BW TM), Low Sweep (BW TM), Payback (BW TM), Poison Jab (BW TM), Rain Dance (BW TM), Shadow Ball (BW TM), Shadow Claw (BW TM), Snarl (BW TM), Surf (BW TM), Snore (BW Tutor), and Spite (BW Tutor) for 12 MC and 12 UC.

(Cyclohm): Purchasing Dragon Rush (Egg Move), Earthquake (BW TM), Aerial Ace (BW TM), Facade (BW TM), Giga Impact (BW TM), and Bulldoze (BW TM) for 5 MC and 8 UC.

Yadokingu (Slowking): Purchasing Snore (BW Tutor), Recycle (BW Tutor), and Skull Bash (Past Gen TM) for 6 MC and 1 UC.

Tabunne (Audino): Purchasing Take Down (Level-Up), Last Resort (Level-Up), Amnesia (Egg Move), Bestow (Egg Move), Healing Wish (Egg Move), Fling (BW TM), Retaliate (BW TM), and Round (BW TM) for 4 MC and 13 UC. This complete's Audino's movepool.

Dootakun (Bronzong): Purchasing Frustration (BW TM), Return (BW TM), Round (BW TM), Strength (BW TM), Swagger (BW TM), Rollout (Past Gen Tutor), Natural Gift (Past Gen TM), and Secret Power (Past Gen TM) for 5 MC and 14 UC. This complete's Bronzong's movepool.

Also, purchasing 1 Destiny Knot (20 CC), 1 Exp. Share (6 CC), and 1 Lagging Tail (20 CC) for a total of 46 CC.

Self-approved.
 
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Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


All KOC will go into MC, netting me the following results:

UC: 0->45->0 (12 will go to Reuniclus, 11 to Dusknoir, 11 to Chandelure, and 11 to Cyclohm)
CC: 0->11 (stockpiling)

Cyclohm: 0->4->12->23MC
Sableye: 0->5MC
Emboar: 0->3MC
Ferrothorn: 0->12MC
Dusknoir: 0->5->16MC
Reuniclus: 0->12MC
Chandelure: 0->11MC

Which leaves me with the following claims:

Cyclohm:

MC: 23->0
Getting:
- Captivate (-3MC, Past Gen TM)
- Dragon Rush (-3MC, Egg)
- Headbutt (-3MC, Past Gen Tutor)
- Mud-Slap (-3MC, Past Gen Tutor)
- Natural Gift (-3MC, Past Gen TM)
- Secret Power (-3MC, Past Gen TM)
- Strength (-2MC, BWTM)
- Water Pulse (-3MC, Past Gen TM)

Which completes its movepool.

Sableye:

MC: 5->0
Getting:
- Helping Hand (-3MC, Event)
- Will-o-Wisp (-2MC, BWTM)

Emboar: will use the 3MC to get it Curse (Egg).

Ferrothorn:
MC: 12->0

Getting:
- Giga Drain (-2MC, BWTutor)
- Magnet Rise (-2MC, BWTutor)
- Seed Bomb (-2MC, BWTutor)
- Snore (-2MC, BWTutor)
- Worry Seed (-2MC, BWTutor)
- Hone Claws (-2MC, BWTM)

Dusknoir:
MC: 16->0

Getting:
- Facade (-2MC, BWTM)
- Attract (-2MC, BWTM)
- Thief (-2MC, BWTM)
- Round (-2MC, BWTM)
- Focus Blast (-2MC, BWTM)
- Fling (-2MC, BWTM)
- Charge Beam (-2MC, BWTM)
- Giga Impact (-2MC, BWTM)

Reuniclus:
MC: 12->0

Getting:
- After You (-2MC, BWTutor)
- Fire Punch (-2MC, BWTutor)
- Gravity (-2MC, BWTutor)
- Helping Hand (-2MC, BWTutor)
- Knock Off (-2MC, BWTutor)
- Signal Beam (-2MC, BWTutor)

Chandelure:
MC: 11->0

Getting:
- Clear Smog (-3MC, Egg)
- Spite (-2MC, BWTutor)
- Calm Mind (-2MC, BWTM)
- Telekinesis (-2MC, BWTM)
- Rest (-2MC, BWTM)


- - - -

EDIT: http://www.smogon.com/forums/threads/mk-vs-espy-raptor-claws-ftw.3475608/

+1UC, which will be used to get my Lapras Sheer Cold (Level Up)
 
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Well, I may not have gotten the gym leadership, but it was a good, challenging battle.

Eternal Drifter: 7 CC, -1 Chople Berry
- Spiritomb: --
- Scrafty: 3 MC
- Tyranitar: 3 MC, 1 KOC
- Hydreigon: 3 MC

Itsumo the Spiritomb didn't gain much, but revealed his complete title: Itsumo the Spiritomb, Demon Lord of Destruction.

