Can anyone confirm this? ^
If that's the case then I'm happy with it.
If that's the case then I'm happy with it.
It's very similar to what I said, but the starting time for the next turn will be 20+ seconds. Experiment: http://imgur.com/IsQ05jECan anyone confirm this? ^
If that's the case then I'm happy with it.
Whenever that happens to me I just put my cursor over the Pokemon again and it goes away (also starting another battle makes it go away) but it's still annoying that it gets stuck there in the first place.Is it possible to fix this problem? Everyone knows what I mean, I think. If you're hovering over a move or pokemon and the opponent forfeits, the pop up box-kind of thing will stay up.
Thanks to Earl x Sweatshirt for helping me visualize this problem.
While the issue of tooltip boxes staying on the screen is well known and most times bothersome, the specific situation you describe seems like proper behaviour, as the box disappears after immediately moving the mouse pointer around. Some people might actually want to keep reading the description even after the opponent forfeited (I, for one, would).Is it possible to fix this problem? Everyone knows what I mean, I think. If you're hovering over a move or pokemon and the opponent forfeits, the pop up box-kind of thing will stay up.
Thanks to Earl x Sweatshirt for helping me visualize this problem.
A friend system is already developed but won't be implemented until the server is optimized a bit more. Saving teams on the site itself would take up a lot of space on the server so I doubt that'd happen any time soon. Just continue backing up your teams on Google Drive for now.Can we have a friend option for Showdown? So you can remember some users we like and battle them later? Also, let users save their teams on the web rather than having to mess with the cookies and import and export and all that stuff. Because when I want to play on a new computer, I either have to export from my text document in Google Drive or make the team from scratch. And either processes are annoying and time consuming. Thanks!
COIL can't be calculated for every tier because it's in fact a family of rating systems.I think it'd be nice to have your COIL ranking displayed for all tiers instead of just suspect test. I know that the COIL ratting system was made for the soul purpose of suspect testing, but I think it would be nice to see how high of a COIL I could get in other tiers.
Ah I see, I didn't completely understand the formula's for COIL but I knew that it was made for suspects and only suspects now I see why. ThanksCOIL can't be calculated for every tier because it's in fact a family of rating systems.
Each suspect test chooses one of them by setting the value of a certain parameter. Only afterwards is the COIL well defined for that format.
Probably something to ask LayellHi, when will Showdown change the old Pokemon icons by the XY ones? For instance:
→
I suppose this is a suggestion....more like a trivial complaint.
Change rapid spin's xy smogon strategy pokedex entry, to mention the fact, it removes STEALTH ROCKharhar
(I didn't know that so for the longest time I was using just defoggers)
I know. That's on ps. That's why I said "trivial complaint".Stealth Rock is a hazard ?
- Frees user from hazards/partial trap/Leech Seed.
Could you provide a replay of this in action? I checked veekun and critical hits should ignore light screen and reflect in all generationsI think this is a small thing, but there is a glitch in showdown's gen 1 battles involving Reflect and Light Screen. Critical hits should ignore their effects, but they instead act like in the older generations. I think this should be fixed.
Please use the Bug Reports thread next time as that is the thread to report bugs.I think this is a small thing, but there is a glitch in showdown's gen 1 battles involving Reflect and Light Screen. Critical hits should ignore their effects, but they instead act like in the older generations. I think this should be fixed.
I'm not sure exactly what you're after but you can currently tab complete on teambuilder by typing the first few letters of a pokemon, ability, item or move and the. Pressing tab it will autocomplete the first resultWould it be possible to make it so the arrow keys on the keyboard worked in Showdown's teambuilder? It'd be nice to use them instead of scrolling through the long lists of moves and Pokemon. Apologies if this has been suggested before, I don't check this often. :/
Sorry I didn't make that clear. I meant that it'd be cool to be able to use the arrow keys to scroll to lists like these:I'm not sure exactly what you're after but you can currently tab complete on teambuilder by typing the first few letters of a pokemon, ability, item or move and the. Pressing tab it will autocomplete the first result