Zarel banning both Leppa+Recycle or Leppa+Harvest would not be the best idea. There are many uses of both those strategies that do not exploit the system. Leppa+Harvest is relatively equivalent to an Imposter Chansey when not abusing moves such as the listed jirachi set. As far as Leppa+Recycle there are many viable strategies surrounding that as well (for ex. putting it on a magic bouncer with low pp moves like heal bell, synthesis etc.) If you ban those you might as well ban imposter altogether. I think the best solution is just to ban the use of trapping moves in par with leppa+recycle or leppa+harvest.
I am perfectly aware that infinite Leppa has legitimate uses, if we define "legitimate uses" as "can be used to win".
However, there are two reasons why I want to ban infinite Leppa.
An objective reason:
-
Most (but not all) infinite stalling tactics use infinite Leppa. Banning infinite Leppa makes the remaining infinite stalling tactics
much easier to ban. Trying to ban infinite stalling without banning infinite Leppa will be much more like playing whack-a-mole. Well, we'll still be playing whack-a-mole, but there will be a lot fewer moles to whack.
And a subjective reason:
- I personally believe that infinite PP stall is bad for the metagame. It's not centralizing (the reason we banned Wonder Guard and OHKO moves), and it doesn't prevent the game from ending (the reason we're banning infinite Struggle), but there are other reasons to ban. Specifically, because it's not fun.
For a competitive game to be good, it should end in a reasonable amount of time. The shorter games are, the more that can be played in a given time period, so the faster people can test new strategies, practice their prediction, and improve their skills. Infinite PP stall
is a legitimate strategy, but its ratio of skill:time needed is just so low that it makes the game bad for everyone. In fact, because of this, very few people use it. Not because it's a bad strategy, but because it just isn't a very fun strategy. And when people do use it, it's mainly for trolling. Shouldn't it be obvious that a strategy used mainly for trolling is bad for the metagame?
I still think that moderator action is the best way to handle this, since it allows for human judgment and common sense. However, Zarel has made it clear that that isn't an option
I hope I have made it clear why this isn't an option: Most users won't realize that they can call a moderator. They will get hit by someone using this, they will get frustrated, and we will lose a potential new BH player.
verbatim wants to avoid this, and so do I.
Do game mechanics even support having the same move twice?
It depends on your definition of "game mechanics". It's not possible to obtain legitimately, but it's possible to hack a Pokémon with two copies of the same move.
Remember, we're playing Hackmons, where the rule is specifically: "Is it possible to obtain using a hacked GTS or PokeGen or something like that?" In which case the answer is "Yes."
It's not a glitch, it's how the games actually work if you hack two of the same move onto a Pokémon. Blame Game Freak. Well, not exactly "blame" - it's impossible to get two of the same move on a Pokémon without hacking so they don't really have a strong reason to make it work like you'd expect.
Anyway, "two of the same move" should be banned in BH because it has no use except for PP stalling. Wait, some of you guys didn't want to ban infinite Leppa, so that might not be a good reason to ban it. -_-