The Battle Hall - Challenge Signups (Mk. III)

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REMORAID STRONGTH

Name: Fox Mulder
Thread: This old dinosaur
Rank: 1
Pokemon: Mamoswine Remoraid
Ability: sniper


<Remoraid> [Mulder] (Male)
Nature: Mild (+spa -def)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Hustle (Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (Dream World/Innate): This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
Remoraid
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 4/6
MC: 0
DC: 4/5

Attacks:
Water Gun
Lock-On
Psybeam
Aurora Beam
BubbleBeam
Focus Energy
Ice Beam
Hydro Pump
Bullet Seed
Signal Beam
Water Pulse
Soak

Acid Spray
Mud Shot
Water Spout
Rock Blast
Octazooka
Entrainment
Seed Bomb
Bounce

Thunder Wave
Flamethrower
Psychic
Scald
Surf
Rain Dance
Charge Beam

27 Moves


PUT UP YOUR FISTICUFFS
 
Last edited:

Geodude6

Look at my shiny CT!
R2 plz or whatever rank monohm is

http://www.smogon.com/forums/threads/battle-hall-challenge-geodude6.3477397/


Zyghorn [Monohm] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:

: Electric STAB; immune to paralysis status.
: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Static: (Passive) This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat: (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). LOCKED

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 3
SpA: Rank 4+
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 3/9
MC: 0
AC: 3/5

Moves:
Tackle
Growl
Twister
Dragon Rage
Charge
Thunder Shock
Rain Dance
Sonic Boom
Slack Off
Discharge
Dragon Pulse
Hurricane
Weather Ball
Zap Cannon

Electric Terrain
Heal Bell
Hydro Pump
Magnet Rise
Power Gem

Hyper Beam
Protect
Thunderbolt
Thunder
Flamethrower
Fire Blast
Endure
Incinerate
Volt Switch
Surf



This is where the queue would go but it's just me.
 
Name: Gale
Thread: Here.
Rank: 4 (w/ Item)
Pokemon: Mollux
Ability: Dry Skin
Item: Focus Band


Molly | Mollux (F)
_______________________________
Molly loves to play with fire, and is pretty modest about her glow.

[Nature]
Modest (+1 SpA, -1 Atk)

[Type]
Fire / Poison

Fire STAB; immune to burn status. Brighten Command.

Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

[Abilities]
Dry Skin

Dry Skin
(Passive, Mold Breaker affects - No)
This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Illuminate (✓) (UnLocked)
(Toggle, Mold Breaker affects - No)
At default this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack. When toggled, no effect.

[Stats]
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

[Counters]
EC: N | A
AC: 5 | 5
MC: 0
KOC: 0

[Attacks]

Level Up ( 13 / 19 )
Bide(d*1.75, 6+D/2) | Ember(7,2) | Water Gun (4,3) | Acid(7,2) | Withdraw(5) | Acid Spray (7,4) | Confuse Ray(5) | Clear Smog(8,3) | Lava Plume(11,5) | Acid Armor (6) | Heat Wave (13, 6) | Recover (14) | Toxic Spikes (6) | Inferno (13,6) | Eruption (18, 7)

Egg ( 5 / 6 )
Aqua Ring(+24 HP,9) | Fire Spin(7,4) | Heal Pulse(+20,14) | Rapid Spin(4,6) | Venom Drench (7)

Prev Gens (Tutor / TM / HM) ( 0 / x )

Gen 6 TM/HM/Tutor ( 18 / x )
Protect(7 + D/2.5) | Thunder(11,8) | Solar Beam (12, 8) | Sludge Bomb(12,6) | Fire Blast(14,7) | Toxic (6) | Venoshock (16,7) | Sludge Wave (13, 6) | Flamethrower (12,6) | Thunderbolt (9,7) | Light Screen (10) | Sunny Day (9) | Infestation (12,5) | Substitute (12) | Thunder Wave (7)

Helping Hand (x2, 4+BAP/2) | Stealth Rock (12) | Knock Off (10, 7)

Queue:
Geodude (Rank 2 - Monohm, Thread)
Gale Wing Srock (Rank 4 - Mollux, Thread)
 
Last edited:
REMORAID REDEMPTION

Name: Ice Age
Thread: Tada
Rank: 1
Pokemon: Remoraid
Ability Sniper

<Remoraid> [Mulder] (Male)
Nature: Mild (+spa -def)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Hustle (Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (Dream World/Innate):

