How does M-Venusaur, Heatran, Skarmory, Chansey, Quagsire, and cm Reuniclus for stall vs stall sound? (I'm playing pokebattle and showdown)
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Hmm, perhaps. Charizard's the only one who gives me trouble, however, and I feel Clefable does a better job supporting the team with Wishpassing.Quagsire handles the majority of set-up sweepers better than Clefable does. Clefable can be 2HKO'd by Mega Tyranitar's Stone Edge, Mega Charizard-X's Flare Blitz, SD Aegislash & Bisharp's Iron Head, Scizor's Bullet Punch. All very common and better dealt with by Quag. There are very few common set up sweepers better dealt with by Clefable.
Tl; rea (too long; read everything anyway).So I wanted to go over a few things as I continued to piece together a team, mostly for my own reference, but maybe something good will come of this. Specifically, I want to dedicated this post a bit to clerics and theory to cleric roles and synergy with the team. This is specifically because of my own struggles to find clerics as good, original entities serving a constructive purpose on a stall team.
A cleric is a pretty necessary role to a stall team. At the very minimum, it clears statuses and performs minor support tasts (threatens destiny bonds? Has healing wish? Perhaps it is a screen setter... clerics generally have some offhand niche outside of the first). So, my basic definition overriding any cleric is a support mon with the intent and purpose of healing members of a team. BUT in modern stall, I'd like to coin a phrase: Full clerics. This is only for their distinction of being able to pass wishes along side of curing status conditions. Every stall has a cleric, and most generally have a full cleric right now.
"Full Clerics" and their benefits.
But, in OU, there are probably three usable full clerics. Chansey(Or Blissey if your knock off prediction is inferior/really get double switched on), Sylveon and Togekiss are really the only three pokemon with both a healing move and status remover VIABLE in OU. Last generation, Vaporeon was in this discussion as well, and Umbreon can still have a spot here if need be. There are definitely some positive sides to this. Having experimented with both, the ability to have a full cleric on one pokemon makes finding your roles in battle a little easier. It comes out, doesn't take as many switches, and leaves only one pokemon on your team dedicated to it.
Negatives of "Full Clerics"
However, this style of clerics is not without its downfall. The main issue comes from the amount of moveslots used. Chansey actually uses three moveslots (Softboil/Wish/HealBell) for this job (to stop it from losing momentum) and Sylveon is best off using three (Protect>Softboil in this case). This, of course, severly limits coverage and can give these pokemon switch-in problems (Sylveon) or allow the opponent free turns (Chansey). Togekiss is an odd niche of being scary enough that it might only carry 1,2 or 3 support moves and any number of attacks due to the sets it runs, allowing it to circumvent this issue. The second issue is the "Eggs in one basket" deal. You lose your cleric, you've lost most of your healing capacities besides self help, which can be shaky given that not all stall members have their own form of reliable recovery. Having one cleric means you have only a few pokemon on the opposing team you can come in on to begin with as well as meaning the opponent only has to single out one pokemon to target.
The usage of "partial" clerics
The other cleric style is less used, almost unused. Pokemon like Latias, Gardevoir, Jirachi, Lanturn, Togekiss (The multi set thing), Vaporeon, Celebi and others all have parts of the whole of a cleric's responsibility. Pokemon like Latias, along with passing wishes, can defog and serve as a healing wish candidate (or just nuke). Gardevoir has destiny bond, Healing wish, Heal bell, wish and some other support moves along with the Hyper Voice spam. It has all the options, but never runs full cleric (or shouldn't... really isn't it's best set). Even Vaporeon can phaze while wishing and celebi sets rocks. These versatile pokemon are important to note for a few reasons. First, they have upside not provided by the full clerics. They are harder to nail down and eliminate, they only run what the team needs, and they make it harder for the enemy to come in on them.
The benefits of these partial clerics
There are other benefits to this. Even the fact that two semi-cleric pokemon may be run can be beneficial, though it does certainly have drawbacks. The first major benefit is that two clerics such as Lanturn/Latias, when paired, work incredibly well covering each other's weaknesses. This means that they have more switches and one can produce a switch for the other to work with. The second benefit is the element of surprise. Most people don't expect these styles of clerics because they aren't really seen. Lastly, the value of not losing a full cleric ability after losing one cleric cannot be overlooked. The longevity of a cleric and it's sheer responsibility to a team cannot be underestimated.
The drawbacks of partial clerics
The drawbacks, of course, are able to be seen. First, this means you have TWO slots reserved for some cleric duties. This isn't terribly bad because they have space to do other things, but it can still be a role strain on teambuilding. Secondly, the more obvious issue. It can take twice as long for two clerics to do the job of one, given the extra switch. However, if you don't need both wish/healBell/Support moves all at the same time, these do have benefits in keeping some targets out.
Some theory on clerics: Bulk vs Pressure
So now that we've briefly described the two broad cleric archetypes, let's talk about how this means anything. For a while, chansey was accepted as a great/best cleric because it caught tons of special attacks and healed off with ease. However, it allowed many threats in. Sylveon could stop many threats from coming in, but is far more frail than chansey and can struggle to get in. This has been an issue in teambuilding. The issue with chansey is it's lack of outside PRESSURE where Sylveon lacks BULK.
Both are key aspects of a game in general, but it should be noted that lacking pressure on stall is much more forgivable. You generally are a bit behind and rely on predictions if you are in a bit of a pinch to catch up. But in all honesty, Chansey has become so expected on stall and conkeldurr so common, even it's own bulk can be questioned by a fight type which chansey can't poison and whom can threaten most switch ins.