Shadion the Scrafty, Agent of Itsumo, gains 3 MC from the battle. Using 2 MC to gain the BWTM Retaliate, stockpiling the last.

Shadion the Scrafty, Agent of Itsumo:
EC: 6/6
MC: 1 (Gains Retaliate)
DC: 5/5

Kyofu the Tyranitar gained, with the KOC, 4 MC. He'll learn the BWTMs Dragon Claw and Taunt. He also got his title fully revealed in the battle.

Kyofu the Tyranitar, Demon Lord of Tyranny:
EC: 9/9
MC: 0 (Gains Dragon Claw and Taunt)
DC: 5/5

Hydreigon gained 3 MC from the battle. She'll use two of that to gain the BWTM Taunt and stockpile the last.

Fear, Terror, and Despair the Hydriegon, Eaters of Worlds:
EC: 9/9
MC: 1 (Gains Taunt)

Finally, I gained 7 CC in this battle, while I lost one Chople berry. I'll stockpile the CC for now, but I'll probably make a purchase later.

But since this wasn't approved, I might as well add another claim from here.

Eternal Drifter:
+1 CC
Natu: +3 MC, 1 EC and 1 DC
Smeargle: +4 MC and Light Screen

Stockpiling the CC for the moment.

Unmei the Natu gains 3 MC, 1 EC, and 1 DC. Stockpiling the EC and DC. For MC, I'll spend 1 MC on the Level-Up move Psycho Shift. 2 MC will be on the vitally needed B2W2 Tutor Roost.

Umei the Natu:
EC: 4/6
MC: 0 (Gains Psycho Shift and Roost)
DC: 3/5

Achisuto the Smeargle gains Light Screen and 4 MC, but loses 1 Sketch. I will spend ALL 4 MC on Sketch.

Achisuto the Smeargle:
MC: 20 (Gains Light Screen and 3 Sketch)
DC: 5/5

Eternal Drifter:
Currency Counters: 10
-1 Chople Berry
 
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http://www.smogon.com/forums/threads/3-v-3-singles-sergetank-vs-geodude6.3487529/ 7 UC
Spending 3 UC as EC on Nosepass, increasing its EC from 2/6 to 5/6.
Spending 3 UC as DC on Nosepass, increasing its DC from 1/5 to 4/5.
Spending 1 UC as MC on Nosepass to purchase Discharge (Level Up).

http://www.smogon.com/forums/threads/battle-arcade-challenge-akela.3482873/page-3 3 CC (number of Battles)
+ 4 CC (Maxed Eelektross)
+6 CC (Eelektross's KOC bonus)
+4 CC (Maxed Carracosta)
+1 CC (Carracosta's KOC bonus)
I might be wrong about this. I asked on IRC and didn't receive a definitive answer. Because of this, Stockpiling.
Exploud receives 3 MC + 1 KOC to be spent as MC to purchase Echoed Voice (BW TM/HM) and Giga Impact (BW TM/HM).
Miltank receives 3 MC to be spent as MC to purchase Endure (Egg).
 
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MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
Claiming from this match.
2 CC takes me to 29.
Monohm goes to:
EC: 1/9
MC: 2
DC: 1/5

She uses those MC on Discharge and Slack Off.
Scratchet goes to:
EC: 1/6
MC: 2
DC: 1/5

He uses those MC on Work Up and Submission.

And from this match:
3 CC takes me to 32.
Snover goes to:
EC: 1/6
MC: 2
DC: 1/5

She uses those MC on Ice Shard and Ingrain.

Spiritomb uses his KOC as an MC and goes to:
MC: 3
DC: 1/5

He uses the MC on Sucker Punch, Nasty Plot and Memento.

Kingler uses his KOC as an MC and goes to:
EC: 6/6
MC: 4
DC: 5/5

He uses the MC on Amnesia, leaving him with 1.

Heracross uses his KOC as an MC and goes to:
MC: 1+4=5
DC: 5/5

He uses the MC on Snore and Rock Smash.
 
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Geodude6

Look at my shiny CT!
Geodude: 3 CC
-Charmander: 1 EC/3 MC/1 DC
-Embirch: 1 EC/2 MC
-Houndour: 1 EC/2 MC/1 DC + 2 KOC + LUCKY Egg
Geodude6: 6 CC
Braviary: 6 KOC
Charmander learns Flame Burst (1 MC) and Double Team (2 MC), and also unlocks her DW ability, Solar Power.
Embirch gets Lava Plume (1 MC) and Zap Cannon (1 MC).
1 of Houndour's KOC goes to MC, and the other to DC. Lucky Egg goes to EC. Learns Embargo (1 MC) and Heat Wave (2 MC). Unlocks Unnerve. Gets Thunder Fang for free upon evolution.
Frosty has informed me that my Braviary does not, in fact, have max movepool. Using 2 KOC for Swagger, NOW he has max movepool. The other 4 KOC are stockpiled for X/Y, much like ED's Spiritomb.