Stats:
Remoraid
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Water Gun
Lock-On
Psybeam
Aurora Beam
BubbleBeam
Focus Energy
Ice Beam
Hydro Pump
Bullet Seed
Signal Beam
Water Pulse
Soak

Acid Spray
Mud Shot
Water Spout
Rock Blast
Octazooka
Entrainment
Seed Bomb
Bounce
Flail

Thunder Wave
Flamethrower
Psychic
Scald
Surf
Rain Dance
Charge Beam
Protect
Toxic
Dive
Smack Down
Brine
Fire Blast
Facade
Thief
Blizzard
Substitute
Waterfall
Whirlpool
Endure


41 Moves


Queue:
Geodude (Rank 2 Monohm)
Gale Wing Srock (Rank 4 Mollux)
Glacier Knight (Rank 1 Remoraid)
 
Name: A dude
Thread: Yo.
Rank: 3
Mon: Bayleef (Leaf Guard)

Bayleef [Fortune] (Male)
"<I have a feeling tonight's gonna be a FABULOUS night!>"
An extremely effeminate Bayleef that Ben caught during a foray in the Windswept Meadow, just east of Mt. Kyndalarj. Fortune may or may not be gay.

Nature: Quiet (+1 SpA, -15% Spe, -10 evasion)
Type: Grass
Abilities: Overgrow, Leaf Guard (Unlocked)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 8/9
MC: 0
AC: Fabulous!

Attacks:
Level Up:
Aromatherapy
Body Slam
Growl
Light Screen
Magical Leaf
Natural Gift
Poison Powder
Razor Leaf
Reflect
Safeguard
Solar Beam
Synthesis
Tackle

Egg:
Ancient Power
Counter
Flail
Heal Pulse
Leech Seed

TM:
Energy Ball
Grass Knot
Protect
Substitute
Toxic

Other:
Endure

Commands:
Bloom
Bodyblock
Chill
Dodge
Shift
Take Cover


Jesus Christ this line is short:
Geodude (Rank 2 Monohm)
Gale Wing Srock (Rank 4 Mollux)
Glacier Knight (Rank 1 Remoraid)
The Wanderer (Rank 3 Bayleef)
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
https://www.smogon.com/forums/threads/battle-hall-challenge-mowtom.3513752/

Challenging Rank 4 with Gamzee the Mr. Mime @ Filter @ Odd Incense:


Gamzee [Mr Mime.] (M)

Don't even ask how Gamzee managed to follow Nepeta into this universe, why he did so, or how he became a Pokemon. Don't try to figure out what it means for clown immortality if he faints over and over again. Most of all, don't point out that he is now a mime, not a clown. He became stoned on Oran Berries when he got here, and I don't want anything changing that. Welp. It happened. God save us all.

Types: Psychic / Fairy
  • Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
  • Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities: Soundproof / Filter / Technician (Unlocked)
  • Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
  • This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).
  • This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Nature: Bold (+Defense, -Attack)

Stats:
HP: 90
Atk: 1 (-)
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 1
AC: 5/5

Attacks (39/123):

Physical
Counter
Double Slap
Fake Out

Special
Confusion
Dazzling Gleam
Icy Wind
Infestation
Future Sight
Psybeam
Psychic
Psyshock
Psywave
Shadow Ball
Thunderbolt

Status
Baton Pass
Barrier
Copycat
Double Team
Encore
Endure
Guard Swap
Hypnosis
Light Screen
Meditate
Mimic
Misty Terrain
Power Swap
Protect
Quick Guard
Reflect
Skill Swap
Snatch
Substitute
Taunt
Tickle
Thunder Wave
Torment
Trick
Wide Guard

Queue:
Geodude
Gale Wing Srock
Glacier Knight
The Wanderer
Mowtom
 
Stary02939 needs a subref here, 3/18 of the way through Rank 1.

