Nice work Jukain . I would add Sylveon to the list for Kyub counters and Sub Gyarados. Sylveon is a great compression cleric because it covers a unique array of threats and brings some attacking power to the team.a lot of people when building stall for the first time often miss covering some or many of the big stallbreaking/wallbreaking threats. i made a list of answers to some normal threats to stall to aid in teambuilding so you can maximize your ability to handle most or all of these threats. listed like everything you could potentially use so you know all the options you have to cover things, if something fits/you need its role you can certainly use it.
- toxic + stone edge OR hp flying defensive landorus-t. landorus-t walls mega heracross but normally can't touch it, toxic fixes that. stone edge is important to break subs.
- acrobatics physically defensive gliscor. easily tanks any hit while 2hkoing handily. better than toxic because it doesnt lose to sub and toxic doesnt wear it down fast enough for gliscor to wall.
- phys def clefable (well for the most part)
- doublade
- defensive cofagrigus
- granbull
- slowbro barring tpunch which is rare
- phys def mew (espec carrying night shade which can be kinda cool to beat tran bc you don't have any worries at all about subs)
- cresselia
- sableye
- doublade
- defensive cofagrigus
- granbull
- victini with 248 hp / 68 def investment
- jirachi
- mega scizor
- bronzong
- doublade
- victini
- slowbro
- cresselia
- phys def celebi
- doublade
- def hippowdon
- full def mega scizor (as long as you can keep rocks off vs lo variants it's safe, with rocks it can be a toss-up with roost vs bpunch at times)
- chesnaught
- def mega venu (kinda)
- alomomola (kinda)
- phys def gliscor
- defensive landorus-t + wish support
- granbull
- jirachi (no it doesn't care about flamethrower)
- taunt heatran
- taunt talonflame
- taunt spdef gliscor
- acid spray tentacruel
- mg cm stored power clefable beats most because most don't run stored power, unaware cm destroys tho that's kinda meh :/
- victini
- cm slowbro
- taunt talonflame
- knock off gliscor OR gliscor with lots of speed + taunt & toxic
- mega charizard x
- victini (at least to an alright extent)
- heatran with lava plume & ep so you can burn it and try to stall some pps of knock off/cripple it, alternatively ridiculous amounts of speed eg creeping 1 point above outspeeding jolly mega hera which isn't uncommon on mew in this day and age
aka fuck this thing
- creeping with your own taunt gliscor
- off mega venusaur
- ice beam mew/slowbro (they help ! :])
- pp stalling (yes this actually works, though not so much if they have knock off :z) -- ferro helps a lot with this
- starmie
- mixed def (252 hp / 160 def / 96 spdef calm) clefable
- kinda chansey
- willo talonflame is a good check
- ferro with some good spdef investment
- mega scizor
- cresselia (use moonblast pls ;~;)
- spdef jirachi
- spdef bronzong
this thing is annoying as fuck
- ancient power heatran (this is p suboptimal tho)
- electrics (rotom sorta, zapdos)
- suicune
- slowbro
- mega aerodactyl (check)
p much use non-skarm pinsir answers, so like
- mega aerodactyl
- rhyperior
- zapdos
- doublade
- rotom
- rock move hippowdon
- off mega venusaur with 60 evs in speed
- psong celebi
- clear smog amoonguss
- mg cm stored power clefable
- mew
- cm slowbro
- mirror coat alomomola if you're desperate
- spdef gliscor
- spdef dragonite
- av tornadus-t
- spdef gyarados
- spdef zapdos
- celebi
- blissey (this is literally the only reason ever to use blissey over chansey)
taunt wisp ones and even subsplit with life orb can be annoying for stall when they don't have the means to tank the hits well (espec lo sball has awesome coverage and is kinda strong)
- spdef gliscor with knock off
- spdef talonflame
- mega charizard x
- mixed def (252 hp / 160 def / 96 spdef calm) clefable with flamethrower
- mega venusaur
- amoonguss
- celebi
- chesnaught
- power whip ferrothorn (you have to use it over gyro or whatever)
- phys def zapdos
another common problem: redundancies in teambuilding. you shouldn't be overlapping pokemon with similar defensive roles/typing. like, using clefable + chansey. if you can avoid redundancies in threat coverage, you will be able to get more out of your mons, cover more threats, and fit more onto your team. also please please please don't use heal bell + gliscor people do that sometimes and it's really stupid for obvious reasons.
the last thing is that every stall team should be able to put some sort of pressure on the opponent, mons that directly threaten/break down the opponent. this can include things like taunt talonflame/aero/gliscor/mew, offensive mega venusaur > defensive, cm clefable/suicune, spikes...your team needs to be able to put pressure on and pose a threat to the opposing team so you actually have room to outplay them and can try to play around your issues/not have to have all of your walls and stuff last forever for shorter games because of this pressure you can put on the opposing team.
just some general tips/resources for helping to build stall because people often make teams and don't really know what they're doing so their teams end up weak to some threats you wouldn't think about right off the bat and don't make the most efficient use of their teamslots to maximize threat coverage.