Charla [Charmeleon] (F)
Nature: Naughty
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW): (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 90
Atk: Rank 4+
Def: Rank 2
SpA: Rank 3
SpD: Rank 2-
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 5/9
MC: 0
DC: 5/5

Attacks:
Scratch
Growl
Ember
Smokescreen
Metal Claw
Dragon Rage
Rage
Scary Face
Fire Fang
Flame Burst
Flamethrower
Slash

Ancientpower
Counter
Crunch
Dragon Dance
Focus Punch

Sunny Day
Dig
Double Team
Fire Blast
Rest
Attract
Overheat
Shadow Claw

Outrage
Sleep Talk
Thunderpunch


Nightcrawler [Houndoom] (M)
Nature: Lonely
Type: Dark/Fire
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Early Bird: (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve (DW): (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 4+
Def: Rank 1-
SpA: Rank 4
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Thunder Fang
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Foul Play
Embargo
Flamethrower
Crunch
Nasty Plot

Counter
Feint
Fire Spin
Reversal
Sucker Punch

Sunny Day
Taunt
Solarbeam
Fire Blast
Overheat
Snarl

Dark Pulse
Heat Wave


Birchman [Flarelm] (F)
Nature: Brave
Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Reckless: (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Leaf Guard: (Passive) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Chlorophyll (DW): (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 3+
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 34- (-10% Eva)
Size Class: 3
Weight Class: 4
Base Rank Total: 16

EC: 5/9
MC: 0
DC: 5/5

Attacks:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Flame Burst
Leaf Tornado
Synthesis
Petal Dance
Lava Plume
Zap Cannon

Aromatherapy
Blaze Kick
Counter
Psybeam
Seed Bomb

Sunny Day
Solarbeam
Flamethrower
Fire Blast
Overheat
Rock Slide

Heat Wave
Stealth Rock


Buying another Expert Belt (-18 CC, -2 UC).

After buying the Expert Belt, I have 20 UC left. Time to make a dump into Hydreigon! Teaching her Hyper Beam, Fire Blast, Focus Blast, U-turn, Substitute, Dark Pulse, Heat Wave, Tailwind, Surf, and Fly; all worth 2 MC/UC. After that spending spree, I have 0 CC and 0 UC.
 
Last edited by a moderator:
This and this:

+14 CC total
Claire (Growlithe) gets (total) 1(battle) +3 (hall) EC (to 6), 1 (battle)+2(hall) DC (unlocking Justified) and 3 (battle) + 7 (hall) MC (to 15). She evolves (yay!), getting Thunder Fang automatically as Level up and spending the 15 MC on Extremespeed (LU), Outrage (Growlithe LU), Hyper Beam, Giga Impact, Solarbeam (BW TM), Thrash (Egg) Dragon Pulse and Iron Head (BW Tutor), bringing her MC back to 0.


Arcanine [Claire] (Female)
"Dance, oh winds of time, for you shorten my life on this planet..."

Desperation Theme: Guilty Gear XX - Blue Water, Blue Sky
Claire's evolution has made her power - and passions - grow tenfold. She seems to have taken a liking towards Red...

Nature: Mild (+Special Attack, -Defense)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Intimidate: (Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified: (DW) (Unlocked) (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Level Up:
Thunder Fang
Bite
Roar
Ember
Leer
Odor Sleuth
Helping Hand
Flame Wheel
Reversal
Fire Fang
Take Down
Extremespeed

Egg:
Close Combat
Morning Sun
Flare Blitz
Fire Spin
Iron Tail
Thrash

Tutor:
Dragon Pulse
Iron Head

TM:
Hidden Power (Ice 7)
Wild Charge
Protect
Substitute
Dig
Hyper Beam
Giga Impact
Solarbeam


Litwick gets 1 (to 2) EC, 2 + 1 MC, and 1 (to 2) DC.
Chimchar gets 1 (to 2) EC, 2 + 1 MC, and 1 + 1 (to 3) DC.

Also, as an added bonus, my Flarelm who was witholding evolution now evolves into Pyroak! He also spends his 2 MC on Zap Cannon and Heat Crash (LU).


Pyroak [Charles] (Male)

"Enguarde!"

Desperation Theme: Guilty Gear XX - Holy Orders (Be Just or Be Dead)
As a Pyroak, Charles took a liking towards honorable, powerful battles. Don't get in the way of his Flare Blitz, lest you be obliterated and removed from existence.
Nature: Sassy (+SpD, -Spe, -10% Evasion)

Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


Abilities:
Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Passive) This Pokemon's thick armor prevents it from taking critical hits.
Chlorophyll: (DW)(Passive)(Locked) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.