Queue:
Geodude
Gale Wing Srock
Glacier Knight
The Wanderer
Mowtom
Stary02939 [Subref]
 
Name: Stary
Thread: http://www.smogon.com/forums/threads/battle-hall-challenge-stary02939.3549177/
Rank: 3
Pokemon: Blubber the Azumarill with Huge Power
Azumarill [Blubber] [F]

Type: Water/Fairy

Abilities: Huge Power / Thick Fat / Sap Sipper (Unlocked)

Nature: Adamant (+Atk, - SpA)

Stats:
HP: 110
Atk: 3+ (6 Huge Power)
Def: 3
SpA: 1-
SpD: 3
Spe:50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 (19 with Huge Power)

EC: 9/9
MC: 0
AC: 5/5
KOC: 0

Moves (53):
Level Up
Splash
Tackle
Defense Curl
Water Gun
Tail Whip
Water Sport
Bubble
Charm
BubbleBeam
Slam
Bounce
Helping Hand
Rollout
Aqua Tail
Double Edge
Play Rough
Rain Dance
Superpower
Aqua Ring

Egg Moves
Body Slam
Encore
Tickle
Soak
Refresh
Perish Song
Aqua Jet
Copycat
Belly Drum
Amnesia

TM Moves
Attract
Brick Break
Bulldoze
Dig
Dive
Double Team
Protect
Light Screen
Waterfall
Facade
Toxic
Substitute
Rest
Sleep Talk
Power Up Punch
Surf
Rock Smash

Tutor Moves
Knock Off
Ice Punch
Iron Tail
Icy Wind
Focus Punch

Past Gen Moves
Endure
Mimic


Queue:
AOPSUser [Subref]
Birkal [Subref]
Geodude
Gale Wing Srock
Glacier Knight
The Wanderer
Mowtom
Stary02939

Edit: Btw what rank is Necturna? I couldn't find it on the list.
 
Name: acidphoenix
Thread: http://www.smogon.com/forums/threads/the-battle-hall-challenge-signups-mk-iii-hall-cooldown-is-1-week.3513763/
Rank: 5
Pokemon: Sill the Gengar with Levitate and a Gengarite

Gengar [Male] [Sill]
Types: Ghost/Poison
Claim Date: 5/31/15
Evolved(Haunter): 6/14/15
Evolved(Gengar): 6/15/15

Abilities::
Levitate / Shadow Tag (MEGA ONLY)

Nature: Naive(Spe *1.5, +19% Accuracy, -1 SpD)

Stats:
HP: 90
Atk: 3
Def: 2
SpA: 5
SpD: 2 (-)
Spe: 127 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Stats:
HP: 90
Atk: 3
Def: 3
SpA: 7
SpD: 2 (-)
Spe: 150 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 23
+26% Accuracy

EC: 9/9
MC: 2
AC: N/A

Attacks:
Level Up
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Punch
Shadow Ball
Destiny Bond
Hex
Nightmare
Dark Pulse
Dream Eater

Egg
Clear Smog
Disable
Grudge
Haze
Astonish
Perish Song
Reflect Type

TM/HM
Sludge Bomb
Double Team
Toxic
Protect
Substitute
Taunt
Dazzling Gleam
Thunderbolt
Will-O-Wisp
Infestation
Torment
Hyper Beam
Venoshock
Energy Ball
Hidden Power Fire
Giga Drain
Rest
Explosion
Thunder
Giga Impact
Sleep Talk
Payback

Tutor
Pain Split
Thunder Punch
Explosion

Past-Gen TM
Zap Cannon
Endure
Counter
BIde
Skill Swap

Past-Gen Tutor
Icy Wind
Metronome
Dynamic Punch

Event
Sludge Wave


Queue:
Birkal [Subref]
Frosty (Subref)
Geodude
Gale Wing Srock
Glacier Knight
The Wanderer
Mowtom
Stary02939
acidphoenix
 
Name: Lucy / Iggy Azalea
Challenge Thread (if any): N/A
Rank: Rank you are challenging (1-5): 4 [Items OFF]
Pokemon: Tessa (Necturna - Forewarn)


Necturna [♀][Theresa Gray]
Types: Grass/Ghost
Grass - Immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc).
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities: Forewarn / ‽Telepathy (H)

Nature: Naughty (+1 Atk, -1 SpD)

Stats:
HP: 100
Atk: 6 (+)
Def: 4
SpA: 3
SpD: 4 (-)
Spe: 81
Size Class: 3
Weight Class: 3
Base Rank Total: 23

EC: 6/6
MC: 3
AC: 2/5

Attacks:
Level Up

Thunder Fang
Poison Fang
Super Fang
Leer
Vine Whip
Absorb
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-o-Wisp
Hex
Power Whip