Bulk, however, is needed for all but the most synergistic stall teams. So lacking this is an issue, for sure. Sylveon's lack of bulk is damning, generally, but it has something only achievable otherwise by the half-clerics: Offensive presence/utility. Since the cleric has to take Kyurem generally, remember that Sylveon's hyper voice hits through subs and does this quite well. It also deters dragon spam.
Semi-clerics and their own set usages
For a true idea of the capacity of the semi-clerics, let's look at Latias, who is the most common of that group used as a cleric/support mon. Generally, a set with Psyshock, Wish, surf and defog is not only dangerous to in the ability to pressure and clear hazards, it also serves as a pokemon that both comes in easily and pressures easily to get wishes off to key allies, generally forcing a switch as it wishes, at least for the first time. Latias doesn't lack bulk or power, it lacks the movepool (Heal bell) and HP stat that prevent it from becoming a more premier offensive cleric.
Similarly, Jirachi is in an even cooler position. It's best set I've seen is Wish, U-turn, stealth rocks, Iron head. After wishing, it can slow turn out into another opponent, easing prediction and possibly gaining momentum back. This is also cool because you get to know ahead of time if you can pass a wish to a weakened pokemon safely. It does have healing wish and some psychic stabs to threaten if needed, but Jirachi's own typing is a personal favorite as it lessens the pressure on other users to use Heal bell. Jirachi's issue is generally consider its added weaknesses this generation, as well as the limits of 100/100/100 bulk as a stall mon. That, as well as a slightly limiting cleric movepool, may have made people overlook jirachi.
Cleric Synergy
Lastly, Cleric synergy. While Synergy on any part of the team is important, synergy with the cleric is the most important synergy. Why do you think the best clerics have been incredibly bulky or possessing a really fantastic defensive typing? It allows them to better pass if the opponent can't safely bring in something to hit the pokemon you want to wish pass to.
Basically, the whole key is to point out on the stall team who will need the cleric the most and then make sure their weaknesses do not overlap much. Pokemon such as heatran, Blastoise, Tyranitar, Gyarados, Aggron and others all lack reliable recovery and either rely on resttalk or wish for their HP. This means that if you have a heatran, Sylveon is technically a fantastic partner given Heatran covering Sylveon's weaknesses perfectly and Sylveon resisting fighting easily. It is more important for the cleric to have a resist to the target's typing than the target have a resist to Sylveon's typing as not allowing the target that can finish off your poke in the first place is huge. People play against the pokemon on the field for the most part. A Cleric's dedicated counters/checks are the best ones to play off of to get a wish passed. Unfortunately, with pokemon like chansey, who just has sheer bulk, this can be difficult. In Chansey's case, it is best to make sure the target and chansey simply do not overlap weaknesses given that the opponent can bring in any pokemon he needs vs chansey.
Right now, I'm looking into a few clerics in the full-cleric section, but I think that once mega latias arrives, the half clerics could really work, as a healbeller is always nice and Latias could wish pass as it will probably draw many specific threats in. Any opinions on some underrated clerics/Cleric ideas? I'm wondering if anyone runs healing wish on stall as a legitimate way to replenish something like Mega Venusaur and how it works if someone has been doing so.
Any reason why those specific EV's?Not sure if this has come up yet but, stall megazard x with 248 hp evs 32 atk evs 188 spdef evs and 40 spd evs. Dragon claw, roost, will-o-wisp, and earthquake as its moves. This pretty much the exact same set Pokeaimmd made a video of, and i've been trying it out, and it works extremely well. The only pokes it needs to watch out for are ones like hippowdon, gliscor, and mega pinsir, but all of those can be dealt with minor support from rotom-w.
Sticky web does not have a base power, don't know if anyone's mentioned this. Please fix this in the OPSticky Web and Parting Shot
Although not much is known about these two moves yet, they seem to have quite a lot of potential. You can read about Sticky Web and Parting Shot in detail here, but I'll give a brief description of what each move does. Sticky Web is a base 20 power Bug type move, which slows down you opponent's Pokemon as they enter the field. Parting Shot when used lowers the target's Attack and Sp. Atk stats and then the user switches out. Sticky Web has to potential to be incredible for slower based teams, as offensive teams rely on their high speed stat a lot, while Parting Shot is sort of like a defensive U-turn, gaining a ton of momentum for defensive based teams.
Basically you need mixed attackers that aren't half-assed like infernape, or a fast taunter that can actually survive in the long run, right?Life Orb Kyurem-B, mixed Mega Garchomp and Mega Charizard X can potentially 6-0 entire stall teams by themselves.
Crobat is also a major pain in the ass for such teams thanks to its high speed, Infiltrator and Taunt.
Pretty much. A surprise Knock Off is also useful to turn Chansey into a complete joke. By "surprise" I mean not coming from things a Chansey should never face like Conkeldurr, but from pokemon that can bait her such as Thundurus and Manaphy (it can run a pivot set with U-Turn and Knock Off, making it an excellent Chansey bait).Basically you need mixed attackers that aren't half-assed like infernape, or a fast taunter that can actually survive in the long run, right?
Knock Off spam first and foremost to get rid of Leftovers and try to predict when a cleric is switching in so you can taunt it before it can do its job. Chansey and Clefable are the most common ones.Sorry for not reading 28 pages of text, but how do stall teams deal with other stall teams?
Originally wrote a brief response to this, but it ended up becoming a full on guide to stall breaking. Here it is:I have a question for you stall players:
How do you break stall? (Well, since it's a thread about stall i thought I could get some advice...)
By the way, the main issue I have with stall is that I've met one only a single time (I'm in the lower ladder) so I lack the experience to shut it down.
Some good analyzing here.I cannot believe anyone just referred to anything in a competitive game as "shameful."
Do you know what is shameful? Losing. Winner gets everything, loser gets a lesson about how he could NOT win.