Stats:
HP: 120
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 4/5



Attacks:

Level Up:
Wood Hammer
Flare Blitz
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Lava Plume
Synthesis
Petal Dance
Zap Cannon
Heat Crash

Egg:
Blaze Kick
Counter
Seed Bomb
Aromatherapy
Earth Power


Tutor:



TM:
Rock Slide
Flame Charge
Toxic
Protect
Grass Knot
Substitute
Energy Ball


QUICKEDIT: Claiming from this:
Jet gets 4 MC, I get 1 CC, and Jet spends his MC on Toxic and Roar (BW TM).
 
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Getting back into the game WOOOOOO

Kippy the Swampert purchases Mimic and Stomp with his 5 stockpiled MC and 1 UC
von Karma the Electivire purchases Brick Break, Signal Beam, and Thunder Wave with his 6 MC
Chell the Jynx purchases Energy Ball for 2 MC
 
Okay, I think it's time for me to stop slacking on this.

Well, this one ended badly.

+3 CC, stockpiling (46 total)
Bayleef: +1 EC (5/9), +2 DC (1 + 1 KOC; 5/5; Leaf Guard unlocked!) and 2 MC; learns Safeguard (Level up, -1 MC) and Solarbeam (Level up, -1 MC)
Servine: +1 EC (5/9), +2 DC (1 + 1 KOC; 2/5) and 2 MC; learns Giga Drain (Level up, -1 MC) and Leaf Storm (Level up, -1 MC)
Argalis: +1 EC (9/9; Teleia is evolving!) and 2 MC; learns Dragon Dance (Pre-25), Quiver Dance (Pre-25), Silver Wind (Pre-25) and Icy Wind (Tutor, -2 MC)
Staravia: +1 EC (5/9), 1 DC (4/5) and 2 MC; learns Sleep Talk (Tutor, -2 MC)

Also, this.

+4 UC, going into my Togekiss's MC (4 total), learns Psychic (TM, -2 MC) and Signal Beam (Tutor, -2 MC)

So my new Aurumoth should look like this:

Aurumoth [Teleia] (Female)
"<I'M the leader while that she-bitch is gone, so I'M the one who gets to give our strategies ominous sounding names! Got it?!>"
El's Aurumoth. A bit of a glory seeker, Teleia has a seething hatred for Auroch.

Nature: Quiet (+1 SpA, -15% speed, -10 evasion)
Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities: Weak Armor, No Guard, Illusion (DW)
Weak Armor: (Toggle) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion (DW, unlocked): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 110
Atk: 5
Def: 4
SpA: 5 (+)
SpD: 2
Spe: 81 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: Mastered!
MC: 0
DC: Mastered!

Attacks:
Level Up:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Will-o-wisp
Ancientpower
Zen Headbutt
Dragon Dance
Quiver Dance
Silver Wind

Egg:
Bug Buzz
Counter
Hydro Pump
Disable
Megahorn

TM:
Psyshock
Protect
Shadow Ball
Hidden Power (Ground, 7)
Toxic
Ice Beam
Thunderbolt

Other:
Electroweb
Icy Wind
 
Time to buy two new mons:


Duskull (Jergal) (M)
Nature: Quiet (Sp. Attack raised; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 80
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 21 (-)
Size Class: 1
Weight Class: 2
Evasion reduced by 10%
Base Rank Total: 12

EC: 0/9
MC: 0
DC: N/A

Ability:
Levitate:
(Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Attacks (18 moves):

Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit

Destiny Bond
Imprison
Memento
Ominous Wind
Skill Swap

Taunt
Ice Beam
Protect
Substitute
Trick Room


Nincada (Erevan) (M)
Nature: Adamant (Attack raised; Sp. Attack lowered)
Type: Bug/Ground
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Compoundeyes
(Passive): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Run Away (DW Locked) (Passive): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks (17 moves):

Scratch
Harden
Leech Life
Sand-attack
Fury Swipes
Mind Reader
False Swipe

Bug Buzz
Endure
Faint Attack
Gust
Night Slash

Toxic
Protect
Aerial Ace
Facade
Substitute


Spending 4 CC in total
 
Last edited:

Texas Cloverleaf

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is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Frosty: Well done, Approved
Matezoide: Approved
Eternal Drifter: Approved
akela: Approved conditional on Arcade CC being correct
MK Ultra: Approved
Geodude6: Approved
Canis Majoris: Approved
Zarator [1]: Approved
AOPSUser: Approved
waterwarrior: Approved
Ute: Approved
Zarator [2]: Approved
The Wanderer: Approved
Zarator [3]: Approved

+1.4 UC
 
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