Egg
Giga Drain
Gravity
Leaf Blade
Leaf Storm
Sketch

TM/HM
Protect
Rest
Shadow Ball
Shadow Claw
Sleep Talk
Substitute
Torment

Move Tutor
Knock Off
Snatch
Synthesis
Trick


Queue:
Iggy Azalea
Birkal [Subref]
Frosty (Subref)
Geodude
Gale Wing Srock
Glacier Knight
The Wanderer
Mowtom
Stary02939
acidphoenix
 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Name: Jayy / jayelt413
Challenge Thread (if any): N/A
Rank: 4 [Items ON]
Pokemon: The Artist (Greninja) @ Rare Candy w/ Protean


Greninja [M] [The Artist]
Types: Water/Dark

Abilities::
Torrent / Protean (H) (Unlocked)

Nature: Timid (+15% Speed, +23% Accuracy, -1 Atk)

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 4
SpD: 3
Spe: 141 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks [74|74 - MAXXED (+4 CC)]:
Acrobatics
Aerial Ace
Attract
Bestow
Blizzard
Bounce
Bubble
Camouflage
Confide
Cut
Dark Pulse
Dig
Dive
Double Team
Echoed Voice
Extrasensory
Facade
Feint Attack
Fling
Frustration
Giga Impact
Grass Knot
Growl
Gunk Shot
Haze
Hidden Power [Fairy]
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Lick
Low Kick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scald
Secret Power
Shadow Sneak
Sleep Talk
Smack Down
Smokescreen
Snatch
Snore
Spikes
Spite
Strength
Substitute
Surf
Swagger
Taunt
Thief
Toxic
Toxic Spikes
U-Turn
Waterfall
Water Pledge
Water Pulse
Water Shuriken
Water Sport


Queue:
jayelt413
Glacier Knight
The Wanderer
Mowtom
Stary02939
acidphoenix
 
Last edited:
Name: Keldeo-Resonant
Challenge Thread (if any): N/A
Rank: Rank 4 [Items Off because I have no items n_n]
Pokemon: Mamoswine
Pokemon Ability: Thick Fat
Pokemon Info:

Mamoswine [M/♂] [SwiNuub]
Types: Ice/Ground

Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Oblivious / Snow Cloak / ✓Thick Fat (H)

Nature: Brave (+1 Atk, -1 Spe)

Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 69 (-10% Evasion)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 2
AC: 5/5

Attacks [72/82]:
Amnesia
Ancient Power
Attract*
Avalanche*
Bite
Blizzard
Block
Body Slam
Bulldoze
Captivate
Charm
Confide
Curse*
Defense Curl
Detect
Dig
Double Hit
Double-Team
Double-Edge
Earth Power
Earthquake*
Endeavor
Endure*
Facade
Fissure
Flail
Freeze-Dry*
Frustration
Fury Attack
Fury Cutter
Giga Impact
Hail
Headbutt
Hidden Power [Fire]
Horn Attack
Hyper Beam
Ice Beam*
Ice Fang
Ice Shard*
Icicle Crash*
Icicle Spear*
Icy Wind*
Iron Head
Knock Off
Light Screen
Mimic
Mist
Mud Bomb*
Mud Shot
Mud Sport*
Mud-Slap*
Natural Gift
Odor Sleuth*
Peck
Powder Snow*
Protect*
Rain Dance
Reflect
Rest
Return
Roar
Rock Climb
Rock Slide*
Rock Smash
Rock Tomb
Round
Scary Face
Stone Edge
Substitute
Superpower
Tackle*
Take Down


Queue:
jayelt413
Keldeo-Resonant
Glacier Knight
The Wanderer
Mowtom
Stary02939
acidphoenix​
 
Last edited:
Name: Asch
Challenge Thread (if any): N/A
Rank: 4 [Items ON]
Pokemon: Protean Shakes (Greninja) w/ Rare Candy & Protean


Greninja [Protean Shakes] (M)
Type: Water/Dark
Abilities: Torrent/Protean (H, Unlocked)
Nature: Hasty (+Speed) (-Defense)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4
SpDef: Rank 3
Spe: 141 (+) (Acc. Boost = 23%)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
AC: 5/5
EC: 9/9
MC: 0
Attacks (34):
Level Up
Night Slash
Role Play
Mat Block
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling
Bounce
Water Shuriken
Extrasensory
Substitute
Hydro Pump
Haze
Feint Attack
Egg
Bestow
Mind Reader
Mud Sport
Toxic Spikes
Water Sport
TM/HM
Blizzard
Dig
Echoed Voice
Surf
Taunt
Ice Beam
Dark pulse
Grass knot
Giga Impact
Dive
Thief
U-Turn
Tutor
Gunk Shot
Low Kick


Queue:
Ascher
jayelt413
Keldeo-Resonant
Glacier Knight
The Wanderer
Mowtom
Stary02939
acidphoenix
 
Taking the first timers and Glacier.


Also putting a challenge of my own.


Name: Rare Pepe
Thread: Yolol
Pokemon: Heather, the super awesome Rhydon.
Ability: lol who cares? Rock Head i guess
Item: Eviolite
Rank: 4

<Rhydon> [Heather] (F)

Nature: Careful (-Sp. Attack, +Sp. Def)

Type: Rock/Ground



Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.



About: Some pokemon were just born to fight, and Heather is one of those examples. She considers herself to be extremely in touch with her Rhyhorn nature, being brashful, confident, arrogant, powerful and a bit on the perverted side with other members of her species. Most of all, however, Heather takes great pride on her horn. Despite the fact it is of average size, Heather considers it to be a symbol of honor for not only herself, but to her ancestry.


Abilites:

Lightning Rod (Passive):

These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.


Rock Head (Passive):

This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Reckless (HA LOCKED, Passive):

This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.
Stats



HP: 110
Attack: 5
Defense: 5
SpA: 1 (-)
SpD: 3 (+)
Speed: 40
Size Class: 4
Weight Class: 5
Base Rank Total: 20


EC: 8/9
MC: 0
AC: 4/5


Moves

Horn Attack (*)
Tail Whip (*)
Stomp (*)
Fury Attack (*)
Scary Face (*)
Rock Blast (*)
Megahorn
Horn Drill
Drill Run
Smackdown
Bulldoze
Hammer Arm


Earthquake (*)
Dig (*)
Stone Edge (*)
Payback (*)
Poison Jab (*)
Aqua Tail
Stealth Rock
Focus Punch
Fire Punch
Ice Punch
Thunder Punch
Outrage
Endeavor
Poison Jab
Dragon Tail
Giga Impact
Shadow Claw
Rock Polish
Rock Tomb
Bide


Metal Burst (*)
Thunderfang (*)
Fire Fang (*)
Ice Fang (*)
Counter (*)


Queue:
The Wanderer
Mowtom
Stary02939
acidphoenix
 
Last edited:
Name: i am Fort Colorcastle
Challenge Thread (if any): nah not yet
Rank: Rank you are challenging (1-5) How about lets try 4 cos kazam is 4
Pokemon: Alakazam
Pokemon Ability: Magic Guard
Pokemon Info: Equip Life Orb

Organic Intelligence [Alakazam] (M)
Nature: Timid (+15% Spe, +22% Acc, -1 Atk)
Type:
STAB: can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated. UNLOCKED
Trace
: (MEGA) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the 5:1 opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138+ (22% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Mega Stats:
HP: 90
Atk: Rank 1-
Def: Rank 3
SpA: Rank 8
SpD: Rank 3
Spe: 173+ (30% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 24

EC: 9/9
MC: 0
AC: 5/5

Moves: 59

Ally Switch
Barrier
Bide
Calm Mind
Charge Beam
Confusion
Counter
Dazzling Gleam
Dig
Disable
Dream Eater
Encore
Endure
Energy Ball
Focus Blast
Foresight
Foul Play
Future Sight
Grass Knot
Guard Swap
Hidden Power [Fire]
Hyper Beam
Hypnosis
Kinesis
Knock Off
Light Screen
Magic Coat
Magic Room
Miracle Eye
Nightmare
Power Trick
Protect
Psybeam
Psychic
Psycho Cut
Psycho Shift
Psyshock
Recover
Recycle
Reflect
Rest
Role Play
Safeguard
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Substitute
Taunt
Telekinesis
Teleport
Torment
Trick
Trick Room
Wonder Room
Zap Cannon

Queue:
Fort
The Wanderer
Mowtom
Stary02939
Acidphoenix
Matezoide
 
Last edited:
Name: Gale
Thread: Here.
Rank: 4 (w/ Item)
Pokemon: Talonflame
Ability: Gale Wings
Item: Weakness Policy


D' Burd
| TalonFlame (M)
________________________

D' Burd is fearless and brave who evolved from a chirpy and naughty Fletchling, the cover man of the team, he likes to protect his team mates while dashing out recklessly at the opp.

[Nature]
Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)

[Type]
Fire | Flying

Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

[Abilities]
Flame Body / Gale Wings

Flame Body() - (Passive, MoldBreaker affects - No) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Gale Wings (Unlocked Hidden Ability)[✓] - (Passive, MoldBreaker affects - No) This Pokemon's Flying type moves have an additional level of priority over their normal order (e.g. +0 priority is +1, +1 is +2, etc.)

[Stats]
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 109 (-)
Size Class: 2
Weight Class: 2
Total: 20

[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 0
[Attacks] [53/53] [3 CC]

Level Up ( 14 / 14 )
Tackle (7,1) | Growl (0,3) | Quick Attack (7,2) | Peck (11,5) | Agility (0,7) | Flail (23,12) | Roost (0,10) | Razor Wind (11,5) | Flame Charge (5,4) | Steel Wing (7, 5) | Me First (m*1.5, m*1.25) | Brave Bird(14 % 3,7) | Flare Blitz (14 % 3, 7) | Natural Gift(10,7)
Egg / Event ( 4 / 4 )
Quick Guard (0,6) | Snatch (0,4+F) | Tailwind (0,9) | Feather Dance(0,5) |
Gen 6 TM/HM/Tutor ( 35 / 35 )
Acrobatics (14,6) | Double Team (0,(4*C) - 1) | Facade (17,7) | Return (13,6) | Overheat (16,9) | Swords Dance (0,6) | Taunt (0,10) | Fly (12,10) | Toxic (0,7) | Substitute (0,11) | Protect(0,7+d/2.5) | U-Turn(7,5) | Thief(6,4) | Sleep Talk(0,3+m) | Hidden Power (Ground)(6,4) | Aerial Ace (9,3) | Fire Blast(14,7) | Will-o-Wisp(0,6) | Hyper Beam (15,10) | Solar Beam (12,8) | Giga Impact (14,10) | Sunny Day(0,9) | Hone Claws | Frustration | Flamethrower | Bulk Up | Incinerate | Swagger | Rest(0,15) | Heat Wave(13,6) | Secret Power(7,5) | Confide(5) | Snore(5,3) | Round(6,8) | Attract(6) |

Queue:
Fort
The Wanderer
Mowtom
Stary02939
Acidphoenix
Matezoide
Gale
 
I swear when I see that blasted hiker again, I'll eat him piece by piece.
Name: Lucy / Iggy Azalea
Challenge Thread (if any): Proof hikers are ugly, bad and very ugly
Rank: 4
Pokemon: Tessa the Necturna
Ability: Forewarn
Item: Expert Belt


Tessa Gray [♀][Theresa Gray]
Type: Grass/Ghost
Grass - Immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Telepathy (HA): (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Nature: Naughty (+1 Atk, -1 SpD)

Stats:
HP: 100
Atk: 6 (+)
Def: 4
SpA: 3
SpD: 4 (-)
Spe: 81
Size Class: 3
Weight Class: 3
Base Rank Total: 23

EC: 6/6
MC: 3
AC: 5/5

Attacks (34/73):
Level Up

Thunder Fang
Poison Fang
Super Fang
Leer
Vine Whip
Absorb
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-o-Wisp
Hex
Power Whip

Egg
Giga Drain
Gravity
Leaf Blade
Leaf Storm
Sketch - Soak

TM/HM
Energy Ball
Payback
Protect
Rest
Shadow Ball
Shadow Claw
Solar Beam
Sleep Talk
Stone Edge
Substitute
Thief
Torment

Move Tutor
Knock Off
Skill Swap
Snatch
Synthesis
Trick
 

Someoneelse

Why am I here?
Taking Fort Colorcastle, The Wanderer, Mowtom, Stary02939, and acidphoenix. Time to go insane and leave ASB again.

Name: Alakazam
Thread: uuuh
Rank: 1
Pokemon: Chespin
Ability: Overgrow

Chespin [Edward the Black Prince] (M)
Nature: Lonely
Type: Grass

Abilities:
Overgrow (Passive)
Bulletproof (Passive) (H, locked)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 38
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Bite
Brick Break
Curse
Defense Curl
Dig
Growl
Leech Seed
Pin Missile
Protect
Quick Guard
Rollout
Solar Beam
Spikes
Substitute
Synthesis
Tackle
Vine Whip
---
17 Moves

Queue:
Matezoide
Gale Wing Srock
Iggy Azalea
Someoneelse
 
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